XY Ubers Hazards n Stuff

Here's my first RMT ever, be kind, I think it's a pretty solid team, I've done quite well with it on the ladder, but teams can always be improved or optimized.

Essentially, the idea of the team is to wall most threats, while providing hazard support and chip damage with Mega Kangaskhan. It has worked very well thus far.

Here's the team:

Klefki @ Leftovers
Ability: Prankster
EVs: 248 HP / 8 Atk / 252 SpD
Careful Nature
- Thunder Wave
- Toxic
- Play Rough
- Spikes

Standard GeoXern checking Klefki. Not much to say here, really. Thunder Wave is incredibly useful to stop GeoXern from doing its thing, and can also cripple other scarfers like Kyogre in a pinch. Priority Toxic is invaluable for things like Lugia that may give me slight problems otherwise. Play Rough breaks through standard GeoXern's Substitute, and Spikes allow me to stack hazards when I force something out.

Landorus-Therian (M) @ Leftovers
Ability: Intimidate
EVs: 208 HP / 252 Def / 48 Spe
Impish Nature
- Stealth Rock
- Earthquake
- Stone Edge
- U-turn

Lando-T is one of my physical walls, and primary check to things like Mega Blaziken and Mega Lucario. Stealth Rock is key on any team, and Lando-T finds tons of opportunities to get them up. Earthquake and Stone Edge are standard coverage, and U-Turn allows me to predict opposing switches and maintain momentum, which can be extremely valuable. Though the lack of recovery hurts here, it usually has enough bulk to get in and do its jobs fairly well.

Kyogre @ Leftovers
Ability: Drizzle
EVs: 248 HP / 8 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Scald
- Roar
- Rest
- Sleep Talk

SpDef Kyogre is a monster. It serves as a secondary GeoXern check, but more importantly, it walls tons of special threats in this game. Many people use Palkia to check Kyogre, but if there are hazards down, this Kyogre set can generally beat Palkia. Additionally, Scald burns can be very annoying for opponents. Roar, in addition to checking some set up sweepers like CM Arceus, allows me to take advantage of hazard damage, which keeps racking up. Kyogre also can absorb status moves, which can be useful, because most of my team does not appreciate a burn. This thing is hard to take out, and is an extremely important mon on this team.

Yveltal @ Dread Plate
Ability: Dark Aura
EVs: 248 HP / 252 Def / 8 SpD
Impish Nature
- Foul Play
- Taunt
- Sucker Punch
- Roost

This is my primary EKiller check, which every team should have at least one of. It laughs at +2 Extremespeed. I opted for Dread Plate over Leftovers or Rocky Helmet to not only guarantee the OHKO on standard EKiller at +2, but also to increase the power of Sucker Punch dramatically. Often times, weakened scarfers like Kyogre try to come in on this and revenge kill it, but Sucker Punch stops those attempts in their tracks. Roost provides necessary recovery, since I have no passive recovery I often need to play slightly more carefully with this than normal.

Kangaskhan (F) @ Kangaskhanite
Ability: Scrappy
Happiness: 0
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Fake Out
- Frustration
- Crunch
- Low Kick

Mega Kangaskhan is the star of the show. If this thing dies, I'm usually in trouble, as it is more often than not my primary win condition. EVs maximize attack, and Adamant is run to make sure I absolutely destroy things. Combined with Klefki's Thunder Wave, Adamant Mega Kangaskhan can absolutely ruin teams. The moveset is relatively standard for Ubers, Fake Out is incredibly useful, Frustration is STAB (and anti-Ditto, though most would opt for Low Kick anyway), Crunch hits Ghosts, and Low Kick can kill EKiller if it tries to set up, in addition to ruining most Steel types. I often use this thing as a pivot, getting Fake Out damage before switching out to one of the walls that can take on whatever is threatening me. The chip damage provided by Fake Out, combined with hazard damage, can be extremely hard to deal with.

Tentacruel @ Black Sludge
Ability: Rain Dish
EVs: 248 HP / 236 SpD / 24 Spe
Calm Nature
IVs: 0 Atk
- Scald
- Rapid Spin
- Toxic Spikes
- Protect

Tentacruel is a bit of an odd choice in Ubers, I understand. Initially I had used the much more viable Scolipede in this slot, with Protect/Toxic Spikes/Pin Missile/Endeavor (or Baton Pass). However, I found that in most matches, Scolipede was essentially just a suicide lead that would occasionally be death foddered off later, and that didn't really seem to fit with the mold of the rest of the team. In many matches, Scolipede ended up simply being deadweight, so I wanted to replace it with something without losing the roles it filled. Its main roles were to check Deo-A/Deo-S/Darkrai leads, set up Toxic Spikes, and occasionally troll the other team by Baton Passing speed. However, I can deal with Deo-A/Deo-S reasonably well with Mega Kangaskhan as it is, and I have SpDef Kyogre for Darkrai, so I figured Tentacruel might make more sense here, because in addition to setting up Toxic Spikes, it provides Rapid Spin support. I don't like using Defog on Klefki teams. Though my team is not particularly weak to opposing hazards, it is still nice to be able to remove them without destroying the hazards that I've accumulated. Not to mention, with Rain Dish, Tentacruel synergizes well with Kyogre, and is relatively bulky on its own.

This team does have a hard time dealing with some stall teams, primarily those with Gira-A, which is definitely a weakness. Additionally, I really wish I had room for a cleric, because sometimes burns can beat me pretty easily. There are probably numerous other threats that I'm overlooking, I wrote this RMT up very quickly.

I'm also still very unsure about Tentacruel's spot. There has to be a mon that fits there perfectly with the rest of the team, Tentacruel seems decent, but I'd love any suggestions to better that sixth mon.

That's my first RMT, please let me know your suggestions. I think the team is solid, but I'm always looking to improve. Thanks!
 
Anyone? I know this team can be improved, I'm somewhat weak to stall, does anyone have any ideas for me? I know I'm not a "big name" but I'd still appreciate if people could give me some tips here...consider this my bump I guess.
 
Thank you, but with all due respect, I'm asking for a rate of the team, not of my abilities. I'm more experienced than you think--I've been playing XY ubers for nearly a year now, I just don't post on the forums.
 
Hey Pokemaster12321,

This is a pretty solid team. Basically, it pretty fairly checks most relevant threats; it's just a solid team overall, good job. There is a general weakness to stall however, as while you do have a lot of hazards, the team is pretty easy to defog on. You did identify this weakness, which is good. You also noted the lack of a cleric, which facilitates your team being swamped with status and dying. I don't have a ton of critiques (although there are probably some minor/uncommon ones); let's move on to making some changes.

So I kind of noticed a few things. I could probably go 2 routes with this team. The first is a much more traditional one. You could start with running Grassceus over Tentacruel to give you a solid Kyogre switch in and decent Palkia check. Then, since you can check Kyogre with Grassceus, you have freedom to run something like SpecsOgre to punch holes in stall for you, making it much more manageable. However, this is not the most ideal solution, as it leaves you a bit weak to Palkia, Grassceus can be overloaded, things like Darkrai and CM Arceus are much more annoying, and defog isn't super efficient with spikes stacking. So, my second option, would be going kind of a strange, but effective nonetheless route. You could try running Gothitelle over Tentacruel. Gothitelle is getting really popular, and I think it synergizes pretty well with this team given its abilities to deter defog Arceus, which is by far the most common defogger. It also has good synergy with Kangaskhan, as they are able to deal with different archetypes of teams. Additionally, Gothitelle beats stall pretty well and can even get Heal Bell to compliment your team.

Arceus @ Meadow Plate
Ability: Multitype
EVs: 248 HP / 160 SDef / 100 Spd
Timid Nature
IVs: 0 Atk (ignore if Punishment or Stone Edge)
- Grass Knot / Judgment
- Recover
- Will-O-Wisp / Punishment / Stone Edge
- Defog / Punishment / Stone Edge

Kyogre @ Choice Specs
Ability: Drizzle
EVs: 252 SAtk / 4 SDef / 252 Spd (or you could run a bulkier spread if you want)
Timid / Modest Nature
IVs: 0 Atk
- Water Spout
- Surf
- Thunder
- Ice Beam

Gothitelle @ Leftovers
Ability: Shadow Tag
EVs: 248 HP / 8 SAtk / 252 SDef
Calm Nature
IVs: 0 Atk
- Psyshock
- Rest
- Calm Mind
- Heal Bell

OPTIMIZATION:

Yveltal: Speed is probably more efficient than Special Defense, so move your 8 EVs there

Kangaskhan: Kangaskhan should run a Jolly Nature instead of an Adamant one, as it's role is more suited for speed in general (it likes revenging stuff, etc.)


Good luck!
 
Ah cool, my team got RMT'd.

Well, this team is six months old, made back when defensive Yveltal did some serious work against stall teams. Now the team just loses to stall, and should probably best be kept in the original form as that way it is still useful as a counterteam to offense. I don't really see how Tentacruel and Klefki help fix any of the weaknesses, while the matchup against some offense becomes a lot more shaky because your Landorus-T is now overpowered much more easily.

For whoever is curious, I'll put my final version of the team. I've used it too much anyway so I don't mind showing it.

Scolipede (F) @ Focus Sash
Trait: Speed Boost
EVs: 252 Atk / 4 Def / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Toxic Spikes
- Baton Pass
- Pin Missile
- Earthquake

Kangaskhan (F) @ Kangaskhanite
Trait: Scrappy
EVs: 64 HP / 252 Atk / 8 Def / 184 Spd
Adamant Nature (+Atk, -SAtk)
- Low Kick
- Fake Out
- Frustration
- Sucker Punch

Yveltal @ Leftovers
Trait: Dark Aura
EVs: 248 HP / 244 Def / 16 Spd
Impish Nature (+Def, -SAtk)
- Taunt
- Foul Play
- Roost
- Sucker Punch

Kyogre @ Leftovers
Trait: Drizzle
EVs: 252 HP / 232 SDef / 24 Spd
Calm Nature (+SDef, -Atk)
- Scald
- Roar
- Rest
- Sleep Talk

Landorus-T (M) @ Leftovers
Trait: Intimidate
EVs: 252 HP / 220 Def / 36 Spd
Impish Nature (+Def, -SAtk)
- Stealth Rock
- Earthquake
- Stone Edge
- U-turn

Arceus-Fairy @ Pixie Plate
Trait: Multitype
EVs: 248 HP / 160 SDef / 100 Spd
Hasty Nature (+Spd, -Def)
- Stone Edge
- Judgment
- Recover
- Will-O-Wisp
 
Nice team. You have all relevant threats in check, but as you said, you're weak to stall. Haxiom covered some changes you can make which were good, but if you aren't comfortable with the new changes you can try replacing Sucker Punch for Toxic on Yveltal. Toxic combined with Taunt would do wonders for helping you deal with stall, as Taunt prevents clerics from Heal Belling and Aromatherapy etc, while you can nicely wear them down with Toxic and Roost. Also, consider Rocky Helmet on Yveltal, I know you want BlackGlasses for the gauranteed kill on Ekiller but Foul Play without Glasses still kills after Rocky Helmet damage (assuming a +2 Ekiller). The chip damage works wonders too, especially on opposing Kangaskhans (it takes 33% of its health just by attacking you), which you could have a weakness to when rocks are up and the combination of Fake Out and Return/Frustration would be enough to take out Yveltal after SR damage.

I'm concerned of how you deal with Specs Ogre too, as you have no switch ins to it, but I'm not sure what to do about this.
 
Lol, alright then. This is why I don't post on the forums. Top players think they created everything, and it's entirely impossible for someone else to have come up with a similar team on their own.

Dw that wasnt a top player

The team is overall pretty solid when it comes to checking stuff, but as with many bulky teams made by less experienced players you lack a win condition. It is very important to have a way to break through stalls fast, as burn spreading will surely overwhelm a team like this (sdef Kyogre isn't a perfect answer by any means). I'd recommend restructuring a bit, removing the stall weak and unnecessary parts like Kanga and to an extent Yveltal are your best bets. I'd personally like to see a CM Arceus-Dark over Yveltal, a sub or refresh variant will beat some stall nicely when aided by the hazard support. For Kanga I'd probably just remove it and use a mega Gengar to help hazard stacking, Gengar also helps you checking Ekiller and defensive Fairys (Klefki isn't too reliable against these). There are other options that fits nicely on these types of builds, being Mewtwo formes and even Ho-oh courtesy of spin support. Speaking of Tenta, it's very viable (it's actually a mon I really like in the current meta). Spinners are strong, don't let anyone fool you into thinking otherwise. I know I didn't attempt to exactly give you a clear path on what to fix, mainly because I have tonnes of builds like this myself and I don't feel like giving them out yet. Just think about how to solve the stall problems with the suggestion I made and you will be fine. Good luck!
 
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Thank you Hack for the suggestions! I will certainly look at other ways of getting around the stall weakness.

RE: Everyone else -- I used a very common defensive core of Lando-T/Klefki/Palkia, replaced Palkia, added an Ekiller check, and threw in a bit of offense. If that constitutes "stealing" a team, then this forum sucks more than I realized. Next thing you know, someone will claim ownership of Lando-T/Klefki/Palkia/Mega-Gengar/GeoXern/Ekiller.

The way I see it, teams have no owners, only users.

If I came to this team on my own, I have no problem claiming credit for it. You can feel free to disagree, you'll just be wrong. I don't, however, appreciate the de-railing of my thread with these baseless accusations, so I'd like to request that you take your bickering elsewhere.
 
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