This is my first time posting in RMT, so any advice is appreciated. If someone could tell me how to add pictures to this, that'd be great :). Anyway, let's get started:
Slaking @ Choice Band
Ability: Truant
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Return
- Hammer Arm
- Ice Punch
- Earthquake
The centerpiece of the team, and a freaking monster of an offensive 'mon. This thing hits like a truck. Return OHKO's almost everything that doesn't resist it, the rest of the moves are for coverage. Choice Band is there because there's literally no reason not to, due to Truant; Slaking's only good for one shot before tagging out.
Landorus-Therian (M) @ Leftovers
Ability: Intimidate
EVs: 248 HP / 252 Def / 8 SDef
Impish Nature
- Stealth Rock
- Earthquake
- Stone Edge
- U-turn
Landorus-T is a Pokemon that I used to use a lot back in Gen 5, and he's still pretty good this generation. The EV spread is standard for physical bulk, which he pulls off nicely coupled with Intimidate. I gave him Stealth Rock because every team needs that move, Earthquake for STAB, U-turn to maintain offensive momentum, and Stone Edge for coverage.
Talonflame @ Choice Band
Ability: Gale Wings
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Brave Bird
- Flare Blitz
- U-turn
- Roost
One of the most overused 'mons of Gen 6 so far, and for good reason. Priority Brave Bird makes him an amazing revenge killer, and helps dispose of nuisances like Mega Venusaur and Scarfed opponents. Flare Blitz provides secondary STAB, which comes in handy since his high Speed allows him to outspeed most threats even without priority. U-turn is there to maintain offensive momentum, as with Landorus-T, and Roost is just there as filler. I had Aerial Ace there for a little while, but never had any use for it.
Latias (F) @ Life Orb
Ability: Levitate
EVs: 72 HP / 184 SAtk / 252 Spd
Timid Nature
- Defog
- Psyshock
- Healing Wish
- Draco Meteor
Latias provides great team support with Defog and Healing Wish: Defog is necessary mostly to eliminate Stealth Rock for Talonflame, and Healing Wish has saved me numerous times by bringing back a wounded Slaking or Keldeo. Offensive moves are standard STAB. 72 HP EVs provides a magic Life Orb number, the rest is put into offense. A pretty standard build overall, but one that provides the necessary support.
Tyranitar @ Tyranitarite
Ability: Sand Stream
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Dragon Dance
- Crunch
- Stone Edge
- Earthquake
Tyranitar has been my personal favorite Pokemon ever since the days of Gold and Silver, and this generation gave him a nice boost in the form of a Mega Evolution. After one Dragon Dance, Mega TTar can outspeed almost everything without a Choice Scarf, and he hits like a truck. Moveset is standard for STAB and coverage, EV spread is standard for offense.
Keldeo @ Choice Specs
Ability: Justified
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
- Hydro Pump
- Secret Sword
- Icy Wind
- Hidden Power [Dark]
Keldeo was one of my biggest enemies in Gen 5, so naturally I wanted that kind of power on my side in this gen. With two strong STABs, Icy Wind for coverage, and Choice Specs, he can blow through pretty much anything he outspeeds with ease. His typing provides good synergy with the rest of the team, as well. Hidden Power Dark is there as filler, I used to have Scald but never used it so I figured I'd ditch it for some extra coverage, but I'm open to suggestions for replacements.
Threat List:
Sableye - Priority Will O' Wisp is a pain for anyone but Talonflame
Bulky Water types - I have nothing to hit them super-effectively, but Slaking can usually punch a hole through them
Fairys - same deal as Waters
Choice Scarf users - Towards the end of the match, these can sweep me if Talonflame's gone or if he can't OHKO with priority Brave Bird.
Other than those, I haven't really run across anything that's given me too much trouble yet. I haven't spent a ton of time in the game yet though, so as I play-test I'll update the threat list.
Replays:
http://pokemonshowdown.com/replay/ou-130181334
http://pokemonshowdown.com/replay/ou-130192909
http://pokemonshowdown.com/replay/ou-130197024
Slaking @ Choice Band
Ability: Truant
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Return
- Hammer Arm
- Ice Punch
- Earthquake
The centerpiece of the team, and a freaking monster of an offensive 'mon. This thing hits like a truck. Return OHKO's almost everything that doesn't resist it, the rest of the moves are for coverage. Choice Band is there because there's literally no reason not to, due to Truant; Slaking's only good for one shot before tagging out.
Landorus-Therian (M) @ Leftovers
Ability: Intimidate
EVs: 248 HP / 252 Def / 8 SDef
Impish Nature
- Stealth Rock
- Earthquake
- Stone Edge
- U-turn
Landorus-T is a Pokemon that I used to use a lot back in Gen 5, and he's still pretty good this generation. The EV spread is standard for physical bulk, which he pulls off nicely coupled with Intimidate. I gave him Stealth Rock because every team needs that move, Earthquake for STAB, U-turn to maintain offensive momentum, and Stone Edge for coverage.
Talonflame @ Choice Band
Ability: Gale Wings
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Brave Bird
- Flare Blitz
- U-turn
- Roost
One of the most overused 'mons of Gen 6 so far, and for good reason. Priority Brave Bird makes him an amazing revenge killer, and helps dispose of nuisances like Mega Venusaur and Scarfed opponents. Flare Blitz provides secondary STAB, which comes in handy since his high Speed allows him to outspeed most threats even without priority. U-turn is there to maintain offensive momentum, as with Landorus-T, and Roost is just there as filler. I had Aerial Ace there for a little while, but never had any use for it.
Latias (F) @ Life Orb
Ability: Levitate
EVs: 72 HP / 184 SAtk / 252 Spd
Timid Nature
- Defog
- Psyshock
- Healing Wish
- Draco Meteor
Latias provides great team support with Defog and Healing Wish: Defog is necessary mostly to eliminate Stealth Rock for Talonflame, and Healing Wish has saved me numerous times by bringing back a wounded Slaking or Keldeo. Offensive moves are standard STAB. 72 HP EVs provides a magic Life Orb number, the rest is put into offense. A pretty standard build overall, but one that provides the necessary support.
Tyranitar @ Tyranitarite
Ability: Sand Stream
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Dragon Dance
- Crunch
- Stone Edge
- Earthquake
Tyranitar has been my personal favorite Pokemon ever since the days of Gold and Silver, and this generation gave him a nice boost in the form of a Mega Evolution. After one Dragon Dance, Mega TTar can outspeed almost everything without a Choice Scarf, and he hits like a truck. Moveset is standard for STAB and coverage, EV spread is standard for offense.
Keldeo @ Choice Specs
Ability: Justified
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
- Hydro Pump
- Secret Sword
- Icy Wind
- Hidden Power [Dark]
Keldeo was one of my biggest enemies in Gen 5, so naturally I wanted that kind of power on my side in this gen. With two strong STABs, Icy Wind for coverage, and Choice Specs, he can blow through pretty much anything he outspeeds with ease. His typing provides good synergy with the rest of the team, as well. Hidden Power Dark is there as filler, I used to have Scald but never used it so I figured I'd ditch it for some extra coverage, but I'm open to suggestions for replacements.
Threat List:
Sableye - Priority Will O' Wisp is a pain for anyone but Talonflame
Bulky Water types - I have nothing to hit them super-effectively, but Slaking can usually punch a hole through them
Fairys - same deal as Waters
Choice Scarf users - Towards the end of the match, these can sweep me if Talonflame's gone or if he can't OHKO with priority Brave Bird.
Other than those, I haven't really run across anything that's given me too much trouble yet. I haven't spent a ton of time in the game yet though, so as I play-test I'll update the threat list.
Replays:
http://pokemonshowdown.com/replay/ou-130181334
http://pokemonshowdown.com/replay/ou-130192909
http://pokemonshowdown.com/replay/ou-130197024