[SET]
name: Eject Button Support
move 1: Healing Wish
move 2: Psyshock
move 3: Mystical Fire / Dazzling Gleam
move 4: Nuzzle
item: Eject Button
ability: Magic Bounce
nature: Bold
tera type: Steel
evs: 252 HP / 204 Def / 52 Spe
[SET COMMENTS]
Hatterene's access to Magic Bounce, a vast support movepool, and Eject Button gives it a key role on offense teams as a pivot and a way to prevent entry hazards. Healing Wish gives Hatterene the ability to fully heal one of its teammates, giving wallbreakers and setup Pokemon such as Mega Charizard Y and Kingambit another chance to break through the opposing team. Mystical Fire is generally preferred over Dazzling Gleam to hit Gholdengo, Ferrothorn, and Kingambit on the switch, but Dazzling Gleam can be used to threaten Dragonite, Garchomp, and Dragapult. Nuzzle provides Hatterene with a way to punish Pokemon that would safely pivot into it otherwise, such as Heatran and Tornadus-T. Eject Button gives Hatterene the ability to take a hit and pivot into a teammate, letting frail wallbreakers such as Mega Charizard Y and Weavile come onto the field. Tera Steel removes Hatterene's weaknesses to Ghost and Steel, letting it pass a Healing Wish or cripple an opposing Pokemon such as Dragapult and Gholdengo while retaining its advantage against Dragon-types, though typically you would want to Terastallize a teammate for more offensive pressure. The given EV spread lets Hatterene outspeed Garganacl and Toxapex while maximizing its ability to pivot into physical attacks. Hatterene greatly benefits teams that rely on keeping entry hazards off the field, such as sun teams and some offense teams. As such, Mega Charizard Y is a fantastic partner, as it appreciates Hatterene keeping Stealth Rock off the field and walling Toxapex; in return, it is able to pressure Pokemon Hatterene brings in, such as Gholdengo and Kingambit. Focus Sash users such as Polteageist and Cloyster also make for good teammates thanks to Hatterene's ability to keep off hazards. Similarly, pivots such as Tapu Lele and Dragapult appreciate Hatterene's ability to keep off hazards and give them a second chance with Healing Wish, letting them come in safely and consistently. Hatterene's lack of longevity means that it usually cannot act as the sole form of hazard control. As such, Rapid Spin Great Tusk is a good partner alongside Hatterene for keeping hazards off of the field while also being able to support Mega Charizard Y on sun teams.
[SET]
name: Calm Mind
move 1: Calm Mind
move 2: Psyshock / Stored Power
move 3: Mystical Fire
move 4: Draining Kiss
item: Leftovers
ability: Magic Bounce
nature: Bold
tera type: Water
evs: 252 HP / 204 Def / 52 Spe
[SET COMMENTS]
Calm Mind Hatterene is a solid option for balance teams looking for both entry hazard control and a late-game wincon. Magic Bounce gives Hatterene a way to switch into entry hazard setters, utilize Calm Mind to force them out, and avoid status from Pokemon such as Garchomp and Toxapex. Psyshock lets Hatterene beat opposing Calm Mind and Quiver Dance sweepers like Iron Valiant and Volcarona, while Stored Power lets it bypass Skeledirge with enough Calm Mind boosts. Mystical Fire hits Kingambit, Gholdengo, and Ferrothorn super effectively. Draining Kiss acts as a form of recovery for Hatterene. Tera Water gives Hatterene a solid defensive typing while removing its weakness to Steel-type attacks from the likes of Gholdengo, Kingambit, and Mega Scizor. The given EV spread lets Hatterene outspeed Garganacl and Toxapex, letting Hatterene take out Toxapex with an attack before having its boosts removed by Haze. Hatterene works well when paired with Pokemon that dislike entry hazards, such as defensive Pokemon without Heavy-Duty Boots. These include partners like Toxapex and Garganacl, which can check other offensive and defensive Pokemon, giving Hatterene the leeway for a late-game sweep. Flyinium Z Tornadus-T appreciates Hatterene being able to Terastallize to force opposing Gholdengo to Terastallize, as well as keeping hazards off the field for it. Kingambit and Garganacl are great partners for their ability to reliably check Ghost-types like Dragapult and Gholdengo, with Kingambit even being able to Pursuit trap them. Great Tusk, Zamazenta, and Mega Scizor can check Kingambit for Hatterene as well. Hatterene's lack of longevity outside of Draining Kiss means that it appreciates a secondary form of entry hazard removal from teammates such as Tornadus-T, Zapdos, Great Tusk, Rotom-W, and Landorus-T. Alternatively, Hatterene enjoys pairing up with Spikes users such as Ferrothorn and Skarmory, as they pressure the opponent into using Defog, alleviating Hatterene's need to block entry hazards, as well as wearing down Hatterene's answers such as Heatran and Gholdengo.
[CREDITS]
Written by:
https://www.smogon.com/forums/members/taka.595062/
Quality checked by:
https://www.smogon.com/forums/members/sulo.528036/
https://www.smogon.com/forums/members/chrispbacon.544502/
Grammar checked by:
https://www.smogon.com/forums/members/deetah.297659/
name: Eject Button Support
move 1: Healing Wish
move 2: Psyshock
move 3: Mystical Fire / Dazzling Gleam
move 4: Nuzzle
item: Eject Button
ability: Magic Bounce
nature: Bold
tera type: Steel
evs: 252 HP / 204 Def / 52 Spe
[SET COMMENTS]
Hatterene's access to Magic Bounce, a vast support movepool, and Eject Button gives it a key role on offense teams as a pivot and a way to prevent entry hazards. Healing Wish gives Hatterene the ability to fully heal one of its teammates, giving wallbreakers and setup Pokemon such as Mega Charizard Y and Kingambit another chance to break through the opposing team. Mystical Fire is generally preferred over Dazzling Gleam to hit Gholdengo, Ferrothorn, and Kingambit on the switch, but Dazzling Gleam can be used to threaten Dragonite, Garchomp, and Dragapult. Nuzzle provides Hatterene with a way to punish Pokemon that would safely pivot into it otherwise, such as Heatran and Tornadus-T. Eject Button gives Hatterene the ability to take a hit and pivot into a teammate, letting frail wallbreakers such as Mega Charizard Y and Weavile come onto the field. Tera Steel removes Hatterene's weaknesses to Ghost and Steel, letting it pass a Healing Wish or cripple an opposing Pokemon such as Dragapult and Gholdengo while retaining its advantage against Dragon-types, though typically you would want to Terastallize a teammate for more offensive pressure. The given EV spread lets Hatterene outspeed Garganacl and Toxapex while maximizing its ability to pivot into physical attacks. Hatterene greatly benefits teams that rely on keeping entry hazards off the field, such as sun teams and some offense teams. As such, Mega Charizard Y is a fantastic partner, as it appreciates Hatterene keeping Stealth Rock off the field and walling Toxapex; in return, it is able to pressure Pokemon Hatterene brings in, such as Gholdengo and Kingambit. Focus Sash users such as Polteageist and Cloyster also make for good teammates thanks to Hatterene's ability to keep off hazards. Similarly, pivots such as Tapu Lele and Dragapult appreciate Hatterene's ability to keep off hazards and give them a second chance with Healing Wish, letting them come in safely and consistently. Hatterene's lack of longevity means that it usually cannot act as the sole form of hazard control. As such, Rapid Spin Great Tusk is a good partner alongside Hatterene for keeping hazards off of the field while also being able to support Mega Charizard Y on sun teams.
[SET]
name: Calm Mind
move 1: Calm Mind
move 2: Psyshock / Stored Power
move 3: Mystical Fire
move 4: Draining Kiss
item: Leftovers
ability: Magic Bounce
nature: Bold
tera type: Water
evs: 252 HP / 204 Def / 52 Spe
[SET COMMENTS]
Calm Mind Hatterene is a solid option for balance teams looking for both entry hazard control and a late-game wincon. Magic Bounce gives Hatterene a way to switch into entry hazard setters, utilize Calm Mind to force them out, and avoid status from Pokemon such as Garchomp and Toxapex. Psyshock lets Hatterene beat opposing Calm Mind and Quiver Dance sweepers like Iron Valiant and Volcarona, while Stored Power lets it bypass Skeledirge with enough Calm Mind boosts. Mystical Fire hits Kingambit, Gholdengo, and Ferrothorn super effectively. Draining Kiss acts as a form of recovery for Hatterene. Tera Water gives Hatterene a solid defensive typing while removing its weakness to Steel-type attacks from the likes of Gholdengo, Kingambit, and Mega Scizor. The given EV spread lets Hatterene outspeed Garganacl and Toxapex, letting Hatterene take out Toxapex with an attack before having its boosts removed by Haze. Hatterene works well when paired with Pokemon that dislike entry hazards, such as defensive Pokemon without Heavy-Duty Boots. These include partners like Toxapex and Garganacl, which can check other offensive and defensive Pokemon, giving Hatterene the leeway for a late-game sweep. Flyinium Z Tornadus-T appreciates Hatterene being able to Terastallize to force opposing Gholdengo to Terastallize, as well as keeping hazards off the field for it. Kingambit and Garganacl are great partners for their ability to reliably check Ghost-types like Dragapult and Gholdengo, with Kingambit even being able to Pursuit trap them. Great Tusk, Zamazenta, and Mega Scizor can check Kingambit for Hatterene as well. Hatterene's lack of longevity outside of Draining Kiss means that it appreciates a secondary form of entry hazard removal from teammates such as Tornadus-T, Zapdos, Great Tusk, Rotom-W, and Landorus-T. Alternatively, Hatterene enjoys pairing up with Spikes users such as Ferrothorn and Skarmory, as they pressure the opponent into using Defog, alleviating Hatterene's need to block entry hazards, as well as wearing down Hatterene's answers such as Heatran and Gholdengo.
[CREDITS]
Written by:
https://www.smogon.com/forums/members/taka.595062/
Quality checked by:
https://www.smogon.com/forums/members/sulo.528036/
https://www.smogon.com/forums/members/chrispbacon.544502/
Grammar checked by:
https://www.smogon.com/forums/members/deetah.297659/
Last edited: