ORAS Doubles OU Heart of the Swarm!

Introduction


This is a Double OU Team intended to be competitive.

First, I'll like to note that I created this team to use Volcanion, now available in Pokemon Showdown, to its full potential. I'm fairly not an expert in TR teams, so any recommendation will surely help me out. Of course, I'd like to thank you guys in advance! I truly love this community, and it certainly became one of my favorite entertainments! Cheers!

VS 1500+
http://replay.pokemonshowdown.com/doublesou-359825804

VS 1400+
http://replay.pokemonshowdown.com/doublesou-360237569

Note: These replays have Machamp, not Marowak!


779a59dbfeb76b267655a154b42a4eaf1450678769_large.jpg



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The Team



volcanion.gif


(Ravager) Volcanion @ Safety Goggles
Ability: Water Absorb
EVs: 252 HP / 4 Def / 252 SpA
Quiet Nature
IVs: 0 Spe
- Sludge Bomb
- Steam Eruption
- Protect
- Heat Wave

Role: Special (TR) Sweeper

To be honest, I believe Volcanion outclasses Heatran, and it will replace Heatran in the metagame. It can certainly have the same moveset of a standard Heatran, but there is no reason to bother with that. It's Heat Wave is exactly as strong as Heatran's Heat Wave, and it is not as vulnerable to Ground type moves. In fact, it can use Steam Eruption, a scarier version of Scald, to eliminate its threats. Sludge Bomb is a just a coverage move, but it is necessary against Fairy types.



porygon2.gif


(Baneling) Porygon2 @ Eviolite
Ability: Download
EVs: 252 HP / 4 Def / 252 SpA
Quiet Nature
IVs: 0 Spe
- Ice Beam
- Thunderbolt
- Recover
- Trick Room

Role: Special (TR) Sweeper / TR User

Porygon2 is my first TR user. It has nice defensive stats and can recover when needed. Also, I believe Porygon2 is necessary to eliminate Earthquake users; half of my team is vulnerable to Earthquake. For that reason, I placed Ice Beam on Porygon2. Thunderbolt is a filler move that I believe is be more necessary than Tri Attack. Yes, Volcanion can absorb Water moves, but this team has little means to eliminate Water types. And it works best with Amoonguss.



mawile-mega.gif


(Kerrigan) Mawile-Mega @ Mawilite
Ability: Intimidate
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
IVs: 0 Spe
- Play Rough
- Sucker Punch
- Protect
- Iron Head

Role: Physical (TR) Sweeper

I couldn't think of a more terrifying threat in a TR setting. (Mega) Mawile OHKO's many Pokemon to the point that STAB doesn't even matter. And it is certainly unstoppable if it is assisted by the right Pokemon; in this case, I'm talking about Amoonguss or Machamp. Truly, there is no need to further talk about this Pokemon.



amoonguss.gif

(Drone) Amoonguss @ Sitrus Berry
Ability: Regenerator
EVs: 252 HP / 208 Def / 48 SpD
Sassy Nature
IVs: 0 Spe
- Giga Drain
- Rage Powder
- Spore
- Protect

Role: Support

This is a very standard Amoonguss, and it had maximized the potential of my team. It can redirect attacks through Rage Powder and can certainly receive some hits. In a TR setting, I found out that its Spore spam is great for the team.



hoopa-unbound.gif


(Lurker) Hoopa-Unbound @ Sitrus Berry
Ability: Magician
EVs: 232 HP / 252 Atk / 4 Def / 20 SpA
Quiet Nature
IVs: 0 Spe
- Hyperspace Fury
- Hyperspace Hole
- Protect
- Trick Room

Role: Physical (TR) Sweeper / TR User

I noticed that most teams would go on the defensive once TR is activated. To be honest, Protect and Wide Guard had been of annoyance to me, so I decided that I need Hoopa-Unbound to maximize my use of TR. Hyperspace Fury and Hyperspace Hole ignores Protect and other similar moves. Also, I believe that Hoopa-Unbound could be great TR user. With the right support, I really don't think that there is much to worry about it. In addition, I gave it Sitrus Berry so that I can use its ability in the late game.



105.gif


Ultralisk :P (Marowak) @ Thick Club
Ability: Lightning Rod
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
IVs: 0 Spe
- Rock Slide
- Bonemerang
- Protect
- Low Kick

Role: Physical (TR) Sweeper

As of right now, I'm using Marowak as my last Pokemon, and I'm glad that I am. Its non-spread move Bonemerang is stronger than Landorus-T's Earthquake, and it's not as vulnerable as (Mega) Garchomp or (Mega) Swampert. Furthermore, Lightning Rod ensures Thundurus' inability in the metagame, basically either giving me a free Pokemon to eliminate or a free turn to use. Rock Slide is a must, and Low Kick to beat common threats.



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Counters

Looking for threats! :P



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Past Members


machamp.gif


(Ultralisk :P) Machamp @ Life Orb
Ability: No Guard
EVs: 252 HP / 252 Atk / 4 Def
Brave Nature
IVs: 0 Spe
- Dynamic Punch
- Encore
- Wide Guard
- Quick Guard

Role: Physical (TR) Sweeper / Support

I believe it only made sense that I use Machamp in this team. Unlike Amoonguss, it can stop the possibility of a move like Rock Slide or Bullet Punch from stopping further TRs. Also, I believe Machamp is an excellent Pokemon to use in a TR environment. Its No Guard ability ensures its attacks to never miss, especially its notorious Dynamic Punch. Furthermore, I thought Encore could be a great and unexpected move, allowing the team to achieve more in the game.

*Other Pokemon with a similar set ain't bad either.



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Conclusion

In my opinion, this is a pretty well-rounded team, although there is definitely rooms for improvements. Nevertheless, any suggestions for improvements will be appreciated. Ladies and gentlemen, thank you for reviewing my Pokemon team!

Note: I put Marowak in the current version.

Ravager (Volcanion) @ Safety Goggles
Ability: Water Absorb
EVs: 252 HP / 4 Def / 252 SpA
Quiet Nature
IVs: 0 Atk / 0 Spe
- Sludge Bomb
- Steam Eruption
- Protect
- Heat Wave

Baneling (Porygon2) @ Eviolite
Ability: Download
EVs: 252 HP / 4 Def / 252 SpA
Quiet Nature
IVs: 0 Spe
- Ice Beam
- Thunderbolt
- Recover
- Trick Room

Ultralisk :P (Marowak) @ Thick Club
Ability: Lightning Rod
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
IVs: 0 Spe
- Rock Slide
- Bonemerang
- Protect
- Perish Song

Kerrigan (Queen) (Mawile-Mega) @ Mawilite
Ability: Intimidate
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
IVs: 0 Spe
- Play Rough
- Sucker Punch
- Protect
- Iron Head

Drone (Amoonguss) @ Leftovers
Ability: Regenerator
EVs: 252 HP / 208 Def / 48 SpD
Sassy Nature
IVs: 0 Spe
- Giga Drain
- Rage Powder
- Spore
- Protect

Lurker (Hoopa-Unbound) @ Sitrus Berry
Ability: Magician
EVs: 232 HP / 252 Atk / 4 Def / 20 SpA
Quiet Nature
IVs: 0 Spe
- Hyperspace Fury
- Hyperspace Hole
- Protect
- Trick Room


Magiana-2.png




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Other RMT's

Wings of Liberty

http://www.smogon.com/forums/threads/wings-of-liberty.3571051/

Legacy of the Void

TBA



 
Last edited:
Hey dude, nice team you got there, I too have been wanting to use a volcanion for sometimes so its pretty cool it got released...But there are a few issues you can address-

1) So, I see you are using volc as a substitute for heatran(no pun intended), so I would use safety goggles on volc so that you have a legitimate spore switch-in which is not amoongus itself, also sludge bomb is not bad on volc as it pretty much cockblocks azu, but actually I think you should run stone edge over sludge bomb to bop any char-y, as volc I think has a good matchup against it.

2)BTW lando-t is a threat to your team, you only have porygon to take a hit and ice beam it, so I feel you would do better with a ground immunity, so you could consider offensive cress over porygon but its on you.

3) Mawile is pretty cool.

4) Now the thing is max spl attack giga drain with big root sounds pretty neat on paper, but the problem is amoongus just doesn't have the spl attack to use it. Also as it is going to be directing attacks, so I'd rather make it bulky.
Amoonguss @ Rocky Helmet
Ability: Regenerator
EVs: 252 HP / 172 Def / 84 SpD
Relaxed Nature
- Rage Powder
- Spore
- Giga Drain
- Protect/Toxic


5)Now, hoopa is pretty awesome offensive TR setter, But the thing is it just dies to any physical attacker, so half of the matches when it is against some strong physical attacker, due to natural slowness of TR teams, it will get bopped pretty much every time before it can set TR or attack, so focus sash is excellent on hoopa and I highly recommend it, I myself have had massive amounts of success using sash on hoopa, as it will save you in lots of clutch situations. Also hyperspace hole>zen headbutt as hoopa's main niche lies in breaking protects in TR turns.
A (Hoopa-Unbound) @ Focus Sash
Ability: Magician
EVs: 252 Atk / 40 Def / 216 SpA
Brave Nature
IVs: 0 Spe
- Hyperspace Fury
- Hyperspace Hole
- Trick Room
- Protect


6) Now I really don't know what rhydon is supposed to do as it doesn't hit as hard as it should with all the intimidates going around and provides no defensive synergy at all(though it helps against talon though), so easily guts hariyama or scarfty over rhydon, as both have fake out support . Hariyama hits insanely hard after guts boost and scarfty comes with his own intimidate and helps with opposing cresses to some extent.
Scrafty @ Life Orb
Ability: Intimidate
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
- Fake Out
- Drain Punch
- Knock Off
- Head Smash

or

Hariyama @ Flame Orb
Ability: Guts
EVs: 252 Atk / 128 Def / 128 SpD
Brave Nature
- Fake Out
- Close Combat
- Knock Off
- Wide Guard

Remember to make speed IVs 0
Best of luck ;o) Hope I helped!
 
Hey Darksylvion,

I agree with you in many of your recommendations:
1. If Amoonguss is not available, I would really need a safe switch-in. In this team, I believe Volcanion and Hoopa-Unbound are the best options, but as you suggested, Hoopa-Unbound is better off as a Focus Slash user.
2. If I were to use Amoonguss as a support Pokemon, then I might as well use it up to its full potential. I changed the stats accordingly as suggested. The only difference is that I left it with Leftovers.
3. You're right about using Hoopa-Unbound as a Mixed Attacker; it's smarter to make the opponent vulnerable to both STAB moves.
4. For my last Pokemon, you suggested a number of Pokemon. Fake Out support has been popular lately, but I think this team already have the potential to ensure a successful TR. Yet, I did notice that Wide Guard is a move that I truly need. As you suggested, Hariyama would be an excellent choice, but I thought Machamp would be better. Besides not having Fake Out, it has a nice coverage. One thing to note is its unblockable Dynamic Punch, and I really believe that a Pokemon with Rock Slide and Earthquake is necessary; it makes the metagame so much easier. However, I'm still testing the team out, so I will tell you the results on Scrafty, Hariyama, and Machamp. :)

Machamp @ Life Orb
Ability: No Guard
EVs: 252 HP / 252 Atk / 4 Def
Brave Nature
IVs: 0 Spe
- Wide Guard
- Dynamic Punch
- Rock Slide
- Earthquake

5. And geez... I can't believe I forgot to put IVs for Speed to 0. Thanks for reminding me!

Other than that, Darksylvion, thank you for your help! Your suggestions had been really helpful!
 
Hey Darksylvion,

I agree with you in many of your recommendations:
1. If Amoonguss is not available, I would really need a safe switch-in. In this team, I believe Volcanion and Hoopa-Unbound are the best options, but as you suggested, Hoopa-Unbound is better off as a Focus Slash user.
2. If I were to use Amoonguss as a support Pokemon, then I might as well use it up to its full potential. I changed the stats accordingly as suggested. The only difference is that I left it with Leftovers.
3. You're right about using Hoopa-Unbound as a Mixed Attacker; it's smarter to make the opponent vulnerable to both STAB moves.
4. For my last Pokemon, you suggested a number of Pokemon. Fake Out support has been popular lately, but I think this team already have the potential to ensure a successful TR. Yet, I did notice that Wide Guard is a move that I truly need. As you suggested, Hariyama would be an excellent choice, but I thought Machamp would be better. Besides not having Fake Out, it has a nice coverage. One thing to note is its unblockable Dynamic Punch, and I really believe that a Pokemon with Rock Slide and Earthquake is necessary; it makes the metagame so much easier. However, I'm still testing the team out, so I will tell you the results on Scrafty, Hariyama, and Machamp. :)

Machamp @ Life Orb
Ability: No Guard
EVs: 252 HP / 252 Atk / 4 Def
Brave Nature
IVs: 0 Spe
- Wide Guard
- Dynamic Punch
- Rock Slide
- Earthquake

5. And geez... I can't believe I forgot to put IVs for Speed to 0. Thanks for reminding me!

Other than that, Darksylvion, thank you for your help! Your suggestions had been really helpful!

Just a little nitpick, a sitrus berry is better in doubles than lefties( due to fact that duration of doubles matches is pretty small) + you would like to pivot amoongus so it won't get to heal as much from lefties as you might want to.

Also, machamp is pretty awesome, but remember, each time you use earthquake, you will have to protect with other mon, so I suggest you replace it with ice punch to atleast hit lando, and stone edge>rock slide to bypass wide guard.(You can also use conkeldurr for similar role, though you lose dynamic punch, you gain priority which is always awesome)
 
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