At A Glance
Hi everyone I've been looking for a new team to play with for awhile and I happened to come across these guys I think they do ok then can win around 60% of the time but I'd like to know if there's anything else I can do to make this team better.
The Team
The Star of this team. Haxorus the ax Dragon, I figured that a team built around a 147 base attack pokemon that can be choce scarf, choice band, DD, or Swords Dance, with a great movepool is an ok way to start.
Magnezone is to Haxorus as Peanut butter is to Jelly. Magnezone covers both of haxorus's two weaknesses and kills faster dragons and annoying steel types while haxorus in return can sweep the feild with outrage and finish off fire types.
some of you might not know this but Ferrothorn benefit's greatly from magnezone. Magnezone can destroy other ferrothorn keeping me from a stall war while ferrothorn uses leech seed to protect himself and others he also resists those spamming outrage dragons and can beat most ground types as well as bulky water types, so I gave him a spot on the team.
looking back on my team I saw that there was a type I haven't checked yet, Fighting. It was a problem for my team and unchecked they will just destroy me. So I needed a good counter and a lead wouldn't hurt either. I didn't want to use azelf like I did last generation becuase suicide bombing just isn't working nowadays and psychic isn't always the better option so I went with Espeon, even though Espeon can't wall fighing types he can certainly OHKO them also Magic Bounce is my anti-lead ticket, and ferrothorn/magnezone cover up his weaknesses so I went with him.
I have 2 pokemon that are weak to fire and only one pokemon that can counter it is a big problem so I needed a good water type and it just so happened that in the 5th gen Rotom-W is a water type so with only one weakness that isn't popular, a resistance and counter move to fire, and the fact that ice types don't scare him made him a must on my team.
now I have to face facts Espeon cannot wall fighting types so if one of then got a few bulk ups in there I'd be gone to fix this I decided to get another fighting counter, I didn't want another psychic type as the likes of scizor and U-turn would just kill it. So instead I went with the Ghost type Jellicent. Jellicent is awesome for my team as first it counters fighting types who can't use there STAB moves, and secondly if I play Espeon right then it will keep me from foretress not to mention another bulky Water type does help and my team covers it's weaknesses, plus Ground types will think twice before staying in for an attack from jellicent.
In Depth
Name: Haxorus (Kibago)
Item: Choice Scarf
Ability: Mold Breaker
Nature: Adamant
Move 1: Outrage
Move 2: Earthquake
Move 3: Double Chop
Move 4: Rock Slide
evs: 4 HP/252 Atk/252 Spe
Yeah I decided to go with the choice scarf because after magnezone does his job I'm not going to need the extra power as he is already super strong but the speed is nice so I can outspeed and OHKO almost anything on the field. If a pokemon begins to become a problem with levitate I can use a mold breaker Earthquake to fix that problem. Double chop takes care of substitutes on things like gengar clearing the way for a KO and Rock slide is for coverage.
Name: Magnezone (Compass)
Item: Choice Scarf
Ability: Magnet Pull
Nature: Timid
Move 1: Thunderbolt
Move 2: Volt Change
Move 3: Flash Cannon
Move 4: Hidden Power (Fire)
evs: 4 HP/252 Sp Atk/252 Spe
Magnezone's role isn't too hard to get. He comes in on a steel type (not heatran) and HP Fire's them to death clearing out the steel types. also if there's a faster choice dragon out there that starts spamming outrage magnezone comes in and uses flash cannon to finish then Volt Switch is used like U-Turn on Flygon and T-bolt is magnezone's signature STAB move.
Name: Ferrothorn (Nattorei)
Item: Leftovers
Ability: Iron Barbs
Nature: Sassy
Move 1: Leech Seed
Move 2: Substitute
Move 3: Power Whip
Move 4: Protect
evs: 252 HP/60 Def/196 Sp Def
ivs: X/X/X/X/31 Sp Def/X
this isn't a Smogon Strategy but I think it very well could be first ferrothorn sets up with leech seed then he uses substitute/Protect to drive the opponent crazy Power Whip hits pokemon like Gliscor who come packed with Taunt and it will kill Gliscor too just not in one hit. Using this method I can out stall and kill Blissey, Jellicent, Excadrill, Gliscor mopst bulky ground and water pokemon, even magnezone if you can predict the switch into it. the ivs give ferrothorn a chance against HP Fire and Fighting.
Name: Espeon (Psy-Guy)
Item: Leftovers
Ability: Magic Bounce
Nature: Timid
Move 1: Psycho Shock
Move 2: Calm Mind
Move 3: HP Fighting/Morning Sun (not sure which one I should go with)
Move 4: Shadow Ball
evs: 4 HP/252 Sp Atk/252 Spe
I thought that this would be the most decent set for espeon, after a few calm minds he can sweep pretty much anything he's faster than. I don't actually have Espeon with HP Fighting but I tested that on PO and it works like a charm so I'm not sure if I should get a new Espeon for HP Fighting (My Standard Espeon as of right now is HP Electric so I gave it Morning Sun instead.)
Name: Rotom-W (Wash Out)
Item: Choice Specs
Ability: Levitate
Nature: Timid
Move 1: Volt Switch
Move 2: Hydro Pump
Move 3: HP Fire
Move 4: Trick
evs: 4 Sp Def/252 Sp Atk/252 Spe
Choice Rotom-W isn't as popular as the other ones that's why I choose it, to throw people off guard while getting a nice KO at the same time HP fire lets me KO Steel pokemon in Case Magnezone Fails somehow or another Volt Switch and Hydro Pump are STAB moves and isn't it fun to Trick the opponent (Concelderr for example) into getting a choice specs.
Name: Jellicent (Jell-O)
Item: Leftovers
Ability: Water Absorb
Nature: Bold
Move 1: Scald
Move 2: Shadow Ball
Move 3: Taunt
Move 4: Recover
evs: 248 HP/216 Def/44 Spe
Jellicent can beat up other water type moves with Water Absorb, Burn the opponent with Scald, Taunt pokemon like Scrafty from setting up, and finish off most other opponents with it's STAB move, Shadow Ball. Also I have no Idea why but my Jellicent seems to be faster than any other Jellicent unless it's scarfed, giving it the advantage in a mirror match-up
So that's my team what do you think?




Hi everyone I've been looking for a new team to play with for awhile and I happened to come across these guys I think they do ok then can win around 60% of the time but I'd like to know if there's anything else I can do to make this team better.
The Team

The Star of this team. Haxorus the ax Dragon, I figured that a team built around a 147 base attack pokemon that can be choce scarf, choice band, DD, or Swords Dance, with a great movepool is an ok way to start.

Magnezone is to Haxorus as Peanut butter is to Jelly. Magnezone covers both of haxorus's two weaknesses and kills faster dragons and annoying steel types while haxorus in return can sweep the feild with outrage and finish off fire types.

some of you might not know this but Ferrothorn benefit's greatly from magnezone. Magnezone can destroy other ferrothorn keeping me from a stall war while ferrothorn uses leech seed to protect himself and others he also resists those spamming outrage dragons and can beat most ground types as well as bulky water types, so I gave him a spot on the team.

looking back on my team I saw that there was a type I haven't checked yet, Fighting. It was a problem for my team and unchecked they will just destroy me. So I needed a good counter and a lead wouldn't hurt either. I didn't want to use azelf like I did last generation becuase suicide bombing just isn't working nowadays and psychic isn't always the better option so I went with Espeon, even though Espeon can't wall fighing types he can certainly OHKO them also Magic Bounce is my anti-lead ticket, and ferrothorn/magnezone cover up his weaknesses so I went with him.

I have 2 pokemon that are weak to fire and only one pokemon that can counter it is a big problem so I needed a good water type and it just so happened that in the 5th gen Rotom-W is a water type so with only one weakness that isn't popular, a resistance and counter move to fire, and the fact that ice types don't scare him made him a must on my team.

now I have to face facts Espeon cannot wall fighting types so if one of then got a few bulk ups in there I'd be gone to fix this I decided to get another fighting counter, I didn't want another psychic type as the likes of scizor and U-turn would just kill it. So instead I went with the Ghost type Jellicent. Jellicent is awesome for my team as first it counters fighting types who can't use there STAB moves, and secondly if I play Espeon right then it will keep me from foretress not to mention another bulky Water type does help and my team covers it's weaknesses, plus Ground types will think twice before staying in for an attack from jellicent.
In Depth

Name: Haxorus (Kibago)
Item: Choice Scarf
Ability: Mold Breaker
Nature: Adamant
Move 1: Outrage
Move 2: Earthquake
Move 3: Double Chop
Move 4: Rock Slide
evs: 4 HP/252 Atk/252 Spe
Yeah I decided to go with the choice scarf because after magnezone does his job I'm not going to need the extra power as he is already super strong but the speed is nice so I can outspeed and OHKO almost anything on the field. If a pokemon begins to become a problem with levitate I can use a mold breaker Earthquake to fix that problem. Double chop takes care of substitutes on things like gengar clearing the way for a KO and Rock slide is for coverage.

Name: Magnezone (Compass)
Item: Choice Scarf
Ability: Magnet Pull
Nature: Timid
Move 1: Thunderbolt
Move 2: Volt Change
Move 3: Flash Cannon
Move 4: Hidden Power (Fire)
evs: 4 HP/252 Sp Atk/252 Spe
Magnezone's role isn't too hard to get. He comes in on a steel type (not heatran) and HP Fire's them to death clearing out the steel types. also if there's a faster choice dragon out there that starts spamming outrage magnezone comes in and uses flash cannon to finish then Volt Switch is used like U-Turn on Flygon and T-bolt is magnezone's signature STAB move.

Name: Ferrothorn (Nattorei)
Item: Leftovers
Ability: Iron Barbs
Nature: Sassy
Move 1: Leech Seed
Move 2: Substitute
Move 3: Power Whip
Move 4: Protect
evs: 252 HP/60 Def/196 Sp Def
ivs: X/X/X/X/31 Sp Def/X
this isn't a Smogon Strategy but I think it very well could be first ferrothorn sets up with leech seed then he uses substitute/Protect to drive the opponent crazy Power Whip hits pokemon like Gliscor who come packed with Taunt and it will kill Gliscor too just not in one hit. Using this method I can out stall and kill Blissey, Jellicent, Excadrill, Gliscor mopst bulky ground and water pokemon, even magnezone if you can predict the switch into it. the ivs give ferrothorn a chance against HP Fire and Fighting.

Name: Espeon (Psy-Guy)
Item: Leftovers
Ability: Magic Bounce
Nature: Timid
Move 1: Psycho Shock
Move 2: Calm Mind
Move 3: HP Fighting/Morning Sun (not sure which one I should go with)
Move 4: Shadow Ball
evs: 4 HP/252 Sp Atk/252 Spe
I thought that this would be the most decent set for espeon, after a few calm minds he can sweep pretty much anything he's faster than. I don't actually have Espeon with HP Fighting but I tested that on PO and it works like a charm so I'm not sure if I should get a new Espeon for HP Fighting (My Standard Espeon as of right now is HP Electric so I gave it Morning Sun instead.)

Name: Rotom-W (Wash Out)
Item: Choice Specs
Ability: Levitate
Nature: Timid
Move 1: Volt Switch
Move 2: Hydro Pump
Move 3: HP Fire
Move 4: Trick
evs: 4 Sp Def/252 Sp Atk/252 Spe
Choice Rotom-W isn't as popular as the other ones that's why I choose it, to throw people off guard while getting a nice KO at the same time HP fire lets me KO Steel pokemon in Case Magnezone Fails somehow or another Volt Switch and Hydro Pump are STAB moves and isn't it fun to Trick the opponent (Concelderr for example) into getting a choice specs.

Name: Jellicent (Jell-O)
Item: Leftovers
Ability: Water Absorb
Nature: Bold
Move 1: Scald
Move 2: Shadow Ball
Move 3: Taunt
Move 4: Recover
evs: 248 HP/216 Def/44 Spe
Jellicent can beat up other water type moves with Water Absorb, Burn the opponent with Scald, Taunt pokemon like Scrafty from setting up, and finish off most other opponents with it's STAB move, Shadow Ball. Also I have no Idea why but my Jellicent seems to be faster than any other Jellicent unless it's scarfed, giving it the advantage in a mirror match-up
So that's my team what do you think?