[SET]
Name: Offensive Trick Room
move 1: Expanding Force
move 2: Dazzling Gleam
move 3: Mystical Fire
move 4: Trick Room
item: Life Orb
ability: Magic Bounce
nature: Quiet
evs: 252 HP / 252 SpA / 4 SpD
ivs: 0 Atk / 0 Spe
in-battle alt: Gmax
[SET COMMENTS]
* Being one of the slowest Pokemon in the current metagame with great Special Attack and a good offensive typing, Hatterene establishes itself as a good offensive Trick Room setter. Hatterene makes an ideal Dynamax candidate thanks to its G-Max Smite, which confuses both Pokemon on the enemy team, potentially making them waste a turn or more. Magic Bounce is very useful, as it bounces back status moves like Spore, Sleep Powder, Taunt, and Thunder Wave that would otherwise prevent Hatterene from setting up Trick Room.
* Expanding Force is Hatterene's Psychic STAB move of choice, consistently dealing heavy damage to its foes when in Psychic Terrain. This makes Indeedee-F an ideal partner, as it sets Psychic Terrain and provides good support for Hatterene to set Trick Room up.
* Dazzling Gleam gives Hatterene a strong option to hit Dark-types such as Urshifu-S, Incineroar and Grimmsnarl that are immune to Expanding Force. It also provides the base for G-Max Smite.
* Mystical Fire allows Hatterene to overcome Steel-type threats that would otherwise check it, such as Metagross and Celesteela. It also provides a secondary effect of a Special Attack drop, which can be useful in reducing the damage of strong special attackers such as Spectrier and Regieleki.
* Trick Room is an essential move on Hatterene, allowing it to take advantage of its base 29 Speed to underspeed notable base 30 Speed Pokemon, such as Amoonguss and Glastrier, other common Trick Room threats.
* Magic Bounce is the optimal ability for Hatterene, as it prevents status moves that would deny it setting up Trick Room, such as Amoonguss's Spore and Taunt from Incineroar and Grimmsnarl. However, Magic Bounce presents an interesting interaction with Incineroar’s Parting Shot, which forces Hatterene to switch and prevents Incineroar’s pivoting.
[CREDITS]
- Written by: [[Helios of Sun, 547596]]
- Quality checked by: [[Raineko, 294287]]
- Grammar checked by: [[Bandkrook, 301217]]
Name: Offensive Trick Room
move 1: Expanding Force
move 2: Dazzling Gleam
move 3: Mystical Fire
move 4: Trick Room
item: Life Orb
ability: Magic Bounce
nature: Quiet
evs: 252 HP / 252 SpA / 4 SpD
ivs: 0 Atk / 0 Spe
in-battle alt: Gmax
[SET COMMENTS]
* Being one of the slowest Pokemon in the current metagame with great Special Attack and a good offensive typing, Hatterene establishes itself as a good offensive Trick Room setter. Hatterene makes an ideal Dynamax candidate thanks to its G-Max Smite, which confuses both Pokemon on the enemy team, potentially making them waste a turn or more. Magic Bounce is very useful, as it bounces back status moves like Spore, Sleep Powder, Taunt, and Thunder Wave that would otherwise prevent Hatterene from setting up Trick Room.
* Expanding Force is Hatterene's Psychic STAB move of choice, consistently dealing heavy damage to its foes when in Psychic Terrain. This makes Indeedee-F an ideal partner, as it sets Psychic Terrain and provides good support for Hatterene to set Trick Room up.
* Dazzling Gleam gives Hatterene a strong option to hit Dark-types such as Urshifu-S, Incineroar and Grimmsnarl that are immune to Expanding Force. It also provides the base for G-Max Smite.
* Mystical Fire allows Hatterene to overcome Steel-type threats that would otherwise check it, such as Metagross and Celesteela. It also provides a secondary effect of a Special Attack drop, which can be useful in reducing the damage of strong special attackers such as Spectrier and Regieleki.
* Trick Room is an essential move on Hatterene, allowing it to take advantage of its base 29 Speed to underspeed notable base 30 Speed Pokemon, such as Amoonguss and Glastrier, other common Trick Room threats.
* Magic Bounce is the optimal ability for Hatterene, as it prevents status moves that would deny it setting up Trick Room, such as Amoonguss's Spore and Taunt from Incineroar and Grimmsnarl. However, Magic Bounce presents an interesting interaction with Incineroar’s Parting Shot, which forces Hatterene to switch and prevents Incineroar’s pivoting.
[CREDITS]
- Written by: [[Helios of Sun, 547596]]
- Quality checked by: [[Raineko, 294287]]
- Grammar checked by: [[Bandkrook, 301217]]
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