Gen 7 Hardy OU team

Flygon @ Assault Vest
Ability: Levitate
Shiny: Yes
EVs: 160 Atk / 20 Def / 224 SpD / 104 Spe
Adamant Nature
- Body Slam
- Outrage
- Rock Tomb
- Earthquake
rock tomb/earthquake&outrage for blissey
Body Slam&Earthquake for clefable tapu koko
rock tomb/Outrage Volcarona/charizard
Body Slam&Outrage Dragonite&Switch for trick room


Arcanine @ Passho Berry
Ability: Intimidate
EVs: 180 HP / 196 Atk / 132 SpA
Brave Nature
IVs: 0 Spe
- Extreme Speed
- Morning Sun
- Overheat
- Close Combat

Spinner 2 extreme
Speed to outspeed and passho to trick water into closecombat/overheat->extreme speed
strong atk->extreme speed
Morning Sun on switch

Aerodactyl-Mega @ Aerodactylite
Ability: Unnerve
Shiny: Yes
EVs: 188 HP / 36 Atk / 224 Def / 60 Spe
Impish Nature
- Aerial Ace
- Reflect
- Roost
- Aqua Tail

Defensive Finisher good type coverage with roost Aerial ace and aqua tail

Registeel @ Leftovers
Ability: Clear Body
Shiny: Yes
EVs: 178 HP / 120 Def / 212 SpD
Calm Nature
IVs: 0 Atk
- Rest
- Thunder Wave/Seismic Toss
- Toxic
- Protect

Tank1 provide defensive stall with protect and rest and pressure with Thunder wave and toxic

Dusclops @ Eviolite
Ability: Pressure
EVs: 156 HP / 216 Def / 136 SpD
Bold Nature
IVs: 0 Atk
- Pain Split
- Night Shade
- Wil-O-Wisp
- Trick Room

Defensive Choice for speed and future sight that removes status and is immune to leech seed

Togekiss @ Electrium Z
Ability: Super Luck
EVs: 48 HP / 248 Def / 138 SpA / 74 SpD
Relaxed Nature
IVs: 0 Atk
- Roost
- Aura Sphere
- Light Screen
- Zap Cannon

zap cannon+aura sphere for paralysis/water/switch
light screen for more defense
aura sphere for steel
Roost to recover after damage
 
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