Happy Birthday OU

This past tuesday i turned 19 god i feel old so here is the team i made to celebrate that.​

Team At a Glance
482.png
376.png
380.png
130.png
242.png
479_rotom_heat_1_m.png



482azelf.gif

Azelf @ Focus Sash
Naive
4 Atk 252 Speed 252 SPATK
~ Stealth Rocks
~ Taunt
~ Psychic
~ Explosion​

This is my lead allows me to Taunt slower leads so they can's status me or set up their own rocks. This also sets up Stealth Rocks 99% of the time and gets them up early which is importent. Psychic is STAB and hurts a lot of pokes. The attack ev's are to give Explosion a boost. Once i have done all i can do i explode.​


376.png

Metagross @ Leftovers
Adamant
112 HP 252 Atk 12 Def 132 Speed
~ Agility
~ Thunder Punch
~ Earthquake
~ Meteor Mash​

This has to be the best steel i have ever used getting an Agility is so easy and once i have it its GG. Thunder Punch takes care of Gyra and bulky water types. Earthquake takes care of hetran and Ape Meteor Mash is for STAB and after SR Salamance is killed.​


380.png

Latias @ Choice Scarf
Timid
6 HP 252 SPATK 252 Speed
~ Draco Meteor
~ ThunderBolt
~ Surf
~ Trick​

This is the best Special sweeper in the game Draco Meteor takes down everything that dosen;t resist it even Skarmory takes a lot from this attack. ThunderBolt is for Gyra and any other water types. Surf takes care of Hetran and Ape. Trick is for walls like Blissy and skarmory.​


130.png

Gyrados @ Leftovers
Adamant
156 HP / 72 Atk / 96 Def / 184 Spe
~ Dragon Dance
~ Taunt
~ Waterfall
~ Stone Edge​

My Dragon Dancer of the team i choose the more bulky approach to survive better After a few DD's its also GG Taunt takes care of phazers who want to end my sweep Waterfall is STAB and actually has provided many flinches. Stone Edge takes care of Salamance and other flying dragon types.​


Blissey.jpg

Blissey @ Leftovers
Bold Nature
252 HP / 252 Defense / 4 Special Defense
~Softboiled
~Seismic Toss
~Ice Beam
~Thunderwave

Now for the two combo pokes i have my walls Blissy the best Special wall in the Game. . Protect is to scout moves and to protect from explosions. T wave is to make things slower then me and parahax is nice every so often. I choose Seismic toss for the nice amount of damage it dose espially with Rocks up.​

Heat%20Rotom.png

Rotom H @ Leftovers
Bold
252 HP / 168 Def / 88 Spe
~ ThunderBolt
~ Shadow Ball
~ OverHeat
~ Will O Wisp​

Last But not least the physical wall of my team is my walls have great synergy. Blissy is weak to Fighting attacks and considering Rotom is ghost type he eats them. Then this guys weakness is dark and ghost attacks so i switch to blissy who is normal so it dosen;t effect bliss either. ThunderBolt takes care of water types. Shadow Ball for ghosts and STAB. Overheat for Scizor and steels and WOW on the switch.​
 
On your Blissey set, you could run a:
242.png

Blissey @ Leftovers
Bold Nature
252 HP / 252 Defense / 4 Special Defense
~Softboiled
~Seismic Toss
~Ice Beam
~Thunderwave / Refresh / Toxic

This Blissey reaches a Defense of 130 with 31 IV's. Also with 31 IV's, this Blissey reaches the max of 714 HP and reaches 307 Sp. Defense with 4 EV's. The moveset allows you to deal damage as well as recover it. Seismic Toss will hit everything except Ghost-types for 100 damage. But beware of max HP Tyranitar, as it will have 404 HP and you can't break it with one Seismic Toss. Allowing it to setup on you and will always 2HKO Max Defense / Max HP Blissey with Stone Edge.
 
Meteor Mash has 100 base power and receives a 1.5x STAB boost when used on Metagross.

100 x 1.5 = 150 power

Ice Punch has 75 base power and receives a 2x boost when used against Latias.

75 x 2 = 150 power

Against Flygon Ice Punch is indeed more powerful, but with Ice Punch he is walled by Gyarados, who is more common than Flygon, as well as every bulky water (Vaporeon, Suicune, etc.).

I'm going to rate your team because I like it and it seems to be pretty solid, but you really need to beef up your descriptions to comply with rule three

Anyway, this team seems to be centered around sweeping with Agiligross and Gyarados. That is a pretty good combination as Gyarados weakens things like Swampert who gives Metagross trouble and Metagross weakens things like Vaporeon who gives Gyarados trouble.

However, your Gyarados and Metagross both have issues with Rotom-a, especially the heat version. Defensive Rotom-h can take +1 Waterfalls like a champ and OHKO Gyarados with Thunderbolt, while also being able to incapacitate Metagross with a burn from Will-o-Wisp. Offensive Choice Scarf versions of Rotom-h outrun your Gyarados at +1, OHKOes with Thunderbolt, while also being able to outrun Metagross after an Agility and OHKO with Overheat.

Though you do have Blissey who walls Rotom-a totally, no one in their right mind will leave Rotom in against a Blissey. You need Rotom-a totally out of the picture, not scared away temporarily.

On the other end of things your team is pretty shaky against Lucario. Though you do have Gyarados, who can take Close Combats like a champ, and checks non-Stone Edge SD Luke pretty well, the fact of the matter is is that Gyarados is Stealth Rock weak and has no form of recovery, and won't be around for the whole match to stop Lucario.

For these reasons I recommend using Choice Scarf Tyranitar over Blissey. Blissey is really out of place on an offensive team like this.

Tyranitar @ Choice Scarf
4 HP | 252 Atk | 252 Spe
Jolly nature (+Spe, -SpA)
Crunch / Pursuit / Stone Edge / Superpower

Tyranitar is Rotom's greatest fear. Being able to switch into Thunderbolts and Shadow Balls with ease, Tyranitar will outrun all defensive Rotom's Crunching them before they Will-o-Wisp or Pursuit-ing them as they switch out. Choice Scarf Rotom is even more scared of Tyranitar, being unable to catch him with a Will-o-Wisp on the switch in. Choice Scarf Rotom has only a small chance to 2HKO Tyranitar with Stealth Rock up, if it runs max SpA ev's (and a lot run max HP instead). All other moves leave Rotom in a checkmate position as they have no chance to 2HKO, forcing Rotom to switch and die by Pursuit. Stone Edge is an obligatory STAB move, and hits things like Salamence and Gyarados for super-effective damage. Superpower takes out Lucario (thereby helping that Lucario weakness), Heatran, other Tyranitar, and Blissey.

Final nitpicks:

I recommend running Life Orb on your Metagross, as it packs a huge punch.

Life Orb Meteor Mash v. Salamence: 87% - 102.7%
non-Life Orb Meteor Mash v. Salamence: 67.1% - 79.2%

Life Orb Meteor Mash v. Latias: 86.8% - 102.3%
non-Life Orb Meteor Mash v. Latias: 66.9% - 78.8%

etc., etc. Though Metagross with Leftovers is threatening because it's so bulky to begin with, offensive Metagross really wants Life Orb in the end.

Zen Headbutt is also an option on Metagross over ThunderPunch / Ice Punch. Metagross lures Rotom for reasons mentioned above, and takes a large chunk out of it with Zen Headbutt. This provides an alternative way to free up room for a Gyarados sweep against Rotom if Tyranitar is already dead.

You might want to run Max Speed and Attack on Metagross. Its an option to outrun Choice Scarf Rotom after Agility.

And finally, consider Bounce over Stone Edge on Gyarados. Bounce hits other fliers very hard already and hurts Celebi who walls a large part of your team. The downfall of Bounce is that you are walled by Zapdos, but this isn't a problem as Tyranitar takes care of Zapdos very well.

Good luck.
 
I agree with Crunchatize me. Tyranitar would work better than blissey. However, if you are going to keep Blissey please use a different Ev spread on Bliisey, the one you have now is fairly ineffective. The 252 Hp Evs don't do very much since its hp is so high already and you will find that it won't be able to take special hits nearly as effectively as it should. Try a set of 24 hp/252 Def/232 SDef with a Bold/Calm nature IF you decide to keep Blissey, which imo you shouldn't.

Gl with the team :toast:.
 
Back
Top