Heartless

Heartless
Greetings. This is a team that I wanted to make around Mewtwo. Since I've been playing Pokemon since red/blue I have a soft spot for my first legendary. However, I've never attempted an ubers team before. What I came up with is a team that walls or cripples my opponents team, which will leave Mewtwo in the later part of the battle to clean up my opponents weakened pokemon.

Team at a glance:
150.gif
202.gif
598.gif
113.gif
487.gif
491.gif



Team in depth:

150.gif

Mewtwo @ Leftovers
Trait: Pressure
EVS: 4 Hp / 252 Sp.Atk. / 252 Spe
Timid Nature
-Psystrike
-Fire Blast
-Aura Sphere
-Ice Beam
This is the Pokemon I wanted to use for this team over every other. While Mewtwo is first on my list he is not the lead pokemon. He is the opposite and is the last one to be used. His role of the team is to be the last pokemon to come out and clean up what is left of my opponents team late game. For this reason I made Mewtwo an all out attacker while trying to cover as much type weakness as he can. However, he has no definitive checks for kyogre. For this reason I tried to make the rest of the team focus on crippling my opponents team before Mewtwo makes any appearance.

202.gif

Wobbuffet @ Leftovers
Trait: Shadow Tag
EVS: 252 HP / 128 Def / 128 Sp.Def.
Calm Nature
-Counter
-Mirror Coat
-Encore
-Safeguard
Wobbuffet has been a team favorite of mine when he was first introduced Gen 2. I've always had good luck using his two counter moves to brutally weaken an opponents pokemon if not knock it out. And in a nutshell that's why I chose him for the team. With Encore I hope to make guessing what attack to counter a no brainer. And safeguard to help prevent my team from taking status effects.

598.gif

Ferrothron @ Leftovers
Trait: Iron Barbs
EVS: 252 HP / 48 Atk / 208 Sp.Def.
Sassy Nature
-Spikes
-Leech Seed
-Thunder Wave
-Gyro Ball / Power Whip
Ferrothorn is my entry hazard and paralyze pokemon. Leech Seed is to help keep him alive while he spreads spikes and passes Thunder Wave around. This is to help prevent any pokemon out running Mewtwo when he finally makes his grand entrance. His last move is either Gyro Ball / Power Whip. I'm personally leaning towards Power Whip as Kyogre seems to be a pokemon that could cause problems for my team.

113.gif

Chansey @ Eviolite
Trait: Natural Cure
EVS: 4 Hp / 252 Def / 252 Sp.Def.
Bold Nature
-Wish
-Softboiled
-Thunder Wave
-Seismic Toss
Chansey is the team medic. Her main role is to use wish and keep her team mates healthy. In addition she also has Thunder Wave to cripple pokemon to help the late sweepers more easily do clean up. Seimic Toss is to keep Chansey from being taunt bait and isn't too bad of move. I chose chansey over blissey for her superior defenses with Eviolite.

487.gif

Giratina @ Leftovers
Trait: Pressure
EVS: 252 Hp / 4 Atk / 252 Sp.Def.
Careful Nature
-Dragon Tail
-Rest
-Will-o-Wisp
-Sleep Talk

Giratina is the opposite of Mewtwo and serves as the teams wall. With it's monsterous HP along with Rest and Sleep Talk Giratina can survive alot of abuse while slowly crippling an opponents team with Will-o-Wisp and Dragon Tail. Dragon Tail is used over Roar to prevent Giratina from becoming Taunt locked. I choose to invest in special defense over defense as I feel Will-o-Wisp is more than enough to help it against physical attackers.

491.gif
Darkrai @Life Orb
Trait: Bad Dreams
EVS: 4 Hp / 252 Sp.Atk. / 252 Spe
Timid Nature
-Nasty Plot
-Dark pulse
-Substitute
-Dark void
Back when I used to play alot on Battle Revolution I faced this monster alot. I personally grew a hatred for it. While at the same time I can easily see why it's used. With it's high speed, ability to put opponents to sleep, and setup for nasty plot it's a scary pokemon to face. As my team is based around crippling my opponents pokemon for Mewtwo, Darkrai seems to fill the role very well. While also being useful as a second sweeper.

Weakness:

One of the main two problems I see with my team is the lack of a true counter to Kyogre. While Darkrai and Giratina can definitely cause alot of damage to him I'm concerned the lack of Electric attacks leaves me open to an uphill battle against the whale. Another problem I forsee is entree hazards. While chansey can use Wish to have pokemon recover from Spikes and Stealth Rock, I have no answer to toxic spikes. As such I can see Mewtwo falling victim to them.

Code:
Mewtwo @ Leftovers
Trait: Pressure
Shiny: Yes
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Psystrike
- Fire Blast
- Aura Sphere
- Ice Beam

Boink (Wobbuffet) @ Leftovers
Trait: Shadow Tag
EVs: 252 HP / 128 Def / 128 SDef
Calm Nature
- Counter
- Mirror Coat
- Encore
- Safeguard

Poke (Ferrothorn) (M) @ Leftovers
Trait: Iron Barbs
EVs: 252 HP / 48 Atk / 208 SDef
Sassy Nature
IVs: 0 Spd
- Spikes
- Leech Seed
- Thunder Wave
- Gyro Ball

Giratina @ Leftovers
Trait: Pressure
EVs: 252 HP / 4 Atk / 208 SDef
Careful Nature
- Dragon Tail
- Rest
- Will-O-Wisp
- Sleep Talk

Bump (Chansey) @ Eviolite
Trait: Natural Cure
EVs: 4 HP / 252 Def / 252 SDef
Bold Nature
- Wish
- Softboiled
- Thunder Wave
- Seismic Toss

Darkrai @ Life Orb
Trait: Bad Dreams
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Dark Void
- Substitute
- Nasty Plot
- Dark Pulse
 
Last edited:
At a glance pretty much every single mon on your team is setup bait bar mewtwo and darkrai and anything that uses substitute to setup is pretty much gg. Also no scarfer means dd/sd ray wrecks.
 
At a glance pretty much every single mon on your team is setup bait bar mewtwo and darkrai and anything that uses substitute to setup is pretty much gg. Also no scarfer means dd/sd ray wrecks.

So the team needs more offense? Alright, but which ones do you feel are the most dead weight? I can see what you mean by there is too much potential for setup against my team. And what do you mean by dd/sd ray wrecks? Slang is more or less a foreign language to me.
 
So the team needs more offense? Alright, but which ones do you feel are the most dead weight? I can see what you mean by there is too much potential for setup against my team. And what do you mean by dd/sd ray wrecks? Slang is more or less a foreign language to me.

Eh, it isn't slang per se, it's Pokegrammar. People use it when they're talking about competitive Pokemon and it's essentially just abbreviations of words so the terminology isn't so painfully long to read. DD means Dragon Dance, and SD means Swords Dance. Ray is Rayquaza, an underrated Pokemon almost every stall team needs to prepare for. "dd/sd ray wrecks" is a lot easier to say than: "Either Dragon Dance or Swords Dance Rayquaza will rip your team to shreds".

Right now the majority of the team is generating very little offensive presence, opening up a ridiculous amount of setup opportunities for the likes of stuff like Extremekiller (Swords Dance) Normal Arceus, Sub+Nasty Plot (Substitute+Nasty Plot) Darkrai, any Rayquaza variant, even opposing Mewtwo will destroy you. Also I'm personally not a fan of Mewtwo; aside from a few things such as speed tier, it's basically a poor man's Latios. Giratina-A (Altered-Form, Asshole-Form, same thing really) became very situational in this metagame, as did Chansey, Wobbuffet, and Ferrothorn (to a lesser extent). None of them generate a particularly huge presence on the battlefield, and they're all setup fodder for certain threats. The team wants to be able to do more damage, but it just can't manage it with your current Pokemon. I'd have to change the team up a fairly large amount for it to be solid, and I'm not even sure if you'd like the changes in the end.

In the future, however, you'll probably want to start by building your teams around well-known, useful cores, such as Groudon/Forretress/Ho-oh or Dialga/Kyogre/Ferrothorn. Then you could change the team around and improve on said cores and achieve a solid team through testing and tweaking. I wish you luck with this.
 
First of all, if you want Mewtwo to sweep, he'll need life orb. I usually prefer Calm Mind+3 attacks, as you can't even 2HKO 252HP Arceus with an unboosted Psystrike.
In all well-built uber teams, you need a weather inducer. Groudon is mandatory if you want to use Fire Blast on Mewtwo, it'll be too weak otherwise. Kyogre is fine if you don't use Fire Blast. Sand isn't really recommended, Mewtwo will hate losing 16% of his health each turn.
The second thing is: you don't seem to have any problem with Kyogre lol. SpDef Giratina+Chansey+Ferrothorn is really enough.
As said before, physical attackers that can set up (and they can find a lot of opportunities), such as Extremekiller (where's your EK check?), DD/SD Rayquaza (both versions can 6-0 you), Rock Polish Groudon (again, your Giratina is SpDefensive, Groudon will break through, and after a rock polish, outspeeds and 2HKO everything). And no, WoW isn't enough, what if the opponent has lum berry? Not to mention the shaky accuracy.
I know Darkrai has an amazing offensive synergy with Mewtwo, but i don't know about the rest of the team. Wobbuffet doesn't provide any useful defensive synergy, despite the fact that it does a great job eliminating scarfed mons.
You should perhaps rebuild your team, starting with three pokemons: Mewtwo+Darkrai+Weather Inducer.
 
First of all, if you want Mewtwo to sweep, he'll need life orb. I usually prefer Calm Mind+3 attacks, as you can't even 2HKO 252HP Arceus with an unboosted Psystrike.
In all well-built uber teams, you need a weather inducer. Groudon is mandatory if you want to use Fire Blast on Mewtwo, it'll be too weak otherwise. Kyogre is fine if you don't use Fire Blast. Sand isn't really recommended, Mewtwo will hate losing 16% of his health each turn.
The second thing is: you don't seem to have any problem with Kyogre lol. SpDef Giratina+Chansey+Ferrothorn is really enough.
As said before, physical attackers that can set up (and they can find a lot of opportunities), such as Extremekiller (where's your EK check?), DD/SD Rayquaza (both versions can 6-0 you), Rock Polish Groudon (again, your Giratina is SpDefensive, Groudon will break through, and after a rock polish, outspeeds and 2HKO everything). And no, WoW isn't enough, what if the opponent has lum berry? Not to mention the shaky accuracy.
I know Darkrai has an amazing offensive synergy with Mewtwo, but i don't know about the rest of the team. Wobbuffet doesn't provide any useful defensive synergy, despite the fact that it does a great job eliminating scarfed mons.
You should perhaps rebuild your team, starting with three pokemons: Mewtwo+Darkrai+Weather Inducer.

I'll work on that. And I've never played Ubers before. I've always played OU. So my knowledge on what's a threat in Ubers is very limited. Do you believe changing Mewtwo to a Calm mind + 3 attacks would be best?
 
Back
Top