Hello and welcome to my newest RMT. ^^
This time I wanted to try out a very effective pokemon I came across a couple of weeks ago, specially defensive Heatran.
Unlike it's offensive counterpart this set is better used on Stall teams so I needed to make a Stall team. As you might know I'm a big fan of Hail stall teams but this time I decided to use Sandstorm instead because Heatran is immune to it and it appreciates Sandstorm support. After various teams this is the most successful one:
This time I wanted to try out a very effective pokemon I came across a couple of weeks ago, specially defensive Heatran.
Unlike it's offensive counterpart this set is better used on Stall teams so I needed to make a Stall team. As you might know I'm a big fan of Hail stall teams but this time I decided to use Sandstorm instead because Heatran is immune to it and it appreciates Sandstorm support. After various teams this is the most successful one:
This team has been very succesful and I loved using it. Specially Heatran is more common now so I decided to retire the team. It has been a fun team to use but all good things come to an end. Let's take an in depth look:


Hippowdon (m) @ Leftovers

Ability: Sand Stream
EV's: 252 HP / 168 Def / 88 SpD
Nature: Impish (+ Def / - SpA)
EV's: 252 HP / 168 Def / 88 SpD
Nature: Impish (+ Def / - SpA)
- Stealth Rock
- Earthquake
- Slack Off
- Ice Fang
It didn't take me long to find a lead for this team. Hippowdon's natural bulk make him very reliable pokemon to set up Stealth Rock as soon as possible. The reasons why he was chooses over Swampert is access to an instant recovery move and his ability to summon an everlasting Sandstorm during the match.
Stealth Rock is a pretty obvious move on Hippowdon so I don't need to explain that. Earthquake is a very powerful STAB move that is sure to dent things that are not resisted. Slack Off give Hippowdon a reliable recovery move so it can last longer. Crunch is chooses instead of Roar to have decent coverage. I have two phazers on this team anyway so the loss of Roar doesn't matter that much.
Stealth Rock is a pretty obvious move on Hippowdon so I don't need to explain that. Earthquake is a very powerful STAB move that is sure to dent things that are not resisted. Slack Off give Hippowdon a reliable recovery move so it can last longer. Crunch is chooses instead of Roar to have decent coverage. I have two phazers on this team anyway so the loss of Roar doesn't matter that much.
I choose the standard defensive EV spread because I want Hippowdon to take physical hits like a champ.
How does Hippowdon fair against opposing leads:
Azelf: 2HKO with Crunch.
Swampert: Set up Stealth Rock and go to Forretress to set up as well.
Heatran: Earthquake first and Stealth Rock later.
Metagross: I set up Stealth Rock and Earthquake it.
Machamp: Earthquake right from the bat, hope I don't get confusion hax.
Tyranitar: I set up Stealth Rock and Earthquake it.
Jirachi: I Earthquake out of fear for Trick. if it doesn't Trick I set up Stealth Rock the second turn.
Roserade: Go to Gyarados to take the sleep, then Heatran.
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Forretress (f) @ Leftovers 
Ability: Sturdy
EV's: 252 HP / 4 Atk / 252 SpD
Nature: Careful (+ SpD / -SpA)

Ability: Sturdy
EV's: 252 HP / 4 Atk / 252 SpD
Nature: Careful (+ SpD / -SpA)
- Spikes
- Rapid Spin
- Payback
- Earthquake
Forretress is a useful pokemon on stall teams and on this it's nothing different. Forretress is both Spiker and Spinner for the team. Forretress sole weakness is also used to get in Heatran safely. I don't use Toxic Spikes on him anymore since I only got up one layer which actually more beneficial for my opponent then it was for me.
The moveset is pretty obvious and straight foreward. Spikes and Rapid Spin don't need an explination as they are common on Forretress. Payback hits Spin Blockers hard and Earthquake will deal with Magnezone, who think it can trap Forretress because it has Leftovers. Earthquake is also a good move against predicted Heatran switch-ins and Agility Gross.
I used the specially defensive spread so Forretress can deal with most Spin Blockers better and it can set up on weaker special attackers.
The moveset is pretty obvious and straight foreward. Spikes and Rapid Spin don't need an explination as they are common on Forretress. Payback hits Spin Blockers hard and Earthquake will deal with Magnezone, who think it can trap Forretress because it has Leftovers. Earthquake is also a good move against predicted Heatran switch-ins and Agility Gross.
I used the specially defensive spread so Forretress can deal with most Spin Blockers better and it can set up on weaker special attackers.
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Ability: Flash Fire
EV's: 252 HP / 4 SpA / 252 SpD
Nature: Calm (+ SpD / - Atk)
Nature: Calm (+ SpD / - Atk)
- Lava Plume
- Protect
- Roar
- Earth Power
Specially defensive Heatran is such a beast! It can switch in on Fire attacks aimed at Forretress or Breloom or a Will-o-wisp to get a Flash Fire boost. Heatran walls common special attackers and can stall them due to Sandstorm and a potential burn.
The moves might look a bit strange but are in fact very usefull. Heatran lures out pokemon as Tyranitar and Gyarados so getting a burn on those with Lava Plume is just so hilarious. Protect has two functions. It scouts Choice users so I don't have to make difficult predictions. And it also gives Heatran an additional turn to gain Leftovers recovery. Roar is also a very useful move and it lets me abuse Forretress' entry hazards to the fullest. Earth Power offers good coverage and allows me to take out opposing Heatran ( Scarftran Earth Power does max 70.5% - 83.9% to me and I can KO in return).
I opted for a total specially defensive set with max HP and special defense. The leftover EV's are dropped in special attack for a bit more power.
The moves might look a bit strange but are in fact very usefull. Heatran lures out pokemon as Tyranitar and Gyarados so getting a burn on those with Lava Plume is just so hilarious. Protect has two functions. It scouts Choice users so I don't have to make difficult predictions. And it also gives Heatran an additional turn to gain Leftovers recovery. Roar is also a very useful move and it lets me abuse Forretress' entry hazards to the fullest. Earth Power offers good coverage and allows me to take out opposing Heatran ( Scarftran Earth Power does max 70.5% - 83.9% to me and I can KO in return).
I opted for a total specially defensive set with max HP and special defense. The leftover EV's are dropped in special attack for a bit more power.
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Ability: Poison Heal
EV's: 236 HP / 248 Def / 24 Spe
Nature: Impish (+ Def / - SpA)
Nature: Impish (+ Def / - SpA)
- Spore
- Leech Seed
- Substitute
- Focus Punch
Breloom has a unique typing and because if that it has a lot of usefull resistances. it is one of the most reliable Tyranitar counters I have ever used. it also counters Bulky DD Gyarados without Bounce or Ice Fang. Breloom is a very effective pokemon to use on a stall team. He has access to Leech Seed and Spore, two moves that are very effective when coupled with entry hazards. Breloom is also a part of my Grass / Fire / Water core (Breloom / Heatran / Gyarados) that provides me with a very reliable defensive core. Breloom also has the unique ability Poison Heal which works a lot better when holding a Toxic Orb. This way it gets reliable recovery every turn while also being immune to other status bare Confusion. This means the Breloom can switch into Will-o-wisp / Toxic / Thunderwave with ease.
Spore is a very obvious move an almost omnipresent on any Breloom. It is a Sleep inducing move with 100% accuracy which has helped my out a lot. Leech Seed is another very effective move on Breloom, and adds a stallish aspect to the team. I use Protect instead of Substitute because I've found that more helpful on occasions. Focus Punch might look like a stupid move when not being used with Substitute but with Spore and Leech Seed Breloom forces a lot of switches so predicting that isn't as difficult as you might think.
Spore is a very obvious move an almost omnipresent on any Breloom. It is a Sleep inducing move with 100% accuracy which has helped my out a lot. Leech Seed is another very effective move on Breloom, and adds a stallish aspect to the team. I use Protect instead of Substitute because I've found that more helpful on occasions. Focus Punch might look like a stupid move when not being used with Substitute but with Spore and Leech Seed Breloom forces a lot of switches so predicting that isn't as difficult as you might think.
I used the standard SubSeed set EV spread. Which is kind of ironic since I don't use Substitute. But that spread offers a bulky Breloom which is what I needed.
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Ability: Levitate
EV's: 72 HP / 192 SpA / 244 Spe
Nature: Timid (+ Spe / - Atk)
- Hydro Pump
- Shadow Ball
- Thunderbolt
- Trick
In the this teams draft this used to be a Choice Specs version. But when using that I discovered that my team was on the slow side and I took huge amounts of damage from things as Choice Specs Heatran or DD Gyarados. So I decided to change Specs to Scarf to add the much needed Speed to the team. It also works as a decent revenge killer against the likes of Mixape or LO Tran. And unlike other appliances ScarfTar is careful about switching in as he doesn't like taking a Hydro Pump to the face. Rotom-W also provides me with a decent pokemo to deal with Stallbreaking Gliscor as he could cause the team some trouble. Other then that, Rotom-W is also the Spinblocker of this team.
Hydro Pump is obviously the reason I choose this appliance over the others as that move helps me against a lot of problems to the rest of the team. Like I already mentioned, it is great pokemon to revenge kill Infernape, Heatran, Mamoswine, Gliscor and many others.
Shadow Ball is an obvious STAB move and really comes in handy against opposing RestTalk Rotom-A, who don't carry Shadow Ball themselves most of th time. Thunderbolt is another STAB move that is helpful against most Bulky Waters and set up pokemon as DD Gyarados or Suicune. Trick is a very effective move to have on a stall team as it can really screw an opposing pokemon.
I opted for the Standard EV spread here but it works and I'm not having any problems with it so far.Hydro Pump is obviously the reason I choose this appliance over the others as that move helps me against a lot of problems to the rest of the team. Like I already mentioned, it is great pokemon to revenge kill Infernape, Heatran, Mamoswine, Gliscor and many others.
Shadow Ball is an obvious STAB move and really comes in handy against opposing RestTalk Rotom-A, who don't carry Shadow Ball themselves most of th time. Thunderbolt is another STAB move that is helpful against most Bulky Waters and set up pokemon as DD Gyarados or Suicune. Trick is a very effective move to have on a stall team as it can really screw an opposing pokemon.
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Gyarados (f) @ Leftovers

Ability: Intimidate
EV's: 252 HP / 80 Def / 176 SpD
Nature: Careful (+ SpD / - SpA)
EV's: 252 HP / 80 Def / 176 SpD
Nature: Careful (+ SpD / - SpA)
- Waterfall
- Rest
- Sleep Talk
- Roar
RestTalk Gyarados is one of the best pokemon to use on a stall team. It’s one of the toughest pokemon to take out while it still packs quite an offensive punch as well. Gyarados is a perfect counter to almost every physical attacker that can threaten my team. Electric and Rock attacks are nicely taken by my other physical wall, Hippowdon. Other then that Gyarados can also absorb status which is very helpful because my team doesn’t have a cleric.
Waterfall is the only attack move but since it’s STAB’ed it is still a powerful move to use. Rest and Sleep Talk are obvious. It keeps Gyarados as healthy as possible for taking hits and Sleep Talks makes sure that Gyarados doesn’t turn in set up fodder.
At first I had a totally physical defensive spread but I wanted to be able to switch into Heatran and Infernape STAB move easier so I went with a more specially defensive spread.
That was the team, let me know what you think. ^^Waterfall is the only attack move but since it’s STAB’ed it is still a powerful move to use. Rest and Sleep Talk are obvious. It keeps Gyarados as healthy as possible for taking hits and Sleep Talks makes sure that Gyarados doesn’t turn in set up fodder.
At first I had a totally physical defensive spread but I wanted to be able to switch into Heatran and Infernape STAB move easier so I went with a more specially defensive spread.
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To make the team easier to rate, I added a threat list with the top 30 OU threats (originaly from Kokoloko):





























