[SET]
name: Entry Hazard Lead
move 1: Stealth Rock
move 2: Spikes
move 3: Taunt
move 4: Will-O-Wisp
item: Red Card / Mental Herb
ability: Synchronize
nature: Timid
evs: 252 HP / 96 Def / 160 Spe
tera type: Ghost
[SET COMMENTS]
Mew is a premier entry hazard setter for hyper offense thanks to having both Spikes and Stealth Rock, various utility options, and respectable bulk to get up multiple layers of hazards. Taunt allows Mew to shut down Pokemon attempting to hinder its ability to set hazards or take advantage of its passivity, such as preventing Mandibuzz from using Defog, Tinkaton from locking it into a move with Encore or getting its hazards up, and offensive threats like Sinistcha and Comfey from using it as a free chance to set up. Will-O-Wisp is used to punish physical threats like Scizor, Tyranitar, and Excadrill. Flare Blitz is an option with a Jolly nature that nails Steel-types like the aforementioned Scizor and Excadrill while helping KO itself in the process to get its teammates in faster. Misty Explosion at allows Mew to KO itself and keep its hazards up against hazard removers and hits Pokemon like Lokix and Latios for super effective damage. Red Card is usually the preferred item, as Mew's bulk allows it to survive a hit from the vast majority of the tier. This can potentially force out a target like Greninja into something slower, giving Mew another turn to get additional hazards up. Mew also be used in an emergency to force out a dangerous setup sweeper like Comfey, Quaquaval, or Serperior if its Red Card is preserved; however, this scenario is less likely, as you should be leading with Mew in most games. Mental Herb helps Mew in mirror matchups and other Taunt users like Cobalion and Tornadus-T. Colbur Berry is an option to survive a hit from Choice Scarf Hoopa, one of the few Pokemon capable of leading against Mew and preventing it from getting a single hazard up. The EV spread allows Mew to outspeed Excadrill and Taunt it to prevent Stealth Rock being set or status it with Will-O-Wisp. The remaining EVs are used to maximize its bulk, which allows it to take a Tera Bug First Impression from Lokix. Tera Ghost is solely used to prevent Excadrill and Donphan from using Rapid Spin against Mew; however, Terastallizing with your suicide lead is a massive commitment for hyper offense teams, so it should only ever be used if the opposing team looks extremely vulnerable to hazards.
Mew is solely used on hyper offense, so it is best paired alongside powerful wallbreakers and sweepers. Mimikyu and Polteageist are essential partners thanks to their Ghost typing preventing Excadrill and Donphan from removing entry hazards with Rapid Spin. Naturally, they appreciate hazards wearing down Pokemon like Heatran and Tinkaton. Polteageist also appreciates Mew preventing most Stealth Rock setters from getting their hazards up, keeping its Focus Sash intact to reliably use Shell Smash. Comfey and Quaquaval are capable of taking advantage of offensive Dark-types like Greninja and Hoopa-U that are typically used to KO Mew. Fast Taunt users like Cobalion and Tornadus-T are problematic for Mew, so partners that take advantage of them like Thundurus-T are appreciated. Thundurus-T's raw power also applies a lot of pressure on Mandibuzz, preventing it from easily removing hazards for its team. Battle Bond Greninja loves having hazards to wear down Tinkaton and Assault Vest Tornadus-T, giving it an easier time to activate Battle Bond and sweep.
[CREDITS]
Written by:
https://www.smogon.com/forums/members/twilight.344575/
Quality checked by:
https://www.smogon.com/forums/members/monky25.515132/
https://www.smogon.com/forums/members/tidal.540289/
Grammar checked by:
https://www.smogon.com/forums/members/adorluigi.528364/
name: Entry Hazard Lead
move 1: Stealth Rock
move 2: Spikes
move 3: Taunt
move 4: Will-O-Wisp
item: Red Card / Mental Herb
ability: Synchronize
nature: Timid
evs: 252 HP / 96 Def / 160 Spe
tera type: Ghost
[SET COMMENTS]
Mew is a premier entry hazard setter for hyper offense thanks to having both Spikes and Stealth Rock, various utility options, and respectable bulk to get up multiple layers of hazards. Taunt allows Mew to shut down Pokemon attempting to hinder its ability to set hazards or take advantage of its passivity, such as preventing Mandibuzz from using Defog, Tinkaton from locking it into a move with Encore or getting its hazards up, and offensive threats like Sinistcha and Comfey from using it as a free chance to set up. Will-O-Wisp is used to punish physical threats like Scizor, Tyranitar, and Excadrill. Flare Blitz is an option with a Jolly nature that nails Steel-types like the aforementioned Scizor and Excadrill while helping KO itself in the process to get its teammates in faster. Misty Explosion at allows Mew to KO itself and keep its hazards up against hazard removers and hits Pokemon like Lokix and Latios for super effective damage. Red Card is usually the preferred item, as Mew's bulk allows it to survive a hit from the vast majority of the tier. This can potentially force out a target like Greninja into something slower, giving Mew another turn to get additional hazards up. Mew also be used in an emergency to force out a dangerous setup sweeper like Comfey, Quaquaval, or Serperior if its Red Card is preserved; however, this scenario is less likely, as you should be leading with Mew in most games. Mental Herb helps Mew in mirror matchups and other Taunt users like Cobalion and Tornadus-T. Colbur Berry is an option to survive a hit from Choice Scarf Hoopa, one of the few Pokemon capable of leading against Mew and preventing it from getting a single hazard up. The EV spread allows Mew to outspeed Excadrill and Taunt it to prevent Stealth Rock being set or status it with Will-O-Wisp. The remaining EVs are used to maximize its bulk, which allows it to take a Tera Bug First Impression from Lokix. Tera Ghost is solely used to prevent Excadrill and Donphan from using Rapid Spin against Mew; however, Terastallizing with your suicide lead is a massive commitment for hyper offense teams, so it should only ever be used if the opposing team looks extremely vulnerable to hazards.
Mew is solely used on hyper offense, so it is best paired alongside powerful wallbreakers and sweepers. Mimikyu and Polteageist are essential partners thanks to their Ghost typing preventing Excadrill and Donphan from removing entry hazards with Rapid Spin. Naturally, they appreciate hazards wearing down Pokemon like Heatran and Tinkaton. Polteageist also appreciates Mew preventing most Stealth Rock setters from getting their hazards up, keeping its Focus Sash intact to reliably use Shell Smash. Comfey and Quaquaval are capable of taking advantage of offensive Dark-types like Greninja and Hoopa-U that are typically used to KO Mew. Fast Taunt users like Cobalion and Tornadus-T are problematic for Mew, so partners that take advantage of them like Thundurus-T are appreciated. Thundurus-T's raw power also applies a lot of pressure on Mandibuzz, preventing it from easily removing hazards for its team. Battle Bond Greninja loves having hazards to wear down Tinkaton and Assault Vest Tornadus-T, giving it an easier time to activate Battle Bond and sweep.
[CREDITS]
Written by:
https://www.smogon.com/forums/members/twilight.344575/
Quality checked by:
https://www.smogon.com/forums/members/monky25.515132/
https://www.smogon.com/forums/members/tidal.540289/
Grammar checked by:
https://www.smogon.com/forums/members/adorluigi.528364/
Last edited: