Hey all! So I've been lurking the Smogon community from a distance since XY came out, playing Showdown nearly every day on various alts and team building during lectures/at work/whenever I have the time. I am extremely passionate about the community here and I am looking to actually start contributing a bit to it. I have compiled a large number of teams over the past 2 years and now that I am at a point where I am confident in my tournament placing/performance on the ladder I am willing to share some of them with others! With that being said, I will be posting a team today that I consider among my favourite, and fairly representative of my battle style, though I've been playing a lot more offensively lately. I consider myself a fairly good player and all of these teams have laddered to at least 1600. I would, of course, love to make these teams the best that they can be; I would just like to avoid making drastic changes. I will be posting a team every two weeks from now until I run out. Also, this is my first official post on the forum so I apologize for any posting mistakes I may make. With that said, here are the teams:
#1 Death to the Latis!
This team was my favourite for a long time and the first original team I made that I found real success with, peaking at around 1630. It is built around a core of Charizard Y and Keldeo, with Bisharp there to eliminate Charizard and Keldeo's common arch-nemeses; the Lati twins.
Garchomp @ Rocky Helmet
Ability: Rough Skin
EVs: 252 HP / 136 Def / 28 SpA / 96 Spe
Impish Nature
- Dragon Tail
- Earthquake
- Fire Blast
- Stealth Rock
TankChomp is here as the team’s primary physical wall and Stealth Rock setter. Fire blast is there to nail Ferro on the switch and 1HK0 Scizor. Dragon Tail racks up SR damage and punishes non-fairy switchins. The 28 special attack EV’s are there to guarantee the KO on Scizor and the 2HK0 on spD Ferrothorn.
Starmie @ Leftovers
Ability: Natural Cure
Shiny: Yes
EVs: 248 HP / 8 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Scald
- Psyshock
- Recover
- Rapid Spin
Starmie is here to spin rocks and fish for burns. It also absorbs status and has access to recover. I chose Psyshock>Reflect Type or Ice Beam because killing Lopunny in a pinch (Frustration does about 65%) and having a secondary STAB was important, as Starmie is the fastest member of this team and needs to serve as a revenge killer occasionally.
Keldeo @ Choice Specs
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Scald
- Secret Sword
- Hydro Pump
- Icy Wind
Specs Keldeo is amazing. It checks so many things with its natural bulk while also wallbreaking for Charizard and spreading burns. Set is pretty standard but I chose to keep Icy Wind over any Hidden Powers because I found I always had the wrong one and punishing switches/1HK0ing FatChomp is handy. Keldeo can sweep if it is passed a boost from Celebii, as not much can survive a + 2 Hydro Pump from Keldeo.
Charizard-Mega-Y @ Charizardite Y
Ability: Drought
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Fire Blast
- Focus Blast
- Solar Beam
- Roost
The star of the team and, in my opinion, one of the finest wallbreakers in the tier. Absolutely wrecks Venusaur, who is otherwise a bit of a problem for this team. Timid>Modest because I can always pass Calm Mind boosts with Celebii and I found speed ties with Manaphy (who reks this team) and other base 100’s to be quite annoying. Also a ton of mons speed creep max speed Modest/Adamant mons, but not many speed creep Jolly/Timid.
Celebi @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 148 Def / 92 SpD / 16 Spe
Bold Nature
IVs: 0 Atk
- Calm Mind
- Baton Pass
- Giga Drain
- Recover
Celebi serves as the primary Mega Slowbro check, while also handling threats like Excadrill and Mega Metagross. Baton Pass is used the most, but Calm Mind and Giga drain are there to pass boosts and take out passive mons, respectively. Recover+Natural Cure is amazing, and Celebi stops Breloom right in its tracks, who would otherwise have a field day with my team.
Bisharp @ Black Glasses
Ability: Defiant
Shiny: Yes
EVs: 252 Atk / 40 SpD / 216 Spe
Adamant Nature
- Iron Head
- Knock Off
- Sucker Punch
- Pursuit
Bisharp serves as the team's Fairy check and Lati-destroyer. Latios and Latias are massive threats to my team and in order for it to function, they must be eliminated. 40SpD EV’s lets me survive 2 Latios Draco Meteors and when I was running Assault Vest, it allowed me to survive 2 HP Fires. I’m not sure which item to run for this set. I don’t like running AV on my teams that use Bisharp but on this particular one it works well because this team relies so heavily on the Latis being removed. Anyways, Bisharp does its role well and also punishes/deters defogging.
Threatlist: Latios/Latias, Birdspam, Bulky Zard X, Sandstorm/Rain Teams.
#1 Death to the Latis!






This team was my favourite for a long time and the first original team I made that I found real success with, peaking at around 1630. It is built around a core of Charizard Y and Keldeo, with Bisharp there to eliminate Charizard and Keldeo's common arch-nemeses; the Lati twins.

Garchomp @ Rocky Helmet
Ability: Rough Skin
EVs: 252 HP / 136 Def / 28 SpA / 96 Spe
Impish Nature
- Dragon Tail
- Earthquake
- Fire Blast
- Stealth Rock
TankChomp is here as the team’s primary physical wall and Stealth Rock setter. Fire blast is there to nail Ferro on the switch and 1HK0 Scizor. Dragon Tail racks up SR damage and punishes non-fairy switchins. The 28 special attack EV’s are there to guarantee the KO on Scizor and the 2HK0 on spD Ferrothorn.

Starmie @ Leftovers
Ability: Natural Cure
Shiny: Yes
EVs: 248 HP / 8 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Scald
- Psyshock
- Recover
- Rapid Spin
Starmie is here to spin rocks and fish for burns. It also absorbs status and has access to recover. I chose Psyshock>Reflect Type or Ice Beam because killing Lopunny in a pinch (Frustration does about 65%) and having a secondary STAB was important, as Starmie is the fastest member of this team and needs to serve as a revenge killer occasionally.

Keldeo @ Choice Specs
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Scald
- Secret Sword
- Hydro Pump
- Icy Wind
Specs Keldeo is amazing. It checks so many things with its natural bulk while also wallbreaking for Charizard and spreading burns. Set is pretty standard but I chose to keep Icy Wind over any Hidden Powers because I found I always had the wrong one and punishing switches/1HK0ing FatChomp is handy. Keldeo can sweep if it is passed a boost from Celebii, as not much can survive a + 2 Hydro Pump from Keldeo.

Charizard-Mega-Y @ Charizardite Y
Ability: Drought
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Fire Blast
- Focus Blast
- Solar Beam
- Roost
The star of the team and, in my opinion, one of the finest wallbreakers in the tier. Absolutely wrecks Venusaur, who is otherwise a bit of a problem for this team. Timid>Modest because I can always pass Calm Mind boosts with Celebii and I found speed ties with Manaphy (who reks this team) and other base 100’s to be quite annoying. Also a ton of mons speed creep max speed Modest/Adamant mons, but not many speed creep Jolly/Timid.

Celebi @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 148 Def / 92 SpD / 16 Spe
Bold Nature
IVs: 0 Atk
- Calm Mind
- Baton Pass
- Giga Drain
- Recover
Celebi serves as the primary Mega Slowbro check, while also handling threats like Excadrill and Mega Metagross. Baton Pass is used the most, but Calm Mind and Giga drain are there to pass boosts and take out passive mons, respectively. Recover+Natural Cure is amazing, and Celebi stops Breloom right in its tracks, who would otherwise have a field day with my team.

Bisharp @ Black Glasses
Ability: Defiant
Shiny: Yes
EVs: 252 Atk / 40 SpD / 216 Spe
Adamant Nature
- Iron Head
- Knock Off
- Sucker Punch
- Pursuit
Bisharp serves as the team's Fairy check and Lati-destroyer. Latios and Latias are massive threats to my team and in order for it to function, they must be eliminated. 40SpD EV’s lets me survive 2 Latios Draco Meteors and when I was running Assault Vest, it allowed me to survive 2 HP Fires. I’m not sure which item to run for this set. I don’t like running AV on my teams that use Bisharp but on this particular one it works well because this team relies so heavily on the Latis being removed. Anyways, Bisharp does its role well and also punishes/deters defogging.
Threatlist: Latios/Latias, Birdspam, Bulky Zard X, Sandstorm/Rain Teams.
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