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INDEX
● INTRODUCTION.
● TEAMBUILDING PROCESS.
● THE TEAM.
● IMPORTARLE.
● REPLAYS.
INTRODUCTION.
Hey, I'm Myeong. Here I present my second RMT in a row. But this is something more special than the other. It has a better story or achievement in reference to the ladder. I am a big fan of Dialga and dragons in general so it has this in common but it is very different. The set as the style is different and being honest fits very well. It is so peculiar or little is expected that it surprises and facilitates me in many battles to start with advantage or to press. It is more offensive and vertical. I had no intention of all this because this was created to test but I consider it good to share this with you and thus close my way in ladder. I am not a player who is good at this but I am satisfied after all the effort I think it was worth it. A lot of time there fighting and trying things. If Ubers differs from the rest is that it is very fun and the changes he suffers every day like a roller coaster. The level went up with time. It has been a pleasure the whole experience with players of all kinds.
TEAMBUILDING PROCESS.

The basis of the team and the reason for everything. Well, it was clear to me to change Timid with max speed for PDon or Necrozma Dusk Mane which can be dangerous for my team. Toxic as a resource for things like Hooh / Arceus defensive and mons passives.


As Dialga has a curious version but can also surprise and have their cons. In this case I added Marsh for Fight weakness or offensive forms of Arceus. It is one of the important pillars and gives good support. I consider it key.


As a defog user and defensive form of Ceus I did not see better than GroundCeus covering more than PDon or Marsh weakness with Mence / Quaza or Zygarde and Lucario among others.


It is not strange to dispense with the best mon is the total pokemon and has many resources. My user of the famous Stealth Rock. Apart from that I needed something safe for Xerneas or fairies in general. It is also important to not be so weak to POgre but it is more controlled.



Ho-Oh is another one of my favorites. But I did not put it for that. It is always better to have something more for fairies and I like their great presence in attack enhanced even more with nature in favor and max speed to overcome things like Necrozma (278) for example. Not many are prepared for this bug.




Especially Ultra Necrozma is quite dangerous for my team. I always go carefully playing with Xerneas since being Scarf is the only viable option to eliminate it. It's a wise decision that fits great here.
THE TEAM.

Dialga @ Groundium Z
Ability: Pressure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Earth Power
- Draco Meteor
- Flash Cannon
- Toxic
As you can see it is my possessor of Groundium Z All this is an idea to deal with PDon or Necrozma mainly. Depends on the match up I always start with the. It does not carry Shuca but I have a better surprise to finish with the dominant of the tier. Many times I start winning thanks to this because nobody expects it. But it is something I saw necessary since I do not have SR here. On this occasion I had no difficulty in adding the last slot. Toxic is important if you do not want to see yourself forced to switch to things that come in easily like Ho-Oh or Waterceus. It's my other POgre or regular Kyogre check, oddly enough. I also have to be careful with status spam since it is the only thing to absorb the opposite Toxic.

Marshadow @ Leftovers
Ability: Technician
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swagger
- Substitute
- Spectral Thief
- Close Combat
Marshadow is that mon who can hunt both offensive and defensive things. I love its double type. It allows me to end threats like Lucario or Arceus Extreme Killer. Like the pokemon icon (Dialga) has something that makes it peculiar and is the Swagger + Sub combination. I was between Bulk up in the latter but it is better option to protect myself with Sub. Swagger if it turns out to be annoying because the opponent is confused and Spectral's threat causes changes in the opponent to avoid the boost and that is the end. Maybe not having priority for aesthetics is against but it works well for me.

Arceus-Ground @ Earth Plate
Ability: Multitype
EVs: 252 HP / 64 Def / 192 Spe
Timid Nature
IVs: 0 Atk
- Defog
- Judgment
- Recover
- Ice Beam
The good thing about having one of the best defensive and used forms of Arceus is that GroundCeus sticks neutral and effective to many things. It also eliminates many threats like the dragons of the tier / Diancie or Blaziken. It is only weak to three different types. It has some bulk as seen. He is my user with Defog and the one that has the mission to support the team above all to my Ho-Oh of danger SR, Spikes, Toxic Spikes and Sticky. Timid nature 192 Spe for Lucario.

Groudon-Primal @ Red Orb
Ability: Desolate Land
EVs: 252 HP / 4 SpA / 252 SpD
Sassy Nature
- Stealth Rock
- Overheat
- Rock Tomb
- Precipice Blades
He made himself wait but here is the most complete mon of all. It was necessary not only to include it in one of the gaps, but also to make Xerneas / FairyCeus not so easy. It covers well the team of the steels like Lucario / Ferro or Steela although they are controlled in principle with Overheat. It is another of my checks to not be so fragile to POgre and to be able to cancel its ability with each entry if it does not have EQ.

Ho-Oh @ Choice Band
Ability: Regenerator
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Sacred Fire
- Earthquake
- Brave Bird
- Toxic
I had never tasted it like this until now. I used to take it with more bulk but this version taking advantage of its great attack to the fullest with Adamant nature + CB as support. Flying is an interesting guy and in ubers not everyone carries something that goes in without receiving great damage. Toxic as a help for very passive Mons who do not fear Ho-Oh as RockCeus in switch although it is not widely used. And of course, it's my other great friend for the fairies since even a CM FairyCeus version can open holes here but that last slot is always there.

Xerneas @ Choice Scarf
Ability: Fairy Aura
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Sleep Talk
- Moonblast
- Thunder
- Focus Blast
As I explained / mentioned before, Ultra Necrozma gives me many problems but once it is transformed I control it a little better. It is easy to play with the form and confuse and that can also be chaos. That is why Scarf's support so that he can have total control and eliminate this great threat. It is a mon where many people grab for how abusive it is. Another one that I may not have named that can be annoying is Mewtwo X that I'm seeing more now in use. Basically the two I want to avoid are these. It's amazing, but just by entering a key item can change everything and give you several victories.
IMPORTABLE.
Dialga @ Groundium Z
Ability: Pressure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Earth Power
- Draco Meteor
- Flash Cannon
- Toxic
Marshadow @ Leftovers
Ability: Technician
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swagger
- Substitute
- Spectral Thief
- Close Combat
Arceus-Ground @ Earth Plate
Ability: Multitype
EVs: 252 HP / 64 Def / 192 Spe
Timid Nature
IVs: 0 Atk
- Defog
- Judgment
- Recover
- Ice Beam
Groudon-Primal @ Red Orb
Ability: Desolate Land
EVs: 252 HP / 4 SpA / 252 SpD
Sassy Nature
- Stealth Rock
- Overheat
- Rock Tomb
- Precipice Blades
Ho-Oh @ Choice Band
Ability: Regenerator
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Sacred Fire
- Earthquake
- Brave Bird
- Toxic
Xerneas @ Choice Scarf
Ability: Fairy Aura
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Sleep Talk
- Moonblast
- Thunder
- Focus Blast
Ability: Pressure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Earth Power
- Draco Meteor
- Flash Cannon
- Toxic
Marshadow @ Leftovers
Ability: Technician
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swagger
- Substitute
- Spectral Thief
- Close Combat
Arceus-Ground @ Earth Plate
Ability: Multitype
EVs: 252 HP / 64 Def / 192 Spe
Timid Nature
IVs: 0 Atk
- Defog
- Judgment
- Recover
- Ice Beam
Groudon-Primal @ Red Orb
Ability: Desolate Land
EVs: 252 HP / 4 SpA / 252 SpD
Sassy Nature
- Stealth Rock
- Overheat
- Rock Tomb
- Precipice Blades
Ho-Oh @ Choice Band
Ability: Regenerator
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Sacred Fire
- Earthquake
- Brave Bird
- Toxic
Xerneas @ Choice Scarf
Ability: Fairy Aura
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Sleep Talk
- Moonblast
- Thunder
- Focus Blast
REPLAYS.
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