XY OU Hazard team Improvements?

Hello! I'm fairly new to Pokemon Showdown, I've been playing for about 2 weeks. When I got into this, I thought this would be something similar to the games. However, I've learned that there is way more depth in this than any other Pokemon related game. After slowly climbing up to around 1220, creating multiple different teams, and testing them out, I've managed to create (in my opinion) a strong hazard team that won 5 straight matches, propelling me up to 1341 in a very short period of time. I would like to know of there is any improvements I could make to this team to help climb the ladder. I appreciate any feedback!

Smeargle @ Focus Sash
Ability: Own Tempo
EVs: 252 HP / 4 SpD / 252 Spe
Timid Nature
- Spore
- Stealth Rock
- Sticky Web
- Magic Coat

Smeargle, my lead, is my pokemon to set up hazards, thanks to the fact that it can use almost any move in the game. Spore is there so I can put a pokemon to sleep, so I can set up at least one of my 2 entry hazard moves. Sticky Web (which lowers speed upon switch in) and Stealth Rock (which does damage upon switch in) is personally my favorite combination of hazards, it can get you out of any hole you might have accidentally created. Finally, Magic Coat is there to prevent similar strategies from my opponents working (it bounce back any status, and has +4 priority). Also there for a little bit of humor, there is nothing funnier than watching a Deoxys taunt, stealth rock, and spike itself.

Kyurem-Black @ Leftovers
Ability: Teravolt
EVs: 56 HP / 236 SpA / 216 Spe
Rash Nature
- Substitute
- Fusion Bolt
- Ice Beam
- Earth Power

Kyurem Black is my substitute attacker. With bulk and unique resistances, is is very easy to set up a Substitute. Once I get a Substitute off, it can become quite powerful. From there, Ice Beam is my primary STAB, and Earth Power provides strong coverage. Plus, thanks to it's ability Teravolt, which nullifies other abilities, I can use Ground type moves on any pokemon with the ability levitate. Fusion Bolt, my last move, is there to work off a giant 170 attack. Also, I could just use Blizzard instead of Ice Beam or Thunder instead of Fusion Bolt, but I'm the type of person that prefers accuracy over power, after a nasty match that saw hydro pump miss 3 times in a row.

Keldeo-Resolute @ Left Overs
Ability: Justified
EVs: 252 SpA / 4 HP / 252 Spe
Timid Nature
- Scald
- Calm Mind
- Secret Sword
- Hidden Power [Ghost]

Keldeo-Resolute, despite a poor movepool, can take advantage of it's strong special attack. With a Calm Mind or 2, Keldeo-Resolute can become a major threat. Scald is there for STAB, I chose it over Surf because it can burn, and Hydro Pump doesn't have accuracy. Secret sword also provide STAB, and is unique for doing physical damage but using Keldeo's SpA stat. Finally I chose Hidden Power Ghost to provide coverage for Jellicent, Celebi, Latias and Latios , Starmie, and more. I decided not to chose Icy Wind because Thunderus and Kyurem already have an Ice type move, and without it, Aegislash is my only Ghost coverage.

Aegislash @ Leftovers
Ability: Stance Change
EVs: 4 HP / 252 Atk / 252 SpA
Quiet Nature
- Shadow Ball
- Sacred Sword
- Shadow Sneak
- King's Shield

Aegislash is unique thanks to it's ability Stance Change, which changes the pokemon's stats and appearance based on the type of move it uses. It also helps that it can completely wall 2 major Megas: Mega Heracross and Mega Pinsir. This is a Tank set, designed to hit opponents, then use King's Shield to change back to a defensive form, letting me take hits much better than my offensive form. Shadow Ball is there for it's high STAB, while Shadow Sneak has priority, which is great for when I need it against a faster pokemon. My last offensive move, Sacred Sword is there so it can't be pursuit trapped (plus it ignores stat changes). Finally, King's Shield is there to change form and protect myself at the same time.

Heracross-Mega @ Heracronite
Ability: Skill Link
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Close Combat
- Rock Blast
- Earthquake
- Pin Missile

Mega Heracross is possibly my strongest pokemon (when combined with Smeargle's Stealth Rock and Sticky Web, it has literally swept an entire team). When using the ability Skill Link, I have Pin Missile, a base 125 bug move with STAB and 95% accuracy, and Rock Blast, a base 125 rock move with 90% accuracy. Close Combat is there as a last resort in case of emergency, or if I'm trying to finish off an opponents final pokemon, and Earthquake is there solely for Aegislash, which completely walls Mega Heracross. Mega Heracross is my main sweeper once Smeargle lays out Stealth Rock and/or Sticky Web, and in my opinion, it's better than Mega Pinsir.

Thundurus-Therian (M) @ Leftovers
Ability: Volt Absorb
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
- Agility
- Nasty Plot
- Thunderbolt
- Hidden Power [Ice]

Thundurus-Therian is very capable of sweeping with this moveset. With just 1 agility, it can outspeed the entire unboosted metagame, which can sweep better in the late game, than Nasty Plot, which is there for early/mid game sweep. I already have enough power just by getting one of the two off, but because Thunderus is strong enough to get both off, I am almost guaranteed to start sweeping, provided I can get off Nasty Plot and Agility once each. (It's still good if I can get just one of the 2 off as well) This is essentially a back up for Mega Heracross. Also, I chose Therian form because it has volt absorb, works wonders against electric types.

Let me know if there is any improvements you guys think I can make!
 
Cool team.
I recommend using Choice Specs on Keldeo and ditching HP ghost for HP flying. HP flying lets you kill Mega Venusaur which could be a problem to some of your team. Also I would run Icy wind over CM if you do make this change.
Thats pretty much it nothing more to say really.
 
Smeargle needs spore to be able to reliable get up hazard, so change it for mirror coat, as it does not provide smeargle a lot of utility...
And I agree with spacecake ^ on the keldeo! Hp ghost is a poor move in general, and the pokemon you have listed, three of them is able to get rid of keld, Latis and starmie, jellicent is not dominating is this meta, and celebi is just as weak to hp flying or icy wind... (and keldeo have a small jet really good move pool) I would suggest changing for a choice specs, as with a meta dominated by fast threats and hard hitters, keldeo often benefits a lot more from being able to ohko a threat turn 1, than having to find setup room... I would suggest using this spread:

Keldeo-Resolute @ Choice specs
Ability: Justified
EVs: 252 SpA / 4 HP / 252 Spe
Timid Nature
- Scald
- Hydro pump
- Secret Sword
- Icy wind/ hp flying

Hydro pump is a great for picking OHKOes (or 2hkoes in some ceases) where scald can not, icy wind allows you to catch Latis of guard and 2hko.

As for aegislash you really need hp investment > attack investment! as shadow ball is his main stab move! while secret sword is just coverage allowing you to hit a limited jet important pool of mons. Shadow sneak allows you to take out mons that barely lived the shadow ball as well as already weakened pokes, so the investment is pretty unnecessary (plus yup still have 336 attack)
Run this spread:

Aegislash @ Leftovers
Ability: Stance Change
EVs: 252 HP / 4 atk / 252 SpA
Quiet Nature
- Shadow Ball
- Sacred Sword
- Shadow Sneak
- King's Shield

Else way nice team, I like the sticky web with mhera

Cheers! ^^
 
Keldeo-Resolute @ Choice specs
Ability: Justified
EVs: 252 SpA / 4 HP / 252 Spe
Timid Nature
- Scald
- Hydro pump
- Secret Sword
- Icy wind/ hp flying
Icy wind is usually not supposed to be used as an option over hp flying so for scald and hydro you choose one or the other. thats usually what i do
 
Icy wind is usually not supposed to be used as an option over hp flying so for scald and hydro you choose one or the other. thats usually what i do
Scald and hydro miss are two different moves, and keldeo don't need to miss out on one, scald is there for reliability, hydro is there for pinking up tons of KOes and 2hkoes, icy wind and hp flying is two very different move, where Hp flying only really hit venusaur, icy wind can nail Latis on a switch, and getting off cliff damaged late game, while not plowing things like char x to setup :]
Cheers! ^^
 
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