Monotype Hatterene (Psychic)

Psychic

[SET]
name: Calm Mind (Psychic)
move 1: Calm Mind
move 2: Psyshock
move 3: Draining Kiss
move 4: Mystical Fire / Nuzzle
item: Leftovers
ability: Magic Bounce
nature: Bold
evs: 252 HP / 204 Def / 52 Spe

[SET COMMENTS]
With its good bulk, Calm Mind, Magic Bounce, and secondary Fairy typing, Hatterene serves as a strong wincon versus types such as Dark and Dragon that otherwise threaten Psychic-type teams. Psyshock is Hatterene’s hardest-hitting move against special walls such as Dragalge and Clodsire. Draining Kiss provides useful coverage against Dark- and Dragon-types and meaningful recovery. Mystical Fire hits Steel-types that otherwise stonewall Hatterene, while Nuzzle supports its teammates by spreading paralysis. The EV spread outspeeds Toxapex which could otherwise clear Calm Mind boosts Hatterene with Haze.

Hatterene struggles with breaking through Pokemon that can handle its STAB attacks and coverage, with Steel-types being a notable example. Because of this, Armarouge is a wonderful partner for Hatterene, as it can pressure the aforementioned Steel-types while also not having to worry about entry hazards due to Hatterene's Magic Bounce. Espathra forms a strong offensive core with Hatterene that can threaten a wide range of types such as Water, Dragon, and Ground once Hatterene breaks down Espathra’s checks. This core can be enabled further by setting up dual screens with Scream Tail. Indeedee and Gallade ease pressure from Ghost- and Dark-types, respectively, while the former's Psychic Surge can power up Hatterene's Psyshock, and the latter can check Steel-types for Hatterene thanks to its strong Fighting STAB attacks.

[CREDITS]
- Written by: [CrossHeart, 593863]
- Quality checked by: [[Neko, 542526], [Ashbala, 518038]]
- Grammar checked by: [[UT, 523866]]
 
Last edited:
add remove (comment)
[SET]
name: Calm Mind (Psychic)
move 1: Calm Mind
move 2: Psyshock
move 3: Draining Kiss
move 4: Mystical Fire / Nuzzle
item: Leftovers
ability: Magic Bounce
nature: Bold
evs: 252 HP / 204 Def / 52 Spe

[SET COMMENTS]
With a combination of good bulk, a convenient ability in Magic Bounce (if you want to add the way to deter hazards... line, do it here), and as well as a useful secondary typing in Fairy, Hatterene serves as a strong win condition vs types such as Dark and Dragon that otherwise threaten Psychic teams while also serving as a way to deter hazards thanks to Magic Bounce. Psyshock is Hatterene’s hardest hitting move vs special walls and Pokémon with naturally high Special Defense such as Dragalge and Flutter Mane respectively (It also lets you beat clod. Flutt is a bit iffy because it still sort of maims hatt even at +1). Draining Kiss doubles as a way to hit Dark- and Dragon-types hard and as Hatterene’s main form of recovery outside of Leftovers. Mystical Fire allows it to break through Steel-types (It doesnt really break them [considering its not a modest hatt], but its nice to add which mons in particular are you aiming to deal with) that otherwise stonewall it, while Nuzzle allows it to support its teammates by spreading paralysis. Calm Mind is the core part of this set that allows it to become a difficult threat to stop for teams weak to its STAB attacks. (this sentence feels like fluff, you can do it on sentence 1 as good bulk + CM = dangerous mon) The EV spread allows it to outspeed Toxapex which may otherwise Haze away Hatterene’s Calm Mind boosts while being as physically bulky as possible.
(added space because new paragraph)
Hatterene struggles with breaking through Pokémon that can handle its STAB attacks and coverage, with Steel-types being a notable example; Armarouge ends up being a wonderful partner for Hatterene due to this as it can pressure the aforementioned Steel-types while also benefiting from Hatterene deterring hazards thanks to Magic Bounce. Indeedee provides a valuable Ghost immunity while appreciating Hatterene checking Pokemon that threaten Indeedee such as (which mons? Indeed also sets terrain so sciz is less scary, but I think word count wont allow atp) Dark-types. Espathra forms a strong offensive core with Hatterene that can threaten a wide range of types such as Water, Dragon, and Ground once Hatterene breaks down Espathra’s checks for it. Scream Tail is able to set up dual screens and Stealth Rock for Hatterene, allowing it to set up and break through opposing foes more easily.
*Add gallade. Alternatively, merge Gallade and Indeedee sentence, then Screens Scream Tail+ Hatt +Espa on another sentence.

[CREDITS]
- Written by: [CrossHeart, 593863]
- Quality checked by: [[username1, userid1 Neko, 542526], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]
neko_small-gif.428165
1/2 Good job op guy :blobnom:
 
Hey, I'm gonna amcheck this.
Add Remove Comment (AC=add comma, RC=remove comma, and any other grammar / spelling mistakes I find)

Psychic

[SET]
name: Calm Mind (Psychic)
move 1: Calm Mind
move 2: Psyshock
move 3: Draining Kiss
move 4: Mystical Fire / Nuzzle
item: Leftovers
ability: Magic Bounce
nature: Bold
evs: 252 HP / 204 Def / 52 Spe

[SET COMMENTS]
With a combination of good bulk paired with Calm Mind, a convenient ability in Magic Bounce to deter hazards, and a useful secondary typing in Fairy, Hatterene serves as a strong win condition vs types such as Dark and Dragon that otherwise threaten Psychic-type teams. Psyshock is Hatterene’s hardest hitting hardest-hitting move vs special Special walls and Pokémon Pokemon (for future reference, when you write analyses, use Pokemon without the accent on the e. Analyses never use the accented e in Pokemon, whereas articles do. Just a tip for the future) with naturally high Special Defense such as Dragalge and Clodsire. Draining Kiss doubles as a way to hit Dark- and Dragon-types hard(AC) and as as well as being Hatterene’s main form of recovery outside of Leftovers. Mystical Fire allows Hatterene to hit Steel-types that otherwise stonewall it, while Nuzzle allows it to support its teammates by spreading paralysis. The EV spread allows it to outspeed Toxapex which may otherwise Haze away Hatterene’s Calm Mind boosts while being as physically bulky as possible may threaten to Haze Calm Mind boosted Hatterene, while also being as bulky as possible.

Hatterene struggles with breaking through Pokémon that can handle its STAB attacks and coverage, with Steel-types being a notable example;(remove semicolon, add period instead) Because of this, Armarouge ends up being a wonderful partner for Hatterene(AC) due to this as it can pressure the aforementioned Steel-types while also benefiting from Hatterene deterring hazards thanks to Magic Bounce. not have to worry about hazards due to Hatterene's Magic Bounce. Espathra forms a strong offensive core with Hatterene that can threaten a wide range of types such as Water, Dragon, and Ground once Hatterene breaks down Espathra’s checks for it(add period, RC), and this This core can be enabled further by dual screens set up by Scream Tail setting up dual screens with Scream Tail. Indeedee and Gallade ease pressure from Ghost- and Dark-types respectively(AC) while the former's Psychic Surge can power up Hatterene's Psyshock, and the latter can check Steel-types for Hatterene thanks to its strong Fighting STAB.

[CREDITS]
- Written by: [CrossHeart, 593863]
- Quality checked by: [[Neko, 542526], [Ashbala, 518038]]
- Grammar checked by: [[username1, userid1]]

Overall it was pretty good, just reworded some stuff to prevent repeating words and sentences, and fixed up run-ons to make things sound more clear and concise. I'd give it a GP stamp if I could but I am not an official GPer so you'll have to wait on that. I will let the GP team know though.
 
Last edited by a moderator:
Hey, I'm gonna amcheck this.
Add Remove Comment (AC=add comma, RC=remove comma, and any other grammar / spelling mistakes I find)

Psychic

[SET]
name: Calm Mind (Psychic)
move 1: Calm Mind
move 2: Psyshock
move 3: Draining Kiss
move 4: Mystical Fire / Nuzzle
item: Leftovers
ability: Magic Bounce
nature: Bold
evs: 252 HP / 204 Def / 52 Spe

[SET COMMENTS]
With a combination of good bulk paired with Calm Mind, a convenient ability in Magic Bounce to deter hazards, and a useful secondary typing in Fairy, Hatterene serves as a strong win condition vs types such as Dark and Dragon that otherwise threaten Psychic-type teams. Psyshock is Hatterene’s hardest hitting hardest-hitting move vs special Special walls and Pokémon Pokemon (for future reference, when you write analyses, use Pokemon without the accent on the e. Analyses never use the accented e in Pokemon, whereas articles do. Just a tip for the future) with naturally high Special Defense such as Dragalge and Clodsire. Draining Kiss doubles as a way to hit Dark- and Dragon-types hard(AC) and as as well as being Hatterene’s main form of recovery outside of Leftovers. Mystical Fire allows Hatterene to hit Steel-types that otherwise stonewall it, while Nuzzle allows it to support its teammates by spreading paralysis. The EV spread allows it to outspeed Toxapex which may otherwise Haze away Hatterene’s Calm Mind boosts while being as physically bulky as possible may threaten to Haze Calm Mind boosted Hatterene, while also being as bulky as possible.

Hatterene struggles with breaking through Pokémon that can handle its STAB attacks and coverage, with Steel-types being a notable example;(remove semicolon, add period instead) Because of this, Armarouge ends up being a wonderful partner for Hatterene(AC) due to this as it can pressure the aforementioned Steel-types while also benefiting from Hatterene deterring hazards thanks to Magic Bounce. not have to worry about hazards due to Hatterene's Magic Bounce. Espathra forms a strong offensive core with Hatterene that can threaten a wide range of types such as Water, Dragon, and Ground once Hatterene breaks down Espathra’s checks for it(add period, RC), and this This core can be enabled further by dual screens set up by Scream Tail setting up dual screens with Scream Tail. Indeedee and Gallade ease pressure from Ghost- and Dark-types respectively(AC) while the former's Psychic Surge can power up Hatterene's Psyshock, and the latter can check Steel-types for Hatterene thanks to its strong Fighting STAB.

[CREDITS]
- Written by: [CrossHeart, 593863]
- Quality checked by: [[Neko, 542526], [Ashbala, 518038]]
- Grammar checked by: [[username1, userid1]]

Overall it was pretty good, just reworded some stuff to prevent repeating words and sentences, and fixed up run-ons to make things sound more clear and concise. I'd give it a GP stamp if I could but I am not an official GPer so you'll have to wait on that. I will let the GP team know though.

Implemented all of this, thank you!
 
add remove conjecture
[SET]
name: Calm Mind (Psychic)
move 1: Calm Mind
move 2: Psyshock
move 3: Draining Kiss
move 4: Mystical Fire / Nuzzle
item: Leftovers
ability: Magic Bounce
nature: Bold
evs: 252 HP / 204 Def / 52 Spe

[SET COMMENTS]
With a combination of good bulk paired with Calm Mind, a convenient ability in Magic Bounce to deter hazards, and a useful secondary typing in Fairy With its good bulk, Calm Mind, Magic Bounce, and secondary Fairy typing, Hatterene serves as a strong win condition vs wincon versus types such as Dark and Dragon that otherwise threaten Psychic-type teams. Psyshock is Hatterene’s hardest-hitting move vs Special against special walls and Pokemon with naturally high Special Defense such as Dragalge and Clodsire. Draining Kiss doubles as a way to hit Dark- and Dragon-types hard as well as being Hatterene’s main form of recovery outside of Leftovers provides useful coverage against Dark- and Dragon-types and meaningful recovery. Mystical Fire allows Hatterene to hit hits Steel-types that otherwise stonewall it Hatterene, while Nuzzle allows it to support supports its teammates by spreading paralysis. The EV spread allows it to outspeed outspeeds Toxapex which may threaten to Haze Calm Mind boosted Hatterene, while also being as physically bulky as possible could otherwise clear Calm Mind boosts with Haze.

Hatterene struggles with breaking through Pokemon that can handle its STAB attacks and coverage, with Steel-types being a notable example. Because of this, Armarouge ends up being is a wonderful partner for Hatterene, as it can pressure the aforementioned Steel-types while also not having to worry about entry hazards due to Hatterene's Magic Bounce. Espathra forms a strong offensive core with Hatterene that can threaten a wide range of types such as Water, Dragon, and Ground once Hatterene breaks down Espathra’s checks for it. This core can be enabled further by setting up dual screens with Scream Tail. Indeedee and Gallade ease pressure from Ghost- and Dark-types, comma respectively, while the former's Psychic Surge can power up Hatterene's Psyshock, and the latter can check Steel-types for Hatterene thanks to its strong Fighting STAB attacks.

[CREDITS]
- Written by: [CrossHeart, 593863]
- Quality checked by: [[Neko, 542526], [Ashbala, 518038]]
- Grammar checked by: [[UT, 523866]]
GP 1/1!

cRqvJU2.gif


GP Team done
 
add remove conjecture
[SET]
name: Calm Mind (Psychic)
move 1: Calm Mind
move 2: Psyshock
move 3: Draining Kiss
move 4: Mystical Fire / Nuzzle
item: Leftovers
ability: Magic Bounce
nature: Bold
evs: 252 HP / 204 Def / 52 Spe

[SET COMMENTS]
With a combination of good bulk paired with Calm Mind, a convenient ability in Magic Bounce to deter hazards, and a useful secondary typing in Fairy With its good bulk, Calm Mind, Magic Bounce, and secondary Fairy typing, Hatterene serves as a strong win condition vs wincon versus types such as Dark and Dragon that otherwise threaten Psychic-type teams. Psyshock is Hatterene’s hardest-hitting move vs Special against special walls and Pokemon with naturally high Special Defense such as Dragalge and Clodsire. Draining Kiss doubles as a way to hit Dark- and Dragon-types hard as well as being Hatterene’s main form of recovery outside of Leftovers provides useful coverage against Dark- and Dragon-types and meaningful recovery. Mystical Fire allows Hatterene to hit hits Steel-types that otherwise stonewall it Hatterene, while Nuzzle allows it to support supports its teammates by spreading paralysis. The EV spread allows it to outspeed outspeeds Toxapex which may threaten to Haze Calm Mind boosted Hatterene, while also being as physically bulky as possible could otherwise clear Calm Mind boosts with Haze.

Hatterene struggles with breaking through Pokemon that can handle its STAB attacks and coverage, with Steel-types being a notable example. Because of this, Armarouge ends up being is a wonderful partner for Hatterene, as it can pressure the aforementioned Steel-types while also not having to worry about entry hazards due to Hatterene's Magic Bounce. Espathra forms a strong offensive core with Hatterene that can threaten a wide range of types such as Water, Dragon, and Ground once Hatterene breaks down Espathra’s checks for it. This core can be enabled further by setting up dual screens with Scream Tail. Indeedee and Gallade ease pressure from Ghost- and Dark-types, comma respectively, while the former's Psychic Surge can power up Hatterene's Psyshock, and the latter can check Steel-types for Hatterene thanks to its strong Fighting STAB attacks.

[CREDITS]
- Written by: [CrossHeart, 593863]
- Quality checked by: [[Neko, 542526], [Ashbala, 518038]]
- Grammar checked by: [[UT, 523866]]
GP 1/1!

cRqvJU2.gif


GP Team done
Forgot to say this earlier, but all of this has been implemented, thank you!
 
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