Hazardous Hyper Offense V1.5 *Updated 11/3*

Hazardous Hyper Offense
Inspired by Flygon
flygon_by_shiny_arceus-d2zz492.jpg
Team Building Process:
While balanced teams and stall teams are usually my forte, with the occasional gimmick team such as baton pass thrown in, I wanted to give a hyper offense team a try. The first thing I wanted in the team was something that could throw down hazards, as hyper offense usually causes a lot of switches on the enemy team. Forretress and Ferrothorn were both considered, but neither really hit hard enough to make an impact and they could easily be killed off in a single turn if the wrong thing was leading against them. Henceforth, my eyes fell onto Deoxys-D, who does an excellent job setting up spikes while also preventing the opponent from setting up their own hazards or other things such as trick room.
386_d.gif


I now needed to form an offensive core that could put out lots of damage, or it wouldn't really be hyper offense, now would it? Genesect was the first thing that came to mind when considering a fast, offensive pokemon.
649.gif

I wanted something with good synergy with Genesect that could also pivot to other pokemon, but I didn't want rely on Volt Switch as a dislike having to worry about Volt Absorb and Ground types. A rather underrated pokemon known as Flygon fit the bill excellently; with his base 100 speed and access to U-turn he can not only keep momentum, but is also able to check several dangerous dragon types. The fact that he basically laughs at hazards, with the ability to switch into stealth rock 32 times before fainting, makes him even more potent a U-turn users. As an added bonus, he has always been a pokemon I simply favored for aesthetic reasons.
330.gif


Now I wanted a complete nuke. A pokemon which, once it gets in safely, is guaranteed to OHKO or severely dent just about anything. Latios fit this description nicely as his excellent special attack and STAB Draco Meteor coupled with base 110 speed allowed the definition of "getting in safely" to be quite broad.
381.gif


Getting back to Deoxys-D, I wanted something that would ensure the hazards stay down. Doing this meant selecting a ghost-type, and the only truly viable offensive spin-blocker in tier is Gengar. As a twist, I put Destiny Bond into his moveset so that if the spinner opts to kill Gengar I can ensure the hazards stay down by simply kamikazing the spinner, if the situation calls for it. However, later I found this to be inefficient and a waste of Gengar's potential, and switched to the usual disable set.
094.gif


Lastly, I noticed that my current line-up is a bit Blissey weak. Sure I could eventually wear it down, but "eventually" isn't exactly quick enough for hyper offense. With that said, I wanted a mixxed stall breaker that could also function as just a general late game sweeper. Infernape was an excellent choice for this task, as with access to Close Combat, Overheat, and Grass knot he could take down every wall but Jellicent and Gliscor, both of which are handled by at least two other pokemon on my team.
392.gif


Version 1.1
However, while Infernape had many opportunities to pull his weight, there was nothing he could really do that other members on my team couldn't. As a result, I switched out Infernape for Mamoswine, who not only checks dangerous Dragon Dancer's such as Salamence but also checks the dangerous Tornadus-T+Jirachi combo under rain.
392.gif
---->
473.gif


Version 1.3 (I skipped 1.2 because I never published it)
Gengar pulled his weight, but on a whim I tried out another pokemon and found that he could do even more. Sableye eventually won my favor with his Prankster trickery and access to the fastest Will-O-Wisp in the game.
094.gif
---->
302.gif


Genesect was a fearsome attacker, but I soon found that he just wasn't bulky enough. I was unable to switch him into things I needed a steel type to occasionally tank, such as Ice Beam, Outrage, and Draco Meteor. Thus, I forsook him in exchange for his classic brethren, Scizor... who's access to priority Bullet Punch and Pursuit allowed me to more easily handle threats such as Latios and Scarf Terrakion.
649.gif
---->
212.gif


Version 1.4
Over time I realized that Flygon no longer fit the team as well as he used to. The changes of all the pokemon around him chipped away at his niche until he was no longer the pokemon of choice for what I wished to be accomplished. With a heavy heart, I set Flygon aside for the clearly superior choice in Landorus, who checks Volcarona and other +1 speed threats much more reliably. As much as I may have not wanted to admit it, to create a better team I had to put Flygon on the bench.
330.gif
---->
645.gif


Version 1.5
Latios was a bit of a curious case. If the opponents steel types and Chansey/Blissey were eliminated, he was a complete monster unable to be stopped. However, if they still had some bulky steel types lurking about to sponge hits he would not be able to pull his weight until much later in the game. His inability to take more than one strong resisted special hit was also disappointing at times. I decided to fix this by replacing Latios with his bulkier equivalent, Latias, who was also given more freedom by carrying a life orb.
381.gif
---->
380.gif




The team at a glance:
386_d.gif
212.gif
645.gif
380.gif
302.gif
473.gif



Up Close and Personal:
Deoxys-Defense @ Tanga Berry
386_d.gif

Trait: Pressure
EVs: 252 HP / 4 SDef / 252 Spd
Timid Nature
- Taunt
- Magic Coat
- Spikes
- Stealth Rock

Deoxys-D is my suicide hazard setter. His job is to get down at least SR and a layer of spikes, then die in a manner that doesn't leave a set up sweeper ready to wreck my team. Magic Coat makes him highly resistant to other Taunt users, especially those of the Prankster variety. Spikes and Stealth Rock are the reason for the set, and as I have just said Taunt prevents setting up of any kind from pokemon slower than Deoxys-D. The 4 Special Defense EVs force Genesect to boost his Attack, making lead Rock Polish Genesect unable to KO Mamoswine or Sableye. Typically I will leave Deoxys-D in to die unless a rapid spin user is shifted in or I can get a guaranteed safe switch, at which point I will then use him for death fodder later. Deoxys-D happens to be the only pokemon that has stayed with the team in all its iterations, highlighting exactly how well it does its job.

Scizor @ Choice Band
212.gif

Trait: Technician
EVs: 248 HP / 252 Atk / 8 SDef
Adamant Nature
- Bullet Punch
- Brick Break/Superpower
- U-turn
- Pursuit

Initially this spot was occupied by Genesect, however over time I found that I needed a bulkier Steel type, and also realized that I did not need a second special attacking pokemon so much. The extra utility provided by his incredibly powerful bullet punch allows him to revenge kill a wide variety of threats, such as Terrakion, Tyranitar, Salamence, and non-Mental Herb Cloyster. U-turn is still the crux of the set, providing scouting while hitting much harder than Genesect's U-turn did. Pursuit allows me to handle some Psychic and Ghost types that had been quite annoying in the past, like Choice Latios. I am currently using Brick Break over superpower to retain Scizor's bulk and more easily deal with Dual Screeners, but I recognize the viability of Superpower as well.

Landorus (M) @ Choice Scarf
645.gif

Trait: Sand Force
EVs: 252 Atk / 4 SAtk / 252 Spd
Hasty Nature
- Earthquake
- Stone Edge
- Hidden Power [Ice]
- U-turn

Sadly, as my team evolved it eventually outgrew Flygon. Flygon was one of the main inspirations of the team and so I was really sad to see it go... unfortunately, Landorus was undoubtably superior in just about every fashion... he had U-turn just as Flygon did, better attack and special attack, and an extra point in speed. The additional fighting and bug type resist was also extremely welcome. Landorus has the ability to revenge +1 base 100 speed pokemon, an ability which is crucial in revenging all-out offense Volcarona. Its also nice for taking out Salamence and weakened Genesect.

Latias (F) @ Life Orb
380.gif

Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Draco Meteor
- Hidden Power [Fire]
- Psyshock
- Recover

Latios was a good nuke, but he was checked by too many Steel types, especially Ferrothorn, too easily. His lack of freedom and bulk made running HP Fire too risky, so I would usually just spam Draco Meteor when switched in until the opponent was taken down... not very efficient. I resolved this problem by swapping Latios out for his bulkier sister, Latias, who when equipped with a Life Orb becomes a real threat that has some good staying power walled by few pokemon. Her exceptional special defense lets her stay in on even the most powerful special hits from specs users if she resists them. Draco Meteor and Psyshock are retained to hit both physical and special walls hard while HP Fire allows Latios to OHKO a variety of pesky steel types while also hitting Jirachi hard outside the rain. Recover allows her to recoup after suffering from a special attack or life orb recoil and is crucial to extending her longevity. She also hard counters every variant of Keldeo, who would occasionally give Latios trouble with the right set and bad prediction on my part.

Sableye @ Leftovers
302.gif

Trait: Prankster
EVs: 252 HP / 120 Def / 136 SDef
Calm Nature
- Night Shade
- Taunt
- Will-O-Wisp
- Recover

Sableye is an interesting Pokemon, and his use did not occur to me until on a flight of fancy i decided to try him over Gengar, just for fun. I quickly realized that Sableye was actually quite a force to be reckoned with, and was an even better spin blocker than Gengar ever was. His assortment of moves allow him to take on any spinner in the tier bar offensive Starmie, who is killed off more easily by other pokemon on my team. Taunt prevents foes such as Tentacruel, Ferrothorn, and Forretress from laying hazards down while Will-O-Wisp enables him to wear them down and cripple switch-ins such as Terrakion. Night Shade helps prevent certain threats, such as Tentacruel in the rain, from being able to stall Sableye out even when burned.

Mamoswine @ Life Orb
473.gif

Trait: Thick Fat
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature
- Earthquake
- Icicle Crash
- Stone Edge
- Ice Shard

Mamoswine serves many purposes on this team. He checks the Jirachi+Tornadus-T combo that gives my team trouble under the rain and revenge kills Dragon Dance Salamence, which Landorus can only do after something else is sacked. Earthquake and Icicle Crash are great STAB moves that provide excellent coverage while Stone Edge allows him to OHKO Gyarados with stealth rock up. Ice Shard makes him able to revenge kill any Outrage locked dragon as well as picking off heavily weakened pokemon. He is also able to check lead Rock Polish Genesect as they will lack a special attack boost and flamethrower's supereffectiveness is negated.

Defunct sets:
*** EV's tweaked, Tanga Berry, Night Shade is never used now***
Deoxys-Defense @ Mental Herb
386_d.gif

Trait: Pressure
EVs: 252 HP / 252 Spd / 4 Def
Timid Nature
- Taunt
- Magic Coat/Night Shade
- Spikes
- Stealth Rock

Deoxys-D is my suicide hazard setter. His job is to get down at least SR and a layer of spikes, then die in a manner that doesn't leave a set up sweeper ready to wreck my team. The combination of Taunt + Mental Herb makes him highly resistant to prankster users, and this becomes even more true if I opt to run Magic Coat. Spikes and Stealth Rock are the reason for the set, and as I have just said Taunt prevents setting up of any kind from pokemon slower than Deoxys-D. The 4 Defense EVs force Genesect to boost his SpA, weakening his U-turn so that I can remain in on him. Typically I will leave Deoxys-D in to die unless a rapid spin user is shifted in or I can get a guaranteed safe switch, at which point I will then use him for death fodder later.

***Replaced by Scizor***
Genesect @ Choice Scarf
649.gif

Trait: Download
EVs: 252 Spd / 252 SAtk / 4 Atk
Hasty Nature
- U-turn
- Thunderbolt
- Ice Beam
- Flamethrower

Anyone who has played for more than five minutes can tell you why this set is one of the most dominant ones in OU. U-turn allows Genesect to scout out the opposition while the trio of Thunderbolt, Ice beam, and Flamethrower give him absolutely amazing supereffective coverage. Pair this with a Choice Scarf and you have one heck of a revenge killer.

***Replaced by Scarf Landorus***
Flygon @ Choice Scarf
330.gif

Trait: Levitate
EVs: 252 Spd / 252 Atk / 4 SAtk
Hasty Nature
- Outrage
- Earthquake
- Fire Blast
- U-turn

Flygon has fallen from grace since his glory days of DPPt, when he was hailed as one of the best choice scarf users in combination with Scizor. However, Flygon finds a useful niche on my team as a base 100 speed scarf user who packs a myriad of useful immunities and resistances, such as electric, ground, rock, and most importantly fire. I opt for Fire Blast over Fire Punch to allow Flygon to cripple Skarmory, who would otherwise laugh at this set. Outrage allows Flygon to revenge other dragons, and also serves as a late game sweeping move.

***Replaced by Life Orb Latias***
Latios (M) @ Choice Specs
381.gif

Trait: Levitate
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Draco Meteor
- Surf
- Psyshock/HP Fire
- Dragon Pulse/HP Fire

Latios is my nuke, and boy does he do his job well. Dragon Pulse and Surf give him safe and reliable neutral coverage that allows him to consistently put out large amounts of damage. Psyshock allows Latios to easily deal with Tentacruel, Blissey, and Chansey, who would otherwise be relatively safe switch-ins. Draco Meteor is for those situations in which something absolutely positively needs to die right now, duking out insane amounts of damage which can even strip 50% off of Heatran. I have also recently started experimenting with HP Fire over either Psyshock or Dragon Pulse to more easily handle Ferrothorn.

***Replaced by Sableye***
Gengar @ Black Sludge
094.gif

Trait: Levitate
Shiny: Yes
EVs: 4 HP / 252 Spd / 252 SAtk
Timid Nature
- Shadow Ball
- Focus Blast
- Disable
- Substitute

Gengar serves the essential role of spin-blocking, preventing my hard earned hazards from being blown away in a single turn. The typical disable set is used because most spinners do not have more than one attack that can harm Gengar. Shadow Ball and Focus Blast provide Gengar a strong offensive presence, and ensure the opponent cannot make any serious efforts to set up in the presence of Gengar.

***Replaced by Mamoswine***
Infernape @ Life Orb
392.gif

Trait: Blaze
EVs: 252 Spd / 4 SAtk / 252 Atk
Hasty Nature
- Close Combat
- Overheat
- Stone Edge
- Grass Knot

Infernape serves the task of wall-breaker, and boy does he do it well. The combination of Close Combat and Overheat bring down the classical SkarmBliss combo. Stone Edge can deal with Salamence, Dragonite, and other fliers while Grass knot takes out Hippowdon and any other grass types. He can also just find use when an opening is discovered by my U-turn team, at which point he gets to fire off a free powerful attack into the enemy team.


Threats (work in progress, updated 11/3):

Offensive:
248MS.png
Tyranitar - Tyranitar does not give my team too many problems, though he can be dangerous to Latias if packing pursuit. He can also be annoying as a lead if utilizing the rare choice band, though any other sets cannot prevent Deoxys-D from getting down SR and a layer of spikes
Ani479WMS.png
Rotom-W - Rotom is usually not too much of a problem, as I have Flygon to prevent Volt Switch and Latias to tank a hydro pump hit. Support sets are also not much of an issue, as they are horribly damaged by Latias Draco Meteor.
212MS.png
Scizor - Scizor ranges from problematic to a non-issue depending on whether or not I get my hazards down successfully. If I do, I can kill off Scizor by forcing it to switch 2-3 times, then hitting it with priority. If not, the only surefire way to handle it is to get it to switch into a strong move or bait it with a full health Latias. Most opponents aren't dumb enough to let Sableye burn it.
Ani385MS.png
Jirachi - Jirachi is a nuisance, with Calm Mind Variants being among the more dangerous sort, though handled by Mamoswine if Jirachi isn't speedy and Landorus if she is. Parahax sets are typically laughed at by my Sableye, who can switch in, burn Jirachi, then keep Jirachi taunted while Recovering to slowly kill it off.
Ani637MS.png
Volcarona - Bulky variants of this are not too much of a problem as Deoxys-D beats them to the taunt, but max speed Volcarona is very dangerous as a lead and only reliably countered by Landorus on my team. If I somehow lose Landorus, and Mamoswine is too weak to tank a hit, I am guaranteed to lose.
65.png
Alakazam - Ugh, seriously screw this guy. He is immune to hazards and switching in against him is a bit of a guessing game... if I guess wrong I can lose something. That said, Once Scizor, Landorus, or Mamoswine are in safely I can cripple it with priority or a fast U-turn.
Ani641MS.png
Tornadus-T - This thing is a pain in the ass when it is raining, Regenerator makes it laugh at stealth rock and its excellent speed allows it to outpace Latias. If by itself I can usually handle it, but when paired with Jirachi it becomes difficult to handle without Mamoswine switching in safely.

Defensive:
Ani472MS.png
Gliscor - The SubToxicProtect set can be a pain, but if sableye switches in without getting hit by toxic he can be forced out. Other variants are less of a worry with Mamoswine around.
113.png
Chansey - She can wall my team if I lose Mamoswine and get Sableye toxic'd. Otherwise, the former can hit her with his powerful earthquakes and the latter can taunt her then stall her to death with a burn.
Ani227MS.png
Skarmory - He becomes a bit problematic if I lose both Latias and Sableye. If weakened, I can sometimes pick him off by flinching with Icicle crash.
Ani196MS.png
Espeon - This thing annoys the crap out of me, as it makes Deoxys-D's job a nightmare. That said, it can't stay in on a single pokemon other than Deoxys-D, except when Dual Screening... in which case its guaranteed to hit like a kitten, so it is rarely a problem offensively.
386-defense.png
Deoxys-D - In a lead mirror match this thing can be annoying, as oftentimes they too pack Magic Bounce. This can lead to exceptionally stupid things, such as twenty four turns of Magic Bounce spam. If their Deoxys-D packs an attack, they can force mine out.
202.png
Wobbuffett - Only really an issue for Mamoswine, as two of my pokemon pack taunt, two pack U-turn, and Latias can hit both Special and Physical pools. Still annoying.
 
Hi

Cool team, flygon is indeed a very underrated threat in OU. First off, Mental Herb on deoxy-D isn't really nessecary, considering that you have magic coat to bounce pack opposing taunts and hazards which make mental herb fairly useless outside of some surprise taunt carrier. I would instead run Tanga Berry for your item. Tanga berry lets you take Genesect and Scizors u-turns a lot more comftably as they often lead againt deo-d in an attempt to cripple it right away with a powrful U-Turn into something that can finish it off. With tanga berry attached deo-d can take that fairly easily and get that extra layer up that it wouldn't be able to if it had taken heavy damage from U-turn. On the topic of genesect, I would run an EV spread of 92Atk/ 252SpA/ 164Spe on your own genesect. This lets you outspeed +1Dnite which is all you need to get up to really. The only targets you miss out on are now opposing genesect which is a speed tie anyway, and +1 Hydreigon and Haxorus which aren't really that threatening to your team and aren't used too often in this metagame. The attack EV's pump your U-turn strength up by a noticable amount, which is really good considering genesect used that move a lot.

On gengar I would definitely use Disable > Destiny Bond. Disable takes advantage of all your hazards by forcing switches and racking up the damage from them, as since lots of pokemon only carry 1 move that can touch gengar they will find themselves helpless once hes disbaled them and forced them to switch out. This works very well with Choiced in pokemon as well, and Disable protects your hazards a bit better as well, the ability to disable forretress's Gyro Ball or Donphans Stone Edge could mean the difference between keeping your hazards for the rest of the match or losing them to a spinners attacks.

GL with the team
 
On gengar I would definitely use Disable > Destiny Bond. Disable takes advantage of all your hazards by forcing switches and racking up the damage from them, as since lots of pokemon only carry 1 move that can touch gengar they will find themselves helpless once hes disbaled them and forced them to switch out. This works very well with Choiced in pokemon as well, and Disable protects your hazards a bit better as well, the ability to disable forretress's Gyro Ball or Donphans Stone Edge could mean the difference between keeping your hazards for the rest of the match or losing them to a spinners attacks.

GL with the team

to back up what asek has said, disable will also help be a pesudo phazer against choice pokemon like garchomp and genesect, both of them will have moves disabled and will not be able to stay in, having to rack up hazards damage ever more
 
Hi, cool team you have here. However, being an Hyper Offensive team, it's kinda weird that you don't run any set-up sweeper, but even weirder is the complete absence of priority. Not running priority in a HO team is usually a recipe for disaster, since your pokes are all offensive ones, and if a threat like DD Mence / RP Lando / Volcarona can somewhat get a boost, the situation becomes hard to handle because you have no means to bypass that Speed boost. Also, three choiced pokes mean that set-upping on you won't be overly complicated, since it will be easy to bait a move (maybe saccing something), then come in with a setup sweeper that resists that move, and go to home on your team. To fix that I really suggest running a priority user, and Mamoswine (instead of Infernape) is the one that seems more fit to me into your team. Mamoswine's weaknesses to Grass, Water, Fighting and Steel are already covered by other members of your team, so they won't be excessively worrying. Mamoswine can kill many of the things that gives you problem with its LO Ice Shard (Dragons, Landorus) while also covering Breloom, that can be generally annoying otherwise. I know that losing a 108 base speed hurts a lot, and losing the possibility to hurt SkarmBliss seems troubling, however SkarmBliss is extremely uncommon and it's easily taken advantage of with pokes like Gengar, Genesect and Deo-D. Fast stat-boosters, as the one I mentioned, are instead very common, so having a priority user seems much more important that having Infernape.

478.png

Mamoswine @ Life Orb | Thick Fat
Jolly | 4 HP / 252 Atk / 252 Spe
- Earthquake
- Icicle Spear / Icicle Crash
- Ice Shard
- Superpower / Stone Edge

Also, a little nitpick, you should give your Flygon 4 SpD EVs somewhat, or just lower its Defense IV by one. This would give Genesects coming into a locked Outrage a +1 in Atk instead of SpA, making harder for RP variants (that are very dangerous for you) to set up and get the OHKOs they need to sweep.

Hope I helped somewhat. Good luck for your team.
 
Hey KarateF22, nice team!

As Asek pointed out: Gengar would really appreciate Disable over Destiny Bond. If you do decide to make that change; I suggest running Leftovers over Life Orb. Leftovers allows Gengar to get behind as many Substitutes as possible, this is crucial considering the sets main goal is to get behind Substitutes and then force switces with Disable; losing HP in the process of doing so is counter-productive, whereas gaining HP while doing so greatly increases Gengar's longevity and effectiveness.

If you decide to take Asek's Tanga Berry suggestion; I suggest changing Deoxys' spread to: 252 HP / 4 SDef / 252 Spd. This is essentially just moving your 4 Defense EVs into Special Defense, this way you give Genesect an Attack boost rather than a Special Attack boost. You want to do this because with Tanga Berry intact U-Turn only does ~30% to Deoxys-D at +1, so it's no longer dangerous giving Genesect an Attack boost, but if you give them a Special Attack boost and they carry Bug Buzz, then it's a guarenteed 2HKO on Deoxys-D, restricting you to only laying down Stealth Rock. With the spread change you give Genesect an Attack boost, and their chances of 2HKOing Deoxys-D with a +0 Bug Buzz are low, so you can usually lay down Stealth Rock and a layer of spikes. A Genesect with +1 in Attack rather than +1 Special Attack is also much less threatening to the remainder of your team, and the spread helps make sure you're not swept by Rock Polish variants.

Anyway, I hope this rate helped and GL with the team :)
 
To those nitpicking about the EVs to counter a Genesect SpA boost, you are forgetting to take into account the natures of each of the pokemon. Infernape is Hasty, his defense is already lower than his special defensive. Flygon is also Hasty... same thing occurs, with no need to invest those 4 EVs into Special Defense. Genesect, again, is Hasty as well... there is no need to place EVs into special defense because of this. The only pokemon that will give Genesect a special attack boost would currently be Deoxys-D, who I am still trying to decide whether or not to use Tanga Berry.

I have considered Mamoswine, but really I do not have issues against DDers as long as I don't do something greedy or stupid. Dragonite is plain countered by Genesect and can not outspeed any of my scarfers, he is not a credible threat. Salamence is the only DDer I truly fear, however he can be handled by baiting him into an Outrage speed tie with Flygon and then revenging him with Genesect.

One thing that has been screwing me over is rain teams with both Jirachi and Tornadus-T. They have extremely good synergy and Tornadus-T's good speed and STAB Hurricane screws me over. Due to this I may take a more serious look at Mamoswine.
 
Just some food for thought, but I really think Deoxys should have at least one screen. While I imagine that you have had plenty of practice with this team and keeping up offensive pressure, no one is a master predicter, and even just one screen can make the difference. I recommend a set of the same EVs and Nature, but the moves Magic Coat, Light Screen, Night Shade, Reflect with Light Clay. I realize that this puts more pressure on Deoxys, but you don't have Recover on your current set anyways. You still have Magic Coat to deal with hazards and Taunts, Night Shade so you're not set-up bait, and Screens to aid your other pokes

TL;DR

Deoxys-D@ Light Clay
Pressure
Timid Nature
252 HP, 252 SpDef, 4 Def
Reflect
Light Screen
Night Shade
Magic Coat
 
Just some food for thought, but I really think Deoxys should have at least one screen. While I imagine that you have had plenty of practice with this team and keeping up offensive pressure, no one is a master predicter, and even just one screen can make the difference. I recommend a set of the same EVs and Nature, but the moves Magic Coat, Light Screen, Night Shade, Reflect with Light Clay. I realize that this puts more pressure on Deoxys, but you don't have Recover on your current set anyways. You still have Magic Coat to deal with hazards and Taunts, Night Shade so you're not set-up bait, and Screens to aid your other pokes

TL;DR

Deoxys-D@ Light Clay
Pressure
Timid Nature
252 HP, 252 SpDef, 4 Def
Reflect
Light Screen
Night Shade
Magic Coat

With no hazards down I am helpless against good defensive teams, they would be able to switch all day while I struggle to do damage. Maybe if I could pack 7 pokemon I would consider this, but no... I can't use that set.
 
Hi. Great team you got there. Looks all-around solid, but you said you struggled with Blissey and Gliscor, right? Well, instead of infernape, maybe you should try a techniloom set. This thing handles the pink blobs, as well as gliscor. Other than that, great team, and luvdisc'd!

Breloom@life orb
Adamant/Jolly
4hp/252atk/252spd

Low sweep
Mach punch
Bullet seed
Spore/Stone edge

This aim of this set is to wallbreak, though Breloom is better than just that. Low sweep cripples switch-ins thanks to the speed drop. Mach punch is powerful priority with great coverage. Bullet seed is grass stab. The last slot can vary. Usually you would use spore, but since your team is weak to volcarona, you may opt to use stone edge.
 
Something I am actually considering is running Ninetales. Rain teams seem to give me much more trouble than sun teams, and taking away their precious rain generally cripples both Jirachi (now extremely weak to fire attacks) and Tornadus-T (50% accurate Hurricane). It would also force them to play their Politoed unnecessarily carefully, as they may suspect I rely on weather until it is too late.

Thundurus-T would also be an option, he is quick enough to outpace +1 Salamence with a scarf and would greatly threaten rain teams with his STAB Thunderbolt and 145 SpA. Unfortunately, I start to have too many scarf users at this point.... hmmmm...
 
Something I am actually considering is running Ninetales. Rain teams seem to give me much more trouble than sun teams, and taking away their precious rain generally cripples both Jirachi (now extremely weak to fire attacks) and Tornadus-T (50% accurate Hurricane). It would also force them to play their Politoed unnecessarily carefully, as they may suspect I rely on weather until it is too late.

In a similar fashion, running Sunny Day could suffice instead of replacing a whole team member. Instead of causing your teammate to play cautiously, the absence of a weather inducer on your team may cause the opponent to play carelessly with their own. After you've KO'd the opponent's inducer, fire off Sunny Day, get a "five-turn tan" and its clear skies for the rest of the match.
 
On hyper offensive teams, id go for SubPainsplit Gengar over SubDisable due to the fact of it making revenge killing much easier for you
 
In a similar fashion, running Sunny Day could suffice instead of replacing a whole team member. Instead of causing your teammate to play cautiously, the absence of a weather inducer on your team may cause the opponent to play carelessly with their own. After you've KO'd the opponent's inducer, fire off Sunny Day, get a "five-turn tan" and its clear skies for the rest of the match.


I second this. You should be able to work it onto deo-d.
 
Dont have much time so heres a quick rate.
On deoxys D id swap mental herb for red card. Red card can allow you to get multiple free layers up as its likely that what they are red carded into, cant take down deoxys D. You also could swap recover over taunt. Most teams have one Stealth Rocker. (And no spikes) so in my opinion, you getting up more hazards, (as red card gives a free recover in many cases) is much more important than blockin one stealth rock, but its up to you.
On genesect id change your Evs to 252 spe/ 50 attack/ 206 sp attack, (i run more attack than speed cos i always U turn out) this gives a stronger uturn as thats what you should be using most.
Why is TTar a threat? 5 of your pokes hit him for SE damage!
Good luck with team
 
The team has been heavily altered. Deoxys-D now runs a Tanga berry, Gengar has been replaced by Sableye, and Genesect has been replaced by Scizor. New opinions are requested.
 
Hey,

So I'm a little bit confused as to why Deoxys-D is running a Babiri Berry. When playing a Scizor/Genesect they will almost always U-Turn vs you, and you wont find common Steel-Type attacks elsewhere (barring random Gyro Balls). I would heavily suggest running a Tanga Berry on Deoxys-D. Users have posted reasoning for Tanga Berry above, so I will keep it short. Tanga Berry will help you lay hazards much easier, and will help vs the omnipresent Genesect. I am not really sure what benefits you are getting from Babiri at the moment, so this seems like an important change.

Rain teams still look like a pretty big threat to you, even with your new changes. Keldeo looks incredibly threatening, especially Choiced Scarf'd variants. Tornadus-T while it seems threatening to switch into, looks like it can be beaten with smart playing. To fix this Keldeo weakness, I would recommend changing Specs Latios to a LO Latias. Latias performs many of the roles Latios does on your team, but gives you considerable bulk as well, which will be very helpful vs Rain teams. The reason Latias is being recommended over Latios, is that Scarf Keldeo actually has a chance to 2HKO Latios on the switch with Hydro Pump in the rain. Latias serves as a much better check in that sense.

The other change I would suggest, is to run a Scarf Landorus over Flygon. While you might be more opposed to this change, I really think it would be beneficial for your team. Landorus and Flygon serve the same role in a way, but Landorus has a higher Speed stat. That one point makes a huge difference in dealing with one of your team's biggest threats, Volcarona. Max Speed Volcarona can simply setup on Deoxys-D, and sweep right through your team. Your best bet is to risk a speed tie with Flygon, but that can be incredibly unreliable. By running a Scarf Landorus you maintain the momentum Scarf Flygon gave, and many of the same attacks/STAB's, but you also gain a solid check to Volcarona. Anyways, hope you will consider these suggestions and good luck with the team.

380.gif

Latias (F) @ Life Orb
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Draco Meteor
- Psyshock
- Surf
- Recover

645.gif

Landorus (M) @ Choice Scarf
Trait: Sand Force
EVs: 252 Atk / 4 Def / 252 Spd
Jolly Nature (+Spd, -SAtk)
- U-turn
- Earthquake
- Stone Edge
- Hidden Power [Ice]
Hidden Power Fire could be used on Latias, but Surf seemed more beneficial to your team. A bulkier spread can also be used on Latias, but your team seemed to value the power more. Also don't forget to change Landorus's Speed IV's.
 
My bad, it is in fact a Tanga berry and I got lazy with the checking.

The Latios change I will consider, though I will miss OHKOing lesser special walls. I will also look at Landorus, though I am unlikely to implement it as it belies the teams theme.

Do note I am able to sack Sableye to cripple Volcarona with Iron Ball.
 
Im going to ask why the Babiri Berry on Deoxys D?
I really do strongly recomend red card. But anyway id definatly second the tank latias set above. The extra bulk is highly appreciate by your team, aswell as the psyshock damage output against fighting types. However if you do use the above set, then id suggest Hidden power [fire] > surf, just to help you deal with more threats and have better coverage.
Gl with the team anyway!
 
Hey Karate!

I saw the first version of this team, and couldn't find any glaring threats, but it seems one came with the updated version: Volcarona. At +1, it outspeeds (speed tie with Flygon) and OHKOs/2HKOs every member of your team depending on its set. I'm going to suggest a different Sableye set a bit later, so I wouldn't consider the Iron Ball set definite when taking my suggestions into consideration. Anyway, your only hope of revenging many Volcaronas is to speed tie with Flygon. All your priority moves are resisted and nothing can really take a hit to hit it back (like Mamoswine). The more cliché suggestion would be to add a Scarf Terrakion, but I feel like a Scarf Landorus is more beneficial. Yes, I hate doing this, removing Flygon as your MVP and all, but I feel like this team would function much better without it. Landorus always outspeeds Volcarona at +1 and OHKOs with Stone Edge. Another plus--it resists Bug Buzz. Let's say you have a Latios at -2 out as your opponent sends in Volcarona to take advantage. You quickly decide to switch into Landorus to revenge kill ASAP. However, they just wanted to kill Latios, so they proceed to Bug Buzz. Landorus doesn't mind the hit and can comfortably revenge it. Although this is in theory, it's a situation that can prove to be beneficial. Landorus performs very similar functions to Flygon as well:

  • Ground typing
    • Electric immunity
    • STAB Earthquake
  • Ground immunity
  • U-turn for a core with Scizor
  • Useful coverage moves
    • EdgeQuake for Landorus
    • Dragon + Fire for Flygon
However, Landorus outspeeds the ENTIRE 100 base speed tier--Volcarona and Jirachi are the most notable +1s. Here's the most effective set for your team:
645.png
(M) @ Choice Scarf
Trait: Sand Force
EVs: 252 Atk / 4 SAtk / 252 Spd
Hasty Nature (+Spd, -Def)
- Earthquake
- Stone Edge
- Hidden Power [Ice] / Superpower
- U-turn
It also has the added bonus of a surprise factor. Scarf Landorus is relatively uncommon now that Sheer Force has been released, so you can score some unsuspecting KOs.

Moving on: Sableye. That set does seem pretty cool, but since this is a HO team, blocking Rapid Spin is your #1 priority. Substitute Toxic Tentacruel has been gaining popularity with BW2 since many Pokemon don't care about Toxic Spikes. If it's behind a Sub, Sableye can't dream of touching it, so I'd go with a damage inflicting move, such as Night Shade or Foul Play. They have their advantages, but Night Shade is much more consistent and works better in tandem with Will-O-Wisp. It always breaks Tentacruel's Sub, meaning you can easily Will-O-Wisp the next turn and attempt to stall it out. Not only does it help with Tentacruel, but also any Pokemon at all with Substitute (since Sableye really otherwise cannot do anything). This also leaves you with a better item choice of Leftovers, increasing its longevity and spinblocking potential. A rather simple, but extremely useful change.

And lastly, Latios. I can see this team having a bit of trouble with the ever-so-common offensive Rain team (as many teams do), and Latios has an almost magic fix to this. Changing your item to Life Orb and giving it a Recover + 3 Attacks moveset greatly increases your ability to switch into common Rain threats like Keldeo, Rotom-W, and Thundurus-T. If you have an "oops" moment and switch into an HP Ice from one of those, you'll be able to send Latios in later and Recover off the damage to take a later hit or replenish LO recoil. The flexibility of the set also eases prediction and reduces reliance on Draco Meteor to OHKO things straight off the bat.
381.png
(M) @ Life Orb
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Draco Meteor
- Recover
- Surf / Hidden Power [Fire]
- Psyshock
Hidden Power [Fire] provides perfect coverage outside of Heatran and allows you to hit basically any Steel that wants to take a Draco Meteor. However, you lose a Speed IV, and thus end up with 349 Speed; therefore, you'd lose the speed tie every single time with opposing Lati@s/Gengar/Espeon/other base 110s. Surf offers an answer to Heatran and can still hit many Steels for neutral damage--even harder in Rain. The choice is up to you and your preferences.

Anyway, I have to say, I really like this team because it has Flygon! :] I wish I didn't have to suggest the removal of it, but it really does help this team out quite a bit. Good luck!

Summary of Changes
330.png
: change to
645.png

302.png
: Trick → Night Shade
Iron Ball → Leftovers
381.png
: Choice Specs set → LO set
 
Hey,
It would be a waste for me if I neglected this after reading the whole thread. After seeing Flygon in the introduction you interested me, as Flygon has always been one of my favourites.I have some critiques for you,

A bulkier Scizor in SpDef, its what I run and it is extremely effective to switch in on Scald, Psychic, DMeteor, Bug Buzz, Giga Drain, etc. Pretty much anything it resists. So the spread I run is 196 Attack / 252 Speed / 60 SpDef. Of course for me, the loss of 56 Attack EVs don't matter as I use a SwordsOrb Scizor, which I would highly suggest, as aforementioned by Ganj4lF, you have no set up sweeper, which would benefit the team very nicely.

Also, the item choice on Sableye, how well does it work? If you want to burn the opponent to stop any physical sweeper, and possibly wear it down, have you considered Black Sludge? I think it is a -12% on any non-Poison type, so that would be with Burn, a -24% each turn. Anyway, I'm not really a fan of the idea of Trick on a sweeper-stopping Poke, as you will most likely end up with a Choice item. Unless you can prove me wrong?
 
The team has been updated again. Flygon has, sadly, been replaced by Scarf Landorus. Sableye is now running a more typical set packing leftovers and nightshade over trick and iron ball. I am now running Life Orb Latias over Choice Specs Latios, at least for the time being; they each have their own benefits and Latias' bulk has some advantages over Latios sheer power. The Threat List has also finally been updated. As always, feedback is welcome.
 
Back
Top