
Arceus-Ghost @ Spooky Plate
Ability: Multitype
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Swords Dance
- Shadow Force
- Shadow Claw
- Brick Break
This team's main sweeper. Arceus-Ghost is great because of its solid stab which hits everything except normal types. Brick Break is a necessary coverage in order to hit normal types but requires a lot of prior damage in order to OHKO. Shadow Force is for hitting really bulky threats like Primal Groudon and Ho-Oh who would otherwise laugh at a Shadow Claw. Arceus-Ghost is extremely afraid of Yveltal, Darkrai, and E-Killer Arceus so these threats need to either be weakened or dealt with before Arceus-G can successfully sweep.

Deoxys-Attack @ Focus Sash/Life Orb
Ability: Pressure
EVs: 68 Atk / 252 SpA / 188 Spe
Naive Nature
- Psycho Boost
- Low Kick
- Ice Beam
- Extreme Speed
A great mon for weakening a team for a sweeper. Deoxys-Attack is incredibly powerful with Psycho Boost. Deoxys's main goal is to weaken bulky threats so that Arceus can finish them off. Prediction is key when using Deoxys as it is very weak and can't take too many hits so going for Ice Beam on the P. Groudon predicting Yveltal is the best way to play this mon. Focus Sash is great if you want a reliable way to weaken something at the start of the game or check fast threats that have already set-up. Life Orb can also be used for some extra fire power. Extreme Speed is helpfully for finishing off weakened foes who resist Bullet Punch.

Klefki @ Leftovers
Ability: Prankster
EVs: 248 HP / 8 Atk / 252 SpD
Careful Nature
- Spikes
- Thunder Wave
- Toxic
- Play Rough
A great spiker and Yveltal switch-in. Klefki can reliable get up spikes and slow down fast threats with T-wave or hamper bulky threats with Toxic. Spikes is almost necessary as there are a lot of threats that Arceus cannot OHKO without prior damage. Klefki's ability to check dark types compliments Arceus-Ghost very well as things like Darkrai and Yveltal check it pretty hard.

Xerneas @ Choice Scarf
Ability: Fairy Aura
EVs: 76 Atk / 248 SpA / 184 Spe
Rash Nature
- Moonblast
- Rock Slide
- Close Combat
- Sleep Talk
This team's check to Darkrai who can switch-in and reliably wreck it with any of Xerneas's attacks. Moonblast is it's main stab boosted by Fairy Aura is extremely powerful and gets threats in range of a Shadow Claw. Rock Slide is for hitting Ho-Oh who can really annoy this team by spreading burns with Sacred Fire. CC is for hitting steel and normal types such as E-killer and Dialga. Sleep Talk makes Xerneas a great switch-into a Darkrai's Dark Void.

Garchomp @ Rocky Helmet
Ability: Rough Skin
EVs: 252 HP / 216 Def / 40 Spe
Impish Nature
- Earthquake
- Stealth Rock
- Dragon Tail
- Toxic
This team really needed a check to Primal Groudon and Defensive Garchomp was the best choice. Defensive Chomp's first job is the get up rocks to help with bulky flying types more specifically Yveltal who gives this team a lot of trouble. His second job is to use the combination of Rough Skin+Rocky Helmet to weaken physical attacks that otherwise wouldn't be OHKO'd by Arceus-G. Garchomp can threaten out Groudon and get a Toxic off on bulky flying threats that wanna switch-in on an EQ. The speed EVs are just for outspeeding Rock Polish Primal Groudon before a Rock Polish.

Scizor @ Choice Band
Ability: Technician
EVs: 248 HP / 212 Atk / 48 Def
Adamant Nature
- Bullet Punch
- Superpower
- U-turn
- Pursuit
The check to GeoXern and strong pivoting mon. In this kind of team it is preferred to go for U-turn on predicted switch-in as this team doesn't have any switch-ins for something like a Primal Kyogre. Scizor can also check E-Killer Arceus one of Arceus-Ghost's biggest annoyances. Another problem for the team is Gengar who can threaten and trap a lot on the team. Pursuit was the better choice as it allows Scizor to get rid of Mega Gengar regardless of if it switches or not.
Summary: An offensive team, that utilizes Arceus-Ghost ability to set-up and wreck havoc with Shadow Force. Any suggestions to improve this team would be appreciated <3
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