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Hazardous Steamroll [OU RMT]

Hi all, welcome to a Rate-My-Team that showcases one of my more successful teams I've ever built. Yes, this is more of a showcase than an RMT, as the team's better days are already behind it. But, I guess it wouldn't hurt to make this team better. Who knows, I might start using it again. To start off, I'd like to talk about the team's background.
This team dates back to three weeks before the beginning of st6. I was desperately looking for a team that will serve me well for the tournament and other battles in general, and I was looking for some starting point. With that in mind, I began looking through some of my older successful teams, and I realized that almost all of them relied on a steady, reliable core. So, I looked for a core to begin building on.

Team Building Process:

The time was in the heart of the pre-Scarftar semi-stall era, and without trying out the new breed of semi-stall in the past, I was willing to try it out. I didn't want something too bog-standard though, so I looked for something rather original and effective that will start my core. A pal threw out SubToxic Zapdos as an option, and I took it to form the first piece of the team;​


I was looking for Pokemon that compliment Zapdos well, giving it opportunities to begin stalling the opposition with Toxic, Substitute and Roost. I also wanted a Pokemon to deal with Pokemon that take advantage of Zapdos to wreak havoc, such as Latias. It was near impossible to find one Pokemon that does it all, but I managed to find two that fit the bill, as well as compliment one another in general: Suicune and Tyranitar;​


I looked for Pokemon that trouble the team, and found Mixmence and Infernape to be some of them, so I added Latias to counter and check them, respectively. With Zapdos, Suicune and Latias already causing a fair amount of switching, Spikes was natural to fit in, and with that, Skarmory was next to come;​


The team looked rather stable, though I did notice some notable weaknesses to the like of LO DD Gyara and DD Tar, so I slapped on a Jirachi to check both, along with carrying Trick to stop some pesky bulky set-up Pokemon.​


With Jirachi in, the team building process was complete;​

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With that behind me, I took another glance at the team. I was rather optimistic about it, but then tested it out and enjoyed the results. One thing that clearly showed, and was clearly lacking, was the absence of a spin blocker, and so a switch to Rotom-H over Zapdos was a rather natural move to do. And that leads us to the current, and retired version of the team;​

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With that out of the way, let me introduce the team:​

Hazardous Steamroll

The_Exposition:


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Tyranitar (M) @ Lum Berry​

Ability: Sand Stream​

EVs:
  • 252 HP​
  • 4 Atk​
  • 12 Spd​
  • 240 SDef​
Adamant nature (+Atk, -SAtk)

~ Stealth Rock
~ Pursuit
~ Earthquake / Stone Edge
~ Rest​

Overview:
Tyranitar. Sand Stream, Stealth Rock and a farewell ticket for Latias is exactly what this team needs to function at it's best, and Tyranitar does it all.​

Strategy:
In all honesty though, this Tyranitar is more of a mid-game team player than a lead, as most of the time I find myself switching out, only to come straight back in later in the game, be it to take a Heatran Fire Blast, to trap a Latias or to take hits from defensive Rotom-A. I like to switch into Skarmory against the common Metagross and Swampert leads, set up as much layers of Spikes as I can, then go back to Tyranitar on the likely Heatran/Latias/Rotom-H and set up SR, sometimes scraping some HP off of fleeing opponents with Pursuit. Even the ~22% on Heatran can be important later on, factoring more switch-ins and entry hazards.​

Stone Edge vs. Earthquake:
Although Stone Edge is by far the better option for a Tyranitar such as this, I forced myself to use EQ after I've discovered I'm quite (special) defensive Jirachi and Magnezone weak, and, to be honest, Tyranitar does an excellent job at switching into both and countering them. However, with the addition of Hidden Power [Fire] to Latias' movepool, Tyranitar may have more freedom to use SE once more, so I often switch between the two.​

Spread Explanation:
The EVs provide 335 Attack, which provide Tyranitar with 94% or more damage on Leadrade with SE, practically an OHKO after SS. Or... had. I didn't find any need to change the EVs after the shift to EQ, and a change isn't so important anyway, imo. The rest of the EVs are obviously there to help TTar tank hits from Latias and friends, while 12 Speed EVs may outspeed other Lead Tyranitar.​
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The_Solid_Core:


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Skarmory (M) @ Shed Shell​

Ability: Keen Eye​

EVs:
  • 252 HP​
  • 136 Def​
  • 112 Spd​
  • 8 SDef​
Impish nature (+Def, -SAtk)

~ Taunt
~ Spikes
~ Brave Bird / Whirlwind
~ Roost​

Overview:
What was at first an average SpD Spiker slowly turned to a physically defensive Skarm with above average speed. I slowly made the transformation from SpD to Def after realizing I was relying on Skarm to take many Physical hits in comparison to Special hits, so I geared it for the purpose.​

Set & Strategy:
Skarmory is a necessity for this team, bringing Spikes into play and helping out greatly against some semi-stall and heavy stall teams utilizing Taunt. Roost is for the much needed longevity that Skarmory requires to function like it should, and really needs no explanation.​

Brave Bird vs. Whirlwind:
Brave Bird serves Skarmory well, dealing exactly what is needed against Machamp, scoring a KO after some residual damage. It also KOs Infernape, weakened Gengar and weakened Latias on the switch in, often changing matches. Whirlwind is sometimes a must-have though, so I often switch between the two.​

Spread Explanation:
Max Speed is obviously for taking hits from both sides the best a Skarmory can, while the other EVs split mostly between Defense and Speed. I started off with 100 Speed EVs to outspeed 8 speed Gyarados, but then added a bit more just for more safety against other Taunt Skarm. 136 Def brings us to an extra Defense point, so I stopped there and gave SpD the 8 leftover EVs.
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Rotom-H @ Leftovers​

Ability: Levitate​

EVs:
  • 252 HP​
  • 48 Def​
  • 208 Spd​
Timid nature (+Spd, -Atk)

~ Rest
~ Sleep Talk
~ Thunderbolt
~ Will-O-Wisp​

Overview & Set:
Good ol' Rotom-A, in toasty form. Any competitive OU player should know this set very well, but I'll explain it anyway. Rest and Sleep Talk provide a decent recovery and a status-healing option in two slots, something Pain Split and Substitute barely achieve. Thunderbolt is a nice STAB move to have, OHKOing Gyarados and dealing with Vaporeon and Suicune, before it has too many CMs up that is. Will-O-Wisp catches Latias and Tyranitar on the switch in, as well as others who don't exactly like the idea of being crippled. It also does something against the likes of Swampert and Magnezone, which Rotom-H would be hopeless against otherwise.​

Strategy:
Rotom-H is my well-needed spin blocker, Explosion blocker, Gyarados counter, Metagross counter, Skarmory counter, Scizor counter... the list goes on. No stall oriented balance could survive without this handy toaster, so a slot for it is essentially guaranteed. It also pairs very nicely with Skarmory, luring in Tyranitar's Crunch as Spikes set-up bait for the metal bird.​

Spread Explanation:
The spread is my personal favorite, which I will explain now. 208 Speed with a +speed nature gives Rotom-H 286 Speed, outspeeding positive 80 base speed Pokemon, and more importantly, neutral 90 base speed Pokemon. This lets me cripple/attack Adamant Lucario before it gets a LO boosted +2 Crunch off, usually saving my team from being swept. The rest of the EVs are poured into HP and then Defense to take Gyarados and Metagross the best I can.
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Suicune @ Leftovers​

Ability: Pressure​

EVs:
  • 252 HP​
  • 236 Def​
  • 20 Spd​
Bold nature (+Def, -Atk)​

~ Surf
~ Ice Beam
~ Calm Mind / Roar
~ Rest​

Overview:
Suicune has a rather mixed role at first site: It acts both as a supporter, checking and/or countering threats such as DD Mence, Heatran, Tyranitar, Metagross and Infernape, and as a late-game sweeper, utilizing Calm Mind and Rest to shortly become near-impossible to take down.​

Calm Mind vs. Roar:
The truth is, though, that Suicune often doesn't find opportunities to sweep a team. Suicune is most of the time used as a tank, taking hits when the team needs it, wearing down threats and eventually taking a strong hit for the team late-game and fainting. It does find some opportunities though, so Calm Mind isn't a complete waste. I do sometimes swap it with Roar, though, to rack up some more Spikes damage and ease up on Latias' sweep and just weaken the opposition overall.​

Set Explanation:
Surf is the obvious STAB attack that has great neutral coverage, being Suicune's main attack when sweeping. It also hits Heatran, Tyranitar and Metagross among others that Suicune is meant to stop. Ice Beam is a good coverage attack that often surprises the opponent in their switch to a Salamence, Latias, Breloom or Roserade. It also, of course, OHKOs Salamence and provides a better option aginst non-Yache Gliscor.​

Spread Explanation:
The EVs are rather simple: 252 HP for maximum durability while 20 Speed EVs outspeed 8 Speed Rotom-H, letting you Calm Mind to take the Thunderbolt much, much better. The rest is dumped into Defense to better handle DD Mence and Tyranitar. Sometimes, I take EVs from Defense to Speed in order to outspeed the standard Breloom and OHKO it with a +1 Ice Beam, which often turns out to be very handy in battle for that reason alone.
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The_Hit-and-Run_Sweeper:



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Latias (F) @ Leftovers

Ability: Levitate

EVs:
  • 4 HP
  • 252 Spd
  • 252 SAtk
Timid nature (+Spd, -Atk)

~ Calm Mind
~ Substitute / Hidden Power [Fire]
~ Dragon Pulse
~ Recover

Overview & Strategy:
Latias has always been a personal favorite of mine, and acts as somewhat of a centerpiece in this team. It usually comes in rather early to take hits from the like of Infernape, Mixmence and Breloom, only to lure in Pokemon that lurk in almost any team in the current metagame that spell doom for Latias - Tyranitar and Scizor. Blissey and Jirachi are two other common switch-ins that handle Jirachi very well. All of these are grounded, meaning they will take Spikes damage. All of these, bar bait Tar and special oriented Jirachi, are also set-up bait for Skarmory, so I often use Latias to lure these Pokemon in and double switch to Skarmory, making them take SR and Spikes damage in the process and giving Latias a much easier time with them weakened to the point that they are KO'd by her eventually. This strategy, if successful, usually takes care of Latias' counters and checks and leaves the opposing team open for a CM Latias sweep.

Substitute vs. Hidden Power [Fire]:
This Latias utilizes Substitute to set-up on Pokemon like Blissey, Celebi, Rotom-A and other Pokemon that try to use indirect moves on Latias. Substitute often makes for an amazing tool, but often I have found it to be more of a burden than a help, as only 16 Dragon Pulse PP mean that Latias doesn't have too much opportunities to sweep. Also, mono-Dragon means that Jirachi and Skarmory both pose as big threats that stop Latias' sweep. Therefore, I have been testing HP Fire the last week or so, and the results are really satisfying, though I'm not 100% sure if to replace Substitute yet.

Spread Explanation:
The EVs give Latias the most out of her offenses, while the 4 leftover EVs are placed into HP.
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The_Avenger:


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Jirachi @ Choice Scarf

Ability: Serene Grace

EVs:
  • 4 HP
  • 252 Atk
  • 252 Spd
Jolly nature (+Spd, -SAtk)

~ Iron Head
~ Thunderpunch
~ Fire Punch
~ Trick / Ice Punch

Overview:
Jirachi is a Pokemon that can be made to complete almost any team. In this one, it's the Pokemon that ensures that anything threatening won't sweep the easily. Tyranitar, Gyarados, Lucario, Scizor, Salamence, Latias, all of them are stopped by Jirachi, more or less. Bulky "last stand" set-up Pokemon such as Snorlax and Suicune can also be stopped by the ever useful Trick. Jirachi also brings excellent resistances to Dragon- and Rock-type attacks to the table, ensuring he'll come in eventually and do what it does best - revenge kill.

Strategy:
Bringing Jirachi into the many threats it needs to check needs accurate prediction and timing, and is definitely not an easy task. Pokemon such as LO Gyarados and Salamence can catch Jirachi on the switch with a SE attack, and in general can deal heavy damage to the metal star. I often try switching Jirachi in on the stat-up move, or on the NVE attack. Hell, I can even get in on a Taunt. Since Jirachi may need to check many threats, it's Hit Points are precious, and as such I often need someone else to take a powerful attack instead, even though Jirachi might take it the best.

Set Explanation:
Jirachi uses its wide movepool to beat a large pool of threats. Fire Punch is for Scizor, Lucario and Jirachi, while Thunderpunch is for Gyarados. Iron Head deals with Tyranitar and has a good chance of beating Latias thanks to the flinch chance, and +1 Salamence as well, provided it wins the speed tie(s).

Trick vs. Ice Punch:
Trick is an excellent move to have, stopping Pokemon like Suicune, Jirachi and Snorlax from ripping the team apart. However, I find it hard to rely on Iron Head's flinch chance alone to ensure I beat what I need to, and since Trick is sometimes just a burden, Ice Punch is a very viable option as a replacement.

EVs:
252 EVs are in Attack and Speed to ensure that Jirachi has enough power to get the job done, while outspeeding threats at +1, and sometimes even +2 Speed boosts. Jolly in pretty much a must-have to at least tie with positive nature DD Mence, and is a good speed boost with a Scarf on anyway.
---
Changes Log









Pre-RMT:
  • Swapped Ice Punch for Trick on Jirachi
  • Swapped Zapdos for Rest-Talk Rotom-H
  • Swapped Stone Edge for Earthquake on Tyranitar
  • Changed Skarmory's EVs to bias on Defense and Speed
  • Swapped Brave Bird for Whirlwind on Skarmory
  • Swapped Calm Mind for Roar on Suicune
  • Swapped Substitute for Hidden Power [Fire] on Latias
  • Swapped Earthquake for Stone Edge on Tyranitar
Post-RMT:

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So there you have it, the team that has served me well for a slightly more than three months, and will likely see its last days now with the likelihood of Latias being banned from standard play. It was fun to use and got me up to Round 3 of st6, beating some big names and succumbing only in an extremely close loss. So, I feel like it is time to show the team to the community. Maybe you, the reader, will have some suggestions that might get me to use this team again.

Thank you for reading the whole RMT, I really appreciate it! Now, as for closing words...

Rate away!
 
Threat_List:
(Originally stolen from KG's "Kevin, Please Come Home")


Defensive Threats:

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Blissey - Rotom-H takes status like a pro and can force Blissey to burn Wish/Softboiled PP by burning it. Aromapherapy versions run out of their 8 PP eventually. Skarmory can Taunt and Latias can 2HKO some after +6.

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Bronzong - Skarmory Spikes fodder. Rotom-H blocks Explosion and burns it.

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Celebi - Skarmory takes everything but a LO HP Fire and can strike back with BB or Taunt it. Latias can use most variants as set-up fodder and Rotom-H can WoW it. Tyranitar can take a few hits and Pursuit it, hopefully catching it on the switch.

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Cresselia - Latias can Substitute against almost any variant, including the ever-annoying Rest-Talk-Shift Cress. Skarmory can Taunt and TTar can take hits and wear it down. Rotom-H can WoW it.

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Donphan - Skarmory switches in with ease and sets up Spikes, while Rotom-H blocks spinning attempts. It can also burn it back. Suicune can beat it with ease and so can Latias.

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Dusknoir - Skarmory takes everything but a WoW, which it avoids by Taunting it. Suicune can set up and deal with it. TTar can also wear it down. Latias can potentially beat Shadow Sneak lacking versions.

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Forretress - Rotom-H blocks spin attempts while burning it and hitting with T-Bolt. Latias can KO with HP Fire. Suicune can set up and KO with boosted Surfs. Its utility with hazards and the threat of Rapid Spin makes it dangerous, though.

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Gliscor - Suicune beats any defensive version and offensive version. Latias can 2HKO any version after one Calm Mind. Rotom-H can WoW and Skarm can Taunt if they have a chance. It can outstall the team if Suicune and Latias are absent, though. My best bets then are Jirachi's Trick/Ice Punch.

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Gyarados - Skarmory can set up Spikes and Taunt it. Rotom-H OHKOs and Jirachi can Thunderpunch/Trick it. Latias can 2HKO with a +1 Dragon Pulse if it lacks Roar. Suicune can potentially beat it with boosted Ice Beams.

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Hippowdon - Skarmory sets up Spikes and Taunts. Rotom-H WoWs it. Latias and Suicune can both set up on it if it lacks Roar and Suicune and 2HKO non-SpD versions.

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Jirachi - A pest, but Rotom-H walls fully physical variants and WoWs it. Latias can beat it with boosted HP Fire assaults, not counting the interference of hax. Skarmory can set up Spikes and Roost off against fully physical versions. Tyranitar can EQ versions lacking Iron Head, like special oriented versions. Mixed defensive versions do give me some serious issues, though.

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Rotom-A - Tyranitar is a good switch-in, but fails to beat it. Latias can come in on a T-Bolt (and a WoW, though it isn't advisable) and 2HKO with a +1 Dragon Pulse, as well as set up on it with Substitute if Rotom-H lacks Shadow Ball. The rest of the team fairs poorly against it, though.

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Skarmory - My own Skarmory usually beats it to the punch with the nice amount of Speed EVs I've invested into it, and makes it completely useless with Taunt. Rotom-H switches in with impunity and Thunderobolts it. Suicune can Calm Mind and then 2HKO all versions bar the extremely Specially Defensive version. If Latias has HP Fire, it takes care of even SpD Skarm without Whirlwind with only one Calm Mind. Jirachi can always Trick it if things go the wrong way.

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Snorlax - A problem. My best bet is to Trick it with Jirachi, and if not, I need to hope it doesn't have Rest. Rotom-H can temporarily cripple it while Suicune can CM alongside its Curses and hope to beat it before it faints.

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Suicune - Another Pokemon who I prefer not to meet, although slightly better handled. Latias fares well against Ice Beam/Roar lacking versions, but gets stalled out of Dragon Pulse PP in the process. Rotom-H can still stop it if it doesn't have a CM up yet. If it has at least one, it' usually too late. If my own Suicune carries Roar, it can phaze it out, assuming it is not the last Pokemon standing. Trick is always waiting as a fall-back option.

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Swampert - Skarmory sets up Spikes against it unless it has Hydro Pump or gets a crit with Surf. Or a Freeze with Ice Beam. Rotom-H can WoW and both Suicune and Latias don't fear it at all while attacking back, dealing good damage.

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Tentacruel - Rotom-H only fears badly timed Sleep Talks and Hydro Pumps, while it blocks spin and Thunderbolts back. Latias can set up on it, and my team doesn't exactly fear Toxic Spikes.

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Tyranitar - Fire Blast lacking defensive Tyranitar (such as my lead or a CurseTar) is Spikes fodder for Skarmory, which later Whirlwinds it away. Even if it has Fire Blast, Suicune is a good answer, and I can also get Jirachi in on SR.

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Vaporeon - Rotom-H Thunderbolts it and Latias sets up on it. Jirachi can always Trick.

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Zapdos - Latias only fears Toxic and Roar, and the former is avoided thanks to Substitute. Rotom-H doesn't fear anything, breaks it's Subs and WoWs back. Tyranitar can Stone Edge and Jirachi can Trick.


Offensive Threats:

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Azelf - Tyranitar can take absolutely anything it throws at it, and trap it. Latias takes everything but a strong U-Turn and Explosion. Rotom-H can block the mentioned Explosion easily, and Jirachi can outspeed and beat it thanks to Iron Head (hax).

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Breloom - An annoying pest, mostly because I have almost nothing to take it on reliably. Latias takes half health from Focus Punch and retaliates, usually breaking its sub after Rotom-H took the Spore. Rotom-H can still break its sub with Thunderbolt, only to be 3HKO'd and sometimes 2HKO'd by Seed Bomb. Skarmory can OHKO with Brave Bird or Whirlwind it away, but can't Roost inthe fear of taking a Focus Punch and fainting. Jirachi can always Iron Head/Fire Punch/Ice Punch it, although fearing a strong Focus Punch that will kill it if it is slightly weakened. Although it's a hassle, I usually get rid of it with not many harm done.

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Dragonite - Suicune deals with it like it deals with DD Mence, although DM can take care of it instead, Latias can Dragon Pulse for the OHKO... or, almost. It usually survives, so it needs to be weakened a bit before a Dragon Pulse is attempted. Rotom-H can quickly WoW it before it takes any casual damage, while TTar can SE on the DD. It can cause some troublesome damage if played by a good opponent, though, much like Salamence.

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Dugtrio - If it traps something, it traps something. Suicune can later come in to take anything and easily OHKO back. Skarmory can use it as Spikes fodder. Rotom-H can WoW it. Jirachi can outspeed non-Scarf versions and easily KO with Iron Head/Ice Punch.

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Electivire - Rotom-H takes the coverage sweeper easy, and WoWs it. Latias can do some nice damage with D-Pulse unless it has a Motor Drive Boost. Jirachi can wear it down, but will likely fall to EQ/Flamethrower quickly. Electivire will eventually fall, though.

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Gallade - Skarmory should handle most, if not all variants, while Rotom-H does a fantastic job as well. Suicune can phaze and attack it too, and Jirachi can always try to flinch it to death.

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Gengar - This guy is a threat, and quite a big one. It can KO everything on my team bar Jirachi, which is my only reliable option against it. Tyranitar dies to Focus Blast, Suicune to T-Bolt and Skarmory to T-Bolt. Thankfully, most don't run T-Bolt, so I'm able to weaken them with Suicune and even Skarmory. Tyranitar can push his luck and try KO'ing it after Focus Blast misses, but that is unlikely with my luck.

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Gyarados - Rotom-H. If it's LO, and Rotom-H has a bit prior damage, I might be in trouble, but then it will be likely lacking Taunt and will die quickly, meaning Suicune is a fine counter. Jirachi checks it easily and comes in on SE, therefore Suicune is also a very nice pivot, and so is Latias.

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Heatran - Tyranitar is usually my first switch-in, since it can take any surprises like Toxic and Torment and still stay strong against it. Earth Power does about 28% anyway. Latias can take most of what it has to offer and Suicune walls it completely. Both Suicune and Rotom-H are able to take the Explosion, Suicune taking from 55% to 80% (don't ask me why).

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Heracross - Rotom-H takes CC, Skarmory takes everything else easily. Jirachi can outspeed and deal some good damage while Skarmory itself can OHKO with BB anyway. If it isn't Scarfed, Latias can hit it with D-Pulse/HP Fire. Suicune can easily take a hit and dish out damage back. Overall, not a big deal.

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Infernape - Latias is my safest bet. I am in danger of getting hit by a LO U-Turn though, and then possibly trapped, so Suicune acts as a secondary check to it, while Jirachi can outspeed and dish out some damage, KOing weakened ones.

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Jolteon - Latias and Rotom-H can take Specs T-Bolts. Tyranitar can switch into almost anything and Pursuit/EQ/SE back, likely leaving it at very low health/KOing. Jirachi outspeeds and deals some good damage with Fire Punch.

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Latias - Tyranitar takes anything it throws at is bar a Specs Surf. Even a LO boosted GK does 40% at best, not enough to 2HKO even after SR damage. Tyranitar usually gets the job done. If not him, Jirachi can switch into it's Dragon STAB and outspeed, flinching it until it drops. Specs can pose a threat though, with not much being able to take Specs boosted DMs for too long.

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Kingdra - Suicune phazes and Ice Beams it, Latias outspeeds if it doesn't have a DD up (or RD). Skarmory can easily take Outrages and retaliate, and Rotom-H can Burn.

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Lucario - Rotom-H outspeeds Adamant Lucario and Wows/T-Bolts, while Jirachi comes in on anything but CC/Crunch and Fire Punches. Suicune can take a Jolly Luke's LO boosted +2 CC and Surf/Roar back, and Latias can survive an Extremespeed and HP Fire back if it didn't SD yet. It can be potentially dangerous if Jirachi goes down, and may need sacrifices in general.

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Machamp - Rotom-H switches in on the D-Punch while Skarmory can switch in on the Payback. If it has BB, it usually KOs since Machamp will be slightly weakened due to Spikes. If it doesn't, I'll likely need to sacrifice a Pokemon to bring in another to take it out. Suicune is a good bet to take anything it has, but confusion hax is threatening.

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Magnezone - The Scarf set is easily handled by Latias, Rotom-Hand Tyranitar, and even Suicune, Skarmory and Jirachi depending on the attack. The Sub sets are a bit problematic, but either Latias' HP Fire or TTar's EQ does the job.

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Mamoswine - Skarmory and Rotom-H are both solid counters. Suicune acts as a great switch-in as well.

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Metagross - Skarmory sets up Spikes and phazes it. Rotom-H takes the Explosion and Suicune deals with it as well.

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Porygon-Z - Tyranitar usually switches in with no big harm done and Pursuits. If TTar is weakened enough or dead, I can still pivot around until I manage to switch in Jirachi or Latias, which isn't as hard as it sounds.

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Salamence - The DD Mence is stopped by Suicune, and Mixmence needs accurate prediction to stop, which usually involves pivoting around to get Latias and Jirachi in. The whole problem here is that you don't know what set it's running at first.

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Scizor - Skarmory can set up Spikes, and Suicune and Rotom-H all switch in with impunity. Rotom-H can WoW and both Latias and Jirachi can OHKO it. Jirachi often stops SD Scizor cold.

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Starmie - Like Gengar, nothing on my team likes the LO set, so I usually try to get Jirachi in on an Ice Beam. If it's more defensive, I need to predict correctly - switching in Rotom-H or staying in with Latias is a common dilemma, but I usually come out on the winning end.

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Togekiss - Rotom-H and Tyranitar both stop it rather elegantly. TTar does fear Aura Sphere, though. Latias can set up on it with Substitute blocking T-Wave, and Jirachi can attack/Trick.

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Tyranitar - Suicune is my best all-around answer to Tyranitar. Skarmory can come in and set up against limited, but common sets and Rotom-H can WoW it on th switch in. Jirachi can look for opportunities to come in, like a DD, and Iron Head to stop it cold. Mixed sets can be troublesome overall, though.

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Weavile - Skarmory doesn't fear even a LO boosted +2 Low Kick, and fights back. Suicune takes hits even better, and Jirachi can easily check.

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Yanmega - Rotom-H and Suicune are my only reliable answers, but thankfully both do a very good job. Jirachi can also survive a hit and attack back.

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Zapdos - Offensive Zapdos is even easier to handle than the Defensive versions. Latias sets up, Rotom-H WoWs, Jirachi attacks/Tricks and TTar SE's.
 
I believe I've faced this team and it was a good battle until the latias came in and steam rolled my team with hp fire/dragon pulse. It really is a nice set and I think that you should keep it over substitute. Now using hp fire gives you one less check to Gengar (your biggest problem IMO) so I would suggest putting Sleep Talk on Cune to give it something to do while it is resting since as you said not many Gar carry Tbolt. Nice team overall man.
 
I would suggest putting surf or HP fire over substitute on Latias because otherwise you would be walled by all steels. And for your gengar and Snorlax problems what I can suggest you is to change your lead and put a Scarf T-Tar. By doing that you can pursuit kill the gengar and superpower snorlax.
 
I have a very similar team and gengar was a huge problem for me and the way i fixed was to put zen headbutt on jirachi with fire punch and iron head and lasly trick. zen headbutt takes out gengar in one hit as well as machamp. not to many people expect it on jirachi and helped me out alot. for loosing thunder punch your rotom is a ohko on gyarados every time so no worries there as well as most waters. test it out i think you will like it alot. besides that really nice team.
 
I believe I've faced this team and it was a good battle until the latias came in and steam rolled my team with hp fire/dragon pulse. It really is a nice set and I think that you should keep it over substitute. Now using hp fire gives you one less check to Gengar (your biggest problem IMO) so I would suggest putting Sleep Talk on Cune to give it something to do while it is resting since as you said not many Gar carry Tbolt. Nice team overall man.
Suicune definitely wants something like Calm Mind/Ice Beam/Roar over Sleep Talk, for the sole reason that Rotom-H already has it and I don't think two Sleep Talkers are needed. Besides, I fare well even without it. Thanks for the rate, though!
I would suggest putting surf or HP fire over substitute on Latias because otherwise you would be walled by all steels. And for your gengar and Snorlax problems what I can suggest you is to change your lead and put a Scarf T-Tar. By doing that you can pursuit kill the gengar and superpower snorlax.
ScarfTar sounds interesting. I'll try it out, though honestly I don't see this curing my Snorlax problem, but it will help.
I have a very similar team and gengar was a huge problem for me and the way i fixed was to put zen headbutt on jirachi with fire punch and iron head and lasly trick. zen headbutt takes out gengar in one hit as well as machamp. not to many people expect it on jirachi and helped me out alot. for loosing thunder punch your rotom is a ohko on gyarados every time so no worries there as well as most waters. test it out i think you will like it alot. besides that really nice team.
Zen Headbutt is pretty useless outside of that purpose, and Iron Head does enough damage to Gengar already. I might consider it, though. BB is probably staying on Skarm for that reason - killing off Machamp and roasting Gengar on the switch. Thanks for trying!

And yep, HP Fire is staying on Latias.
 
Hello BT! Great team you have here, and I think that you should definitely consider using it again. Actually this team is quite similar to a team I'm currently using: I run Taunt Skarm, RestTalk Rotom-H, Blissey, DDTar, MixMence, and ScarfRachi (so good with Spikes support :P).

Onto the rate, when I looked down your threat list, I saw that you have some problems handling Gengar as well as CurseLax. I can see why they are threats, and Gengar in particular; really nothing on your team likes switching into Gengar, as a combination of Shadow Ball + Focus Blast + Thunderbolt will 2HKO every Pokemon on your team. The team synergy is so good that really removing even one Poke would kinda kill your whole team, so I'm just going to suggest Scarfing Latias. With a Choice Scarf, Latias can surprise enemy Gengar by outspeeding them and smashing them with a Draco Meteor before they can Shadow Ball. She can also Trick Snorlax a Scarf to stop it from sweeping. While I realize it may seem redundant to have two Scarfers on your team (Rachi and Latias), they both are made to revenge totally different varieties of threats. And besides, if one falls, the other can then take over. Anyway run a set of Draco Meteor | Thunderbolt | Surf | Trick, an EV spread of 4 HP | 252 SpA | 252 Spe, and a Timid nature (with a Choice Scarf as the item of course).

On Rotom-H, I think that you may want to try Discharge over Thunderbolt. The main reason for this is the paralysis rate that Discharge offers; 30% paralysis is very good, and even more so when you consider how really you don't have the fastest team out there; sure, Latias and Jirachi are quite speedy, but the same really doesn't hold true for Suicune, Skarmory, and TTar. Really I don't think that you are going to notice the slightly smaller damage that Discharge offers, for the most part it will only miss out on about 6% damage that Thunderbolt would hit for instead.

Now you seem to be having some problems deciding what moves to run, so lemme help you out. Okay so first off, on Tyranitar I would run Earthquake over Stone Edge. The main reason is that your team really cant take on Steel-types too well at all, and Earthquake gives you a much better shot and catching random Heatran and Jirachi switchins off-guard. On Skarmory, I would definitely run Whirlwind over Brave Bird for shuffling, especially because your team is so damn dependent on entry hazards. The same goes for Suicune; your team doesn't offer much chances for CMCune to actually set up, and Roar helps out for the same reasons that Whirlwind does on Skarmory. Finally, I would always run Ice Punch over Trick if I were you, as your team can't hit DDMence too well after a boost (though if you take my advice about ScarfLatias then you will have DDMence covered much better). That's about all I can see, overall this is a very nice team, and I do encourage you to use it in the future ;)
 
Hey BT, nice team.

i would add an extra four speed evs to t-tar (maybe even 4 more for those who plan the same) to outspeed other lead tars. also i would try low kick > eq because low kick OHKO's lead Heatrans iirc, other t-tar leads while also being able to hit magnezones as well.

On latias i would use roar > sub to abuse the hazards you set up while also phazing away stuff like cm wish jirachi or crocune. also a suicune with roar could potentially sweep your team if they manage to lure trick off jirachi on another pokemon so roar would help there.

i also think discharge > tbolt on rotom

hope i helped
 
So I'm back from vacation.

Scarf Latias sounds interesting, but I'll lose my solid Ape counter.
Scarf TTar is tempting, but I'll miss his bulk, and more importantly, I need SR. I need Jirachi scarfed for the threats he checks and losing Whirlwind/Taunt/BB for SR on Skarm is problematic, so I'm somewhat stuck at this point. I've been thinking SR Skarm/ScarfTar/ScarfRachi/Cune/Latias/Rotom-H, but I'm not sure. I was thinking of defensive Jirachi, but again, not much checks what it does. Defensive Jirachi/Skarm/ScarfTar/ScarfLatias/Rotom-H/Cune is an idea that just came into mind, but I need to think about it first.

I personally don't like Discharge because of it's "reliability" - most of the things I encounter with Rotom-H hate WoW much much more than paralysis, so accidentally paralyzing them might be even fatal.

Thanks for the rates!
 
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