Hello! This is my first RMT so please bear with me. I decided to build a team around Hawlucha because I felt like it. The purpose of this team is to allow Hawlucha (or something else) to clean up after the VoltTurn core weakens the opponent. Anyway, on to the team!

El Pollo Loco (Hawlucha) @ Sitrus Berry
Ability: Unburden
EVs: 124 HP, 252 Atk, 132 Spe
Nature: Adamant
~Substitute
~Swords Dance
~High Jump Kick
~Acrobatics
The head honcho of the team, or so I would like it to be. Sub is there to allow me to set up whenever possible and to get Lucha closer to sitrus range. SD is self-explanatory; it pumps up Lucha's Attack from something not-so good to something much more usuable. Acrobatics is the STAB I tend to spam the most, hitting things pretty hard after a boost. High Jump Kick is a move I tend to only use whenever something can take an Acrobatics. The problem I tend to have with this guy is I tend to not sweep with it more often than not; he doesn't get much of a chance to shine. Maybe it's just me though.
EDIT:Not too sure on this guy's set as of now; gonna do some testing to find which of the two sets I prefer. Decided to keep SubSitrus; I find setting up w/ this easier.

Landorus-T @ Scarf
Ability: Intimidate
EVs: 252 Atk, 24 Def, 232 Spe
Nature: Jolly
~Superpower
~Earthquake
~Stone Edge
~U-turn
The first part of my VoltTurn core! Lando-T is mainly here to set up rocks, but it helps me check Charizard X (if I can predict it to be that) which can demolish my team and checks Ddnite, who can do the same. Stealth Rock is stealth rock, allows for KOs that I normally wouldn't get. More importantly, it helps me punish switches that the opponent might make. Edgequake combo allows me to hit the majority of the OU tier neutrally. U-turn is my best option if I can't predict the opponent's next move accurately; also, chip damage is nice too.
EDIT: Lando-T will be holding a Scarf from now on, which will allow it to slightly mitigate my weakness to Thundurus. The lack of rocks sucks though.

Raikou @ Assault Vest
Ability: Pressure
EVs: 252 SpAtk, 32 SpDef, 224 Spe
Nature: Timid
~Thunderbolt
~Volt Switch
~Hidden Power Ice
~Extrasensory
The second part of my VoltTurn core! The previous 2nd member of the core, Rotom-W, is now replaced with AV Raikou! With it, I am able to cover up a weakness to Thundurus that desperately needed to be fixed. Thunderbolt is the main STAB, which hits Thundurus harder than HP Ice. Volt Switch is the most spammable move on this set, which allows me to gain momentum on predicted switches. Obviously it's not so spammable when there's a ground type waiting around the corner. Finally, Extrasensory is mainly for Mega Venusaur, who can be quite troublesome to the team (although if I can get it in safely, Hawlucha can set up on it).

Dick Pinch 2.5 (Scizor) @ Scizorite
Ability: Light Metal (Technician)
EVs: 248 HP, 96 Atk, 164 SpDef
Nature: Adamant
~Roost
~U-turn
~Bullet Punch
~Pursuit
Scizor is the final part of my VoltTurn core! It's a pretty important part of the team, taking hits on the special side for certain other mons and hitting back (somewhat) hard. Scizor also checks the Lati twins and Bisharp (it takes a hefty amount from U-turn). Roost is to allow Scizor to take a licking and keep on kicking. U-turn is to gain momentum; Bullet Punch is priority and helps me revenge kill things that I otherwise couldn't. Pursuit traps Lati@s and helps weaken things switching out (if a switch is predicted). Honestly, I'm considering replacing Pursuit. I just can't decide between Knock Off or Superpower. Knock Off won't be the go-to spamming move, but it's utility is nice, while Superpower nails things that otherwise resist my STABs.
EDIT: Pursuit has been (temporarily) replaced with Superpower; just wanna test that out and see what it's like.

Latias @ Life Orb
Ability: Levitate
EVs: 72 HP, 184 SpAtk, 252 Spe
Nature: Timid
~Defog
~Draco Meteor
~Hidden Power Fire
~Healing Wish
The previous defogger, Latios, has been replaced by Latias. Unlike her bro, Latias has a much easier time checking threats, more importantly Megazard Y. Draco Meteor is her STAB; while not as devastating as her brother's, it's still powerful enough to put a decent dent into many things. HP Fire is for the pesky Pursuit trappers roaming OU, mainly Scizor and Bisharp; Tyranitar can be quite the problem for Latias if I don't predict it switching in. Finally, Healing Wish is the main reason as to why Latias replaced her bro; it allows me to heal a weakened team member back to full HP and cured of any status ailment it might've unluckily caught.

Heldeo (Keldeo) @ Choice Specs
Ability: Justified
EVs: 4 Def, 252 SpAtk, 252 Spe
Nature: Timid
~Hydro Pump
~Scald
~Secret Sword
~Icy Wind
The final member of my team is Heldeo (no, it's not a typo >.>). Previously the revenge killer of my team, Keldeo is now the hole-puncher of this team, easily KOing so many threats, besides Lati@s and a few others. Hydro Pump is STAB and the most powerful one on here, 'nuff said. Scald is the more reliable STAB that is spammed more, usually at the beginning of the match; however, it's pretty weak. Burns make up for its weak base power. Secret Sword is another STAB, which cuts through anything weak to Fighting like butter; it also chops Chansey to bite-sized bits. Icy Wind, the final move on this set, mainly hits any Dragons that dare to come in on Keldeo and lowers its speed, which is always nice.
Threat List:
* - Only a threat if a certain mon is taken down. Ferrothorn is a threat if Keldeo is taken down, while M-Venusaur is a threat if Latios is taken down/sleep powdered.
Anyway, that's the team for you! Constructive criticism is highly appreciated! Obviously, I'm bound to have made some mistakes not just on the team, but in the process of typing this, so please, let me know of any mistakes pertaining to that.
That's about it! Thanks!
EDIT: Whoops, forgot the importable. Here it is!

El Pollo Loco (Hawlucha) @ Sitrus Berry
Ability: Unburden
EVs: 124 HP, 252 Atk, 132 Spe
Nature: Adamant
~Substitute
~Swords Dance
~High Jump Kick
~Acrobatics
The head honcho of the team, or so I would like it to be. Sub is there to allow me to set up whenever possible and to get Lucha closer to sitrus range. SD is self-explanatory; it pumps up Lucha's Attack from something not-so good to something much more usuable. Acrobatics is the STAB I tend to spam the most, hitting things pretty hard after a boost. High Jump Kick is a move I tend to only use whenever something can take an Acrobatics. The problem I tend to have with this guy is I tend to not sweep with it more often than not; he doesn't get much of a chance to shine. Maybe it's just me though.
EDIT:

Landorus-T @ Scarf
Ability: Intimidate
EVs: 252 Atk, 24 Def, 232 Spe
Nature: Jolly
~Superpower
~Earthquake
~Stone Edge
~U-turn
The first part of my VoltTurn core! Lando-T is mainly here to set up rocks, but it helps me check Charizard X (if I can predict it to be that) which can demolish my team and checks Ddnite, who can do the same. Stealth Rock is stealth rock, allows for KOs that I normally wouldn't get. More importantly, it helps me punish switches that the opponent might make. Edgequake combo allows me to hit the majority of the OU tier neutrally. U-turn is my best option if I can't predict the opponent's next move accurately; also, chip damage is nice too.
EDIT: Lando-T will be holding a Scarf from now on, which will allow it to slightly mitigate my weakness to Thundurus. The lack of rocks sucks though.

Raikou @ Assault Vest
Ability: Pressure
EVs: 252 SpAtk, 32 SpDef, 224 Spe
Nature: Timid
~Thunderbolt
~Volt Switch
~Hidden Power Ice
~Extrasensory
The second part of my VoltTurn core! The previous 2nd member of the core, Rotom-W, is now replaced with AV Raikou! With it, I am able to cover up a weakness to Thundurus that desperately needed to be fixed. Thunderbolt is the main STAB, which hits Thundurus harder than HP Ice. Volt Switch is the most spammable move on this set, which allows me to gain momentum on predicted switches. Obviously it's not so spammable when there's a ground type waiting around the corner. Finally, Extrasensory is mainly for Mega Venusaur, who can be quite troublesome to the team (although if I can get it in safely, Hawlucha can set up on it).

Dick Pinch 2.5 (Scizor) @ Scizorite
Ability: Light Metal (Technician)
EVs: 248 HP, 96 Atk, 164 SpDef
Nature: Adamant
~Roost
~U-turn
~Bullet Punch
~Pursuit
Scizor is the final part of my VoltTurn core! It's a pretty important part of the team, taking hits on the special side for certain other mons and hitting back (somewhat) hard. Scizor also checks the Lati twins and Bisharp (it takes a hefty amount from U-turn). Roost is to allow Scizor to take a licking and keep on kicking. U-turn is to gain momentum; Bullet Punch is priority and helps me revenge kill things that I otherwise couldn't. Pursuit traps Lati@s and helps weaken things switching out (if a switch is predicted). Honestly, I'm considering replacing Pursuit. I just can't decide between Knock Off or Superpower. Knock Off won't be the go-to spamming move, but it's utility is nice, while Superpower nails things that otherwise resist my STABs.
EDIT: Pursuit has been (temporarily) replaced with Superpower; just wanna test that out and see what it's like.

Latias @ Life Orb
Ability: Levitate
EVs: 72 HP, 184 SpAtk, 252 Spe
Nature: Timid
~Defog
~Draco Meteor
~Hidden Power Fire
~Healing Wish
The previous defogger, Latios, has been replaced by Latias. Unlike her bro, Latias has a much easier time checking threats, more importantly Megazard Y. Draco Meteor is her STAB; while not as devastating as her brother's, it's still powerful enough to put a decent dent into many things. HP Fire is for the pesky Pursuit trappers roaming OU, mainly Scizor and Bisharp; Tyranitar can be quite the problem for Latias if I don't predict it switching in. Finally, Healing Wish is the main reason as to why Latias replaced her bro; it allows me to heal a weakened team member back to full HP and cured of any status ailment it might've unluckily caught.

Heldeo (Keldeo) @ Choice Specs
Ability: Justified
EVs: 4 Def, 252 SpAtk, 252 Spe
Nature: Timid
~Hydro Pump
~Scald
~Secret Sword
~Icy Wind
The final member of my team is Heldeo (no, it's not a typo >.>). Previously the revenge killer of my team, Keldeo is now the hole-puncher of this team, easily KOing so many threats, besides Lati@s and a few others. Hydro Pump is STAB and the most powerful one on here, 'nuff said. Scald is the more reliable STAB that is spammed more, usually at the beginning of the match; however, it's pretty weak. Burns make up for its weak base power. Secret Sword is another STAB, which cuts through anything weak to Fighting like butter; it also chops Chansey to bite-sized bits. Icy Wind, the final move on this set, mainly hits any Dragons that dare to come in on Keldeo and lowers its speed, which is always nice.
Threat List:
- Ferrothorn*
- Mega Venusaur*
- Mega Pinsir
- Mega Manectric
- Mega Gardevoir
- Thundurus-I
* - Only a threat if a certain mon is taken down. Ferrothorn is a threat if Keldeo is taken down, while M-Venusaur is a threat if Latios is taken down/sleep powdered.
Anyway, that's the team for you! Constructive criticism is highly appreciated! Obviously, I'm bound to have made some mistakes not just on the team, but in the process of typing this, so please, let me know of any mistakes pertaining to that.
That's about it! Thanks!
EDIT: Whoops, forgot the importable. Here it is!
El Pollo Loco (Hawlucha) @ Sitrus Berry
Ability: Unburden
Shiny: Yes
EVs: 124 HP / 252 Atk / 132 Spe
Adamant Nature
- Substitute
- Swords Dance
- High Jump Kick
- Acrobatics
Landorus-Therian @ Choice Scarf
Ability: Intimidate
Shiny: Yes
EVs: 252 Atk / 24 Def / 232 Spe
Jolly Nature
- Stealth Rock
- Earthquake
- Knock Off
- U-turn
Raikou @ Assault Vest
Ability: Pressure
EVs: 252 SpA / 32 SpD / 224 Spe
Bold Nature
- Thunderbolt
- Volt Switch
- Hidden Power Ice
- Extrasensory
Dick Pinch 2.5 (Scizor) @ Scizorite
Ability: Light Metal
EVs: 248 HP / 96 Atk / 164 SpD
Adamant Nature
- Roost
- Pursuit
- U-turn
- Bullet Punch
Latias @ Life Orb
Ability: Levitate
EVs: 72 HP / 184 SpA / 252 Spe
Timid Nature
- Defog
- Draco Meteor
- Hidden Power Fire
- Healing Wish
Heldeo (Keldeo-Resolute) @ Choice Specs
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hydro Pump
- Scald
- Secret Sword
- Icy Wind
Ability: Unburden
Shiny: Yes
EVs: 124 HP / 252 Atk / 132 Spe
Adamant Nature
- Substitute
- Swords Dance
- High Jump Kick
- Acrobatics
Landorus-Therian @ Choice Scarf
Ability: Intimidate
Shiny: Yes
EVs: 252 Atk / 24 Def / 232 Spe
Jolly Nature
- Stealth Rock
- Earthquake
- Knock Off
- U-turn
Raikou @ Assault Vest
Ability: Pressure
EVs: 252 SpA / 32 SpD / 224 Spe
Bold Nature
- Thunderbolt
- Volt Switch
- Hidden Power Ice
- Extrasensory
Dick Pinch 2.5 (Scizor) @ Scizorite
Ability: Light Metal
EVs: 248 HP / 96 Atk / 164 SpD
Adamant Nature
- Roost
- Pursuit
- U-turn
- Bullet Punch
Latias @ Life Orb
Ability: Levitate
EVs: 72 HP / 184 SpA / 252 Spe
Timid Nature
- Defog
- Draco Meteor
- Hidden Power Fire
- Healing Wish
Heldeo (Keldeo-Resolute) @ Choice Specs
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hydro Pump
- Scald
- Secret Sword
- Icy Wind
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