ORAS OU Hearth Breaker:The double Healing Wish Hyper Offense Team

Hello again, friend of a friend, I knew you when(i love black sheep,sorry guys)So,here i am again to show another Hyper Offense team (i only know how to make HO teams,is kinda sad,but is life)So,yeah,enough this,let's go to this godlike team before i forget


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(KSE is the best band ever(after parkway drive))


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~~oh yeah,hit me baby~~

Sharknado (Garchomp) (M) @ Rocky Helmet
Ability: Rough Skin
Shiny: Yes
EVs: 252 HP / 168 Def / 72 SpD / 16 Spe
Impish Nature
- Stealth Rock
- Dragon Tail
- Earthquake
- Fire Blast

TankChomp,probably the best defensive SR of the metagame,fits like a glove in this team:Nice coverage,mixed attacks,tank some nice hits and with the rough skin+rocky helmet+Dtail+SR,he can punch holes in everything(except fairies ;-;).Stealth rock for the field hazard(probably the best move in the game);Dragon tail as main STAB and hole puncher,thanks to the forced switch;EQ as secondary STAB,hitting nicely anything grounded;and fire blast for coverage to things like physicall def scarmory,Ferrothorn and scizor(They aren't hard to beat,but some variants of them can be kinda annoying to break through).


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~~he may look cute,but he is the devil incarnate~~

HeartBreaker (Jirachi) @ Choice Scarf
Ability: Serene Grace
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Iron Head
- Heart Stamp
- U-turn
- Healing Wish/Ice Punch/Body Slam

ScarRachi,since he climbed from UU to OU,the metagame wasn't the same.This guy fits in the team as emergency button against some threats that can only be beated by stall flinch,and together with his natural bulk,he can't be beat down very easily if you don't missplay.Iron head as main STAB,gettiing flinches for days;Heart Stamp as secondary STAB instead of Zen Headbutt,because of the better acc and the same flinch rate of Iron Head,making rachi much more safe and confortable to play with;U-turn for basic momentum and scout;And,in the last slot you can run a coverage move,like ice punch,or even body slam to slow down some fast threats that can't be beated by rachi,or just use Healing Wish to recover a poke that was worned down but is your main win condition.

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~~searching for bisharps~~

JJ (Latias) @ Life Orb
Ability: Levitate
EVs: 72 HP / 184 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Psyshock
- Defog
- Healing Wish

Defog latias is a great partner to bulk chomp,thanks to his natural special bulk,and very good special attack,serving as a hard hitter and defensive role at the same time(dont forget the 0 IVs in attack for the foul plays).Draco Meteor as main STAB,hitting hard or revenge killing opposing threats;Psyshock as secondary STAB,hitting phisically special defensive threats;Defog to clean up the field;And Healing Wish to recover a weakened win condition(also works to escape from pursuit trappers).


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~~WHO ATE MY SANDWICH???~~

Thor (Raikou) @ Assault Vest
Ability: Pressure
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunderbolt
- Volt Switch
- Hidden Power [Ice]
- Signal Beam

Assault vest Raikou fits perfectly in this team as fast and specially bulky volt switcher,making some kind of volt-turn core with rachi,strangelly enough.It also helps sometimes as win condition in late game thanks to the nice coverage provided.Tbolt as main STAB;With Volt Switch as secondary STAB, both hitting hard and Volt Switch helps to keep momentum;Hidden Power Ice for coverage to hit hard ground-types like lando and chomp on they switch-in;And Signal Beam to hit hoopa-U (unless is scarfed)

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~~don't let me drown~~

Poseidon (Manaphy) @ Leftovers
Ability: Hydration
EVs: 80 HP / 252 SpA / 176 Spe
Timid Nature
IVs: 0 Atk
- Tail Glow
- Scald
- Energy Ball
- Ice Beam/Hidden Power [Fire]

It was the first time that i used Manaphy out of Linked,and he didn't let me d(r)own.With nice natural bulk,nice speed,nice coverage and acess to Tail Glow,this little guy can be horrifing to the enemy.Tail Glow for the +3 instantaneous setup;Scald as main STAB,even being weaker than surf,the burns helps a lot;Energy ball as coverage against opposing water-types like rotom-w;And in the last slot you can run Ice Beam to hit dragon-types or Hidden Power Fire to hit things that usually walls him,like ferrothorn.

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~~Touch me like you do~~

Rule 34 (Lopunny-Mega) (F) @ Lopunnite
Ability: Limber
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Fake Out
- Return
- Ice Punch
- High Jump Kick

And,the final touch of the team,one of the best mega evolution from ORAS that is crushing almost everything in the metagame.Lopunny serves almost everytime as win condition and even sweeps sometimes(if i don't miss HJK).Fake out for basic entry and giving a free turn to mega evolve or just for break sashes;Return as main STAB,hitting hard and neutrally almost everything;Ice Punch for coverage against flying types and bulky ground types like lando-t;and HJK as secondary STAB,and thanks to Scrappy,very spammable(you just need to don't miss).

And this is all for today,folks.Leave a reply with some suggestions that can be applied,and i will try to don't ignore them.
jk,i will read and test everything.
 
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Hi Toxic Star,

nice team you have here! First of all Hidden Power Fire is mandatory on Manaphy as you don't have so many options to hit Ferrothorn. With HP Fire, you cannot reach 328 speed, so max speed is pointless. The following spread will still allow Manaphy to outspeed most Volcaronas and Landorus-T.

Manaphy @ Leftovers
Ability: Hydration
EVs: 80 HP / 252 SpA / 176 Spe
Timid Nature
- Tail Glow
- Scald
- Psychic
- Hidden Power [Fire]

Then, being Breloom an issue, I'd give Garchomp enough EVs in Speed to outpace Breloom in order to break its Focus Sash before getting put to sleep.

Sharknado (Garchomp) (M) @ Rocky Helmet
Ability: Rough Skin
Shiny: Yes
EVs: 252 HP / 164 Def / 92 Spd
Impish Nature
- Stealth Rock
- Dragon Tail
- Earthquake
- Fire Blast

And finally, as Hoopa-U as an issue, put Signal Beam on Raikou in order to hit it with x4 super effectiveness. The rest of the team is already pretty solid, good luck with your team if you try these changes out! Hope I helped :)
 
Hi man! Nice team!

I really like your team but the first thing that appears in my eyes is double Healing Wish, very original team but i doubt it works, what about using LO Latios with HP Fire so you can run Manaphy with Ice Beam that can be a threat against Tank Chomp if used as a lead and hit well things like Latwins and Mega Altaria.

I'd give PuP over Ice Punch because you need a wallbreaking power and i dont think that Tank Garchomp and other grounds are a problem for your team.

I agree with Tricking to give Signal Beam as 4th slot to AV Raikou because Shadow Ball and Extrasensory are completely useless here (Extrasensory does like 30% against defensive Mega Venusaur).

What about 263 speed Garchomp? You don't have too many problems against electrics, and you avoid being spore'd by jolly Breloom that is a threat for your team.

Be careful anyway against Double Dancer Landorus-T, you can run Ice Punch>Hear Stamp on Jirachi to avoid him to setup and you have already 3 Keldeo checks.

These are all the suggestions i can give to you because the team looks nice an pretty solid.
 
Just a small nitpick, but I do believe Limber is preferred on Lopunny pre-mega in order to switch into Thunder Wave safely over Cute Charm.
 
Hello Toxic Star,
Looking at your team it seems like double healing wish isn't really needed or all together useful, whereas hitting fire types is pretty useful for your team. You also have good special bulk on the team in the form of AV Raikou, so i prefer HP Fire Latios > Latias. Jirachi is a solid H-Wisher, especially lategame, whereas the fire coverage on the more offensive latios will allow you to hit steels like scizor and ferrothorn which helps jirachi and the modified manaphy set I will present later.

I also notice you are slightly weak to Talonflame, specifically SDef variants that can burn your garchomp and also stall out raikou, and is only really stopped by a flinching jirachi and manaphy. Since you are running HP Fire on Latios you might want to consider Toxic > Fire Blast, but this is entirely up to you as both are solid options.

Since you have an HP Fire Latios, I recommend Ice Beam > HP Fire on manaphy. I also recommend a spread of 140 HP / 200 SpA / 168 Spe with a Timid Nature. The added bulk allows you to survive a Draco Meteor from LO Latios after Stealth Rocks (esp w/ leftovers recovery) as well as a +1 Jolly Return from Altaria. This may seem uneeded as you have a scarf jirachi; however, manaphy lacks the immediate power without a tail glow so ice beaming latios on the switch isn't that useful, and then you're forced to take a draco with jirachi and hurting your momentum, while they can just continuously wear down jirachi until it can't do its job anymore. This spread will allow you to Tail Glow immediately, take a hit and KO, and then later come back to life with healing wish so you can go for r2 and sweep now that you've removed that one pokemon with manaphy itself. You can also consider a Sitrus Berry > Leftovers as it will provide immediate recovery and is a better choice to handle offensive teams, whereas leftovers is the more consistent recovery that's useful for wearing more defensive teams. Otherwise this is a pretty solid and fun team, good luck with it!
 
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