SV OU Hazard stack balance (pls rmt and gove suggestions)

3rd time posting teams now and wanted to try something other than stall.

The team: https://pokepast.es/bd50723949cff2eb
c56fvj7k01741.jpg
Team breakdown:
Ogerpon-Wellspring (F) @ Wellspring Mask
Ability: Water Absorb
Tera Type: Water
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Encore
- Ivy Cudgel
- Power Whip
First member of the team is ogerpon wellspring. A great offensive mon that can handle any kind of team. It's also good on any team. Swords dance and encore to potentially sweep and disrupt walls like amoongus which normally walls it.

Great Tusk @ Heavy-Duty Boots
Ability: Protosynthesis
Tera Type: Steel
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Rapid Spin
- Stealth Rock
- Earthquake
- Knock Off
A utility great tusk set with max attack and speed to outspeed and ko opposing gholdengos and provide hazards + spin. This set is also good against stall thanks to knock off and paired it with boots to neutralize hazard damage.

Gliscor @ Toxic Orb
Ability: Poison Heal
Tera Type: Water
EVs: 252 HP / 190 Def / 66 SpD
Careful Nature
- Spikes
- Protect
- Toxic
- Knock Off
A standard gliscor set with spikes and toxic to wear opposing mons down and knock off to cripple walls or other mons. 252 hp and 190 defense let's gliscor take on a number of physical attacks. I invested 66 evs in special attack so it can sponge more hits from mons like valiant and be able to hit it with a toxic.
Gholdengo @ Covert Cloak
Ability: Good as Gold
Tera Type: Fairy
EVs: 252 HP / 196 Def / 60 Spe
Bold Nature
IVs: 0 Atk
- Hex
- Thunder Wave
- Recover
- Make It Rain
Another great mom for the team, this gholdengo set provides extra utility with thunder wave + hex for insane damage. Gholdengo's typing gives it a crucial ice and dragon resistance and keeps our hazards on the field because of its immunity to most hazard removal.

Kingambit @ Heavy-Duty Boots
Ability: Supreme Overlord
Tera Type: Dark
EVs: 200 HP / 252 Atk / 56 Spe
Adamant Nature
- Swords Dance
- Kowtow Cleave
- Sucker Punch
- Low Kick
Kingambit is another great mon to add to this team because of its sheer power and priority in sucker punch. With one SD, gambit becomes a huge threat for any kind of team. Paired it with boots to neutralize hazard damage and get gambit on the field easier.

Raging Bolt @ Choice Specs
Ability: Protosynthesis
Tera Type: Fairy
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 20 Atk
- Draco Meteor
- Thunderbolt
- Thunderclap
- Volt Switch
And another powerful wallbreaker is raging bolt with more sheer power and priority in thunderclap. Pair this thing with specs and nothing can switch into this mon safely (except blissey). Used Tera fairy for opposing raging bolts and that's all there is to say.

And that's the team.

Replays:
https://replay.pokemonshowdown.com/gen9ou-21719257987jrfp3rmyfhbe5r2wb4r4d879hqvf6lpwwill add more

Pls give me suggestions on how to improve this team. And criticism is greatly appreciated.
 
Hi! I tested the team and had some issues I would like to mention

1. This teams biggest problom is speed. Any above average speed pokemon destroys this team. If you are going with a hazard stack, you need better answers to common threats or at least ways to counter them defensively. Pokemon like Ogerpon and Darkrai need defensive answers (which there are few to non) or a way to force them out offensively like with a booster guy or a zama for example to outspeed and counter them. I've been swept more times than I can count just cause I couldn't defensively or out offense so many guys.

2. This team doesn't function as a hazard stack balance. Typically hazard stacks balance will go much more defensive and utilize Pokemon like clefable, clodsire, or gliscor to force hazard chips throughout a game, but with the offensive nature of the team with specs bolt, ogerpon water, and even tusk, it just can't accomplish this very easily. This weird combo makes the team have anti-synergy with gliscor setting hazards but them not being able to be used to their fullest potential. You can build offensive hazards stack don't get me wrong, but then your team is again too slow and still gets outsped quite easily with how it's set up. My recommendation is thinking do you want to go more full-out offensive, or build with more defense? Deciding on one or the other will be the pushing point to adding more offensive mons or defensive mons to your team.
 
Hi there really cool team but I can help you make some changes here to ideally make it better.

1. I feel your team is pretty slow I think going Choice specs :dragapult: > :raging bolt: might be the move and it gives you a way to pressure things like sub tect :kyurem:

2. The :great tusk: set is pretty passive vs things like :gliscor: and :landorus therian: I suggest running ice spinner over knock here to pressure them.

3. I know you probably was worried about not having knock at all after changing its moves. I highly recommend making :ogerpon wellspring: a pivot set with knock with rapid spin support it can do its job fairly effectively as a pivot.

Ogerpon-Wellspring @ Wellspring Mask
Ability: Water Absorb
EVs: 252 Atk / 4 SpD / 252 Spe
Tera Type: Water
Jolly Nature
- Ivy Cudgel
- Horn Leech
- U-turn
- Knock Off

4. I recommend making gliscor swords dance this is the most optimal way to use gliscor right knock. This set also sets up on defensive gliscor.

5. I think I like tera fairy gambit here with terablast. helps you vs things like :dragonite: and you resist fighting and become immune to dragon.

https://pokepast.es/dddd9a4d63d4a328 new paste hf!
 
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