
I recently watched this movie again and felt like building around Manaphy. I was actually pretty impressed at how well this team ended up performing, so I turned it into my current main team.







Of course I started out with Manaphy, my sweeper.


I wanted to cover Manaphy's weaknesses to Electric and Grass as well as add a hazard-setter to the team. Ferrothorn was a natural choice.



I wanted a Scarfer, and my team lacked a Fighting resist, so I chose Scarf Landorus-T. A Volt Switch immunity is also nice.




I wanted a status-inducer, phazer, and Ice-resistor for Lando, and Heatran fit this description perfectly.





The core of the team was pretty solid at this point. A Defogger is always nice, so I added Latios. Latios also acts as a late-game cleaner.






Now came the Mega, and I chose Heracross, a Wallbreaker with great coverage.

Horizon (Landorus-Therian) @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 24 Def / 232 Spe
Jolly Nature
- Earthquake
- Knock Off
- Rock Slide
- U-turn
Scarf Landorus-T is a great mon this meta. He helps me deal with Mega Char X, as well as providing much-needed momentum in the form of U-turn. EQ hits like a truck, and deals with Char X and Heatran, two amazing mons in this meta. Knock Off is nice for the obvious item removal, but it's also a huge slap in the face to the Lati twins, Gengar, and Mew. Rock Slide nabs Talonflame, Togekiss, and Char Y. Lastly, there's U-turn, which provides momentum. I am tempted to switch this to a physically defensive set with SR (and Heatran to a Scarf set with AncientPower) just because Talonflame is such a huge problem, but I like Scarf because it outpaces Greninja, a huge threat to the team.

Spines (Ferrothorn) (M) @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 104 Def / 152 SpD
Relaxed Nature
IVs: 0 Spe
- Power Whip
- Leech Seed
- Protect?
- Stealth Rock?
Ah, Ferro. Ferro gets me through so many tough spots. EVs let me not get 3HKO'd by +3 Manaphy's Ice Beam (very specific, I know, but I want a reason to invest in SpDef). Running Power Whip this time because there's no point in walling Rotom-W when I can't hit it back. Leech Seed + Protect in conjunction with Lefties gives me great, annoying, reliable recovery. Rocks are cool too because screw Talonflame. NOTE: Needs to be worked out.

Kelvin (Heatran) (M) @ Leftovers
Ability: Flash Fire
EVs: 252 SpA / 12 SpD / 244 Spe
Timid Nature
IVs: 0 Atk
- Fire Blast?
- Ancient Power?
- Substitute?
- Toxic
I haven't used Heatran too much, especially the SubToxic set, but from what I have used of it on this team, it's a monster. Leftovers > Air Balloon because Air Balloon is, honestly, too situational, and Leftovers at least give Heatran recovery, something it desperately wants. Fire Blast does tend to miss, but it provides extra power, and since I'm Toxicing everything anyways, Lava Plume isn't necessary (although I'm considering Magma Storm). Sub allows me to scout for EQ, as well as use Heatran's typing to my advantage. NOTE: Needs to be worked out.

Alto Mare (Latios) (M) @ Life Orb
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 2 Atk / 30 SpA / 30 Spe
- Dragon Pulse
- Psyshock
- Hidden Power [Fire]
- Defog
Offensive Defog Latios, used as a late-game cleaner. I usually don't have too much to say about this mon; he's pretty straight-forward. Dragon Pulse hits a lot of things, Psyshock hits pink blobs and Fighting-types. HP Fire 2HKOs Ferro and Scizor. Defog gets rid of hazards, which actually aren't that big of a problem for my team on paper, but copious amounts of switching wear my mons down fast.

Happy (Manaphy) @ Wacan Berry
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Surf
- Energy Ball
- Ice Beam
- Tail Glow
The star of the team, Manaphy. After a boost, Manaphy just blows through everything. Another pretty straight-forward mon. Surf for reliable STAB, Energy Ball and Ice Beam for coverage, and Tail Glow to give me that beautiful one-turn +3. I am considering running HP Fire to better deal with Ferrothorn, probably over Energy Ball. Don't think I'll end up doing that, though, as Energy Ball hits Rotom-W. Wacan Berry allows me to better deal with Thundurus and Rotom-W.

Herculeo (Heracross) (M) @ Heracronite
Ability: Moxie
EVs: 120 HP / 252 Atk / 136 Spe
Adamant Nature
- Pin Missile
- Close Combat
- Rock Blast
- Swords Dance
And finally we come to the Mega: Heracross. Mega Heracross is truly terrifying. All these multi-hit moves are a slap in the face to Sub users. Bug, Fighting, and Rock provide amazing coverage. Pin Missle, well...
252+ Atk Mega Heracross Pin Missile (5 hits) vs. 252 HP / 252+ Def Mega Venusaur: 185-225 (50.8 - 61.8%) -- guaranteed 2HKO
and that's assuming it's fully Physically Defensive. CC destroys the pink blobs and OHKO's Rotom-W after SD. Rock Blast nabs Talon on the switch-in if I can predict correctly, which has happened a few times (and it was glorious), and it covers Gengar, Togekiss, and Dnite. EVs outspeed things that outspeed Jolly Azu (holy pile of speed creep, Batman!). After an SD boost, Heracross pretty much 2HKO's the metagame.
Threats:
Greninja - Assuming this thing has the right coverage, it can tear apart my team.
Talonflame - This thing still threatens the team, seeing as my 2 sweepers don't appreciate taking Brave Birds.
Rotom-W - A bitch to kill without Bullet Seed on Hera, but Ferro and Wacan Manaphy help keep it in check.
Conkeldurr - Mainly the AV set. Ice Punch for Lando, Drain Punch for Ferro, Knock Off for Latios. It's dangerous.
WILL UPDATE WHEN TEAM IS WORKED OUT
Advice is appreciated, and feel free to try the team yourself! Just don't go around claiming it's yours ;)
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