Heatran (QC 0/2)

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Meminger21

Lágrimas Ocultas
is a Tiering Contributor Alumnus
[OVERVIEW]

Heatran's typing Fire/Steel combined with 130 Special Attack and access to Eruption makes Heatran one of the most powerful pokemon in Doubles OU. Its typing also grants important resists, such as Psyshic, Grass, Dragon and Fairy, being a great answer to PsySpam. Heatran fits best on Balance and Offense teams with partners that can threaten its checks and can provide some speed control, since Heatran can be outsped by most of its checks. Great partners are Urshifu-R, Rillaboom and Zygarde since they can hit by super effective either Fire or Water types and can threaten opposing Zygarde, which Heatran struggles to deal with. Naganadel and Zapdos have in Tailwind access to speed control, making up for Heatran's lack of speed, Naganadel is specially great, because it can OHKO Zygarde and Urshifu-R. Kyurem-B is another great option, threatening Fire and Water types with Earth Power and Fusion Bolt, while having access to Icy Wind as a form of Speed Control. While Heatran may seem one of the most powerful pokemon of the tier it suffers from a lack of Speed, a typing that has way too many weaknesses and too much competitiveness from other Fire types, like Incineroar and Volcanion.

[SET]
name: Eruption
move 1: Eruption
move 2: Heat Wave
move 3: Earth Power
move 4: Protect
item: Charcoal
ability: Flash Fire
nature: Timid/Modest
evs: 4 Def / 252 SpA / 252 Spe

[SET COMMENTS]

* Eruption is one of the strongest spread attacks in Doubles and Heatran's greatest STAB, but it loses power if Heatran is chipped, making it useless.

* Heat Wave is also a STAB spread Fire-attack, but its base power isn't reliant on HP, making it a better option if Heatran is chipped.

* Earth Power is Heatran's only coverage, hitting common fire resistances like Incineroar, Volcanion and Heatran. It can also hit Diancie and Zeraora for super effective damage.

* Protect allows Heatran to avoid Fake Out and to stay in the field while its partner applies pressure on the opposing team pivoting or picking up KOs.

* Flash Fire makes Heatran immune to fire attacks, being able to switch into opposing Heatran, absorbing the damage and powering its fire attacks.

* The EVs maximaze Heatran's power, while max Speed and Timid nature allows Heatran to outspeed Modest Necrozma and forces a speed tie against opposing Heatran. Modest nature prioritizes the power that Heatran provides.

[STRATEGY COMMENTS]
Other Options
=============

Safety Goggles can be used as a way to check Spore from Amoonguss and not be redirected with Rage Powder, allowing Heatran to hit its teammate or use a powerful fire attack, although the lack of charcoal weakens its fire moves. Shuca Berry allows Heatran to resist Earth Power from Heatran and High Horsepower from Rillaboom, OHKOing the former and 2HKOing the latter, although it also loses the damage that charcoal can provide and it will still take half of Heatran's HP. Life Orb gives Heatran even more power, but it sacrifices some HP in exchange, making Eruption weaker in the long term. Choice Specs and Choice Scarf can be added to give Heatran more power or Speed, but it can't run protect and can be completely walled by common pokemons, such as Tapu Fini, Zygarde and Fire types. Flash Cannon can be used to hit Kyurem-B and Diancie having little value otherwise.

[CREDITS]
- Written by: [[Meminger21, 550738]]
- Quality checked by: [[emma, 294304], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]
 
Last edited:
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[OVERVIEW]
  • You talk way too much about Eruption. It is a big reason why Heatran is good, but the first three sentences should not be talking directly about it. Instead, your first sentence should be a thesis about why the reader should use Heatran. This can include its solid Fire / Steel typing, strong base 130 Special Attack, and here you can even throw in Eruption.
  • After you spend 1-2 sentences talking about why Heatran is viable, you can jump into the structures Heatran fits on as well as teammates. You do a decent job of this, but I would change Hyper Offense --> Offense / Balance (more reflective of post Kartana metagame). Remember to remove Kartana mentions as well.
  • I would make the first partner mentions Urshifu-R, Rillaboom, and Zygarde, but remember the analysis is about Heatran, not them! You don't need to go into detail about how Zygarde's Thousand Arrows is spread. Just say how Urshifu-R and Rillaboom check opposing Fire / Water types and Zygarde for example.
  • After those, I would then mention how Heatran appreciates Speed Control to make up for its lackluster speed, and you can use examples of Naganadel and Zapdos, and mention how they both matchup well into Urshifu-R and Tapu Fini, with the first threatening an OHKO on Zygarde.
  • You spend way too much on partners overall. In fact, mentioning all five above might be too much! I would definitely cut it down into "general" partners (Urshifu-R, Rillaboom, Zygarde) and then "speed control" partners (Nagadadel, Zapdos).
  • You need to mention downsides of Heatran as the end. Owned by Zygarde, Urshifu-R, Tapu Fini, and Assault Vest Kyurem-B, as well as middling initial speed are ideas. The reader needs to know why Heatran isn't on every team!
This is how your overview should look:
  1. 1-2 Sentences about why Heatran is viable
  2. Types of structures Heatran fits on
  3. Good teammates for Heatran
  4. Drawbacks of using Heatran
[SET]
  • Just say how Eruption is Heatran's strongest STAB attack and is one of the strongest moves at full power in Doubles, but it can become useless when Heatran is chipped.
  • I like where you're doing with Heat Wave, but maybe don't use "safer" and instead frame it as it's something you can click when not at full health.
  • I would just cut straight to the point and say Earth Power hits common Fire resistances such as opposing Heatran, Incineroar, and Volcanion. You can then mention in a second sentence about how it hits Diancie and Zeraora as well.
  • Protect preserving HP and healing with Grassy Terrain seems a bit too specific to be mention. I would just stick to how it keeps Heatran safe for a turn and lets a teammate pivot out, pick up an important KO, etc.
  • I would mention how Flash Fire lets Heatran switch in on other Heatran since that's the most practical application.
  • The Nature + EV spread lines can be combined into one and also condensed. You are getting the point across but with way too many words. Also slash Modest Nature and talk about it in a second sentence.
[OTHER OPTIONS]
  • Remove the specifics about Zapdos in the Safety Goggles line and instead just mention how without Charcoal it's weaker.
  • Remove Modest, that's being slashed and talked about in Set.
  • Talk about downsides of Shuca Berry.
Implement and tag. #analysis-discussion in Doubles Discord or emma#0404 with any questions.
 
Last edited:
finally getting around to this, sorry for the delay.

[OVERVIEW]
  • I wouldn't call Heatran 'the most powerful pokemon," it's way to extreme. I'd just say how it's a powerful spread attacker or something along those lines.
  • I wouldn't really mention Heatran defensively here outside of saying how its typing lets it switch in on quite a few common pokemon, which is good for a offensive pokemon (although be sure to mention how valuable it's hp is)
  • In that vain, I wouldn't call it a check to psyspam. Its an offensive pokemon who values it's HP heavily and isn't really that good of a check to begin with.
  • You never really explain why heatran is so good offensively. You just say how it has eruption and a high SpA in the opening line then spend a long time going over the teammates. I want to see how you handle this before I give specifics though.
  • I'd just say how Heatran fits on teams that can provide it with Tailwind, and in particular offensive ones because volcanion is more common on balance teams. Also just say how heatran has subpar speed instead of most of its checks outspeeding it, because the latter is kinda a given.
  • The wording for the first partners line is really clunky and not necessarily clear what Pokemon does what. Also Zygarde doesn't really threaten opposing Zygarde lol. I'd just say how Pokemon who beat pokemon who resist Fire-type moves make good partners, and then list them.
  • Lump Kyurem-B in with the other pokemon who beat Fire- and Water-types, although you don't have to be specific as to how it threatens them imo.
  • Include how it needs high HP to utilize Eruption effectively.
[SET COMMENTS]
  • You really want to emphasize Eruption's power and ability to hit neutral targets hard in either the overview or this.
  • Diancie also resists fire
  • Protect doesn't do either of the things you said. Its purpose is to block fake out and keep Heatran safe while stalling out opposing speed control or while it's own is being set up.
  • I wouldn't really use opposing heatran as an example: it then turns into a speed tie between the two usually, which isn't ideal. Just say how it makes it immune to Fire-type moves and can make Eruption even stronger.
  • I don't like the specific example for Timid. Speed ties against other Heatran is enough. Also just say how Modest "maximizes Heatran's power" or something along those lines.
[OTHER OPTIONS]
  • The endings of the Saftey Goggles and Shuca Berry line are repetitive due to the downsides being exactly the same. You can easily remove it from one of them, and just say how both of them share that weakness.
  • I'd just say how the choice lock can be exploited easily instead of listing specific Pokemon.
Reach out to me for clarification and when you're done.
 
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