Hail Team:
Abomasnow @ Choice Scarf (Lead 1)
Ability: Snow Warning
EVs: 18 HP, 252 SpA, 240 Spe
Nature: Timid [+Spe, -Atk]
-Blizzard
-HP [fire]
-Energy Ball
-Ice Beam
This is the scarf set. It gives some extra speed to my team. Blizzard is great STAB. Also, energy ball is good STAB. HP Fire is for those ferrothorns and other steel types around. Finally, ice beam is for if i lose the weather war. 240 Spe is a bit better than 252 because those extra evs dont come in much handy most of the time.
Name: HailTheKing
Wailrein @ Leftovers
Ability: Ice body
EVs: 252 HP, 176 Def, 82 SpD
Nature: Bold [+Def, -Atk]
-Blizzard
-Toxic
-Protect
-Substitute
This is my defensive wall. I put some special bulk in there too. Blizzard is*good STAB. Thix poke dominates with protect/sub/toxic stall This poke makes good use on a hail team thanks to it's ability.*
Wall Rein
Haxorus @ Choice Band
Ability: Mold Breaker
EVs: 252 Atk, 252 Spe, 6 HP
Nature: Jolly [+Spe, -SpA]
-Outrage
-Earthquake
-Brick Break
-Double Chop
This is my "Im tired of you being alive so Im going to OHKO you" poke. Outrage with STAB + Choice Band on a poke with 140+ base Atk is just overkill. Earthquake is so steels cant wall him. The other moves are just filler. Double Chop and Brick Break are the only other 2 moves that can even be of any use really.
Name: Final Boss
Heatran @ Leftovers (lead 2)
Ability: Flash Fire
EVs: 252 HP, 252 SpD, 4 Def
Nature: Calm [+SpD, -Atk]
-Lava Plume
-Earthpower
-Toxic
-Stealth Rock
This is my special wall. Lava Plume is to stop physical attqckers from destroying me because of the 30% burn rate. Earthpower is always good. Toxic is here to slowly kill off walls and to sort of toxic stall. Stealth rock is to get up rocks and is the reason i have this as one of my usual leads.
Name: Hell Fire
Rotom-W @ Leftovers
Ability: Levitate
EVs: 252 SpA, 112 HP, 148 Spe
Nature: Modest [+SpA, -Atk]
-Thunderbolt
-Hydro Pump
-Will o Wisp
-Pain Split
You know, Ive always wanted to use a rotom form other than wash. For this team, I think rotom-f would be great, due to the access to blizzard. But maybe rotom-w would be better though. Either way, they'd serve the same purpose - Support. He'd be used to cripple strong physical attackers with will o wisp, hit a powerful stab with thunderbolt and blizzard/hydro pump. Also, he's bulky as can be, and pain split is just bread and butter rotom if you ask me
Name: WASHington
Golurk @ Ghost Gem
Ability: Iron Fist
EVs: 236 Atk, 252 HP, 22 Spe
Nature: Adamant [+Atk, -SpA]
-Shadow Punch
-Earthquake
-Hammer Arm
-Rock Slide
Shadow Punch makes up for golurks bad speed since its priority, stab, and iron fist boosted. Hammer arm is iron fist boosted too, but im not sure. Its hits scrafty hard, along with hydreigon who otherwise ca be a problem for golurk. Rock slide hits Volcarona hard, and provides extra coverage. The extra speed allows an outspeed on scrafty until hammer arm brings it down. Ghost gem allows an OHKO on all 0 def quiet tric roomers other than cofagrigus.*
Name: Guardian
Any criticism is appreciated.

Abomasnow @ Choice Scarf (Lead 1)
Ability: Snow Warning
EVs: 18 HP, 252 SpA, 240 Spe
Nature: Timid [+Spe, -Atk]
-Blizzard
-HP [fire]
-Energy Ball
-Ice Beam
This is the scarf set. It gives some extra speed to my team. Blizzard is great STAB. Also, energy ball is good STAB. HP Fire is for those ferrothorns and other steel types around. Finally, ice beam is for if i lose the weather war. 240 Spe is a bit better than 252 because those extra evs dont come in much handy most of the time.
Name: HailTheKing

Wailrein @ Leftovers
Ability: Ice body
EVs: 252 HP, 176 Def, 82 SpD
Nature: Bold [+Def, -Atk]
-Blizzard
-Toxic
-Protect
-Substitute
This is my defensive wall. I put some special bulk in there too. Blizzard is*good STAB. Thix poke dominates with protect/sub/toxic stall This poke makes good use on a hail team thanks to it's ability.*
Wall Rein

Haxorus @ Choice Band
Ability: Mold Breaker
EVs: 252 Atk, 252 Spe, 6 HP
Nature: Jolly [+Spe, -SpA]
-Outrage
-Earthquake
-Brick Break
-Double Chop
This is my "Im tired of you being alive so Im going to OHKO you" poke. Outrage with STAB + Choice Band on a poke with 140+ base Atk is just overkill. Earthquake is so steels cant wall him. The other moves are just filler. Double Chop and Brick Break are the only other 2 moves that can even be of any use really.
Name: Final Boss

Heatran @ Leftovers (lead 2)
Ability: Flash Fire
EVs: 252 HP, 252 SpD, 4 Def
Nature: Calm [+SpD, -Atk]
-Lava Plume
-Earthpower
-Toxic
-Stealth Rock
This is my special wall. Lava Plume is to stop physical attqckers from destroying me because of the 30% burn rate. Earthpower is always good. Toxic is here to slowly kill off walls and to sort of toxic stall. Stealth rock is to get up rocks and is the reason i have this as one of my usual leads.
Name: Hell Fire

Rotom-W @ Leftovers
Ability: Levitate
EVs: 252 SpA, 112 HP, 148 Spe
Nature: Modest [+SpA, -Atk]
-Thunderbolt
-Hydro Pump
-Will o Wisp
-Pain Split
You know, Ive always wanted to use a rotom form other than wash. For this team, I think rotom-f would be great, due to the access to blizzard. But maybe rotom-w would be better though. Either way, they'd serve the same purpose - Support. He'd be used to cripple strong physical attackers with will o wisp, hit a powerful stab with thunderbolt and blizzard/hydro pump. Also, he's bulky as can be, and pain split is just bread and butter rotom if you ask me
Name: WASHington

Golurk @ Ghost Gem
Ability: Iron Fist
EVs: 236 Atk, 252 HP, 22 Spe
Nature: Adamant [+Atk, -SpA]
-Shadow Punch
-Earthquake
-Hammer Arm
-Rock Slide
Shadow Punch makes up for golurks bad speed since its priority, stab, and iron fist boosted. Hammer arm is iron fist boosted too, but im not sure. Its hits scrafty hard, along with hydreigon who otherwise ca be a problem for golurk. Rock slide hits Volcarona hard, and provides extra coverage. The extra speed allows an outspeed on scrafty until hammer arm brings it down. Ghost gem allows an OHKO on all 0 def quiet tric roomers other than cofagrigus.*
Name: Guardian
Any criticism is appreciated.