





Introduction:
Hello everyone, this is my first RMT and have decided to go with my first Hazard Stacking Team. My overall goal for this team was to get as much hazard and chip damage as possible so that my sweeper could roll through teams when it comes in.
The Hazard Squad:

Hippowdon @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Stealth Rock
- Slack Off
- Earthquake
- Stone Edge
As per everyone's suggestions I switched out Garchomp for Hippowdon. It was an amazing switch. It does everything I wanted out of Garchomp and does it even better. The EV spread is to maximize defences so I can take hits from LO Sand Rush Excadrill which previously ran through my team. I played around with Roar/Stone Edge but settled on Stone Edge as it can handle Talonflame/Thundurus (w/o grass knot) pretty well. Hippowdon is my Stealth Rocker for the team bringing along Slack Off for Recovery and Earthquake as its STAB attacking move.

Garchomp @ Rocky Helmet
Ability: Rough Skin
EVs: 248 HP / 252 Def / 8 SpD
Impish Nature
- Stealth Rock
- Earthquake
- Fire Blast
- Dragon Tail
Tank Chomp was the 'mon I went to for Stealth Rocks. It can take some hits and return damage back to physical damage dealers with its combo of Rocky Helmet and Rough Skin. Dragon Tail is a necessity to phase out certain set-up sweepers and other pokemon, and to stack up that ever so precious hazard damage. Fire Blast is to at least get some damage on Ferrothorn/Scizor, and Earthquake is a hard hitting STAB.

Tornadus-Therian (M) @ Assault Vest
Ability: Regenerator
EVs: 132 HP / 160 SpA / 216 Spe
Timid Nature
- Hurricane
- Heat Wave
- Knock Off
- U-turn
As per Alkov's and DracoNinja's suggestions I tried changing around my Tentacruel set, and also switching it out for Tornadus-T. After testing, Tornadus-T was decided to be the permanent addition to the team. It covered many Pokemon that my team had problems with, and is an excellent pivot for the team, while Tentacruel, being fun to play with, struggled a bit and slowed my team down a lot. The standard Assault Vest EV spread is used with Hurricane, Heat Wave, Knock Off, and U-turn. Heat Wave is used over Focus Blast as Heatran can be dealt with by other members of my team, and KOing Steel types or getting damage on them helps out my Charizard Sweep.

Tentacruel @ Black Sludge
Ability: Liquid Ooze
EVs: 224 HP / 252 Def / 32 Spe
Bold Nature
IVs: 0 Atk
- Toxic Spikes
- Rapid Spin
- Scald
- Sludge Bomb
I went to Tentacruel as my second pokemon for hazard stacking mainly because of its ability to lay down Toxic Spikes and Rapid spin away opposing hazards (mainly Stealth Rocks). Scald is there to get possible burn damage, and Sludge Bomb is there to hit fairies and a secondary STAB. The EV spread maximizes defensive bulk and allows for Tentacruel to outspeed Adamant Bisharp.

Ferrothorn @ Leftovers
Ability: Iron Barbs
Shiny: Yes
EVs: 252 HP / 88 Def / 168 SpD
Sassy Nature
IVs: 0 Spe
- Spikes
- Leech Seed
- Power Whip
- Gyro Ball
To complete the hazard core spikes were needed, this is where Ferrothorn comes in. Going along with the idea that the team wants chip damage and hazards, Ferrothorn was the natural choice for a spiker. This set runs a more specially defensive mixed tank EV spread to allow it to absorb neutral damage from special attackers better and to take its normal defensive role. Both STABS are run on this set; during experimentation I found that I appreciated having both a powerful Steel and Grass move. Leech Seed is there for chip damage and extra regeneration which Ferrothorn appreciates greatly.

Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Soft-Boiled
- Calm Mind
- Thunder Wave / Flamethrower / Aromatherapy
- Moonblast
Seeing as the hazard core was finished I looked for a Specially Defensive Pokemon that could handle a few of the top tier threats. Clefable fit the role and after experimentation this is the set that is currently in use. Its ability Magic Guard allows for it to switch into predicted statuses which my core of Hazard Setters do not enjoy taking. Soft-Boiled is for recovery, Calm Mind to get the SpA/SpD boosts. The third move slot I have been experimenting with but currently settled on Thunder Wave as having some speed control assists with the sweep. Moonblast is STAB move.

Starmie @ Leftovers
Ability: Natural Cure
Shiny: Yes
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Recover
- Rapid Spin
- Scald
- Psyshock
EDIT: Seeing as both the Tentacruel/Tornadus-T suggestions required me to go with Rapid Spin on Starmie I switched it from the previous set of Confuse Ray/ Recover/ Scald/ Ice Beam to what it is now currently. It still handles most of the threats that it has previously but now it deals with Keldeo as well. No Major changes other than it's now my spinner.
Starmie @ Leftovers
Ability: Natural Cure
Shiny: Yes
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Confuse Ray
- Recover
- Scald
- Ice Beam
Ability: Natural Cure
Shiny: Yes
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Confuse Ray
- Recover
- Scald
- Ice Beam
Knowing that I wanted a Mega-Charizard-X as my final pokemon and set-up sweeper, I chose Starmie as my fifth pokemon. Starmie helps to get rid of some potential threats to Charizard such as defensive Lando-T, Garchomp, Lando-I, Heatran, and Hippowdon, to name a few

Charizard (M) @ Charizardite X
Ability: Blaze
Shiny: Yes
EVs: 72 HP / 252 Atk / 184 Spe
Jolly Nature
- Dragon Dance
- Roost
- Flare Blitz
- Dragon Claw
Charizard (M) @ Charizardite X
Ability: Blaze
Shiny: Yes
EVs: 144 HP / 252 Atk / 112 Spe
Adamant Nature
- Dragon Dance
- Roost
- Flare Blitz
- Dragon Claw
Ability: Blaze
Shiny: Yes
EVs: 144 HP / 252 Atk / 112 Spe
Adamant Nature
- Dragon Dance
- Roost
- Flare Blitz
- Dragon Claw
EDIT: As suggested by Alkov originally and again suggested by DracoNinja I switched my Charizard's Set-up to the Jolly version. This set allows me to outspeed a few threats, one being Scarfed Landorus-T, with ONE Dragon Dance instead of two which really boosted the sweeping power of my Charizard while still retaining some bulk.
This monster can wreck teams that are weakened by Hazards and if given the chance to set up
I hope I've provided enough information about my team so that you can all rate it effectively! Many thanks in advance for rating my hazard squad!
Hippowdon @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Stealth Rock
- Slack Off
- Earthquake
- Stone Edge
Tornadus-Therian (M) @ Assault Vest
Ability: Regenerator
EVs: 132 HP / 160 SpA / 216 Spe
Timid Nature
- Hurricane
- Focus Blast
- Knock Off
- U-turn
Ferrothorn @ Leftovers
Ability: Iron Barbs
Shiny: Yes
EVs: 252 HP / 88 Def / 168 SpD
Sassy Nature
IVs: 0 Spe
- Spikes
- Leech Seed
- Power Whip
- Gyro Ball
Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Soft-Boiled
- Calm Mind
- Thunder Wave
- Moonblast
Starmie @ Leftovers
Ability: Natural Cure
Shiny: Yes
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Recover
- Rapid Spin
- Scald
- Psyshock
Charizard (M) @ Charizardite X
Ability: Blaze
Shiny: Yes
EVs: 72 HP / 252 Atk / 184 Spe
Jolly Nature
- Dragon Dance
- Roost
- Flare Blitz
- Dragon Claw
Ability: Sand Stream
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Stealth Rock
- Slack Off
- Earthquake
- Stone Edge
Tornadus-Therian (M) @ Assault Vest
Ability: Regenerator
EVs: 132 HP / 160 SpA / 216 Spe
Timid Nature
- Hurricane
- Focus Blast
- Knock Off
- U-turn
Ferrothorn @ Leftovers
Ability: Iron Barbs
Shiny: Yes
EVs: 252 HP / 88 Def / 168 SpD
Sassy Nature
IVs: 0 Spe
- Spikes
- Leech Seed
- Power Whip
- Gyro Ball
Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Soft-Boiled
- Calm Mind
- Thunder Wave
- Moonblast
Starmie @ Leftovers
Ability: Natural Cure
Shiny: Yes
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Recover
- Rapid Spin
- Scald
- Psyshock
Charizard (M) @ Charizardite X
Ability: Blaze
Shiny: Yes
EVs: 72 HP / 252 Atk / 184 Spe
Jolly Nature
- Dragon Dance
- Roost
- Flare Blitz
- Dragon Claw
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