Hohohoho! It's like Christmas has come early! Mega Sceptile was always one of my favorite Mega Evolutions design wise, and it really is quite spectacular in UU, due to its crazy Special Attack and Speed! So, without any further ado, let's look at the gift giving, cheer sharing and generally awesome Mega Sceptile, and his buddies in a UU team!
Christmas (Sceptile-Mega) (M) @ Sceptilite
Ability: Lightning Rod
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Giga Drain
- Leaf Storm
- Focus Blast
- Dragon Pulse
Mega Sceptile has an incredible offensive presence with sky high SpAtk and Speed within UU, outspeeding every unboosted/non scarfed Pokemon in the entire tier! Giga Drain is there for recovery and for decent enough damage output, Leaf Storm is there just for it's massive power, along with 145 special attack, which enables it to punch fair holes into bulky walls that might come in on Christmas in it's purest form. Dragon Pulse is there for Dragon STAB and Focus Blast smashes Steel Types that come in to bulk out a Dragon Pulse or a Leaf Storm.
Grace (Vaporeon) (F) @ Leftovers
Ability: Water Absorb
EVs: 204 HP / 248 Def / 56 SpD
Calm Nature
- Wish
- Scald
- Protect
- Heal Bell
Vapoeron and Sceptile go hand-in hand together in some synergy-based romance, Vaporeon eats up the Ice hits Sceptile hates, and Mega Sceptile gets even stronger from the Electric attacks Vaporeon hates with a passion, and also absorbs Grass attacks with little or no effort. The spread helps it to bulk out many hits from both physical and the special side of defenses, and Calm Nature allows it to take on special attackers in the tier well.
Ice Age (Mamoswine) (M) @ Choice Band
Ability: Thick Fat
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Icicle Crash
- Ice Shard
- Knock Off
Man, I was happy to see this thing in UU. I am certain it will go quickly, so I want to use it while I still have the chance to! I hope it's time in UU makes people realize that it's also a monster in OU, well, because it is. EQ + Icicle Crash 2HKO a hell of a lot of the tier with the Choice Band, Ice Shard is there because the heavy damage it puts out and priority. I was torn between using Superpower or Knock Off, Knock Off to hit Cressila HARD, or Superpower to deal with the occasional Ferroseed and ensuring possible KO's on Porygon-2, but in the end I went with Knock Off because Cressila is a horrible thing born from the demons. Knock Off also removes the Eviolite off of Porygon-2 and makes it more bearable anyway.
Cluster (Forretress) (M) @ Leftovers
Ability: Sturdy
EVs: 248 HP / 252 Def / 8 SpD
Relaxed Nature
IVs: 0 Spe
- Stealth Rock
- Toxic Spikes
- Gyro Ball
- Rapid Spin
Forretress is so bulky in UU. It deals with so many physical attackers within the vicinity of UU, and can almost freely hazard stack against fair few of them. Stealth Rock and Toxic Spikes enable damage and crippling statuses to be forced onto many pokemon who don't appreciate them, and forces clerics to go for Heal Bell on free turns rather then damage you, which allows you to use that to get a very safe switch into something. Gyro Ball is for damage against fast foes + STAB, and Rapid Spin is pretty much needed on every UU team IMO.
Masterbake (Rotom-Heat) @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Volt Switch
- Overheat
- Hidden Power [Ice]
- Trick
Rotom Heat is a very solid scarfer in UU. It has a very strong STAB move, Overheat, which is both good and bad, because of the special attack drop. But, it is a brilliant answer to many walls with Trick. Volt Switch is for momentum + STAB, and HP Ice beats a Mega Sceptile switch-in for a Volt Switch prediction and Gligar. Trick is there because you can mess up any wall in the tier with little or no issues if they choose to stay in.
Croaka Cola (Toxicroak) (M) @ Life Orb
Ability: Dry Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Gunk Shot
- Drain Punch
- Sucker Punch
Toxicroak is an extremely good pokemon in UU. A very solid typing indeed, it's STAB's cover each other well. It can OHKO most things in the tier after an SD, and even without, Gunk Shot tears a vast majority of mons in UU to shreds. Drain Punch is there for a noble Fighting STAB + Recovery, and Sucker Punch is there to pick off faster mons with Priority and to hit Psychic Types. Dry Skin means that CroCune cannot do anything at all to Toxicroak and allows very easy set up.
This is my team. I hope you like it! Rate harsh and painful, I need advice to make this team perfect for laddering :] Here is the importable so you can play by yourself:
Christmas (Sceptile-Mega) (M) @ Sceptilite
Ability: Lightning Rod
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Giga Drain
- Leaf Storm
- Focus Blast
- Dragon Pulse
Grace (Vaporeon) (F) @ Leftovers
Ability: Water Absorb
EVs: 204 HP / 248 Def / 56 SpD
Calm Nature
- Wish
- Scald
- Protect
- Heal Bell
Ice Age (Mamoswine) (M) @ Choice Band
Ability: Thick Fat
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Icicle Crash
- Ice Shard
- Knock Off
Cluster (Forretress) (M) @ Leftovers
Ability: Sturdy
EVs: 248 HP / 252 Def / 8 SpD
Relaxed Nature
IVs: 0 Spe
- Stealth Rock
- Toxic Spikes
- Gyro Ball
- Rapid Spin
Masterbake (Rotom-Heat) @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Volt Switch
- Overheat
- Hidden Power [Ice]
- Trick
Croaka Cola (Toxicroak) (M) @ Life Orb
Ability: Dry Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Gunk Shot
- Drain Punch
- Sucker Punch
Thanks for reading! And all I can say now, is.....
-DaRizzleTheMan
Christmas (Sceptile-Mega) (M) @ Sceptilite
Ability: Lightning Rod
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Giga Drain
- Leaf Storm
- Focus Blast
- Dragon Pulse

Mega Sceptile has an incredible offensive presence with sky high SpAtk and Speed within UU, outspeeding every unboosted/non scarfed Pokemon in the entire tier! Giga Drain is there for recovery and for decent enough damage output, Leaf Storm is there just for it's massive power, along with 145 special attack, which enables it to punch fair holes into bulky walls that might come in on Christmas in it's purest form. Dragon Pulse is there for Dragon STAB and Focus Blast smashes Steel Types that come in to bulk out a Dragon Pulse or a Leaf Storm.
Grace (Vaporeon) (F) @ Leftovers
Ability: Water Absorb
EVs: 204 HP / 248 Def / 56 SpD
Calm Nature
- Wish
- Scald
- Protect
- Heal Bell

Vapoeron and Sceptile go hand-in hand together in some synergy-based romance, Vaporeon eats up the Ice hits Sceptile hates, and Mega Sceptile gets even stronger from the Electric attacks Vaporeon hates with a passion, and also absorbs Grass attacks with little or no effort. The spread helps it to bulk out many hits from both physical and the special side of defenses, and Calm Nature allows it to take on special attackers in the tier well.
Ice Age (Mamoswine) (M) @ Choice Band
Ability: Thick Fat
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Icicle Crash
- Ice Shard
- Knock Off

Man, I was happy to see this thing in UU. I am certain it will go quickly, so I want to use it while I still have the chance to! I hope it's time in UU makes people realize that it's also a monster in OU, well, because it is. EQ + Icicle Crash 2HKO a hell of a lot of the tier with the Choice Band, Ice Shard is there because the heavy damage it puts out and priority. I was torn between using Superpower or Knock Off, Knock Off to hit Cressila HARD, or Superpower to deal with the occasional Ferroseed and ensuring possible KO's on Porygon-2, but in the end I went with Knock Off because Cressila is a horrible thing born from the demons. Knock Off also removes the Eviolite off of Porygon-2 and makes it more bearable anyway.
Cluster (Forretress) (M) @ Leftovers
Ability: Sturdy
EVs: 248 HP / 252 Def / 8 SpD
Relaxed Nature
IVs: 0 Spe
- Stealth Rock
- Toxic Spikes
- Gyro Ball
- Rapid Spin

Forretress is so bulky in UU. It deals with so many physical attackers within the vicinity of UU, and can almost freely hazard stack against fair few of them. Stealth Rock and Toxic Spikes enable damage and crippling statuses to be forced onto many pokemon who don't appreciate them, and forces clerics to go for Heal Bell on free turns rather then damage you, which allows you to use that to get a very safe switch into something. Gyro Ball is for damage against fast foes + STAB, and Rapid Spin is pretty much needed on every UU team IMO.
Masterbake (Rotom-Heat) @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Volt Switch
- Overheat
- Hidden Power [Ice]
- Trick

Rotom Heat is a very solid scarfer in UU. It has a very strong STAB move, Overheat, which is both good and bad, because of the special attack drop. But, it is a brilliant answer to many walls with Trick. Volt Switch is for momentum + STAB, and HP Ice beats a Mega Sceptile switch-in for a Volt Switch prediction and Gligar. Trick is there because you can mess up any wall in the tier with little or no issues if they choose to stay in.
Croaka Cola (Toxicroak) (M) @ Life Orb
Ability: Dry Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Gunk Shot
- Drain Punch
- Sucker Punch

Toxicroak is an extremely good pokemon in UU. A very solid typing indeed, it's STAB's cover each other well. It can OHKO most things in the tier after an SD, and even without, Gunk Shot tears a vast majority of mons in UU to shreds. Drain Punch is there for a noble Fighting STAB + Recovery, and Sucker Punch is there to pick off faster mons with Priority and to hit Psychic Types. Dry Skin means that CroCune cannot do anything at all to Toxicroak and allows very easy set up.
This is my team. I hope you like it! Rate harsh and painful, I need advice to make this team perfect for laddering :] Here is the importable so you can play by yourself:
Christmas (Sceptile-Mega) (M) @ Sceptilite
Ability: Lightning Rod
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Giga Drain
- Leaf Storm
- Focus Blast
- Dragon Pulse
Grace (Vaporeon) (F) @ Leftovers
Ability: Water Absorb
EVs: 204 HP / 248 Def / 56 SpD
Calm Nature
- Wish
- Scald
- Protect
- Heal Bell
Ice Age (Mamoswine) (M) @ Choice Band
Ability: Thick Fat
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Icicle Crash
- Ice Shard
- Knock Off
Cluster (Forretress) (M) @ Leftovers
Ability: Sturdy
EVs: 248 HP / 252 Def / 8 SpD
Relaxed Nature
IVs: 0 Spe
- Stealth Rock
- Toxic Spikes
- Gyro Ball
- Rapid Spin
Masterbake (Rotom-Heat) @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Volt Switch
- Overheat
- Hidden Power [Ice]
- Trick
Croaka Cola (Toxicroak) (M) @ Life Orb
Ability: Dry Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Gunk Shot
- Drain Punch
- Sucker Punch
Thanks for reading! And all I can say now, is.....

-DaRizzleTheMan