uploaded - asa
[OVERVIEW]
Haunter finds a niche as a wallbreaker that opens holes for its teammates with a unique STAB combination that benefits from the tier's lack of common resistances to Ghost-types. Unlike other Ghost-type wallbreakers such as Trevenant and Silvally-Ghost, Shadow Ball allows Haunter to bypass pseudo-Ghost-type checks like itemless Togedemaru and Weezing. This allows teammates to run item removal,(AC) which makes it more flexible than Silvally-Ghost. Furthermore, the ability to choose its item, access to a secondary STAB to break past Normal-types more easily, and consistent super (add space) effective coverage for Scrafty gives Haunter a valuable niche over Trevenant. While Haunter’s secondary STAB is less spammable, the ability to beat Fairy-types like Silvally-Fairy and Clefairy is useful. A mix of good damage output, solid Speed tier, and Sludge Bomb, which poisons switch-ins, make it a unique special attacker over the likes of Vikavolt and Ribombee. Haunter outpaces several offensive threats such as Tsareena, Mesprit, and Hitmontop. However, it is left lacking against faster threats such as Archeops and Charizard, both of which force Haunter out. It also has a Speed tie with offensive Silvally formes and Timid Galarian Articuno, which makes it inconsistent at threatening them, especially if both sides are at +1. Despite three immunities and a 4x resistance to U-turn, Haunter lacks meaningful defensive utility due to its horrendous bulk and thus only takes advantage of passive Pokemon that it resists like Aromatisse. Haunter is also switched into easily by blanket special walls (no comma) such as Gigalith, Lanturn, Audino, and Togedemaru.
[SET]
name: Substitute + 3 Attacks
move 1: Substitute
move 2: Shadow Ball
move 3: Sludge Bomb
move 4: Dazzling Gleam
item: Life Orb
ability: Levitate
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe
[SET COMMENTS]
This set capitalizes on the switches Haunter forces by setting up a Substitute, which eases prediction and negates otherwise threatening priority from Pokemon like Absol, and dissuading faster Pokemon like Charizard from coming in. Sludge Bomb is chosen over Sludge Wave due to the higher poison chance, which cripples switch-ins like Gigalith and Miltank. Disable takes advantage of Pokemon that have only one attack that can break Haunter's Substitute such as Palossand and Flamethrower Weezing, but dropping Dazzling Gleam means Haunter struggles to break past Scrafty. Life Orb gives Haunter the most power while allowing it to switch moves. Choice Specs in tandem with Trick or Energy Ball instead of Substitute is an option that increases Haunter's power, notably allowing it to OHKO Scrafty and 2HKO Togedemaru. However, it is then more easily pressured by Pokemon that can outspeed it like Charizard and more reliant on prediction to succeed. Haunter struggles against Gigalith commonly running Rock Blast, so partners with a type advantage such as Sandaconda and Tsareena, are appreciated. Sandaconda also provides entry hazard support, while Tsareena brings Haunter in on checks like Weezing and Togedemaru to wear them down. Fighting-types such as Sawk and Gallade make solid partners, as they both lure in Ghost-types like Palossand and Jellicent that Haunter can break through. In return, they check Normal- and Dark-type threats to Haunter like Audino and Absol.
[SET]
name: Choice Scarf
move 1: Shadow Ball
move 2: Sludge Bomb
move 3: Dazzling Gleam
move 4: Trick
item: Choice Scarf
ability: Levitate
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe
[SET COMMENTS]
The advantage that Choice Scarf Haunter has over other sets is the ability to revenge kill various Choice Scarfers like Mesprit and Rotom, as well as various sweepers like +1 Tsareena and Adamant Sandslash in sand. Dazzling Gleam lets Haunter revenge kill fast Dark-types such as +1 Scrafty and Alolan Persian. Trick allows Haunter to cripple passive checks like Audino. Haunter is very frail, so it appreciates pivot support from the likes of Togedemaru and Archeops, which can bring Haunter in on their switch-ins like Weezing and Quagsire in order to wallbreak. Blanket special walls like Gigalith, Audino, and Lanturn can switch into Haunter multiple times during a match, so partners that can wear them down such as Ribombee and Charizard, are useful to Haunter.
[CREDITS]
- Written by: [[Heracross2.0, 414072]]
- Quality checked by: [[avarice, 346653], [Milah, 563643]
- Grammar checked by: [[antemortem, 192841]]
[OVERVIEW]
Haunter finds a niche as a wallbreaker that opens holes for its teammates with a unique STAB combination that benefits from the tier's lack of common resistances to Ghost-types. Unlike other Ghost-type wallbreakers such as Trevenant and Silvally-Ghost, Shadow Ball allows Haunter to bypass pseudo-Ghost-type checks like itemless Togedemaru and Weezing. This allows teammates to run item removal,(AC) which makes it more flexible than Silvally-Ghost. Furthermore, the ability to choose its item, access to a secondary STAB to break past Normal-types more easily, and consistent super (add space) effective coverage for Scrafty gives Haunter a valuable niche over Trevenant. While Haunter’s secondary STAB is less spammable, the ability to beat Fairy-types like Silvally-Fairy and Clefairy is useful. A mix of good damage output, solid Speed tier, and Sludge Bomb, which poisons switch-ins, make it a unique special attacker over the likes of Vikavolt and Ribombee. Haunter outpaces several offensive threats such as Tsareena, Mesprit, and Hitmontop. However, it is left lacking against faster threats such as Archeops and Charizard, both of which force Haunter out. It also has a Speed tie with offensive Silvally formes and Timid Galarian Articuno, which makes it inconsistent at threatening them, especially if both sides are at +1. Despite three immunities and a 4x resistance to U-turn, Haunter lacks meaningful defensive utility due to its horrendous bulk and thus only takes advantage of passive Pokemon that it resists like Aromatisse. Haunter is also switched into easily by blanket special walls (no comma) such as Gigalith, Lanturn, Audino, and Togedemaru.
[SET]
name: Substitute + 3 Attacks
move 1: Substitute
move 2: Shadow Ball
move 3: Sludge Bomb
move 4: Dazzling Gleam
item: Life Orb
ability: Levitate
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe
[SET COMMENTS]
This set capitalizes on the switches Haunter forces by setting up a Substitute, which eases prediction and negates otherwise threatening priority from Pokemon like Absol, and dissuading faster Pokemon like Charizard from coming in. Sludge Bomb is chosen over Sludge Wave due to the higher poison chance, which cripples switch-ins like Gigalith and Miltank. Disable takes advantage of Pokemon that have only one attack that can break Haunter's Substitute such as Palossand and Flamethrower Weezing, but dropping Dazzling Gleam means Haunter struggles to break past Scrafty. Life Orb gives Haunter the most power while allowing it to switch moves. Choice Specs in tandem with Trick or Energy Ball instead of Substitute is an option that increases Haunter's power, notably allowing it to OHKO Scrafty and 2HKO Togedemaru. However, it is then more easily pressured by Pokemon that can outspeed it like Charizard and more reliant on prediction to succeed. Haunter struggles against Gigalith commonly running Rock Blast, so partners with a type advantage such as Sandaconda and Tsareena, are appreciated. Sandaconda also provides entry hazard support, while Tsareena brings Haunter in on checks like Weezing and Togedemaru to wear them down. Fighting-types such as Sawk and Gallade make solid partners, as they both lure in Ghost-types like Palossand and Jellicent that Haunter can break through. In return, they check Normal- and Dark-type threats to Haunter like Audino and Absol.
[SET]
name: Choice Scarf
move 1: Shadow Ball
move 2: Sludge Bomb
move 3: Dazzling Gleam
move 4: Trick
item: Choice Scarf
ability: Levitate
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe
[SET COMMENTS]
The advantage that Choice Scarf Haunter has over other sets is the ability to revenge kill various Choice Scarfers like Mesprit and Rotom, as well as various sweepers like +1 Tsareena and Adamant Sandslash in sand. Dazzling Gleam lets Haunter revenge kill fast Dark-types such as +1 Scrafty and Alolan Persian. Trick allows Haunter to cripple passive checks like Audino. Haunter is very frail, so it appreciates pivot support from the likes of Togedemaru and Archeops, which can bring Haunter in on their switch-ins like Weezing and Quagsire in order to wallbreak. Blanket special walls like Gigalith, Audino, and Lanturn can switch into Haunter multiple times during a match, so partners that can wear them down such as Ribombee and Charizard, are useful to Haunter.
[CREDITS]
- Written by: [[Heracross2.0, 414072]]
- Quality checked by: [[avarice, 346653], [Milah, 563643]
- Grammar checked by: [[antemortem, 192841]]
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