Squid (Malamar) (M) @ Choice Scarf
Trait: Contrary
EVs: 252 Atk / 4 Def / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Superpower
- Switcheroo
- Psycho Cut
- Night Slash
fantastic revenge killer. Contrary and superpower work wonders. night slash and psycho cut are just for some stab damage. I mainly use switcheroo on sticky web teams. if i can cripple something with the scarf, i already have a speed boost from the sticky web so it works out.
Korean Job (Rotom-W) @ Leftovers
Trait: Levitate
EVs: 232 HP / 56 SAtk / 220 Spd
Modest Nature (+SAtk, -Atk)
- Hydro Pump
- Volt Switch
- Pain Split
- Will-O-Wisp
I use this as a lead. i give it some hp to make it durable and pain split keeps it alive for much longer. Hydro pump for stab. Volt switch for stab damage and switch initiative. will-o-wisp for crippling physical attackers.
Inb4 Hax (Togekiss) (M) @ Leftovers
Trait: Serene Grace
EVs: 248 HP / 252 SDef / 8 Spd
Calm Nature (+SDef, -Atk)
- Air Slash
- Defog
- Roost
- Thunder Wave
Togekiss is to lock people down by paraflinching them to death. Its bulky enough to get rid of rocks and then roost for hp. Air slash stab with flinch is amazing(annoying) when combo-ed any paralysis
Inb4 mor Hax (Jirachi) @ Choice Scarf
Trait: Serene Grace
EVs: 252 Atk / 4 Def / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Fire Punch
- Ice Punch
- Iron Head
- U-turn
Jirachi is another flinch locker. Fire punch and ice punch are for coverage. U-turn to get switch initiative. Iron head for stab and for the annoying flinches
Special tank (Swampert) (F) @ Leftovers
Trait: Torrent
EVs: 240 HP / 16 Atk / 252 Def
Impish Nature (+Def, -SAtk)
- Earthquake
- Roar
- Scald
- Stealth Rock
Swampert is my def tank on the team. Earthquake for some big stab damage. Roar to phase people out of pokemon and to prevent set up. Scald for stab and to potentially get burns. He is also used to set up rocks
Crush (Pinsir) (F) @ Pinsirite
Trait: Moxie
EVs: 252 Atk / 4 Def / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Earthquake
- Return
- Quick Attack
- Swords Dance
Pinsir is the main point of the team. Earthquake for some damage to steel types and for big damage anyways. Return for a stab flying type move when ever I mega evolve. Quick attack same reason as return. Swords dance is to set up if i see an opportunity.
aim
Trait: Contrary
EVs: 252 Atk / 4 Def / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Superpower
- Switcheroo
- Psycho Cut
- Night Slash
fantastic revenge killer. Contrary and superpower work wonders. night slash and psycho cut are just for some stab damage. I mainly use switcheroo on sticky web teams. if i can cripple something with the scarf, i already have a speed boost from the sticky web so it works out.
Korean Job (Rotom-W) @ Leftovers
Trait: Levitate
EVs: 232 HP / 56 SAtk / 220 Spd
Modest Nature (+SAtk, -Atk)
- Hydro Pump
- Volt Switch
- Pain Split
- Will-O-Wisp
I use this as a lead. i give it some hp to make it durable and pain split keeps it alive for much longer. Hydro pump for stab. Volt switch for stab damage and switch initiative. will-o-wisp for crippling physical attackers.
Inb4 Hax (Togekiss) (M) @ Leftovers
Trait: Serene Grace
EVs: 248 HP / 252 SDef / 8 Spd
Calm Nature (+SDef, -Atk)
- Air Slash
- Defog
- Roost
- Thunder Wave
Togekiss is to lock people down by paraflinching them to death. Its bulky enough to get rid of rocks and then roost for hp. Air slash stab with flinch is amazing(annoying) when combo-ed any paralysis
Inb4 mor Hax (Jirachi) @ Choice Scarf
Trait: Serene Grace
EVs: 252 Atk / 4 Def / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Fire Punch
- Ice Punch
- Iron Head
- U-turn
Jirachi is another flinch locker. Fire punch and ice punch are for coverage. U-turn to get switch initiative. Iron head for stab and for the annoying flinches
Special tank (Swampert) (F) @ Leftovers
Trait: Torrent
EVs: 240 HP / 16 Atk / 252 Def
Impish Nature (+Def, -SAtk)
- Earthquake
- Roar
- Scald
- Stealth Rock
Swampert is my def tank on the team. Earthquake for some big stab damage. Roar to phase people out of pokemon and to prevent set up. Scald for stab and to potentially get burns. He is also used to set up rocks
Crush (Pinsir) (F) @ Pinsirite
Trait: Moxie
EVs: 252 Atk / 4 Def / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Earthquake
- Return
- Quick Attack
- Swords Dance
Pinsir is the main point of the team. Earthquake for some damage to steel types and for big damage anyways. Return for a stab flying type move when ever I mega evolve. Quick attack same reason as return. Swords dance is to set up if i see an opportunity.
aim