Hazardous Hyper Offense
Inspired by Flygon
Team Building Process:Inspired by Flygon

While balanced teams and stall teams are usually my forte, with the occasional gimmick team such as baton pass thrown in, I wanted to give a hyper offense team a try. The first thing I wanted in the team was something that could throw down hazards, as hyper offense usually causes a lot of switches on the enemy team. Forretress and Ferrothorn were both considered, but neither really hit hard enough to make an impact and they could easily be killed off in a single turn if the wrong thing was leading against them. Henceforth, my eyes fell onto Deoxys-D, who does an excellent job setting up spikes while also preventing the opponent from setting up their own hazards or other things such as trick room.

I now needed to form an offensive core that could put out lots of damage, or it wouldn't really be hyper offense, now would it? Genesect was the first thing that came to mind when considering a fast, offensive pokemon.

I wanted something with good synergy with Genesect that could also pivot to other pokemon, but I didn't want rely on Volt Switch as a dislike having to worry about Volt Absorb and Ground types. A rather underrated pokemon known as Flygon fit the bill excellently; with his base 100 speed and access to U-turn he can not only keep momentum, but is also able to check several dangerous dragon types. The fact that he basically laughs at hazards, with the ability to switch into stealth rock 32 times before fainting, makes him even more potent a U-turn users. As an added bonus, he has always been a pokemon I simply favored for aesthetic reasons.

Now I wanted a complete nuke. A pokemon which, once it gets in safely, is guaranteed to OHKO or severely dent just about anything. Latios fit this description nicely as his excellent special attack and STAB Draco Meteor coupled with base 110 speed allowed the definition of "getting in safely" to be quite broad.

Getting back to Deoxys-D, I wanted something that would ensure the hazards stay down. Doing this meant selecting a ghost-type, and the only truly viable offensive spin-blocker in tier is Gengar. As a twist, I put Destiny Bond into his moveset so that if the spinner opts to kill Gengar I can ensure the hazards stay down by simply kamikazing the spinner, if the situation calls for it. However, later I found this to be inefficient and a waste of Gengar's potential, and switched to the usual disable set.

Lastly, I noticed that my current line-up is a bit Blissey weak. Sure I could eventually wear it down, but "eventually" isn't exactly quick enough for hyper offense. With that said, I wanted a mixxed stall breaker that could also function as just a general late game sweeper. Infernape was an excellent choice for this task, as with access to Close Combat, Overheat, and Grass knot he could take down every wall but Jellicent and Gliscor, both of which are handled by at least two other pokemon on my team.

Version 1.1
However, while Infernape had many opportunities to pull his weight, there was nothing he could really do that other members on my team couldn't. As a result, I switched out Infernape for Mamoswine, who not only checks dangerous Dragon Dancer's such as Salamence but also checks the dangerous Tornadus-T+Jirachi combo under rain.


Version 1.3 (I skipped 1.2 because I never published it)
Gengar pulled his weight, but on a whim I tried out another pokemon and found that he could do even more. Sableye eventually won my favor with his Prankster trickery and access to the fastest Will-O-Wisp in the game.


Genesect was a fearsome attacker, but I soon found that he just wasn't bulky enough. I was unable to switch him into things I needed a steel type to occasionally tank, such as Ice Beam, Outrage, and Draco Meteor. Thus, I forsook him in exchange for his classic brethren, Scizor... who's access to priority Bullet Punch and Pursuit allowed me to more easily handle threats such as Latios and Scarf Terrakion.


Version 1.4
Over time I realized that Flygon no longer fit the team as well as he used to. The changes of all the pokemon around him chipped away at his niche until he was no longer the pokemon of choice for what I wished to be accomplished. With a heavy heart, I set Flygon aside for the clearly superior choice in Landorus, who checks Volcarona and other +1 speed threats much more reliably. As much as I may have not wanted to admit it, to create a better team I had to put Flygon on the bench.


Version 1.5
Latios was a bit of a curious case. If the opponents steel types and Chansey/Blissey were eliminated, he was a complete monster unable to be stopped. However, if they still had some bulky steel types lurking about to sponge hits he would not be able to pull his weight until much later in the game. His inability to take more than one strong resisted special hit was also disappointing at times. I decided to fix this by replacing Latios with his bulkier equivalent, Latias, who was also given more freedom by carrying a life orb.


The team at a glance:






Up Close and Personal:
Deoxys-Defense @ Tanga Berry

Trait: Pressure
EVs: 252 HP / 4 SDef / 252 Spd
Timid Nature
- Taunt
- Magic Coat
- Spikes
- Stealth Rock
Deoxys-D is my suicide hazard setter. His job is to get down at least SR and a layer of spikes, then die in a manner that doesn't leave a set up sweeper ready to wreck my team. Magic Coat makes him highly resistant to other Taunt users, especially those of the Prankster variety. Spikes and Stealth Rock are the reason for the set, and as I have just said Taunt prevents setting up of any kind from pokemon slower than Deoxys-D. The 4 Special Defense EVs force Genesect to boost his Attack, making lead Rock Polish Genesect unable to KO Mamoswine or Sableye. Typically I will leave Deoxys-D in to die unless a rapid spin user is shifted in or I can get a guaranteed safe switch, at which point I will then use him for death fodder later. Deoxys-D happens to be the only pokemon that has stayed with the team in all its iterations, highlighting exactly how well it does its job.
Scizor @ Choice Band

Trait: Technician
EVs: 248 HP / 252 Atk / 8 SDef
Adamant Nature
- Bullet Punch
- Brick Break/Superpower
- U-turn
- Pursuit
Initially this spot was occupied by Genesect, however over time I found that I needed a bulkier Steel type, and also realized that I did not need a second special attacking pokemon so much. The extra utility provided by his incredibly powerful bullet punch allows him to revenge kill a wide variety of threats, such as Terrakion, Tyranitar, Salamence, and non-Mental Herb Cloyster. U-turn is still the crux of the set, providing scouting while hitting much harder than Genesect's U-turn did. Pursuit allows me to handle some Psychic and Ghost types that had been quite annoying in the past, like Choice Latios. I am currently using Brick Break over superpower to retain Scizor's bulk and more easily deal with Dual Screeners, but I recognize the viability of Superpower as well.
Landorus (M) @ Choice Scarf

Trait: Sand Force
EVs: 252 Atk / 4 SAtk / 252 Spd
Hasty Nature
- Earthquake
- Stone Edge
- Hidden Power [Ice]
- U-turn
Sadly, as my team evolved it eventually outgrew Flygon. Flygon was one of the main inspirations of the team and so I was really sad to see it go... unfortunately, Landorus was undoubtably superior in just about every fashion... he had U-turn just as Flygon did, better attack and special attack, and an extra point in speed. The additional fighting and bug type resist was also extremely welcome. Landorus has the ability to revenge +1 base 100 speed pokemon, an ability which is crucial in revenging all-out offense Volcarona. Its also nice for taking out Salamence and weakened Genesect.
Latias (F) @ Life Orb

Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Draco Meteor
- Hidden Power [Fire]
- Psyshock
- Recover
Latios was a good nuke, but he was checked by too many Steel types, especially Ferrothorn, too easily. His lack of freedom and bulk made running HP Fire too risky, so I would usually just spam Draco Meteor when switched in until the opponent was taken down... not very efficient. I resolved this problem by swapping Latios out for his bulkier sister, Latias, who when equipped with a Life Orb becomes a real threat that has some good staying power walled by few pokemon. Her exceptional special defense lets her stay in on even the most powerful special hits from specs users if she resists them. Draco Meteor and Psyshock are retained to hit both physical and special walls hard while HP Fire allows Latios to OHKO a variety of pesky steel types while also hitting Jirachi hard outside the rain. Recover allows her to recoup after suffering from a special attack or life orb recoil and is crucial to extending her longevity. She also hard counters every variant of Keldeo, who would occasionally give Latios trouble with the right set and bad prediction on my part.
Sableye @ Leftovers

Trait: Prankster
EVs: 252 HP / 120 Def / 136 SDef
Calm Nature
- Night Shade
- Taunt
- Will-O-Wisp
- Recover
Sableye is an interesting Pokemon, and his use did not occur to me until on a flight of fancy i decided to try him over Gengar, just for fun. I quickly realized that Sableye was actually quite a force to be reckoned with, and was an even better spin blocker than Gengar ever was. His assortment of moves allow him to take on any spinner in the tier bar offensive Starmie, who is killed off more easily by other pokemon on my team. Taunt prevents foes such as Tentacruel, Ferrothorn, and Forretress from laying hazards down while Will-O-Wisp enables him to wear them down and cripple switch-ins such as Terrakion. Night Shade helps prevent certain threats, such as Tentacruel in the rain, from being able to stall Sableye out even when burned.
Mamoswine @ Life Orb

Trait: Thick Fat
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature
- Earthquake
- Icicle Crash
- Stone Edge
- Ice Shard
Mamoswine serves many purposes on this team. He checks the Jirachi+Tornadus-T combo that gives my team trouble under the rain and revenge kills Dragon Dance Salamence, which Landorus can only do after something else is sacked. Earthquake and Icicle Crash are great STAB moves that provide excellent coverage while Stone Edge allows him to OHKO Gyarados with stealth rock up. Ice Shard makes him able to revenge kill any Outrage locked dragon as well as picking off heavily weakened pokemon. He is also able to check lead Rock Polish Genesect as they will lack a special attack boost and flamethrower's supereffectiveness is negated.
Defunct sets:
*** EV's tweaked, Tanga Berry, Night Shade is never used now***
Deoxys-Defense @ Mental Herb
Trait: Pressure
EVs: 252 HP / 252 Spd / 4 Def
Timid Nature
- Taunt
- Magic Coat/Night Shade
- Spikes
- Stealth Rock
Deoxys-D is my suicide hazard setter. His job is to get down at least SR and a layer of spikes, then die in a manner that doesn't leave a set up sweeper ready to wreck my team. The combination of Taunt + Mental Herb makes him highly resistant to prankster users, and this becomes even more true if I opt to run Magic Coat. Spikes and Stealth Rock are the reason for the set, and as I have just said Taunt prevents setting up of any kind from pokemon slower than Deoxys-D. The 4 Defense EVs force Genesect to boost his SpA, weakening his U-turn so that I can remain in on him. Typically I will leave Deoxys-D in to die unless a rapid spin user is shifted in or I can get a guaranteed safe switch, at which point I will then use him for death fodder later.
***Replaced by Scizor***
Genesect @ Choice Scarf
Trait: Download
EVs: 252 Spd / 252 SAtk / 4 Atk
Hasty Nature
- U-turn
- Thunderbolt
- Ice Beam
- Flamethrower
Anyone who has played for more than five minutes can tell you why this set is one of the most dominant ones in OU. U-turn allows Genesect to scout out the opposition while the trio of Thunderbolt, Ice beam, and Flamethrower give him absolutely amazing supereffective coverage. Pair this with a Choice Scarf and you have one heck of a revenge killer.
***Replaced by Scarf Landorus***
Flygon @ Choice Scarf
Trait: Levitate
EVs: 252 Spd / 252 Atk / 4 SAtk
Hasty Nature
- Outrage
- Earthquake
- Fire Blast
- U-turn
Flygon has fallen from grace since his glory days of DPPt, when he was hailed as one of the best choice scarf users in combination with Scizor. However, Flygon finds a useful niche on my team as a base 100 speed scarf user who packs a myriad of useful immunities and resistances, such as electric, ground, rock, and most importantly fire. I opt for Fire Blast over Fire Punch to allow Flygon to cripple Skarmory, who would otherwise laugh at this set. Outrage allows Flygon to revenge other dragons, and also serves as a late game sweeping move.
***Replaced by Life Orb Latias***
Latios (M) @ Choice Specs
Trait: Levitate
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Draco Meteor
- Surf
- Psyshock/HP Fire
- Dragon Pulse/HP Fire
Latios is my nuke, and boy does he do his job well. Dragon Pulse and Surf give him safe and reliable neutral coverage that allows him to consistently put out large amounts of damage. Psyshock allows Latios to easily deal with Tentacruel, Blissey, and Chansey, who would otherwise be relatively safe switch-ins. Draco Meteor is for those situations in which something absolutely positively needs to die right now, duking out insane amounts of damage which can even strip 50% off of Heatran. I have also recently started experimenting with HP Fire over either Psyshock or Dragon Pulse to more easily handle Ferrothorn.
***Replaced by Sableye***
Gengar @ Black Sludge
Trait: Levitate
Shiny: Yes
EVs: 4 HP / 252 Spd / 252 SAtk
Timid Nature
- Shadow Ball
- Focus Blast
- Disable
- Substitute
Gengar serves the essential role of spin-blocking, preventing my hard earned hazards from being blown away in a single turn. The typical disable set is used because most spinners do not have more than one attack that can harm Gengar. Shadow Ball and Focus Blast provide Gengar a strong offensive presence, and ensure the opponent cannot make any serious efforts to set up in the presence of Gengar.
***Replaced by Mamoswine***
Infernape @ Life Orb
Trait: Blaze
EVs: 252 Spd / 4 SAtk / 252 Atk
Hasty Nature
- Close Combat
- Overheat
- Stone Edge
- Grass Knot
Infernape serves the task of wall-breaker, and boy does he do it well. The combination of Close Combat and Overheat bring down the classical SkarmBliss combo. Stone Edge can deal with Salamence, Dragonite, and other fliers while Grass knot takes out Hippowdon and any other grass types. He can also just find use when an opening is discovered by my U-turn team, at which point he gets to fire off a free powerful attack into the enemy team.
Deoxys-Defense @ Mental Herb

Trait: Pressure
EVs: 252 HP / 252 Spd / 4 Def
Timid Nature
- Taunt
- Magic Coat/Night Shade
- Spikes
- Stealth Rock
Deoxys-D is my suicide hazard setter. His job is to get down at least SR and a layer of spikes, then die in a manner that doesn't leave a set up sweeper ready to wreck my team. The combination of Taunt + Mental Herb makes him highly resistant to prankster users, and this becomes even more true if I opt to run Magic Coat. Spikes and Stealth Rock are the reason for the set, and as I have just said Taunt prevents setting up of any kind from pokemon slower than Deoxys-D. The 4 Defense EVs force Genesect to boost his SpA, weakening his U-turn so that I can remain in on him. Typically I will leave Deoxys-D in to die unless a rapid spin user is shifted in or I can get a guaranteed safe switch, at which point I will then use him for death fodder later.
***Replaced by Scizor***
Genesect @ Choice Scarf

Trait: Download
EVs: 252 Spd / 252 SAtk / 4 Atk
Hasty Nature
- U-turn
- Thunderbolt
- Ice Beam
- Flamethrower
Anyone who has played for more than five minutes can tell you why this set is one of the most dominant ones in OU. U-turn allows Genesect to scout out the opposition while the trio of Thunderbolt, Ice beam, and Flamethrower give him absolutely amazing supereffective coverage. Pair this with a Choice Scarf and you have one heck of a revenge killer.
***Replaced by Scarf Landorus***
Flygon @ Choice Scarf

Trait: Levitate
EVs: 252 Spd / 252 Atk / 4 SAtk
Hasty Nature
- Outrage
- Earthquake
- Fire Blast
- U-turn
Flygon has fallen from grace since his glory days of DPPt, when he was hailed as one of the best choice scarf users in combination with Scizor. However, Flygon finds a useful niche on my team as a base 100 speed scarf user who packs a myriad of useful immunities and resistances, such as electric, ground, rock, and most importantly fire. I opt for Fire Blast over Fire Punch to allow Flygon to cripple Skarmory, who would otherwise laugh at this set. Outrage allows Flygon to revenge other dragons, and also serves as a late game sweeping move.
***Replaced by Life Orb Latias***
Latios (M) @ Choice Specs

Trait: Levitate
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Draco Meteor
- Surf
- Psyshock/HP Fire
- Dragon Pulse/HP Fire
Latios is my nuke, and boy does he do his job well. Dragon Pulse and Surf give him safe and reliable neutral coverage that allows him to consistently put out large amounts of damage. Psyshock allows Latios to easily deal with Tentacruel, Blissey, and Chansey, who would otherwise be relatively safe switch-ins. Draco Meteor is for those situations in which something absolutely positively needs to die right now, duking out insane amounts of damage which can even strip 50% off of Heatran. I have also recently started experimenting with HP Fire over either Psyshock or Dragon Pulse to more easily handle Ferrothorn.
***Replaced by Sableye***
Gengar @ Black Sludge

Trait: Levitate
Shiny: Yes
EVs: 4 HP / 252 Spd / 252 SAtk
Timid Nature
- Shadow Ball
- Focus Blast
- Disable
- Substitute
Gengar serves the essential role of spin-blocking, preventing my hard earned hazards from being blown away in a single turn. The typical disable set is used because most spinners do not have more than one attack that can harm Gengar. Shadow Ball and Focus Blast provide Gengar a strong offensive presence, and ensure the opponent cannot make any serious efforts to set up in the presence of Gengar.
***Replaced by Mamoswine***
Infernape @ Life Orb

Trait: Blaze
EVs: 252 Spd / 4 SAtk / 252 Atk
Hasty Nature
- Close Combat
- Overheat
- Stone Edge
- Grass Knot
Infernape serves the task of wall-breaker, and boy does he do it well. The combination of Close Combat and Overheat bring down the classical SkarmBliss combo. Stone Edge can deal with Salamence, Dragonite, and other fliers while Grass knot takes out Hippowdon and any other grass types. He can also just find use when an opening is discovered by my U-turn team, at which point he gets to fire off a free powerful attack into the enemy team.
Threats (work in progress, updated 11/3):
Offensive:







Defensive:





