Copyediting Hatterene [GP 0/1]

Sputnik

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:sv/hatterene:
[SET]
Calm Mind (Hatterene) @ Leftovers
Ability: Magic Bounce
EVs: 252 HP / 124 Def / 132 Spe
Bold Nature
IVs: 0 Atk
- Calm Mind
- Psychic Noise
- Draining Kiss
- Mystical Fire

[SET COMMENTS]
Calm Mind Hatterene is one of the most dangerous win conditions in the tier. Magic Bounce and a disruptive offensive movepool allow Hatterene to dismantle bulky teams relying on passive damage to make progress, while offensive teams must respond immediately lest Hatterene get out of hand and run them over as well. Psychic Noise is the preferred Psychic-type STAB move as it prevents foes such as Gliscor, Alomomola, and Clefable from healing and lets Hatterene systematically break down the defensive cores that these Pokemon anchor. Draining Kiss allows Hatterene to heal itself while dealing damage. Mystical Fire hits Steel-types like Ferrothorn, Gholdengo, Kingambit, and Mega Scizor. The Special Attack drop can also be useful when facing down boosting special attackers like Volcarona and Tapu Lele. Magic Bounce prevents Hatterene from being afflicted by status moves, phazing, or Taunt, which makes it very hard for bulky teams to deal with. It also lets it block entry hazards for its team. Leftovers is the preferred item, as the consistent passive recovery helps Hatterene set up versus defensive Pokemon like Ting-Lu, Gliscor, and Clefable. Electric Seed is an option if Tapu Koko is a teammate, as Hatterene becomes very hard to break after a Defense boost. 132 Speed EVs let Hatterene outrun Ting-Lu.

Calm Mind Hatterene is a staple on hyper offense teams, which appreciate its ability to exert immediate pressure onto bulky teams while forcing offensive teams to respond to it quickly to prevent it from snowballing out of control. It does especially well with Dual Screens support, as direct damage is the only way to pressure Hatterene thanks to Magic Bounce, and Dual Screens support make Hatterene very bulky. Zamazenta and Tapu Koko are the tier's best Dual Screen setters, as they get the screens up reliably and have tools to dissuade opponents from setting up on them. Tapu Koko also sets Electric Terrain, which lets Hatterene run Electric Seed if it wants to. Other hyper offense staples can help Hatterene out by breaking down the opposition for it to have an easier time sweeping, or benefit from Hatterene battering down the opponent letting they themselves finish the opponent off. Gholdengo and Volcarona are notable partners. The three together form an extremely threatening specially offensive core that is very difficult to handle defensively. Gholdengo can soften up Special walls like Specially Defensive Garchomp and Gliscor for the other two to easily break past, and it takes pressure off of Hatterene to act as a team's Psychic-resist while also dealing with Galarian Slowking, which can be problematic at times. Volcarona helps out Hatterene by severely threatening most Steel-types, as Steel-type foes such as Melmetal, Gholdengo, and Kingambit represent Hatterene's most problematic matchups. Volcarona appreciates Hatterene helping keep hazards off the field for it, therefore letting it run an item other than Heavy-Duty Boots. A Dragon-type, such as Dragonite, Raging Bolt, Scale Shot Garchomp, or Mega Charizard X, is a valued partner as well, as they all have tools to threaten the aforementioned Steel-types that Hatterene dislikes and notably handle Heatran, which is a very poor matchup for Hatterene. These sweepers appreciate Hatterene breaking down bulky cores for them to clean up later. Other physical attackers that fit on hyper offense, such as Great Tusk, Mega Gyarados, Hawlucha, or Kingambit are good teammates for the same reason.


[SET CREDITS]
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[SET]
Healing Wish (Hatterene) @ Eject Button
Ability: Magic Bounce
EVs: 252 HP / 124 Def / 132 Spe
Bold Nature
IVs: 0 Atk
- Psychic Noise
- Mystical Fire
- Nuzzle
- Healing Wish

[SET COMMENTS]
Healing Wish Hatterene is a unique support Pokemon that offers a distinctive blend of utility to its team thanks to Magic Bounce combined with an interesting support movepool and a workable defensive profile. Psychic Noise is the preferred STAB move, as it disrupts defensive cores consisting of Pokemon such as Gliscor, Alomomola, Zapdos, and Toxapex. Mystical Fire significantly pressures Ferrothorn and dissuades Steel-types such as Gholdengo, Mega Scizor, and Corviknight from switching in. Nuzzle allows Hatterene to spread paralysis onto foes such as Tapu Lele, Zamazenta, and Iron Valiant. It is also notable for paralyzing Gholdengo thanks to it being an attacking move, and it punishes Galarian Slowking and Heatran for switching in. Healing Wish allows Hatterene to heal an offensive teammate up to full when the situation requires it while also giving a teammate a free switch should the situation call for it. Magic Bounce allows Hatterene to block hazards and status from passive Pokemon such as Ferrothorn, Gliscor, and Ting-Lu. Eject Button is the preferred item, as it allows Hatterene to act as a one-time pivot that can get an offensive teammate in for free. 132 Speed EVs let Hatterene outrun Ting-Lu.

Healing Wish Hatterene fits on aggressive offense teams that value Hatterene's unique combination of supporting options while giving its teammates a couple of free switches. Weather teams, in particular, appreciate Hatterene acting as a secondary form of hazard control while giving the weather abusers, such as Mega Charizard Y, Mega Swampert, Archaludon, or Raging Bolt, a free switch in opportunity. Hatterene must be used with care until the Eject Button is activated, as it is a one time use item and Hatterene doesn't want to take too much damage from its first hit if it wants to continue doing its job later. Bring Hatterene in on a foe that doesn't immediately threaten it with too much damage, such as Clefable, Toxapex, or Alomomola, and that you want to give a wallbreaker a free switch into to get the most value out of the Eject Button pivot. Strong wallbreakers such as Mega Mawile, Mega Diancie, Heatran, and Ursaluna appreciate Hatterene's pivoting abilities while also benefitting from Healing Wish late game, as many teams are not equipped to deal with these threats getting a new lease on life. These teammates also appreciate Hatterene disrupting the opponent's team with Psychic Noise and paralyzing the opponent with Nuzzle. Having another offensive pivot, such as Tornadus-T, Tapu Koko, or Urshifu-R is also valuable for Hatterene, as they give Hatterene more opportunities to come into battle. This is very helpful, as Hatterene's bulk can leave something to be desired even though its role often doesn't require it to come into battle more than a couple of times. They also work well as pivots for the aforementioned strong wallbreaking teammates that Hatterene often finds itself paired with, as Hatterene can only do it twice per game at most. Offensive teammates with severe weaknesses to entry hazards, such as Volcarona, Victini, and Tornadus-T appreciate Hatterene deflecting hazards from less threatening foes such as Ferrothorn, Clefable, and Gliscor while giving them as many opportunities to come in and wallbreak or setup as possible.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/sputnik.475916/
Quality checked by:
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Grammar checked by:
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Last edited:
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:sv/hatterene:
[SET]
Calm Mind (Hatterene) @ Leftovers
Ability: Magic Bounce
EVs: 252 HP / 124 Def / 132 Spe
Bold Nature
IVs: 0 Atk
- Calm Mind
- Psychic Noise
- Draining Kiss
- Mystical Fire

[SET COMMENTS]
Calm Mind Hatterene is one of the most dangerous win conditions in the tier. Magic Bounce and a disruptive offensive movepool allow Hatterene to dismantle bulky teams relying on passive damage to make progress, while offensive teams must respond immediately lest Hatterene get out of hand and run them over as well. Psychic Noise is the preferred Psychic-type STAB move as it prevents foes such as Gliscor, Tornadus-T, and Clefable from healing and lets Hatterene systematically break down the defensive cores that these Pokemon anchor. Draining Kiss allows Hatterene to heal itself while dealing damage. Mystical Fire hits Steel-types like Ferrothorn, Gholdengo, and Mega Scizor. The Special Attack drop can also be useful when facing down boosting special attackers like Volcarona and Tapu Lele. Magic Bounce prevents Hatterene from being afflicted by status or Taunt, which makes it very hard for bulky teams to deal with. I would also mention that it blocks roar/whirlwind, forcing teams to respond to it immediately It also lets it block entry hazards for its team. Leftovers is the preferred item, as the consistent passive recovery helps Hatterene set up versus defensive Pokemon like Ting-Lu, Gliscor, and Clefable. Electric Seed is an option if Tapu Koko is a teammate, as Hatterene becomes very hard to break after a Defense boost. 132 Speed EVs let Hatterene outrun Ting-Lu.

Calm Mind Hatterene is a staple on hyper offense teams, which appreciate its ability to exert immediate pressure onto bulky teams while forcing offensive teams to respond to it immediately. It does especially well with Dual Screens support, as direct damage is the only way to pressure Hatterene thanks to Magic Bounce, and Dual Screens support make Hatterene very bulky. Zamazenta and Tapu Koko are the tier's best Dual Screen setters, as they get the screens up reliably and have tools to dissuade opponents from setting up on them. Tapu Koko also sets Electric Terrain, which lets Hatterene run Electric Seed if it wants to. Other hyper offense staples can help Hatterene out by breaking down the opposition for it to have an easier time sweeping, or benefit from Hatterene battering down the opponent letting they themselves finish the opponent off. Gholdengo and Volcarona are notable partners. The three together form an extremely threatening specially offensive core that is very difficult to handle defensively. Gholdengo can soften up Special walls for the other two to easily break past, and it takes pressure off of Hatterene to act as a team's Psychic-resist while also dealing with Galarian Slowking, which can be problematic at times. Volcarona helps out Hatterene by severely threatening most Steel-types, as Steel-type foes such as Melmetal, Gholdengo, and Kingambit represent Hatterene's most problematic matchups. Volcarona appreciates Hatterene helping keep hazards off the field for it, therefore letting it run an item other than Heavy-Duty Boots. A Dragon-type, such as Dragonite, Raging Bolt, or Mega Charizard X, is a valued partner as well, as they all have tools to threaten Steel-types examples? that Hatterene dislikes and notably handle Heatran, which is a very poor matchup for Hatterene. These sweepers appreciate Hatterene breaking down bulky cores for them to clean up later. Other physical attackers that fit on hyper offense, such as Great Tusk, Mega Gyarados, Hawlucha, or Kingambit are good teammates for the same reason.


[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/username.XXXXXX/
https://www.smogon.com/forums/members/username.XXXXXX/
Quality checked by:
https://www.smogon.com/forums/members/username.XXXXXX/
https://www.smogon.com/forums/members/username.XXXXXX/
Grammar checked by:
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[SET]
Healing Wish (Hatterene) @ Eject Button
Ability: Magic Bounce
EVs: 252 HP / 124 Def / 132 Spe
Bold Nature
IVs: 0 Atk
- Psychic Noise
- Mystical Fire
- Nuzzle
- Healing Wish

[SET COMMENTS]
Healing Wish Hatterene is a unique support Pokemon that offers a unique blend of utilty to its team thanks to Magic Bounce combined with an interesting support movepool and a workable defensive profile. Psychic Noise is the preferred STAB move, as it disrupts defensive cores consisting of Pokemon such as Gliscor, Zapdos, and Toxapex. Mystical Fire significantly pressures Ferrothorn and dissuades Steel-types such as Gholdengo, Mega Scizor, and Corviknight from switching in. Nuzzle allows Hatterene to spread paralysis onto foes such as Tapu Lele, Zamazenta, and Iron Valiant. It is also notable for paralyzing Gholdengo thanks to it being an attacking move. Healing Wish allows Hatterene to heal an offensive teammate up to full when the situation requires it while also giving a teammate a free switch should the situation call for it. Magic Bounce allows Hatterene to block hazards and status from passive Pokemon such as Ferrothorn, Gliscor, and Ting-Lu. Eject Button is the preferred item, as it allows Hatterene to act as a one-time pivot that can get an offensive teammate in for free. 132 Speed EVs let Hatterene outrun Ting-Lu.

Healing Wish Hatterene fits on aggressive offense teams that value Hatterene's unique combination of supporting options while giving its teammates a couple of free switches. Weather teams, in particular, appreciate Hatterene acting as a secondary form of hazard control while giving the weather abusers, such as Mega Charizard Y, Mega Swampert, Archaludon, or Raging Bolt, a free switch in opportunity. Hatterene must be used with care until the Eject Button is activated, as it is a one time use item and Hatterene doesn't want to take too much damage from its first hit if it wants to continue doing its job later. Bring Hatterene in on a foe that doesn't immediately threaten it with too much damage like what? and that you want to give a wallbreaker a free switch into to get the most value out of the Eject Button pivot. Strong wallbreakers such as Mega Mawile, Mega Diancie, Heatran, and Ursaluna appreciate Hatterene's pivoting abilities while also benefitting from Healing Wish late game, as many teams are not equipped to deal with these threats getting a new lease on life. These teammates also appreciate Hatterene disrupting the opponent's team with Psychic Noise and paralyzing the opponent with Nuzzle. Having another offensive pivot, such as Tornadus-T, Tapu Koko, or Urshifu-R is also valuable for Hatterene, as they give Hatterene more opportunities to come into battle would also mention how they can still pivot for teammates even once hatterene has used it’s eject button. This is very helpful, as Hatterene's bulk can leave something to be desired even though its role often doesn't require it to come into battle more than a couple of times. They also work well with the aforementioned strong wallbreaking teammates that Hatterene often finds itself paired with. Offensive teammates with severe weaknesses to entry hazards, such as Volcarona, Victini, and Tornadus-T appreciate Hatterene deflecting hazards from less threatening foes such as Ferrothorn, Clefable, and Gliscor while giving them as many opportunities to come in and wallbreak or setup as possible.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/username.XXXXXX/
https://www.smogon.com/forums/members/username.XXXXXX/
Quality checked by:
https://www.smogon.com/forums/members/username.XXXXXX/
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Grammar checked by:
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very good analysis, QC 1/2
 
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:sv/hatterene:
[SET]
Calm Mind (Hatterene) @ Leftovers
Ability: Magic Bounce
EVs: 252 HP / 124 Def / 132 Spe
Bold Nature
IVs: 0 Atk
- Calm Mind
- Psychic Noise
- Draining Kiss
- Mystical Fire

[SET COMMENTS]
Calm Mind Hatterene is one of the most dangerous win conditions in the tier. Magic Bounce and a disruptive offensive movepool allow Hatterene to dismantle bulky teams relying on passive damage to make progress, while offensive teams must respond immediately lest Hatterene get out of hand and run them over as well. Psychic Noise is the preferred Psychic-type STAB move as it prevents foes such as Gliscor, Tornadus-T, and Clefable from healing and lets Hatterene systematically break down the defensive cores that these Pokemon anchor you also block wish passing from mons like Alomomola so mention that. Draining Kiss allows Hatterene to heal itself while dealing damage. Mystical Fire hits Steel-types like Ferrothorn, Gholdengo, and Mega Scizor prob add gambit here too since it’s pretty relevant imo. The Special Attack drop can also be useful when facing down boosting special attackers like Volcarona and Tapu Lele. Magic Bounce prevents Hatterene from being afflicted by status moves, phazing, or Taunt, which makes it very hard for bulky teams to deal with. It also lets it block entry hazards for its team. Leftovers is the preferred item, as the consistent passive recovery helps Hatterene set up versus defensive Pokemon like Ting-Lu, Gliscor, and Clefable. Electric Seed is an option if Tapu Koko is a teammate, as Hatterene becomes very hard to break after a Defense boost. 132 Speed EVs let Hatterene outrun Ting-Lu.

Calm Mind Hatterene is a staple on hyper offense teams, which appreciate its ability to exert immediate pressure onto bulky teams while forcing offensive teams to respond to it immediately. It does especially well with Dual Screens support, as direct damage is the only way to pressure Hatterene thanks to Magic Bounce, and Dual Screens support make Hatterene very bulky. Zamazenta and Tapu Koko are the tier's best Dual Screen setters, as they get the screens up reliably and have tools to dissuade opponents from setting up on them. Tapu Koko also sets Electric Terrain, which lets Hatterene run Electric Seed if it wants to. Other hyper offense staples can help Hatterene out by breaking down the opposition for it to have an easier time sweeping, or benefit from Hatterene battering down the opponent letting they themselves finish the opponent off. Gholdengo and Volcarona are notable partners. The three together form an extremely threatening specially offensive core that is very difficult to handle defensively. Gholdengo can soften up Special walls name them for the other two to easily break past, and it takes pressure off of Hatterene to act as a team's Psychic-resist while also dealing with Galarian Slowking, which can be problematic at times. Volcarona helps out Hatterene by severely threatening most Steel-types, as Steel-type foes such as Melmetal, Gholdengo, and Kingambit represent Hatterene's most problematic matchups. Volcarona appreciates Hatterene helping keep hazards off the field for it, therefore letting it run an item other than Heavy-Duty Boots. A Dragon-type, such as Dragonite, Raging Bolt, or Mega Charizard X, is a valued partner as well, as they all have tools to threaten the aforementioned Steel-types that Hatterene dislikes and notably handle Heatran, which is a very poor matchup for Hatterene. These sweepers appreciate Hatterene breaking down bulky cores for them to clean up later. Other physical attackers that fit on hyper offense, such as Great Tusk, Mega Gyarados, Hawlucha, or Kingambit are good teammates for the same reason. you may wanna mention swords dance scale shot Garchomp as a teammate too as it helps it vs foes like dengo, tran, sometimes melm with good positioning.


[SET CREDITS]
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Quality checked by:
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[SET]
Healing Wish (Hatterene) @ Eject Button
Ability: Magic Bounce
EVs: 252 HP / 124 Def / 132 Spe
Bold Nature
IVs: 0 Atk
- Psychic Noise
- Mystical Fire
- Nuzzle
- Healing Wish

[SET COMMENTS]
Healing Wish Hatterene is a unique support Pokemon that offers a unique blend of utilty to its team thanks to Magic Bounce combined with an interesting support movepool and a workable defensive profile. Psychic Noise is the preferred STAB move, as it disrupts defensive cores consisting of Pokemon such as Gliscor, Zapdos, and Toxapex blocking wish passing asw add that esp from foes like Alo . Mystical Fire significantly pressures Ferrothorn and dissuades Steel-types such as Gholdengo, Mega Scizor, and Corviknight from switching in add gambit here too. Nuzzle allows Hatterene to spread paralysis onto foes such as Tapu Lele, Zamazenta, and Iron Valiant. It is also notable for paralyzing Gholdengo thanks to it being an attacking move I feel like Tran and Slowking g is worth mentioning as these are definitely switch ins to hatt. Healing Wish allows Hatterene to heal an offensive teammate up to full when the situation requires it while also giving a teammate a free switch should the situation call for it. Magic Bounce allows Hatterene to block hazards and status from passive Pokemon such as Ferrothorn, Gliscor, and Ting-Lu. Eject Button is the preferred item, as it allows Hatterene to act as a one-time pivot that can get an offensive teammate in for free. 132 Speed EVs let Hatterene outrun Ting-Lu.

Healing Wish Hatterene fits on aggressive offense teams that value Hatterene's unique combination of supporting options while giving its teammates a couple of free switches. Weather teams, in particular, appreciate Hatterene acting as a secondary form of hazard control while giving the weather abusers, such as Mega Charizard Y, Mega Swampert, Archaludon, or Raging Bolt, a free switch in opportunity. Hatterene must be used with care until the Eject Button is activated, as it is a one time use item and Hatterene doesn't want to take too much damage from its first hit if it wants to continue doing its job later. Bring Hatterene in on a foe that doesn't immediately threaten it with too much damage, such as Clefable, Toxapex, or Alomomola, and that you want to give a wallbreaker a free switch into to get the most value out of the Eject Button pivot. Strong wallbreakers such as Mega Mawile, Mega Diancie, Heatran, and Ursaluna appreciate Hatterene's pivoting abilities while also benefitting from Healing Wish late game, as many teams are not equipped to deal with these threats getting a new lease on life. These teammates also appreciate Hatterene disrupting the opponent's team with Psychic Noise and paralyzing the opponent with Nuzzle. Having another offensive pivot, such as Tornadus-T, Tapu Koko, or Urshifu-R is also valuable for Hatterene, as they give Hatterene more opportunities to come into battle. This is very helpful, as Hatterene's bulk can leave something to be desired even though its role often doesn't require it to come into battle more than a couple of times. They also work well as pivots for the aforementioned strong wallbreaking teammates that Hatterene often finds itself paired with, as Hatterene can only do it twice per game at most. Offensive teammates with severe weaknesses to entry hazards, such as Volcarona, Victini, and Tornadus-T appreciate Hatterene deflecting hazards from less threatening foes such as Ferrothorn, Clefable, and Gliscor while giving them as many opportunities to come in and wallbreak or setup as possible.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/username.XXXXXX/
https://www.smogon.com/forums/members/username.XXXXXX/
Quality checked by:
https://www.smogon.com/forums/members/username.XXXXXX/
https://www.smogon.com/forums/members/username.XXXXXX/
Grammar checked by:
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Mostly nitpicking honestly good work man
IMG_1292.gif
 
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GP Team done :blobthumbsup:
[SET]
Calm Mind (Hatterene) @ Leftovers
Ability: Magic Bounce
EVs: 252 HP / 124 Def / 132 Spe
Bold Nature
IVs: 0 Atk
- Calm Mind
- Psychic Noise
- Draining Kiss
- Mystical Fire

[SET COMMENTS]
Calm Mind Hatterene is one of the most dangerous win conditions wincons (a "win condition" is a circumstance in which a game can be won, hence it can never refer to a Pokemon) in the tier. Magic Bounce and along with a disruptive and offensive movepool allow Hatterene to dismantle bulky teams relying on passive damage to make progress, while offensive teams must respond immediately lest Hatterene get out of hand and run them over as well. Psychic Noise is the preferred Psychic-type STAB move as it (filler) prevents foes such as Gliscor, Alomomola, and Clefable from healing and lets Hatterene systematically break down the defensive cores that these Pokemon anchor. Draining Kiss allows Hatterene to heal itself while dealing damage. Mystical Fire hits Steel-types like Ferrothorn, Gholdengo, Kingambit, and Mega Scizor. The Special Attack drop can also be useful when facing down boosting special attackers Special Attack-boosting foes like Volcarona and Tapu Lele. Magic Bounce prevents Hatterene from being afflicted by status moves, phazing, or and Taunt, which makes it very hard for bulky teams to deal with. It also lets it With Magic Bounce, Hatterene can also block entry hazards for its team. Leftovers (reworded this to better clarify what "it" refers to) The is the preferred item, as the consistent passive recovery from Leftovers (reword to remove filler) helps Hatterene set up versus defensive Pokemon like Ting-Lu, Gliscor, and Clefable. Electric Seed is an option if Tapu Koko is a teammate, as Hatterene becomes very hard to break after a Defense boost. 132 Speed EVs let Hatterene outrun Ting-Lu.

Calm Mind Hatterene is a staple on hyper offense teams (RC) which that appreciate its ability to exert immediate pressure onto bulky teams while forcing offensive teams to respond to it quickly to prevent it from snowballing out of control. It does especially well with dual screens ("dual screens" is not capitalised) support, as direct damage is the only way to pressure Hatterene thanks to Magic Bounce, and dual screens support make makes Hatterene very bulky. Zamazenta and Tapu Koko are the tier's best dual Screen screens setters, as they get the screens up reliably and have tools to dissuade opponents foes from setting up on them. Tapu Koko also sets Electric Terrain, which lets Hatterene run Electric Seed if it wants to. (Hatterene itself cannot "want" to run an item) Other hyper offense staples can help Hatterene out by breaking down the opposition for it to have an easier time sweeping (RC) or benefit while benefiting from Hatterene it battering down the opponent letting they themselves foes for them to finish the opponent off. Gholdengo and Volcarona are notable partners for Hatterene. (added "for Hatterene" since the next sentence mentions "The three together...") The three together form an extremely threatening specially offensive core that is very difficult to handle defensively. Gholdengo can soften up special walls like specially defensive Garchomp and Gliscor for the other two to easily break past, and it takes pressure off of Hatterene to act as a the team's Psychic-resist Psychic-resistant Pokemon while also dealing with Galarian Slowking, which can be problematic at times. Volcarona helps out Hatterene by severely threatening most Steel-types, as Steel-type such foes such as like (removed "Steel-type" to prevent repetitition + changed "such as" to prevent successive repetition of "such") Melmetal, Gholdengo, and Kingambit represent Hatterene's most problematic matchups. Volcarona It appreciates Hatterene helping to keep entry hazards off the field for it, therefore letting it run an item other than Heavy-Duty Boots. A Dragon-type Dragon-types, such as Dragonite, Raging Bolt, Scale Shot Garchomp, or and Mega Charizard X, is a are valued partner partners as well, (changed these to agree with the list of multiple Dragon-type Pokemon + the following "they") as they all have tools to threaten the aforementioned Steel-types that Hatterene dislikes and notably handle Heatran, which is a very poor matchup for Hatterene it. These sweepers appreciate Hatterene breaking down bulky cores for them to clean up later. Other physical attackers that fit on hyper offense, such as Great Tusk, Mega Gyarados, Hawlucha, or and Kingambit are good teammates for the same reason.


[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/sputnik.475916/
Quality checked by:
https://www.smogon.com/forums/members/lightniong.591294/
https://www.smogon.com/forums/members/wildfiree.542295/
Grammar checked by:
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[SET]
Healing Wish (Hatterene) @ Eject Button
Ability: Magic Bounce
EVs: 252 HP / 124 Def / 132 Spe
Bold Nature
IVs: 0 Atk
- Psychic Noise
- Mystical Fire
- Nuzzle
- Healing Wish

[SET COMMENTS]
Healing Wish Hatterene is a unique support Pokemon that offers a distinctive blend of utility to its team thanks to Magic Bounce combined with an interesting support movepool and a workable defensive profile. Psychic Noise is the preferred STAB move, as it (filler) disrupts defensive cores consisting of Pokemon such as Gliscor, Alomomola, Zapdos, and Toxapex. Mystical Fire significantly pressures Ferrothorn and dissuades Steel-types such as Gholdengo, Mega Scizor, and Corviknight from switching in. Nuzzle allows Hatterene to spread paralysis onto foes such as Tapu Lele, Zamazenta, and Iron Valiant. It is also notable for paralyzing Gholdengo thanks to it being an attacking move, and it punishes Galarian Slowking and Heatran for switching in. Healing Wish allows Hatterene to heal an offensive teammate up to full when the situation requires it required (changed as a similar turn of phrase is used later on) while also giving a teammate a free switch should the situation call for it. Magic Bounce allows Hatterene to block entry hazards and status from passive Pokemon such as Ferrothorn, Gliscor, and Ting-Lu. Eject Button is the preferred item, as it (filler) allows Hatterene to act as a one-time pivot that can get an offensive teammate in for free. 132 Speed EVs let Hatterene outrun Ting-Lu.

Healing Wish Hatterene fits on aggressive offense teams that value Hatterene's its unique combination of supporting support options while along with giving its teammates a couple of free switches. Weather teams, in particular, appreciate Hatterene acting as a secondary form of entry hazard control while giving the Pokemon that take advantage of weather abusers ("abuse" means "use in a negative way / to a negative effect" or "assault" and should not be used as a substitute for "make heavy use of" or "benefit from"), such as Mega Charizard Y, Mega Swampert, Archaludon, or and Raging Bolt, a free switch in switch-in opportunity. Hatterene must be used with care until the Eject Button is activated, as it is a one time one-time use item and Hatterene doesn't want to take too much damage from its first hit if it wants to continue doing its job later. Bring Hatterene in on a foe that doesn't immediately threaten it with too much damage, such as Clefable, Toxapex, or Alomomola, and that you want to give a wallbreaker a free switch into to get the most value out of the Eject Button pivot. Strong wallbreakers such as Mega Mawile, Mega Diancie, Heatran, and Ursaluna appreciate Hatterene's pivoting abilities while also benefitting from Healing Wish late game late-game, as many teams are not equipped to deal with these threats getting a new lease on life. These teammates also appreciate Hatterene disrupting the opponent's team with Psychic Noise and paralyzing the opponent foes with Nuzzle. Having another other offensive pivot pivots, such as Tornadus-T, Tapu Koko, or and Urshifu-R (changed these to agree with the following "they") is also valuable for Hatterene, as they give Hatterene more opportunities to come into battle. This is very helpful, as Hatterene's bulk can leave something to be desired even though its role often doesn't require it to come into battle more than a couple of times. They also work well as pivots for the aforementioned strong wallbreaking teammates that Hatterene often finds itself paired with, as Hatterene can only do it twice per game at most. Offensive teammates with severe weaknesses to entry hazards, such as Volcarona, Victini, and Tornadus-T appreciate Hatterene deflecting hazards from less threatening foes such as Ferrothorn, Clefable, and Gliscor while giving them as many opportunities to come in and wallbreak or setup set up as possible.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/sputnik.475916/
Quality checked by:
https://www.smogon.com/forums/members/lightniong.591294/
https://www.smogon.com/forums/members/wildfiree.542295/
Grammar checked by:
https://www.smogon.com/forums/members/username.XXXXXX/
 
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