Hail to the King, Baby!


And HAI to you too Dr. Nick
Howdy good people, thx to you my previous team has had quite some success among my buddies (currently 9-1), but I figured it would be time to start using a different team since all of them are shifting their own teams to counter my Reuniclus among other things (I shouldn't have reminded them of Punishement Weavile...), and also cuz it might not be a bad idea to start using Dream World pokemons as well.
Like previous times, I'll post my previous teams at the end just to show what I got handy in case I missed a fatal flaw that can be solved with one of my previous guys.
Also some of those are actually in conflict with other specific pokes on their role, they will usually be stated in their description so advices to clarify won't hurt.
Without further wait, here we go with a quick lineup






Now on to some more details

Name: Calypso
Item: White Herb
Ability: Swift Swim (not like it REALLY matters)
Nature: Calm
EVs: 252 Hp / 24 Sp.D / 232 Spe
-Shell Smash
-Baton Pass
-Scald
-Ice Beam
Still under debate on if Surf Girl keeps her spot or allows Mew to take over. Truth be told I'd rather use Mew I guess, but I'd be racking up psychic types.... Anyway its a standard Shell Smash passing set aimed to serve under Ragnarok. I nearly always prefer Scald over Surf nowadays, the difference in power is minimal and lucky burns make us happy (except for the few rare Guts users). Ice Beam could have left for Toxic, but it would be counter productive with Scald, plus it actually allows for some kind of tiny coverage, notably dragons. Hidden Power Grass might be another idea worth checking if Quagsire or Swampert seem to wanna hang around.

Name: Ragnarok .... Idk if anything can be called "Nukem" but he'd be the closest one
Item: Life Orb
Ability: Sheer Force
Nature: Timid
EVs: 4 Hp / 252 Sp.A / 252 Spe
-Earth Power
-Ice Beam
-Thunderbolt
-Flamethrower
Out of all my usual "all star crew" of pokes I check out every generations, this guy is the one with arguably the biggest buff and I'm so freakin happy about it (Jolteon didn't change much, Absol didn't get much either and Flareon sadly is still doomed), if there is but 1 guy that I wanna keep on this team at all cost, it would be Ragnarok.... ANYWAY!!
The aim is fairly simple, receive BP and proceed to wreak the world apart, its that simple. Sheer Force coupled with recoilless Life Orb and an amazing movepool coverage makes for quite a threat. At first I wanted to use him as a "stand alone" soldier but since he's under the "100s threshold" his sweeps were fairly short cuz he'd be able to get a kill (or seriously damage a wall) before falling to a quicker sweeper. With the passed speed though thats a whole new story, and with the Sp.Atk boost it rips even through special walls fairly well (if someone can do the maths against a Blissey that would be awesome). I was under a dilemma to actually run a mixed set with Poison Jab but I'm not sure if thats really all that needed or not after all that power.

Name: Luna
Item: Light Clay
Ability: Levitate
Nature: Bold
EVs: 252 Hp / 148 Def / 40 Sp.D / 68 Spe
-Reflect
-Light Screen
-Moonlight / Lunar Dance
-Psychic
Dropping around so Surf Girl has an easier time to set her passing up comes Luna. I remember testing the passing right away but it was always fairly risky so I'll try to learn how to benefit more with a Screen setter. Moonlight seemed kinda handy though more then likely hindered by the omnipresent weather effects, so Lunar Dance might really be a better option, who knows I might even be able to get to use Surf Girl a 2nd time should Ragnarok unfortunatly fall.
Luna had some rough competition and is the main cause as to why I'm using a Gorebyss over a Mew, Latias had Recover but less bulk, Meganium has Leach Seed and Uxie (originally my first guess) has.... Stealth Rock I guess for being an overall weaker version of a Cresselia

Name: Motörhead
Item: Leftovers
Ability: Sturdy
Nature: Impish
EVs: 252 Hp / 252 Def / 4 Sp.D
-Brave Bird
-Roost
-Whirlwind
-Stealth Rock
Call me unoriginal here but gosh I like this guy. Physical wall extraordinaire on top of an awesome phazer. I picked SR over Spikes as it ensures to break all other Sturdy/Sash (except for Reuniclus who won't have a Sash and maybe Alakazam who definitly won't like that Brave Bird), the goal is to ensure nobody gets to survive Ragnarok's slaughter through item or abilities.
I had on my mind of maybe using a Prankster like Sableye instead, but I guess its not that necessary.

Name: Princess
Item: Life Orb
Ability: Skill Link
Nature: Jolly
EVs: 4 Hp / 252 Atk / 252 Spe
-Tail Slap
-Bullet Seed
-Rock Blast
-U-turn
Pretty likely to be my lead as things are right now, Princess' purpose is to destroy those Substitute lovers, plus she's a nice receiver of Shell Smash as well while not relying on it either. Her moveset is to fully make use of her ability and U-turn is to scout and keep on the momentum.
If anything went really wrong I could always use Infernape, Mienshao or even Arcanine instead but testing requires trying and since Cinccinos aren't exactly the most common thing around Princess does get a few bonus points imo.

Name: I'm out of ideas right now, maybe Storm Jolt, or just Storm, idk
Item: Leftovers
Ability: Lightning Rod
Nature: Calm
EVs: 248 Hp / 16 Def / 228 Sp.D / 16 Spe
-Thunderbolt
-Roost
-Hidden Power Ice
-Thunder Wave
Picking up as my special wall, Storm packs some alright synergy with Motörhead, it might not resist fire, but it does absorb electric so thats cool. Too bad Heat Wave is illegal with Rod but i'll manage. I guess I do retain my Ice weakness though in a less severe way then with Dragonite.
If things were to really go bad, I could change Cinccino for a new Infernape or something like it, or just change Zapdos with Porygon2
Notable switches

Name: Mew (for the sake of being legit, I can't really have a Mew under my own OT sadly..)
Item: Lum Berry
Ability: Synchronize
Nature: Bold or Calm
EVs: 252 Hp / 148 Def / 108 Spe or 252 Hp / 148 Sp.D / 108 Spe
-Rock Polish
-Nasty Plot
-Baton Pass
-Psychic
Lil Mew comes around to be my Baton Passer and Ragnarok' sidekick (he's right below) in crime. Her spot is still fairly debated with Gorebyss but Mew at least has the advantage of having more bulk then Gorebyss as well as more overall base speed. Not relying on on White Herb is a plus too since Synchronize + Lum is handy in crippling the crippler. However if I really end up having to use something like Uxie to set dual screens then running 2 psychic types isn't totally something I'm high on. I debated on Psychic over Taunt or even Magic Coat which are also great options but I prefered to try running a surprise attacking move on a BP set cuz of Prankster users that could run their Taunt/Encore first. Plus as I stated, for the small amount of time I spent on PO, nobody expected me to start firing Plotted Psychics at them when they assumed Mew would grant them some setup time. EVs and Nature are debatable, I'm guessing of increasing her physical bulk more as common special sweepers like Volcarona wouldn't care about the slight Sp.D boost anyway.... but then again I might very well be forgetting about something else

Name: Flower Girl
Item: Light Clay
Ability: Overgrowth (not much reason for Leaf Guard, plus its not even released yet)
Nature: Bold
EVs: 252 Hp / 252 Def / 4 Sp.D
-Reflect
-Light Screen
-Leach Seed
-Leaf Storm / Giga Drain
My first attempt of working with a screen user, I guess Uxie might be a bit better but that would require some change with Mew. Anyway dual screens is ... you know... kinda required for the set (wutup Captain Obvious). Leach Seed is for residual dmg, slight recovery and the overall annoyment that causes frustrated switching. On my last slot I'm hinging toward Leaf Storm as it would be surprising that I keep her on the field for extended amounts of time and the Storm dmg boost wouldn't hurt, although Giga Drain can have some annoyingly surprising synergy with Overgrowth, although its not like I'd aim for that lol
Removed

Name: Armageddon
Item: Lum Berry
Ability: Multi-Scale
Nature: Adamant
EVs: 252 Hp / 4 Atk / 252 Spe
-Dragon Dance
-Dragon Claw
-Fire Punch
-Roost
Now THAT one is a common sight, and quite frankly probly one of my least favorite part of the team just cuz its so F-ing everywhere. At first I thought about making her more like a Sp.D wall but FFS I'm starting to think I'm going too defencive on this team.
The set is a standard DD set with the tweaks to compliment Multi Scale. Fire Punch is favored over Earthquake out of moveslot shortage, on top of the fact I wouldn't wanna have to face stuff like Skarmory, Ferrothorn or Scizor w/o fire. I heard someone talk about Brick Break.... but srsly I'd probly just use EQ over it, and I just talked about that seconds ago.
If anything, Armageddon' spot should probly leave for a revenge killer, Weavile comes to mind for dragons and psychics (namely Reuniclus) but a Technician Breloom might not be a bad idea either... hell maybe even a bloody darned Ditto might work, tell me what you guys think.