VGC Hatterene [GP 1/1]

[SET]
Trick Room Sweeper (Hatterene) @ Life Orb
Ability: Magic Bounce
Level: 50
Tera Type: Fire / Psychic
EVs: 212 HP / 68 Def / 204 SpA / 24 SpD
Quiet Nature
IVs: 0 Atk / 0 Spe
- Expanding Force
- Dazzling Gleam
- Trick Room
- Protect / Mystical Fire

[SET COMMENTS]

- Due to its respectably high Special Attack and slow Speed stat, Hatterene serves as a formidable sweeper under Trick Room on Psychic-type spam teams due to maximizing damage output with its Psychic-type attacks, most noticeable Expanding Force. It serves as one of the most reliable Trick Room setters due to Magic Bounce, blocking status moves such as Taunt, Spore, and Sleep Powder.

- Dazzling Gleam serves as a sufficient secondary STAB move that can cover for Dark-types that are immune to Expanding Force.

- Protect discourages double-ups into Hatterene, as they would let a partner Pokemon set up Trick Room or pivot out for better positioning without letting Hatterene get heavily damaged. However, Hatterene can favor Mystical Fire over Protect as a coverage move that threatens Steel-types such as Gholdengo and Kingambit and Grass-types like Rillaboom, which can override Psychic Terrain.

- Life Orb enables the flexibility of being able to use Trick Room or Protect while allowing Hatterene to still 2HKO most Pokemon neutral to Expanding Force, assuming Psychic Terrain is set up.

- Tera Fire provides defensive flexibility against Steel-types such as Gholdengo and Archaludon, which gives it a higher chance of survivability for one turn and allows Hatterene to set up Trick Room in some cases. It also boosts the damage output of Mystical Fire, guaranteeing a 2HKO on Assault Vest Rillaboom and almost always OHKOing maximum HP Gholdengo and Kingambit. Tera Psychic, on the other hand, aims to maximize the damage output of Expanding Force, allowing it to OHKO Garchomp, Ursaluna-B, and Basculegion-M, as well as holding some defensive merits in removing weaknesses to Poison- and Steel-type attacks.

- The EV spread lets Hatterene survive a Wave Crash from Adaptability Basculegion-M, a Dire Claw from Sneasler, and an Eruption from Timid Choice Specs Hisuian Typhlosion and give it an extremely favorable roll against a Torkoal Eruption. Hatterene at its lowest possible Speed stat can move before Amoonguss under Trick Room.


[STRATEGY COMMENTS]

Teambuilding
============
- Hatterene is really only prominently used in Trick Room teams due to its extremely inflexible Speed stat. However, once Trick Room is set up, Hatterene is there to deal as much damage as possible. It may also set up Trick Room, which paves the way for fellow Trick Room sweepers such as Torkoal and Ursaluna to clean up the game.

- Indeedee-F serves as Hatterene's ideal partner, setting up Psychic Terrain to maximize the power of Expanding Force and make it into a spread move . It also provides redirection, allowing Hatterene to safely set up Trick Room while increasing Hatterene's survivability, and Helping Hand support to further accentuate Hatterene's damage output.

- Hatterene is heavily threatened by Steel-types such as Kingambit and Gholdengo, which can deal considerable damage to it and comfortably tank its attacks. Ursaluna complements Hatterene as a fellow Trick Room sweeper where its STAB Ground-type attacks such as Earthquake and Headlong Rush can cover for Hatterene’s weaknesses while Hatterene can switch into and threaten the Fighting-types that threaten Ursaluna. Torkoal is another partner that provides offensive support with its Fire-type STAB moves against Steel- and Grass-types such as Rillaboom, which can override Psychic Terrain but is highly threatened by Eruption, deterring switch-ins. Another partner is Gallade, as it provides Wide Guard support, which is valuable against Eruption and Make It Rain from Hisuian Typhlosion and Gholdengo, respectively. Gallade's Fighting-type STAB moves are favorable in covering for Hatterene's Steel weakness, as well as hitting Dark-types such as Kingambit and Incineroar.

Strategy Comments
============
- As a Trick Room sweeper, Hatterene ideally aims to set Trick Room and deal as much damage as possible. It works best when under Psychic Terrain, as it enables Expanding Force to deal its maximum potential output while protecting Hatterene from priority attacks such as Fake Out, Extreme Speed, and Sucker Punch.

- As a result of being a more reliable Trick Room setter than others, Hatterene works well early in the game, setting up Trick Room on the first turn ideally while Indeedee-F redirects attacks before sweeping with Expanding Force. It can also choose to be in the back and let Indeedee-F or Gallade set Trick Room, allowing Hatterene to clean up the endgame once Trick Room is set up.

- Rillaboom is one of the most threatening Pokemon against Hatterene, as not only can it threaten Hatterene with Wood Hammer, but it can also override Psychic Terrain, allowing priority attacks like Fake Out to bypass Trick Room. This also severely cuts Hatterene’s Expanding Force damage, making it more difficult for Hatterene to remove Rillaboom. Ways to mitigate Rillaboom could be to add Torkoal, which can threaten Rillaboom with Eruption. Indeedee-F can set Psychic Terrain after Rillaboom in the first turn; it is also possible to keep Indeedee-F in the back and switch it in after Rillaboom has entered the field.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/poketitanterra.678488/
Quality checked by:
https://www.smogon.com/forums/members/rauvgc.589964/
https://www.smogon.com/forums/members/ipetbigfoot.645750/
https://www.smogon.com/forums/members/flarefox_7.657713/
Grammar checked by:
https://www.smogon.com/forums/members/tbolt.555379/
 
Last edited:
AMQC - implement whatever you like!
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[SET]
Trick Room Sweeper (Hatterene) @ Life Orb
Ability: Magic Bounce
Level: 50
Tera Type: Fire / Psychic
EVs: 212 HP / 68 Def / 204 SpA / 24 SpD
Quiet Nature
IVs: 0 Atk / 0 Spe
- Expanding Force
- Dazzling Gleam
- Trick Room
- Mystical Fire / Protect

[SET COMMENTS]

- Crowning a respectably high Special Attack and considerably slow Speed stat, Hatterene serves as a formidable sweeper under Trick Room through the Psy-spam architect archetype in maximizing damage output with its Psychic-type attacks, most noticeable Expanding Force. It serves as one of the most reliable Trick Room setter itself in comparison to other pokemon due to its Magic Bounce ability, disallowing disruption moves affecting itself such as Taunt, Spore and Sleep Powder in some cases where a redirection user is not available

- Expanding Force under Psychic Terrain is Hatterene’s most robust damaging move due to the additional multipliers that can accentuate this powerful STAB move. Mention Expanding Force becoming a spread move while in Psychic Terrain, you should talk about Dazzling Gleam too

- Mystical Fire is a coverage move that allows for damage flexibility against steel types Give an example of a Steel-type and Grass-types like Rillaboom as fire coverage allowing Hatterene to not be slowed down by walls that would prevent it from maximizing damage under trick room. Although, Hatterene can favor Protect over Mystical Fire due to the value of guaranteeing immunity for a single turn, opening up situations for a partner pokemon to set up Trick Room or pivot out for better positioning without letting Hatterene get heavily damaged which is beneficial towards capitalizing off sweeping or setting up the next turn. Combine these bullet points into one moves section

- The Life Orb item provides the best option in maximizing damage for Haterene Hatterene while maintaining the versatility of being able to use multiple moves towards setting up Trick Room or using Protect. As this allows Hatterne Hatterene to be able to still maintain 2HKO pressure to most pokemon neutral to Expanding Force, assuming Psychic Terrain is set up You could mention an example of an OHKO Hatterene achieves because of Life Orb

- Tera Fire provides the defensive flexibility against Steel-types such as Gholdengo and Archaludon which allows for a higher chance of survivability for one turn, allowing this crucial moment to set up Trick Room in some cases, as well as boosting the damage output of Mystical Fire in guaranteeing a 2HKO of an Assault Vest Rillaboom, as well as being able to OHKO a max HP Gholdengo and a max HP Kingambit. Whereas Tera Psychic on the other hand aims to further maximize the damage output of Expanding Force, allowing it to even OHKO the the forces of Garchomp, Blood-Moon Ursaluna Ursaluna-B and Basculegion-M. You could mention how Tera Psychic removes weaknesses to Poison- and Steel-types too

The spread of sacrificing some SpA for Def and SpD given EV spread allows Hatterene to become a little bit more capable in surviving burst attacks Unsure what you mean by burst attacks while still maintaining 2HKO pressure to most pokemon neutral to Expanding Force. It allows Hatterene to live a Wave Crash from 252+ adaptability Basculegion-M and live a Dire Claw from 252 Atk Sneasler if terastallized, as well as still being able to survive a Choice Specs 252 SpA Typhlosion-Hisui Hisuian Typhlosion Eruption and an extremely favorable roll in surviving a drought + charcoal boosted 252+ Torkoal Eruption. Hatterene at its lowest possible natural speed stat with a 0 IV -speed nature 0 Speed IV and negative nature can outspeed Amoonguss under Trick Room.


[STRATEGY COMMENTS]

Teambuilding
============
- Hatterene is really only prominently used in Trick Room oriented teams due to its extremely inflexible speed stat. However, once Trick Room is set up, Hatterene is there to deal as much damage as possible. As well as setting up Trick Room which paves the way for fellow Trick Room sweepers such as Torkoal and Ursaluna where opponents must be mindful of as well

- Indeedee-F serves to be Hatterene’s most ideal supporting pokemon towards passively setting up Psychic Terrain which is extremely crucial for maximising Expanding Force’s full potential as Hatterene’s most powerful spread attack. As well as follow me providing redirection in allowing Hatterene to safely set up trick room from single target attacks while and increasing Hatterene’s survivability in consideration of the life orb recoil, even providing further support in helping hand to further accentuate the already insanely powerful expanding force.

- Hatterene is heavily threatened by Steel-types such as Kingambit and Gholdengo who can deal considerable damage towards it and can also comfortably tank its attacks. Ursaluna complements smoothly with Hatterene as a fellow Trick Room sweeper where its STAB ground Ground-type attacks Mention what these Ground-type attacks are can cover for Hatterene’s defensive weaknesses steel and poison and also against offensive flaws such as Incineroar who can resist both of Hatterene’s STAB attacks, Gholdengo and steel types again in general. Incineroar does not resist Dazzling Gleam and you did not mention it being a threat While Hatterene can cover Ursaluna’s weakness against Fighting-types Mention an example of a Fighting-type both offensively and defensively in switching in for Ursaluna’s place as well as having both of its STAB attacks being able to deal super effective damaging to threaten Fighting-types Mention Gallade as a partner for Hatterene

Strategy Comments
============
- As a Trick Room sweeper, Hatterene ideally aims to set Trick Room and deal as much damage as possible during trick room and works best when under Psychic Terrain during this phase in enabling Expanding Force to deal its maximum potential output while gaining protection from priority attacks such as Fake Out, Extreme Speed and Sucker Punch etc.

- As a result of being a more reliable Trick Room setters than others, Hatterene works well in the early-game towards setting up Trick Room turn 1 on the first turn ideally while Indeedee-F redirects single target attacks before sweeping with Expanding Force. Or let Gallade and Indeedee-F to set up room due to pressure from wide guard or follow me This reads weirdly, rephrase it to something like "A partner Indeedee-F or Gallade can alternatively set Trick Room", allowing for Hatterene to clean up the end game once Trick Room is set up.

- Rillaboom is one of the most threatening pokemon against Hatterene as not only can it deal insanely high damage via a neutral wood hammer threaten Hatterene with Wood Hammer, it can also override Psychic Terrain to be converted into Grassy Terrain which is detrimental due to allowing priority attacks inside Trick Room , rendering trick room’s turn order reversal to be pointless. It also severely cuts Hatterene’s Expanding Force output potential, placing it in a state of adversity as it is more difficult for Hatterene to pump out big damage during the scarce Trick Room period which makes it difficult for Hatterene itself to properly counter to remove Rillaboom. Ways to mitigate Rillaboom’s oppression could be to add Torkoal as a pokemon who can threat Rillaboom adequately through pumping out eruption attacks with Eruption. or even using Typhlosion as an out of trick room pokemon with as it is naturally faster than Rillaboom and can also threaten Rillaboom heavily via eruption of its own. Typhlosion has no usage with Hatterene A strategy could be to try to preserve Indeedee-F from having to touch the field before Rillaboom in allowing psychic terrain to be set after Rillaboom, especially if Rillaboom has not touched the field yet, unless having to force Indeedee-F out due to fake out pressure. Indeedee-F can run min speed to ensure it sets Psychic Terrain after Rillaboom. You should mention other threats as well like Gholdengo, Kingambit and Incineroar

[CREDITS]
Written by:
https://www.smogon.com/forums/members/poketitanterra.678488/
Quality checked by:
https://www.smogon.com/forums/members/user3.102/
https://www.smogon.com/forums/members/user4.103/
Grammar checked by:
https://www.smogon.com/forums/members/user5.104/
 
Will recheck before 1/2
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[SET]
Trick Room Sweeper (Hatterene) @ Life Orb
Ability: Magic Bounce
Level: 50
Tera Type: Fire / Psychic
EVs: 212 HP / 68 Def / 204 SpA / 24 SpD
Quiet Nature
IVs: 0 Atk / 0 Spe
- Expanding Force
- Dazzling Gleam
- Trick Room
- Mystical Fire / Protect

[SET COMMENTS]

- Crowning a Due to its respectably high Special Attack and considerably slow Speed stat, Hatterene serves as a formidable sweeper under Trick Room through the on Psy-spam Psychic-type spam archetype teams in maximizing damage output with its Psychic-type attacks, most noticeable Expanding Force. It serves as one of the most reliable Trick Room setter itself in comparison to other pokemon due to its Magic Bounce ability, disallowing disruption moves blocking status moves affecting itself such as Taunt, Spore and Sleep Powder in some cases where a redirection user is not available
- Expanding Force under Psychic Terrain is Hatterene’s most robust damaging move due to the accentuating this powerful STAB move through additional multipliers and making it a spread move.(fluff)
Dazzling Gleam serves to be a sufficient secondary STAB move as it that can cover for dark types as they Dark-types that are immune to expanding force Expanding Force.
- Mystical Fire is a coverage move that allows for damage flexibility threatens against steel Steel-types such as Gholdengo and Kingambit and Grass-types like Rillaboom. Although However, Hatterene can favor Protect over Mystical Fire due to the value of guaranteeing immunity for a single turn(this reads weirdly, change it to something like "due to discouraging double ups into Hatterene), opening up situations for a partner pokemon Pokemon to set up Trick Room or pivot out for better positioning without letting Hatterene get heavily damaged which is beneficial towards capitalizing off sweeping or setting up the next turn(fluff).

- The Life Orb item provides the best option in maximizing damage for Hatterene while maintaining the versatility of being able to use multiple moves towards setting up Trick Room or using Protect. As this allows and allowing Hatterene to be able to still maintain 2HKO pressure to most pokemon Pokemon neutral to Expanding Force, assuming Psychic Terrain is set up.

- Tera Fire provides the defensive flexibility against Steel-types such as Gholdengo and Archaludon which allows for a higher chance of survivability for one turn, allowing this crucial moment Hatterene to set up Trick Room in some cases, as well as boosting the damage output of Mystical Fire, in guaranteeing a 2HKO of an on Assault Vest Rillaboom, as well as being able to OHKO a max HP Gholdengo and a max or HP Kingambit. Whereas Tera Psychic on the other hand aims to further maximize the damage output of Expanding Force, allowing it to even OHKO the forces of Garchomp, Ursaluna-B and Basculegion-M, well as holding some defensive merits in removing weaknesses to Poison- and Steel-types attacks.

-
The given EV spread allows Hatterene to become a little bit more capable in surviving hard hits while still maintaining 2HKO pressure to most pokemon neutral to Expanding Force. It allows Hatterene to live a Wave Crash from Basculegion-M and live a Dire Claw from Sneasler if terastallized, as well as still being able to survive a Choice Specs Hisuian Typhlosion Eruption and an extremely favorable roll in surviving a Torkoal Eruption.(you can surely say this in less words, mention that it lives all the attacks, specify what type it teras into and then mention that it still maximizes damage)
Hatterene at its lowest possible natural speed stat with a 0 Speed IV and negative nature can outspeed Amoonguss under Trick Room.


[STRATEGY COMMENTS]

Teambuilding
============
- Hatterene is really only prominently used in Trick Room oriented teams due to its extremely inflexible speed stat. However, once Trick Room is set up, Hatterene is there to deal as much damage as possible. As as well as setting up Trick Room, which paves the way for fellow Trick Room sweepers such as Torkoal and Ursaluna. where opponents must be mindful of as well

- Indeedee-F serves to be Hatterene’s most ideal supporting pokemon partner, towards passively setting up Psychic Terrain which is extremely crucial for maximising Expanding Force’s full potential as Hatterene’s most powerful spread attack.(this feels a bit too wordy, try to find a way to make it shorter) As well as(don't start a sentence with "as well as) It also providing provides redirection, in allowing Hatterene to safely set up Trick Room from single target attacks while increasing Hatterene’s survivability and even providing helping hand Helping Hand support to further accentuate Hatterene's damage output.(add your periods)

- Hatterene is heavily threatened by Steel-types such as Kingambit and Gholdengo who can deal considerable damage towards it and can also comfortably tank its attacks. Ursaluna complements smoothly with Hatterene as a fellow Trick Room sweeper where its STAB Ground-type attacks such as earthquake Earthquake and headlong rush Headlong Rush can cover for Hatterene’s weaknesses. In While Hatterene can cover Ursaluna’s weakness both offensively and defensively against Fighting-types in switching in for Ursaluna’s place as well as having both of its STAB attacks being able to threaten Fighting-types. (change this to something like, "Hatterene can switch into and threaten the Fighting-types that threaten Ursaluna")Even additional Another partner pokemons can be Gallade, who provides wide guard Wide Guard support which is valuable against snarls Snarl and Gholdengo main it rains Make It Rain from Gholdengo. Gallade also provides valuable fighting type Fighting-type STAB which is favorable in covering for Hatterene’s steel-type weakness, as well as darks types such as Kingambit and Incineroar.

Strategy Comments
============
- As a Trick Room sweeper, Hatterene ideally aims to set Trick Room and deal as much damage as possible. during trick room and It works best when under Psychic Terrain during this phase in as it enabling enables Expanding Force to deal its maximum potential output while gaining protection protecting Hatterene from priority attacks such as Fake Out, Extreme Speed and Sucker Punch.

- As a result of being a more reliable Trick Room setters than others, Hatterene works well in the early-game towards setting up Trick Room on the first turn ideally while Indeedee-F redirects single target attacks before sweeping with Expanding Force. Or It can also allow(this isn't the right word, what do you mean to say here) Indeedee-F or Gallade who can also alternatively set Trick Room, which allows for Hatterene to clean up the end game once Trick Room is set up.

- Rillaboom is one of the most threatening pokemon against Hatterene as not only can it threaten Hatterene with Wood Hammer, it can also override Psychic Terrain, to be converted into Grassy Terrain which is detrimental due to allowing priority attacks like Fake Out inside Trick Room. It This also severely cuts Hatterene’s Expanding Force output potential, placing it in a state of adversity as it is making it more difficult for Hatterene to pump out big damage during the scarce Trick Room period which makes can make it difficult for Hatterene to remove Rillaboom. Ways to mitigate Rillaboom’s oppression could be to add Torkoal as a pokemon who can threat Rillaboom with Eruption. Indeedee-F can run min speed to ensure it sets Psychic Terrain after Rillaboom(rilla always outspeeds because 99% run speed. you can trim this sentence down), as well as trying to keep Indeedee-F in the back and switch it in after Rillaboom enters the field

[CREDITS]
Written by:
https://www.smogon.com/forums/members/poketitanterra.678488/
Quality checked by:
https://www.smogon.com/forums/members/user3.102/
https://www.smogon.com/forums/members/user4.103/
Grammar checked by:
https://www.smogon.com/forums/members/user5.104/
 
Mark as 1/2 after implementing
[SET]
Trick Room Sweeper (Hatterene) @ Life Orb
Ability: Magic Bounce
Level: 50
Tera Type: Fire / Psychic
EVs: 212 HP / 68 Def / 204 SpA / 24 SpD
Quiet Nature
IVs: 0 Atk / 0 Spe
- Expanding Force
- Dazzling Gleam
- Trick Room
- Mystical Fire / Protect

[SET COMMENTS]

- Due to its respectably high Special Attack and considerably slow Speed stat, Hatterene serves as a formidable sweeper under Trick Room on Psychic-type spam teams in due to maximizing damage output with its Psychic-type attacks, most noticeable Expanding Force. It serves as one of the most reliable Trick Room setters due to Magic Bounce, blocking status moves targeting itself such as Taunt, Spore and Sleep Powder in some cases where a redirection user is not available
- Dazzling Gleam serves as a sufficient secondary STAB move that can cover for Dark-types that are immune to Expanding Force.
- Mystical Fire is a coverage move that threatens Steel-types such as Gholdengo and Kingambit and Grass-types like Rillaboom. However, Hatterene can favor Protect over Mystical Fire due to discouraging double ups into Hatterene, opening up a partner Pokemon to set up Trick Room or pivot out for better positioning without letting Hatterene get heavily damaged
- The Life Orb item provides the best option in maximizing damage for Hatterene while maintaining the versatility of being able to use multiple moves towards setting up Trick Room or using Protect and allowing Hatterene to be able to still 2HKO most Pokemon neutral to Expanding Force, assuming Psychic Terrain is set up.
- Tera Fire provides defensive flexibility against Steel-types such as Gholdengo and Archaludon which allows for a higher chance of survivability for one turn, allowing Hatterene to set up Trick Room in some cases, as well as boosting the damage output of Mystical Fire, guaranteeing a 2HKO on Assault Vest Rillaboom, as well as being able to OHKO a max HP Gholdengo or Kingambit. Tera Psychic on the other hand aims to maximize the damage output of Expanding Force, allowing it to OHKO Garchomp, Ursaluna-B and Basculegion-M, as well as holding some defensive merits in removing weaknesses to Poison- and Steel-type attacks.
-The given EV spread lets Hatterene survive a Wave Crash from Basculegion-M, a Dire Claw from Sneasler if terastallized into either type, a Choice Specs Hisuian Typhlosion Eruption and an extremely favorable roll against a Torkoal Eruption, all while maintaining 2HKO pressure with Expanding Force. Hatterene at its lowest possible natural speed stat can outspeed Amoonguss under Trick Room.


[STRATEGY COMMENTS]

Teambuilding
============
- Hatterene is really only prominently used in Trick Room oriented teams due to its extremely inflexible speed stat. However, once Trick Room is set up, Hatterene is there to deal as much damage as possible as well as setting up Trick Room, which paves the way for fellow Trick Room sweepers such as Torkoal and Ursaluna.
- Indeedee-F serves as Hatterene’s ideal partner, setting up Psychic Terrain to maximize the power of Expanding Force into a spread move, It also provides redirection, allowing Hatterene to safely set up Trick Room while increasing Hatterene’s survivability and even providing Helping Hand support to further accentuate Hatterene's damage output.
- Hatterene is heavily threatened by Steel-types such as Kingambit and Gholdengo who can deal considerable damage towards it and can also comfortably tank its attacks. Ursaluna complements smoothly with Hatterene as a fellow Trick Room sweeper where its STAB Ground-type attacks such as Earthquake and Headlong Rush can cover for Hatterene’s weaknesses. While Hatterene can switch into and threaten the Fighting-types that threaten Ursaluna. Another partner can be Gallade, who provides Wide Guard support which is valuable against Snarl and Make It Rain from Gholdengo. Gallade also provides valuable Fighting-type STAB which is favorable in covering for Hatterene’s steel-type weakness, as well as dark types such as Kingambit and Incineroar.

Strategy Comments
============
- As a Trick Room sweeper, Hatterene ideally aims to set Trick Room and deal as much damage as possible. It works best when under Psychic Terrain as it enables Expanding Force to deal its maximum potential output while protecting Hatterene from priority attacks such as Fake Out, Extreme Speed and Sucker Punch.
- As a result of being a more reliable Trick Room setter than others, Hatterene works well in the early-game setting up Trick Room on the first turn ideally while Indeedee-F redirects attacks before sweeping with Expanding Force. It can also choose to be in the back and let Indeedee-F or Gallade to alternatively set Trick Room, allowing for Hatterene to clean up the end game once Trick Room is set up.
- Rillaboom is one of the most threatening pokemon against Hatterene as not only can it threaten Hatterene with Wood Hammer, it can also override Psychic Terrain, allowing priority attacks like Fake Out inside Trick Room. This also severely cuts Hatterene’s Expanding Force output potential damage, making it more difficult for Hatterene to pump out big damage during Trick Room which can make it difficult for Hatterene to remove Rillaboom. Ways to mitigate Rillaboom’s oppression could be to add Torkoal who can threaten Rillaboom with Eruption. Indeedee-F can sets Psychic Terrain after Rillaboom in the first turn, as well as trying to keep Indeedee-F in the back and switch it in after Rillaboom enters the field

[CREDITS]
Written by:
https://www.smogon.com/forums/members/poketitanterra.678488/
Quality checked by:
https://www.smogon.com/forums/members/user3.102/
https://www.smogon.com/forums/members/user4.103/
Grammar checked by:
https://www.smogon.com/forums/members/user5.104/
 
I would like one more look at this before 2/2 ping me when you're done
[SET]
Trick Room Sweeper (Hatterene) @ Life Orb
Ability: Magic Bounce
Level: 50
Tera Type: Fire / Psychic
EVs: 212 HP / 68 Def / 204 SpA / 24 SpD
Quiet Nature
IVs: 0 Atk / 0 Spe
- Expanding Force
- Dazzling Gleam
- Trick Room
- Mystical Fire / Protect Protect / Mystical Fire

[SET COMMENTS]

- Due to its respectably high Special Attack and slow Speed stat, Hatterene serves as a formidable sweeper under Trick Room on Psychic-type spam teams due to maximizing damage output with its Psychic-type attacks, most noticeable Expanding Force. It serves as one of the most reliable Trick Room setters due to Magic Bounce, blocking status moves targeting itself such as Taunt, Spore and Sleep Powder in some cases where a redirection user is not available
- Dazzling Gleam serves as a sufficient secondary STAB move that can cover for Dark-types that are immune to Expanding Force.
- Mystical Fire is a coverage move that threatens Steel-types such as Gholdengo and Kingambit and Grass-types like Rillaboom (eforce still does more against grass types in psychic terrain, either rephrase this to rillaboom for terrain or just remove it). However, Hatterene can favor Protect over Mystical Fire due to discouraging double ups into Hatterene, opening up a partner Pokemon to set up Trick Room or pivot out for better positioning without letting Hatterene get heavily damaged (switch the order of these)

- Life Orb provides the best option in maximizing damage for Hatterene while maintaining the versatility of being able to use multiple moves towards setting up Trick Room or using Protect and allowing Hatterene to be able to still 2HKO most Pokemon neutral to Expanding Force, assuming Psychic Terrain is set up. (this is really long for what you can say, something such as "Life Orb is used as it allows for flexibility when using Trick Room and Proect while also allowing Hatterene to OHKO most Pokemon neutral to Psychic with Expanding force" says the same thing with less words; if you use it change it up if you'd like)

- Tera Fire provides defensive flexibility against Steel-types such as Gholdengo and Archaludon which allows for a higher chance of survivability for one turn, allowing Hatterene to set up Trick Room in some cases, as well as boosting the damage output of Mystical Fire, guaranteeing a 2HKO on Assault Vest Rillaboom, as well as being able to almost always OHKO a max HP Gholdengo or Kingambit. Tera Psychic on the other hand aims to maximize the damage output of Expanding Force, allowing it to OHKO Garchomp, Ursaluna-B and Basculegion-M, as well as holding some defensive merits in removing weaknesses to Poison- and Steel-type attacks.

-The EV spread lets Hatterene survive a Wave Crash from Adaptability (assume this is what you mean)Basculegion-M, a Dire Claw from Sneasler if terastallized (I assume you mean not terastallized), a Choice Specs Hisuian Typhlosion Eruption (37.5% to ohko isn't great, go scarf tera fire or something instead) and an extremely favorable roll against a Torkoal Eruption, all while maintaining 2HKO pressure with Expanding Force. (fluff)Hatterene at its lowest possible natural speed stat can outspeed Amoonguss under Trick Room.


[STRATEGY COMMENTS]

Teambuilding
============
- Hatterene is really only prominently used in Trick Room oriented teams due to its extremely inflexible speed stat. However, once Trick Room is set up, Hatterene is there to deal as much damage as possible as well as setting up Trick Room, which paves the way for fellow Trick Room sweepers such as Torkoal and Ursaluna to clean up the game.

- Indeedee-F serves as Hatterene’s ideal partner, setting up Psychic Terrain to maximize the power of Expanding Force into a spread move, It also provides redirection, allowing Hatterene to safely set up Trick Room while increasing Hatterene’s survivability and even providing Helping Hand support to further accentuate Hatterene's damage output.

- Hatterene is heavily threatened by Steel-types such as Kingambit and Gholdengo who can deal considerable damage towards it and can also comfortably tank its attacks. Ursaluna complements smoothly with Hatterene as a fellow Trick Room sweeper where its STAB Ground-type attacks such as Earthquake and Headlong Rush can cover for Hatterene’s weaknesses. (mention tork here too) While Hatterene can switch into and threaten the Fighting-types that threaten Ursaluna. Another partner can be Gallade, who provides Wide Guard support which is valuable against Snarl Eruption and Make It Rain from Typhlosion-H and Gholdengo. Gallade also provides valuable Fighting-type STAB which is favorable in covering for Hatterene’s steel-type weakness, as well as dark types such as Kingambit and Incineroar.

Strategy Comments
============
- As a Trick Room sweeper, Hatterene ideally aims to set Trick Room and deal as much damage as possible. It works best when under Psychic Terrain as it enables Expanding Force to deal its maximum potential output while protecting Hatterene from priority attacks such as Fake Out, Extreme Speed and Sucker Punch.

- As a result of being a more reliable Trick Room setter than others, Hatterene works well in the early-game setting up Trick Room on the first turn ideally while Indeedee-F redirects attacks before sweeping with Expanding Force. It can also choose to be in the back and let Indeedee-F or Gallade to alternatively set Trick Room, allowing for Hatterene to clean up the end game once Trick Room is set up.

- Rillaboom is one of the most threatening pokemon against Hatterene as not only can it threaten Hatterene with Wood Hammer, it can also override Psychic Terrain, allowing priority attacks like Fake Out inside Trick Room. This also severely cuts Hatterene’s Expanding Force damage, making it more difficult for Hatterene to remove Rillaboom. Ways to mitigate Rillaboom’s oppression could be to add Torkoal who can threaten Rillaboom with Eruption. Indeedee-F can sets Psychic Terrain after Rillaboom in the first turn, as well as trying to keep Indeedee-F in the back and switch it in after Rillaboom enters the field

[CREDITS]
Written by:
https://www.smogon.com/forums/members/poketitanterra.678488/
Quality checked by:
https://www.smogon.com/forums/members/rauvgc.589964/
https://www.smogon.com/forums/members/ipetbigfoot.645750/
https://www.smogon.com/forums/members/flarefox_7.657713/
Grammar checked by:
https://www.smogon.com/forums/members/user5.104/
 
:pmd/hatterene:
[SET]
Trick Room Sweeper (Hatterene) @ Life Orb
Ability: Magic Bounce
Level: 50
Tera Type: Fire / Psychic
EVs: 212 HP / 68 Def / 204 SpA / 24 SpD
Quiet Nature
IVs: 0 Atk / 0 Spe
- Expanding Force
- Dazzling Gleam
- Trick Room
- Protect / Mystical Fire

[SET COMMENTS]

- Due to its respectably high Special Attack and slow Speed stat, Hatterene serves as a formidable sweeper under Trick Room on Psychic-type spam teams due to maximizing damage output with its Psychic-type attacks, most noticeable Expanding Force. It serves as one of the most reliable Trick Room setters due to Magic Bounce, blocking status moves targeting itself such as Taunt, Spore, (AC) and Sleep Powder. (AP)

- Dazzling Gleam serves as a sufficient secondary STAB move that can cover for Dark-types that are immune to Expanding Force.

- Protect discourage double ups discourages double-ups into Hatterene, (AC) as they would let while a partner Pokemon can set up Trick Room or pivot out for better positioning without letting Hatterene get heavily damaged. However, Hatterene can favor Mystical Fire over Protect as a coverage move that threatens Steel-types such as Gholdengo and Kingambit and Grass-types like Rillaboom, (AC) which who can override Psychic Terrain. (AP)

- Life Orb enables the flexibility of being able to use Trick Room or Protect while allowing Hatterene to still 2HKO most Pokemon neutral to Expanding Force, assuming Psychic Terrain is set up.

- Tera Fire provides defensive flexibility against Steel-types such as Gholdengo and Archaludon, (AC) which allows for gives it a higher chance of survivability for one turn (RC) allowing and allows Hatterene to set up Trick Room in some cases (RC) as well as boosting . (AP) It also booststhe damage output of Mystical Fire, guaranteeing a 2HKO on Assault Vest Rillaboom (RC) as well as being able to and almost always OHKO a max OHKOing maximum HP Gholdengo or and Kingambit. Tera Psychic, (AC) on the other hand, (AC) aims to maximize the damage output of Expanding Force, allowing it to OHKO Garchomp, Ursaluna-B, (AC) and Basculegion-M, as well as holding some defensive merits in removing weaknesses to Poison- and Steel-type attacks.

- The EV spread lets Hatterene survive a Wave Crash from Adaptability Basculegion-M, a Dire Claw from Sneasler (RC) a, (AC) and an Eruption from Timid Choice Specs Hisuian Typhlosion Eruption and give it an extremely favorable roll against a Torkoal Eruption (RC). (AP) Hatterene at its lowest possible natural speed Speed stat can outspeed move before Amoonguss under Trick Room.


[STRATEGY COMMENTS]

Teambuilding
============
- Hatterene is really only prominently used in Trick Room oriented teams due to its extremely inflexible Speed stat. However, once Trick Room is set up, Hatterene is there to deal as much damage as possible. (AP) It may also set as well as setting up Trick Room, which paves the way for fellow Trick Room sweepers such as Torkoal and Ursaluna to clean up the game.

- Indeedee-F serves as Hatterene’s Hatterene's (Fix apostrophe) ideal partner, setting up Psychic Terrain to maximize the power of Expanding Force and make it into a spread move (RC). (AP) It also provides redirection, allowing Hatterene to safely set up Trick Room while increasing Hatterene’s Hatterene's (Fix apostrophe) survivability, (AC) and even providing Helping Hand support to further accentuate Hatterene's damage output.

- Hatterene is heavily threatened by Steel-types such as Kingambit and Gholdengo, (AC) which who can deal considerable damage towards to it and can also comfortably tank its attacks. Ursaluna complements smoothly with Hatterene as a fellow Trick Room sweeper where its STAB Ground-type attacks such as Earthquake and Headlong Rush can cover for Hatterene’s weaknesses while Hatterene can switch into and threaten the Fighting-types that threaten Ursaluna. Torkoal can also serve to be is another partner who that provides offensive support with its Fire-type STAB moves against Steel-Types Steel- and Grass-types such as Rillaboom, (AC) which notably who can override terrain Psychic Terrain but is highly threatened by Eruption, deterring switch-ins. Another partner can is be Gallade, who as it provides Wide Guard support, (AC) which is valuable against Eruption and Make It Rain from Typhlosion-H Hisuian Typhlosion and Gholdengo, (AC) respectively. Gallade also provides valuable Gallade's Fighting-type STAB which is moves are favorable in covering for Hatterene’s steel-type Hatterene's (Fix apostrophe) Steel weakness, as well as dark types hitting Dark-types such as Kingambit and Incineroar.

Strategy Comments
============
- As a Trick Room sweeper, Hatterene ideally aims to set Trick Room and deal as much damage as possible. It works best when under Psychic Terrain, (AC) as it enables Expanding Force to deal its maximum potential output while protecting Hatterene from priority attacks such as Fake Out, Extreme Speed, (AC) and Sucker Punch.

- As a result of being a more reliable Trick Room setter than others, Hatterene works well early in the early-game game, (AC) setting up Trick Room on the first turn ideally while Indeedee-F redirects attacks before sweeping with Expanding Force. It can also choose to be in the back and let Indeedee-F or Gallade to alternatively set Trick Room, allowing for Hatterene to clean up the end game endgame once Trick Room is set up.

- Rillaboom is one of the most threatening Pokemon against Hatterene, (AC) as not only can it threaten Hatterene with Wood Hammer, but it can also override Psychic Terrain, allowing priority attacks like Fake Out inside to bypass Trick Room. This also severely cuts Hatterene’s Expanding Force damage, making it more difficult for Hatterene to remove Rillaboom. Ways to mitigate Rillaboom’s oppression could be to add Torkoal, (AC) which who can threaten Rillaboom with Eruption. Indeedee-F can sets set Psychic Terrain after Rillaboom in the first turn (RC) as well as trying; (ASC) it is also possible to keep Indeedee-F in the back and switch it in after Rillaboom enters has entered the field. (AP)

[CREDITS]
Written by:
https://www.smogon.com/forums/members/poketitanterra.678488/
Quality checked by:
https://www.smogon.com/forums/members/rauvgc.589964/
https://www.smogon.com/forums/members/ipetbigfoot.645750/
https://www.smogon.com/forums/members/flarefox_7.657713/
Grammar checked by:
https://www.smogon.com/forums/members/tbolt.555379/

GP Team done
 
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