[SET]
Trick Room Sweeper (Hatterene) @ Life Orb
Ability: Magic Bounce
Level: 50
Tera Type: Fire / Psychic
EVs: 212 HP / 68 Def / 204 SpA / 24 SpD
Quiet Nature
IVs: 0 Atk / 0 Spe
- Expanding Force
- Dazzling Gleam
- Trick Room
- Protect / Mystical Fire
[SET COMMENTS]
- Due to its respectably high Special Attack and slow Speed stat, Hatterene serves as a formidable sweeper under Trick Room on Psychic-type spam teams due to maximizing damage output with its Psychic-type attacks, most noticeable Expanding Force. It serves as one of the most reliable Trick Room setters due to Magic Bounce, blocking status moves such as Taunt, Spore, and Sleep Powder.
- Dazzling Gleam serves as a sufficient secondary STAB move that can cover for Dark-types that are immune to Expanding Force.
- Protect discourages double-ups into Hatterene, as they would let a partner Pokemon set up Trick Room or pivot out for better positioning without letting Hatterene get heavily damaged. However, Hatterene can favor Mystical Fire over Protect as a coverage move that threatens Steel-types such as Gholdengo and Kingambit and Grass-types like Rillaboom, which can override Psychic Terrain.
- Life Orb enables the flexibility of being able to use Trick Room or Protect while allowing Hatterene to still 2HKO most Pokemon neutral to Expanding Force, assuming Psychic Terrain is set up.
- Tera Fire provides defensive flexibility against Steel-types such as Gholdengo and Archaludon, which gives it a higher chance of survivability for one turn and allows Hatterene to set up Trick Room in some cases. It also boosts the damage output of Mystical Fire, guaranteeing a 2HKO on Assault Vest Rillaboom and almost always OHKOing maximum HP Gholdengo and Kingambit. Tera Psychic, on the other hand, aims to maximize the damage output of Expanding Force, allowing it to OHKO Garchomp, Ursaluna-B, and Basculegion-M, as well as holding some defensive merits in removing weaknesses to Poison- and Steel-type attacks.
- The EV spread lets Hatterene survive a Wave Crash from Adaptability Basculegion-M, a Dire Claw from Sneasler, and an Eruption from Timid Choice Specs Hisuian Typhlosion and give it an extremely favorable roll against a Torkoal Eruption. Hatterene at its lowest possible Speed stat can move before Amoonguss under Trick Room.
[STRATEGY COMMENTS]
Teambuilding
============
- Hatterene is really only prominently used in Trick Room teams due to its extremely inflexible Speed stat. However, once Trick Room is set up, Hatterene is there to deal as much damage as possible. It may also set up Trick Room, which paves the way for fellow Trick Room sweepers such as Torkoal and Ursaluna to clean up the game.
- Indeedee-F serves as Hatterene's ideal partner, setting up Psychic Terrain to maximize the power of Expanding Force and make it into a spread move . It also provides redirection, allowing Hatterene to safely set up Trick Room while increasing Hatterene's survivability, and Helping Hand support to further accentuate Hatterene's damage output.
- Hatterene is heavily threatened by Steel-types such as Kingambit and Gholdengo, which can deal considerable damage to it and comfortably tank its attacks. Ursaluna complements Hatterene as a fellow Trick Room sweeper where its STAB Ground-type attacks such as Earthquake and Headlong Rush can cover for Hatterene’s weaknesses while Hatterene can switch into and threaten the Fighting-types that threaten Ursaluna. Torkoal is another partner that provides offensive support with its Fire-type STAB moves against Steel- and Grass-types such as Rillaboom, which can override Psychic Terrain but is highly threatened by Eruption, deterring switch-ins. Another partner is Gallade, as it provides Wide Guard support, which is valuable against Eruption and Make It Rain from Hisuian Typhlosion and Gholdengo, respectively. Gallade's Fighting-type STAB moves are favorable in covering for Hatterene's Steel weakness, as well as hitting Dark-types such as Kingambit and Incineroar.
Strategy Comments
============
- As a Trick Room sweeper, Hatterene ideally aims to set Trick Room and deal as much damage as possible. It works best when under Psychic Terrain, as it enables Expanding Force to deal its maximum potential output while protecting Hatterene from priority attacks such as Fake Out, Extreme Speed, and Sucker Punch.
- As a result of being a more reliable Trick Room setter than others, Hatterene works well early in the game, setting up Trick Room on the first turn ideally while Indeedee-F redirects attacks before sweeping with Expanding Force. It can also choose to be in the back and let Indeedee-F or Gallade set Trick Room, allowing Hatterene to clean up the endgame once Trick Room is set up.
- Rillaboom is one of the most threatening Pokemon against Hatterene, as not only can it threaten Hatterene with Wood Hammer, but it can also override Psychic Terrain, allowing priority attacks like Fake Out to bypass Trick Room. This also severely cuts Hatterene’s Expanding Force damage, making it more difficult for Hatterene to remove Rillaboom. Ways to mitigate Rillaboom could be to add Torkoal, which can threaten Rillaboom with Eruption. Indeedee-F can set Psychic Terrain after Rillaboom in the first turn; it is also possible to keep Indeedee-F in the back and switch it in after Rillaboom has entered the field.
[CREDITS]
Written by:
https://www.smogon.com/forums/members/poketitanterra.678488/
Quality checked by:
https://www.smogon.com/forums/members/rauvgc.589964/
https://www.smogon.com/forums/members/ipetbigfoot.645750/
https://www.smogon.com/forums/members/flarefox_7.657713/
Grammar checked by:
https://www.smogon.com/forums/members/tbolt.555379/
Trick Room Sweeper (Hatterene) @ Life Orb
Ability: Magic Bounce
Level: 50
Tera Type: Fire / Psychic
EVs: 212 HP / 68 Def / 204 SpA / 24 SpD
Quiet Nature
IVs: 0 Atk / 0 Spe
- Expanding Force
- Dazzling Gleam
- Trick Room
- Protect / Mystical Fire
[SET COMMENTS]
- Due to its respectably high Special Attack and slow Speed stat, Hatterene serves as a formidable sweeper under Trick Room on Psychic-type spam teams due to maximizing damage output with its Psychic-type attacks, most noticeable Expanding Force. It serves as one of the most reliable Trick Room setters due to Magic Bounce, blocking status moves such as Taunt, Spore, and Sleep Powder.
- Dazzling Gleam serves as a sufficient secondary STAB move that can cover for Dark-types that are immune to Expanding Force.
- Protect discourages double-ups into Hatterene, as they would let a partner Pokemon set up Trick Room or pivot out for better positioning without letting Hatterene get heavily damaged. However, Hatterene can favor Mystical Fire over Protect as a coverage move that threatens Steel-types such as Gholdengo and Kingambit and Grass-types like Rillaboom, which can override Psychic Terrain.
- Life Orb enables the flexibility of being able to use Trick Room or Protect while allowing Hatterene to still 2HKO most Pokemon neutral to Expanding Force, assuming Psychic Terrain is set up.
- Tera Fire provides defensive flexibility against Steel-types such as Gholdengo and Archaludon, which gives it a higher chance of survivability for one turn and allows Hatterene to set up Trick Room in some cases. It also boosts the damage output of Mystical Fire, guaranteeing a 2HKO on Assault Vest Rillaboom and almost always OHKOing maximum HP Gholdengo and Kingambit. Tera Psychic, on the other hand, aims to maximize the damage output of Expanding Force, allowing it to OHKO Garchomp, Ursaluna-B, and Basculegion-M, as well as holding some defensive merits in removing weaknesses to Poison- and Steel-type attacks.
- The EV spread lets Hatterene survive a Wave Crash from Adaptability Basculegion-M, a Dire Claw from Sneasler, and an Eruption from Timid Choice Specs Hisuian Typhlosion and give it an extremely favorable roll against a Torkoal Eruption. Hatterene at its lowest possible Speed stat can move before Amoonguss under Trick Room.
[STRATEGY COMMENTS]
Teambuilding
============
- Hatterene is really only prominently used in Trick Room teams due to its extremely inflexible Speed stat. However, once Trick Room is set up, Hatterene is there to deal as much damage as possible. It may also set up Trick Room, which paves the way for fellow Trick Room sweepers such as Torkoal and Ursaluna to clean up the game.
- Indeedee-F serves as Hatterene's ideal partner, setting up Psychic Terrain to maximize the power of Expanding Force and make it into a spread move . It also provides redirection, allowing Hatterene to safely set up Trick Room while increasing Hatterene's survivability, and Helping Hand support to further accentuate Hatterene's damage output.
- Hatterene is heavily threatened by Steel-types such as Kingambit and Gholdengo, which can deal considerable damage to it and comfortably tank its attacks. Ursaluna complements Hatterene as a fellow Trick Room sweeper where its STAB Ground-type attacks such as Earthquake and Headlong Rush can cover for Hatterene’s weaknesses while Hatterene can switch into and threaten the Fighting-types that threaten Ursaluna. Torkoal is another partner that provides offensive support with its Fire-type STAB moves against Steel- and Grass-types such as Rillaboom, which can override Psychic Terrain but is highly threatened by Eruption, deterring switch-ins. Another partner is Gallade, as it provides Wide Guard support, which is valuable against Eruption and Make It Rain from Hisuian Typhlosion and Gholdengo, respectively. Gallade's Fighting-type STAB moves are favorable in covering for Hatterene's Steel weakness, as well as hitting Dark-types such as Kingambit and Incineroar.
Strategy Comments
============
- As a Trick Room sweeper, Hatterene ideally aims to set Trick Room and deal as much damage as possible. It works best when under Psychic Terrain, as it enables Expanding Force to deal its maximum potential output while protecting Hatterene from priority attacks such as Fake Out, Extreme Speed, and Sucker Punch.
- As a result of being a more reliable Trick Room setter than others, Hatterene works well early in the game, setting up Trick Room on the first turn ideally while Indeedee-F redirects attacks before sweeping with Expanding Force. It can also choose to be in the back and let Indeedee-F or Gallade set Trick Room, allowing Hatterene to clean up the endgame once Trick Room is set up.
- Rillaboom is one of the most threatening Pokemon against Hatterene, as not only can it threaten Hatterene with Wood Hammer, but it can also override Psychic Terrain, allowing priority attacks like Fake Out to bypass Trick Room. This also severely cuts Hatterene’s Expanding Force damage, making it more difficult for Hatterene to remove Rillaboom. Ways to mitigate Rillaboom could be to add Torkoal, which can threaten Rillaboom with Eruption. Indeedee-F can set Psychic Terrain after Rillaboom in the first turn; it is also possible to keep Indeedee-F in the back and switch it in after Rillaboom has entered the field.
[CREDITS]
Written by:
https://www.smogon.com/forums/members/poketitanterra.678488/
Quality checked by:
https://www.smogon.com/forums/members/rauvgc.589964/
https://www.smogon.com/forums/members/ipetbigfoot.645750/
https://www.smogon.com/forums/members/flarefox_7.657713/
Grammar checked by:
https://www.smogon.com/forums/members/tbolt.555379/
Last edited: