[OVERVIEW]
* Hatterene is an offensive Trick Room setter that loves to take advantage of all the Dark- and Dragon-type Pokemon running around the metagame, such as Murkrow, Hydreigon, and Garchomp.
* Hatterene needs assistance to get started. Fake Out support from Hariyama or Mold Breaker Tinkaton can stop faster Pokemon who would otherwise threaten a KO before Trick Room. Redirectors such as Amoonguss all but ensure that Trick Room gets set up. Indeedee-F in particular facilitates Hatterene very well, as it can use Trick Room, set up Psychic Terrain to protect against priority, and redirect attacks with Follow Me.
* Additional spread damage from the likes of Torkoal, Armarouge, and Sylveon can overwhelm entire teams alongside Hatterene and close out a game. Armarouge additionally helps dissuade opposing Torkoal from utilizing Trick Room turns itself, as it can block spread moves with Wide Guard.
* Magic Bounce renders Hatterene immune to most forms of disruption such as Taunt from Murkrow or Talonflame and Spore from Amoonguss.
* Its low HP and middling physical bulk makes Hatterene vulnerable to most strong or super effective physical attacks. Strong priority moves, such as Dragonite's Extreme Speed and Kingambit's Sucker Punch, are problematic unless Hatterene has Psychic Terrain or Quick Guard support. Hatterene also struggles to get started against many common Ghost-types due to its low Speed and relative frailty. Gengar can threaten to either OHKO it with a STAB move or take away Hatterene's speed control with Imprison.
[SET]
name: Trick Room Sweeper
move 1: Dazzling Gleam
move 2: Trick Room
move 3: Psychic
move 4: Protect / Mystical Fire / Tera Blast
item: Covert Cloak / Life Orb
ability: Magic Bounce
nature: Quiet
tera type: Fire / Fairy / Steel / Psychic
evs: 252 HP / 252 SpA / 4 SpD
ivs: 0 Atk / 0 Spe
[SET COMMENTS]
* Mystical Fire lets Hatterene deal decent damage to Steel-types such as Gholdengo and Kingambit, which it would otherwise fail to hit effectively.
* Covert Cloak renders Hatterene immune to the secondary effects of moves like Snarl and Fake Out, which, combined with Magic Bounce, greatly limits the ways the opponent can deal with it. Life Orb makes Hatterene a far more threatening sweeper but noticeably hinders its longevity, leaving it more vulnerable to revenge killing from powerful priority moves.
* Tera Fire lets Hatterene turn the tables on Steel-types, such as Gholdengo looking for a quick KO before it sets up Trick Room. Tera Fairy removes Hatterene's weakness to Ghost and makes Dazzling Gleam hit harder. Tera Steel gives Hatterene a slew of resistances and allows it to surprise Fairy-types like Sylveon with a super effective Tera Blast. Steel-type Tera Blast also OHKOes Garganacl, which would otherwise wall it endlessly. Tera Psychic gives Hatterene a boosted STAB option that isn't resisted by Fire-types.
* Shadow Ball is a niche option to cover common Ghost- and Psychic-types. After You allows Hatterene to support Pokemon with higher Speed during Trick Room, such as Meowscarada and Gengar. Focus Sash is an option if Hatterene doesn't run a defensive Tera type.
[CREDITS]
- Written by: [[Ghalundra, 19313]]
- Quality checked by: [[yuki, 294287]]
- Grammar checked by: [[Adeleine, 517429]]
* Hatterene is an offensive Trick Room setter that loves to take advantage of all the Dark- and Dragon-type Pokemon running around the metagame, such as Murkrow, Hydreigon, and Garchomp.
* Hatterene needs assistance to get started. Fake Out support from Hariyama or Mold Breaker Tinkaton can stop faster Pokemon who would otherwise threaten a KO before Trick Room. Redirectors such as Amoonguss all but ensure that Trick Room gets set up. Indeedee-F in particular facilitates Hatterene very well, as it can use Trick Room, set up Psychic Terrain to protect against priority, and redirect attacks with Follow Me.
* Additional spread damage from the likes of Torkoal, Armarouge, and Sylveon can overwhelm entire teams alongside Hatterene and close out a game. Armarouge additionally helps dissuade opposing Torkoal from utilizing Trick Room turns itself, as it can block spread moves with Wide Guard.
* Magic Bounce renders Hatterene immune to most forms of disruption such as Taunt from Murkrow or Talonflame and Spore from Amoonguss.
* Its low HP and middling physical bulk makes Hatterene vulnerable to most strong or super effective physical attacks. Strong priority moves, such as Dragonite's Extreme Speed and Kingambit's Sucker Punch, are problematic unless Hatterene has Psychic Terrain or Quick Guard support. Hatterene also struggles to get started against many common Ghost-types due to its low Speed and relative frailty. Gengar can threaten to either OHKO it with a STAB move or take away Hatterene's speed control with Imprison.
[SET]
name: Trick Room Sweeper
move 1: Dazzling Gleam
move 2: Trick Room
move 3: Psychic
move 4: Protect / Mystical Fire / Tera Blast
item: Covert Cloak / Life Orb
ability: Magic Bounce
nature: Quiet
tera type: Fire / Fairy / Steel / Psychic
evs: 252 HP / 252 SpA / 4 SpD
ivs: 0 Atk / 0 Spe
[SET COMMENTS]
* Mystical Fire lets Hatterene deal decent damage to Steel-types such as Gholdengo and Kingambit, which it would otherwise fail to hit effectively.
* Covert Cloak renders Hatterene immune to the secondary effects of moves like Snarl and Fake Out, which, combined with Magic Bounce, greatly limits the ways the opponent can deal with it. Life Orb makes Hatterene a far more threatening sweeper but noticeably hinders its longevity, leaving it more vulnerable to revenge killing from powerful priority moves.
* Tera Fire lets Hatterene turn the tables on Steel-types, such as Gholdengo looking for a quick KO before it sets up Trick Room. Tera Fairy removes Hatterene's weakness to Ghost and makes Dazzling Gleam hit harder. Tera Steel gives Hatterene a slew of resistances and allows it to surprise Fairy-types like Sylveon with a super effective Tera Blast. Steel-type Tera Blast also OHKOes Garganacl, which would otherwise wall it endlessly. Tera Psychic gives Hatterene a boosted STAB option that isn't resisted by Fire-types.
* Shadow Ball is a niche option to cover common Ghost- and Psychic-types. After You allows Hatterene to support Pokemon with higher Speed during Trick Room, such as Meowscarada and Gengar. Focus Sash is an option if Hatterene doesn't run a defensive Tera type.
[CREDITS]
- Written by: [[Ghalundra, 19313]]
- Quality checked by: [[yuki, 294287]]
- Grammar checked by: [[Adeleine, 517429]]
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