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Published [UU] Heatran

scald spamm

I COULD BE BANNED!
Heatran @ Air Balloon
Ability: Flash Fire
Tera Type: Ghost
EVs: 4 Def / 252 SpA / 252 Spe
IVs: 0 Atk
Modest Nature
- Magma Storm
- Earth Power
- Solar Beam
- Taunt

Heatran in sun is too hot to handle for UnderUsed! With Magma Storm's boosted damage and trapping effect, Heatran can trap defensive answers to sun teams such as Toxapex, Slowking, and Skeledirge and eliminate them safely. Earth Power damages Toxapex and Hisuian Arcanine, supports Heatran's trapping role, and hits opposing Heatran and Tyranitar. Taunt stops Slowking's Chilly Reception and recovery from the likes of Skeledirge and Latios. Solar Beam can pick up surprise KOs on Pokemon like Rotom-Wash, Gastrodon, and Keldeo. Air Balloon gives Heatran a Ground immunity against Clodsire and Hippowdon, which are used to deal with sun teams, and an advantage over opposing Heatran. Tera Ghost helps it deal with Keldeo and opposing Slither Wing. Pair Heatran with a sun setter like Ninetales or Torkoal, an entry hazard remover like Donphan or Mandibuzz to keep it from getting chipped every time it hits the field, and sun-dependent teammates like Slither Wing and Venusaur, which appreciate Heatran's ability to trap counters like Skeledirge and Toxapex, making these sun structures hard to handle. Heatran can check Gardevoir and Lokix, which are difficult matchups for sun teams.
 
Last edited:
Let me know when you implemented this and I'll come back to it
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:SV/Heatran:
Heatran @ Air Balloon
Ability: Flash Fire
Tera Type: Ghost
EVs: 4 Def / 252 SpA / 252 Spe
IVs: 0 Atk
Modest Nature
- Magma Storm
- Earth Power
- Solar Beam
- Taunt

Heatran with Sun is too hot to handle for UnderUsed! Remove the spaces in between the paragraphs. With Magma Storm's boosted damage and its trapping effect Heatran can now trap defensive counters to sun teams such as? and eliminate them safely. Explain the Purpose of moves such as Earth Power and what mons that they target. Air Balloon gives you key ground immunities to Clodsire and Hippowdon which are used to counter deal with Sun teams and also has an advantage over opposing Heatran. Taunt is an invaluable tool that helps you stop Chilly Reception from Slowking or can come handy in stopping recovery from the likes of Skeledirge and Latios. Solar Beam can be used to pick up surprise KO's on pokemon like Rotom-Wash, and Gastrodon, or a and Keldeo switching in to tank a Magma Storm. Keldeo does not really want to switch into Magma Storm, I would rewrite it to explain how Solar Beam can be used to deal with these mons. With Tera Ghost there is no direct counter to this Heatran set and playing around will just leave you as a target for Heatran's teammates like Slither Wings and Venusaur. For a social media spotlight, you first explain the moves, then you explain the item, and finally you explain the Tera Type. For Tera Ghost, it would go something like "Tera Ghost gives Heatran an immunity to Fighting, which is handy when facing off against Slither Wing and Keldeo. I would also dedicate the second part of the paragraph to explain common teammates to Heatran such as Ninetales who sets up Sun, hazard removers such as Donphan and Mandibuzz who can remove rocks that can chip Heatran; and secondary Sun teammates such as Slither Wing and Venusaur appreciate Heatran removing their answers such as Skeledirge. Also mention how Heatran is able to check Gardevoir and Lokix, both of whom can pose major threats to sun.
Now are you ready to melt teams with Heatran?
 
Much Better QC 1/1
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:SV/Heatran:
Heatran @ Air Balloon
Ability: Flash Fire
Tera Type: Ghost
EVs: 4 Def / 252 SpA / 252 Spe
IVs: 0 Atk
Modest Nature
- Magma Storm
- Earth Power
- Solar Beam
- Taunt

Heatran in with Sun is too hot to handle for UnderUsed! With Magma Storm's boosted damage and its trapping effect Heatran can trap defensive answers counters to sun teams such as Toxapex, Slowking, Skeledirge and eliminate them safely. This is a bit of terminology, but counters in Pokemon are something that can switch in, used answers to better reflect their defensive capabilities. Earth Power is used to damage Toxapex And Hisuian Arcanine Skeledirge and fasten its trapping role. You generally do not want to mention the same pokemon twice, and Earth Power is generally your best option against Harc. It is also useful to hit opposing Heatran or get damage on and Tyranitar. Taunt is an invaluable tool that helps you stop Chilly Reception from Slowking or can come handy in stopping recovery from the likes of Skeledirge and Latios. Solar Beam can be used to pick up surprise KO's on pokemon like Rotom-Wash, Gastrodon, and Keldeo. Air Balloon gives you key ground immunities to Clodsire and Hippowdon which are used to deal with Sun teams and also has an advantage over opposing Heatran. Tera Ghost allows you to deal with Keldeo And opposing Slither Wing. This Heatran set is paired with a sun setter like Ninetales or Torkoal, a hazard remover like Donphan or Mandibuzz which make sure it doesn't get chipped everytime it hits the field and with Sun dependent Teammates like Slither Wings and Venusaur which appreciate Heatrans ability to trap counters like Skeledirge and Toxapex is making these sun team structures very hard to handle. You are also able to check beat Gardevoir and Lokix with heatran which are generally a difficult matchup for sun teams. Heatran is a check to these mons, as these mons do not want to stay in against Heatran, and it can stomach most of their attacks. It does have to be wary of Knock from Lokix and Focus Blast from Gardevoir, which is why I refer to it as a check.
 
GP Team done

had to cut some stuff to reach 1000 chars

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:SV/Heatran:
Heatran @ Air Balloon
Ability: Flash Fire
Tera Type: Ghost
EVs: 4 Def / 252 SpA / 252 Spe
IVs: 0 Atk
Modest Nature
- Magma Storm
- Earth Power
- Solar Beam
- Taunt

Heatran in sun is too hot to handle for UnderUsed! With Magma Storm's boosted damage and its trapping effect, (AC) Heatran can trap defensive answers to sun teams such as Toxapex, Slowking, and Skeledirge and eliminate them safely. Earth Power is used to damage damages Toxapex and Hisuian Arcanine, (AC) supports Heatran's and fasten its trapping role (RP) It is also useful to hit , (AC) and hitsopposing Heatran and Tyranitar. Taunt is an invaluable tool that helps you stop stops Slowking's Chilly Reception from Slowking or can come handy in stopping and recovery from the likes of Skeledirge and Latios. Solar Beam can be used to pick up surprise KO's KOs on Pokemon like Rotom-Wash, Gastrodon, and Keldeo. Air Balloon gives you key Heatran a Ground immunities to immunity against Clodsire and Hippowdon, (AC) which are used to deal with sun teams, (AC) and also has an advantage over opposing Heatran. Tera Ghost allows you to helps it deal with Keldeo and opposing Slither Wing. This Pair Heatran set is paired with a sun setter like Ninetales or Torkoal, a an entry hazard remover like Donphan or Mandibuzz which make sure to keep it doesn't get from getting chipped everytime every time it hits the field, (AC) and with Sun dependent Teammates sun-dependent teammates like Slither Wings Wing and Venusaur, (AC) which appreciate Heatrans Heatran's ability to trap counters like Skeledirge and Toxapex, (AC) is making these sun team structures very hard to handle. You are also able to Heatran can check Gardevoir and Lokix, (AC) with heatran which are generally a difficult matchup matchups for sun teams.
 
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