*Not finished
To Do List:
-Explain team details in greater detail
-Add pictures / make visually appealing
-Add facts from experience and trials
This team focuses on annoying the foe, wearing down and stopping the other player from getting momentum so that I can set up a sweep with Haxorus.
Togekiss (M) @ Leftovers
Trait: Serene Grace
EVs: 252 HP / 4 SAtk / 116 SDef / 136 Spd
Calm Nature (+SDef, -Atk)
- Thunder Wave
- Air Slash
- Roost
- Nasty Plot
Parahaxing at its finest. Thunder Wave + Air Slash + Serene Grace = lots of pissed off people. Roost is for recovery. Nasty Plot allows me to increase Air Slash's power and I've attained 2-3 KO's from Togekiss alone in alot of battles.
Haxorus (M) @ Lum Berry
Trait: Mold Breaker
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Dragon Dance
- Swords Dance
- Earthquake
- Outrage
Big bad Haxorus himself, and the inspiration for this team. Double dancing works wonders, and Brick Break/X-Scissor don't do anyone any good. Outrage is for lolwut damage and Earthquake is for coverage. Lum helps with status and lets me get away with using Outrage without confusion.
Ferrothorn (M) @ Leftovers
Trait: Iron Barbs
EVs: 252 HP / 8 Def / 248 SDef
Relaxed Nature (+Def, -Spd)
- Leech Seed
- Stealth Rock
- Protect
- Gyro Ball
Ferrothorn - what else is there to say? At this point everyone should know Ferro. Leech Seed makes recovery lovely. Stealth Rocks are mandatory. Protect combines nicely with Leech+Lefties. Gyro Ball is more useful than Power Whip, in my experience. The rare OHKO's with Ferrothorn via Gyro Ball are always nice.
Rotom-W @ Choice Scarf
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Calm Nature (+SDef, -Atk)
- Trick
- Volt Switch
- Will-O-Wisp
- Hydro Pump
Trick lets me screw up the opponent if its the right situation - who wants a Scarf'd Ferrothorn? Volt Switch scouts out opponents for certain moves and deals ok damage. WoW takes down physical attackers and deals residual damage and Hydro Pump is STAB. I'm considering trying to put Pain Split in, and also considering Choice Specs over Scarf.
Heatran (M) @ Leftovers
Trait: Flash Fire
EVs: 244 HP / 12 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
- Torment
- Substitute
- Protect
- Lava Plume
Tormentran is awesome. I love the stall battles he creates. I use him because most threats to Heatran only carry one attack that hits him hard, so I can stall them out and annoy them with this set. I'm unsure on Leftovers or Air Balloon, but for now I'm using Lefties for Substitute recovery.
This works with Torment utilizing the fact that most of Heatran's threats only carry one attack that threatens him. Torment prevents them from using it every turn, so that SubProtect can fill in that turn and save Heatran. Lava Plume is so I'm not Taunt-bait and to deal damage.
Magnezone @ Air Balloon
Trait: Magnet Pull
EVs: 36 HP / 252 SAtk / 220 Spd
Timid Nature (+Spd, -Atk)
- Substitute
- Thunderbolt
- Hidden Power [Fire]
- Charge Beam
Magnezone the Trapper. As Berry1 & Box put it, this will allow me to neuter Skarmory, Ferrothorn and Scizor on the opponents team. Substitute to absorb status and dodge damage. Thunderbolt coming off of a base 130 Special Attack is just fun. HP Fire keelhauls Steel-Types. Charge Beam allows me to set up on something like Bronzong and improve my damage output. The Air Balloon gives me temporary immunity to Excadrill and allows me to get in a good hit.
To Do List:
-Explain team details in greater detail
-Add pictures / make visually appealing
-Add facts from experience and trials
This team focuses on annoying the foe, wearing down and stopping the other player from getting momentum so that I can set up a sweep with Haxorus.

Togekiss (M) @ Leftovers
Trait: Serene Grace
EVs: 252 HP / 4 SAtk / 116 SDef / 136 Spd
Calm Nature (+SDef, -Atk)
- Thunder Wave
- Air Slash
- Roost
- Nasty Plot
Parahaxing at its finest. Thunder Wave + Air Slash + Serene Grace = lots of pissed off people. Roost is for recovery. Nasty Plot allows me to increase Air Slash's power and I've attained 2-3 KO's from Togekiss alone in alot of battles.

Haxorus (M) @ Lum Berry
Trait: Mold Breaker
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Dragon Dance
- Swords Dance
- Earthquake
- Outrage
Big bad Haxorus himself, and the inspiration for this team. Double dancing works wonders, and Brick Break/X-Scissor don't do anyone any good. Outrage is for lolwut damage and Earthquake is for coverage. Lum helps with status and lets me get away with using Outrage without confusion.

Ferrothorn (M) @ Leftovers
Trait: Iron Barbs
EVs: 252 HP / 8 Def / 248 SDef
Relaxed Nature (+Def, -Spd)
- Leech Seed
- Stealth Rock
- Protect
- Gyro Ball
Ferrothorn - what else is there to say? At this point everyone should know Ferro. Leech Seed makes recovery lovely. Stealth Rocks are mandatory. Protect combines nicely with Leech+Lefties. Gyro Ball is more useful than Power Whip, in my experience. The rare OHKO's with Ferrothorn via Gyro Ball are always nice.

Rotom-W @ Choice Scarf
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Calm Nature (+SDef, -Atk)
- Trick
- Volt Switch
- Will-O-Wisp
- Hydro Pump
Trick lets me screw up the opponent if its the right situation - who wants a Scarf'd Ferrothorn? Volt Switch scouts out opponents for certain moves and deals ok damage. WoW takes down physical attackers and deals residual damage and Hydro Pump is STAB. I'm considering trying to put Pain Split in, and also considering Choice Specs over Scarf.

Heatran (M) @ Leftovers
Trait: Flash Fire
EVs: 244 HP / 12 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
- Torment
- Substitute
- Protect
- Lava Plume
Tormentran is awesome. I love the stall battles he creates. I use him because most threats to Heatran only carry one attack that hits him hard, so I can stall them out and annoy them with this set. I'm unsure on Leftovers or Air Balloon, but for now I'm using Lefties for Substitute recovery.
This works with Torment utilizing the fact that most of Heatran's threats only carry one attack that threatens him. Torment prevents them from using it every turn, so that SubProtect can fill in that turn and save Heatran. Lava Plume is so I'm not Taunt-bait and to deal damage.

Magnezone @ Air Balloon
Trait: Magnet Pull
EVs: 36 HP / 252 SAtk / 220 Spd
Timid Nature (+Spd, -Atk)
- Substitute
- Thunderbolt
- Hidden Power [Fire]
- Charge Beam
Magnezone the Trapper. As Berry1 & Box put it, this will allow me to neuter Skarmory, Ferrothorn and Scizor on the opponents team. Substitute to absorb status and dodge damage. Thunderbolt coming off of a base 130 Special Attack is just fun. HP Fire keelhauls Steel-Types. Charge Beam allows me to set up on something like Bronzong and improve my damage output. The Air Balloon gives me temporary immunity to Excadrill and allows me to get in a good hit.