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ORAS UU Hazards + Analytics Magneton

Hello everyone! First RMT here for this tier, I'd like to start off with a team I've had a lot of success with lately, which is a hazards + specs analytics Magneton team.

The Team

donphan.gif


Donphan @ Leftovers
Ability: Sturdy
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Stealth Rock
- Rapid Spin
- Earthquake
- Roar

Donphan is a physically defensive babe that can take a lot of hits from a few big threats within the UU tier. It wall the likes of Arcanine, Metagross, Aggron, Forretress and either setup rocks or spin away the opponents hazards. The use of roar is also very helpful against Cresselia, Snorlax and Suicune as these pokemon tend to try and set up on Donphan. Leftovers gives it the recover that it unfortunately lacks. As a strategy I usually try to keep Donphan alive until I have dealt with the opponents spinner / defogger (discussed later) as I can then ensure that rocks are up for the entire game.


roserade.gif


Roserade @ Black Sludge
Ability: Natural Cure
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Giga Drain
- Sludge Bomb
- Synthesis
- Spikes

Roserade is a pokemon that I really haven't used much until this team, and what a mistake that was! Roserade is not only ridiculously specially bulky, it's special attack is 287 with only 4 EV's invested. It packs a punch and with the addition of synthesis and spikes it can recover and get entry hazards up. I find that I can switch Roserade into Pokes such as Blastoise, Umbreon, Heliolisk, basically all fairies and grasss types in the tier, empoleon, Nidoking and Queen. The list goes on but Roserade can take on a large amount of specially offensive threats in the tier and can use that to set up spikes.


magneton.gif


Magneton @ Choice Specs
Ability: Analytic
EVs: 184 HP / 252 SpA / 72 Spe
Modest Nature
IVs: 0 Atk / 30 SpA
- Volt Switch
- Thunderbolt
- Flash Cannon
- Hidden Power [Grass]

Magneton.... Where do I ever start with this? Specs + analytics Magneton is a threat to every pokemon ever. The main reason for having this on the team is to eliminate rapid spinner and defoggers. The most common ones in the tier are Blastoise, Empoleon, Crobat, Mandibuzz, Tentacruel. Notice something? All of these get OHKO'd by Magneton. General strategy would be to wait until the opponent switches in their spinner, and switch to Mag to take them out. Either, they stay in and take the massive amount of damage, or they switch out and another teammate will take the hit and the entry hazards stay in place. Common switch in's such as Crookodile get OHKO'd by flash cannon on switch in, and swampert the same by HP Grass. I have put just enough speed on this to outspeed Blastoise incase it decides to stay in to allow either a volt switch or T bolt out. (as a side note a T-bolt from this Mag also is a guaranteed OHKO on physically defensive Suicune and 2 hit KO's it at +2 calm minds)

entei.gif


Entei @ Choice Band
Ability: Pressure
Shiny: Yes
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Sacred Fire
- Extreme Speed
- Stone Edge
- Iron Head

Entei is my wallbreaker of choice, as one of the issues that Magneton has is specially defensive walls such as Blissey. I tried to think of more but honestly it doesn't have problems with much. CB Entei is a pokemon that not many will want to switch in to, due to it spreading burns with sacred fire. This in combination to the entry hazards can really do a lot of chip damage to allow a late game sweep. Stone edge OHKO's and outspeeds a specs Rotom-H, and does 82-97% on a fully physically defensive variant. It also is a soft check for threats like Metagross which is one of Roserade's checks. Entei also can take care of some pokemon that Gyarados has issues with such as Heliolisk and Chesnaught, Forretress.


metagross.gif


Metagross @ Assault Vest
Ability: Clear Body
EVs: 252 HP / 160 Atk / 96 SpD
Lonely Nature
- Bullet Punch
- Earthquake
- Meteor Mash
- Ice Punch

Another one of my favorite UU pokes is Metagross and is a great check to psychic types that tend to switch in to hit Roserade. It also completely walls a lot of physical and special attackers due to its all round bulkiness. Specs Sylveon really struggles to hit through Metagross as it covers both Psyshock and Hypervoice, it's most commonly used moves. Bullet punch has been chosen to cover mega-aerodactyl as it is a solid 2 hit KO from full HP. Ice punch has been chosen over zen headbutt as Gligar is a very common switch in and can be threatening to this team.

gyarados.gif


Gyarados @ Leftovers
Ability: Moxie
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Waterfall
- Earthquake
- Ice Fang

Gyarados is my late game sweeper of choice as I really think it is one of the biggest threats in UU, and is an unstoppable force once it one DD has been setup. Most of the time I can easily get setup near the end of the game on a ground type such as Donphan or Krookodile. The Jolly nature has been chosen over adamant as it allows Gyarados to outspeed threats such as Mega-Sceptile, Jolteon and Mega-Beedril at +1. Ice fang has been chosen to take out grass and flying types which can cause problems for Gyarados. Originally I had thought of using the sub/DD/Waterfall/Bounce set but after putting this into action the coverage really wasn't enough for what Gyarados does on this team.

Importable

Donphan @ Leftovers
Ability: Sturdy
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Stealth Rock
- Rapid Spin
- Earthquake
- Roar

Roserade @ Black Sludge
Ability: Natural Cure
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Giga Drain
- Sludge Bomb
- Synthesis
- Spikes

Entei @ Choice Band
Ability: Pressure
Shiny: Yes
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Sacred Fire
- Extreme Speed
- Stone Edge
- Iron Head

Magneton @ Choice Specs
Ability: Analytic
EVs: 184 HP / 252 SpA / 72 Spe
Modest Nature
IVs: 0 Atk / 30 SpA
- Volt Switch
- Thunderbolt
- Flash Cannon
- Hidden Power [Grass]

Metagross @ Assault Vest
Ability: Clear Body
EVs: 252 HP / 160 Atk / 96 SpD
Lonely Nature
- Bullet Punch
- Earthquake
- Meteor Mash
- Ice Punch

Gyarados @ Leftovers
Ability: Moxie
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Waterfall
- Earthquake
- Ice Fang
 
Hello! Cool team.

I would however suggest the following changes to help it matchup better versus many UU teams and to help realise your hazard stack strategy better.

1: Pokemon changes

I would suggest switching out the following in order to help your team become better:
Donphan -> Krookodile (1.1)

1.1 Krookodile

Krookodile is a great pokemon on these sorts of teams to abuse its ability moxie. With Magneton and Gyarados breaking down Krooodile's checks, it can clean up well late game and function as a great win-condition.

Krookodile @ Choice Scarf
Ability: Moxie
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Knock Off
- Earthquake
- Stone edge
- Crunch

This is the standard scarf Krookodile set. Its best used as a late game cleaner, so ensure all its checks are either weakened or removed before you begin building up Moxie boosts. Crunch helps you to hit bulky psychics such as Cresslia and Reuniculus hard, who up until this change, gave you trouble. Stone edge is chosen to help beat M-Aerodactyl.

2: Set changes

I would suggest changing the sets of the following remaining Pokemon:
Metagross (2.1)
Roserade (2.2)
Magneton (2.3)
Entei (2.4)
Gyarados (2.5)

2.1 Metagross

With your previous rocker (Donphan) being removed for Krookodile, I would suggest that you make the following changes to Metagross:

Metagross @ Shuca Berry
Ability: Clear Body
EVs: 104 HP / 252 Atk / 152 Spe
Adamant Nature
- Stealth Rock
- Meteor Mash
- Earthquake
- Agility

I have no idea why your Metagross was lonely before, but now it isn't. The evs let it outspeed M-Beedrill after a agility and retain maximum bulk whilst hitting as hard as possible. Shuca berry allows you to set up rocks versus problematic Pokemon such as Donphan. Meteor mash is obligatory stab and earthquake lets you hit steel types such as Cobalion harder.

2.2 Roselia

Max-special defense Roserade is not such a great set and does not fit with the offensive nature of this team. I would suggest the following changes:

Roserade @ Life Orb
Ability: Technician
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 Def
- Giga Drain
- Sludge Bomb
- Hidden Power [Ice]
- Spikes OR Toxic Spikes

Offensive Roserade is great at pressuring balanced teams. Hidden power ice allows you to hit defoggers such as Gligar and Mandibuzz hard. It also gives you an answer versus M-Sceptile and other problematic dragon type Pokemon. You may notice I have included a choice between toxic spikes and spikes. While spikes do help effect a sweep easier, toxic spikes allow you to better pressure stall based builds, making the matchup (somewhat) less stressful. Roserade can still check what she checked in the past, albeit it now has less switch in ability than before with the added benefit of hitting a lot harder.

2.3 Magneton

I have no idea what your Magenton speed evs are meant to outspeed. Choice specs also limits coverage options such as hidden power grass and flash cannon. With that in mind, I would suggest the following changes to the set:

Magneton @ Life Orb
Ability: Analytic
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk / 30 SpA
- Volt Switch
- Thunderbolt
- Flash Cannon
- Hidden Power [Grass]

Life orb lets you switch up moves whilst still hitting hard when factoring in the life orb boost. The evs are simple as I do not know what your Magneton evs are meant to accomplish.

2.4. Entei

Your Entei set is not as optimal as it could be.

Entei @ Choice Band
Ability: Pressure
Shiny: Yes
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Sacred Fire
- Extreme Speed
- Stone Edge
- Flare Blitz

For Pokemon that are weak to stealth rocks, you always want to esnure they have an uneven HP number so that they take less from stealth rocks. I thus moved the 4hp evs you had previously to Entei's defense stat. I also removed iron head as it accomplished nothing that a stronger fire stab wouldn't hit harder.

2.5 Gyarados

With the addition of moxie Krookodile, I changed your Gyarados's ability to intimidate and messed around with the moveset.

Gyarados @ Leftovers
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Waterfall
- Toxic
- Dragon Dance
- Substitute

This set, although walled by Suicune and waters, helps your matchup versus balance and stall a lot better. This Gyarados helps break down threats for Krookodile and weaken common wall switchins with toxic. Substitute helps Gyarados dodge status and is great in combination with intimidate as the opponent will usually switch out, allowing you to get off at least one dragon dance. The reason why you only have water stab is because Magneton and Roselia already handle Gyarados's checks quite well.

--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

Final thoughts and notes

The changes I have proposed should help this team matchup better versus the UU metagame overall. The new overall aim of the team does not exclude Magneton, but it now includes moxie krookodile as a win condition and cleaner.


I hope I helped you out. If you have any questions feel free to reply to this post and I will happily answer you.

Bye-Bye.

Metagross @ Shuca Berry
Ability: Clear Body
EVs: 104 HP / 252 Atk / 152 Spe
Adamant Nature
- Stealth Rock
- Meteor Mash
- Earthquake
- Agility

Roserade @ Life Orb
Ability: Technician
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 Def
- Giga Drain
- Sludge Bomb
- Hidden Power [Ice]
- Spikes

Entei @ Choice Band
Ability: Pressure
Shiny: Yes
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Sacred Fire
- Extreme Speed
- Stone Edge
- Flare Blitz

Magneton @ Life Orb
Ability: Analytic
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk / 30 SpA
- Volt Switch
- Thunderbolt
- Flash Cannon
- Hidden Power [Grass]

Gyarados @ Leftovers
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Waterfall
- Taunt
- Dragon Dance
- Substitute

Krookodile @ Choice Scarf
Ability: Moxie
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Knock Off
- Earthquake
- Pursuit
- Superpower
 
Hi Akios!

Thanks for you indepth response! I will have a play around with the suggestions you've made and get back to you! I already like the direction that you've taken the team! :D

Cheers
 
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