XY OU hax

Squid (Malamar) (M) @ Choice Scarf
Trait: Contrary

EVs: 252 Atk / 4 Def / 252 Spd

Adamant Nature (+Atk, -SAtk)

- Superpower

- Switcheroo

- Psycho Cut

- Night Slash


fantastic revenge killer. Contrary and superpower work wonders. night slash and psycho cut are just for some stab damage. I mainly use switcheroo on sticky web teams. if i can cripple something with the scarf, i already have a speed boost from the sticky web so it works out.

Korean Job (Rotom-W) @ Leftovers

Trait: Levitate

EVs: 232 HP / 56 SAtk / 220 Spd

Modest Nature (+SAtk, -Atk)

- Hydro Pump

- Volt Switch

- Pain Split

- Will-O-Wisp

I use this as a lead. i give it some hp to make it durable and pain split keeps it alive for much longer. Hydro pump for stab. Volt switch for stab damage and switch initiative. will-o-wisp for crippling physical attackers.

Inb4 Hax (Togekiss) (M) @ Leftovers

Trait: Serene Grace

EVs: 248 HP / 252 SDef / 8 Spd

Calm Nature (+SDef, -Atk)

- Air Slash

- Defog

- Roost

- Thunder Wave

Togekiss is to lock people down by paraflinching them to death. Its bulky enough to get rid of rocks and then roost for hp. Air slash stab with flinch is amazing(annoying) when combo-ed any paralysis

Inb4 mor Hax (Jirachi) @ Choice Scarf

Trait: Serene Grace

EVs: 252 Atk / 4 Def / 252 Spd

Jolly Nature (+Spd, -SAtk)

- Fire Punch

- Ice Punch

- Iron Head

- U-turn

Jirachi is another flinch locker. Fire punch and ice punch are for coverage. U-turn to get switch initiative. Iron head for stab and for the annoying flinches

Special tank (Swampert) (F) @ Leftovers

Trait: Torrent

EVs: 240 HP / 16 Atk / 252 Def

Impish Nature (+Def, -SAtk)

- Earthquake

- Roar

- Scald

- Stealth Rock

Swampert is my def tank on the team. Earthquake for some big stab damage. Roar to phase people out of pokemon and to prevent set up. Scald for stab and to potentially get burns. He is also used to set up rocks

Crush (Pinsir) (F) @ Pinsirite

Trait: Moxie

EVs: 252 Atk / 4 Def / 252 Spd

Adamant Nature (+Atk, -SAtk)

- Earthquake

- Return

- Quick Attack

- Swords Dance

Pinsir is the main point of the team. Earthquake for some damage to steel types and for big damage anyways. Return for a stab flying type move when ever I mega evolve. Quick attack same reason as return. Swords dance is to set up if i see an opportunity.

aim
 
Back
Top