Hey everybody, my Showdown name is Puffernaut and this is my first RMT, so please bear with me and most of all be honest! So getting down to business, a while ago I was laddering in OU and noticed how dominating Zard Y was to my team. This was of course devastating to my laddering because i lost to almost any team with that particular poke. So i developed a unique Zard Y counter, Scarfed Heatran. I know, I know, it used to be a thing, but judging on the amount of people caught off guard, I'd say it has become rather unique. So let's get into it.
Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- Hydro Pump
- Pain Split
- Will-O-Wisp
- Volt Switch
Rotom-W is my usual lead, hitting other leads such as Lando-T hard with Hydro Pump. Along with it's capability to switch out on a whim using volt switch, Rotom-W is also a great user of Will-O-Wisp. I don't need to tell you how nice a burn can be against any defensive/physical threat on a team. Finally, Pain Split provides a somewhat reliable form of recovery when coupled with Leftovers. I use Rotom to beat most ground types and to put a handicap on most offensive threats. He is also a great wall to most special attackers and can take at least one special attack from most threats.
Landorus-Therian
@ Rocky Helmet
Ability: Intimidate
EVs: 252 HP / 252 Def / 4 Spe
Impish Nature
- Stealth Rock
- Earthquake
- U-turn
- Knock Off
Landorus-T is my Rotom's partner in crime so to speak. It forms a solid U-tur/Volt Switch core with Rotom as well as covering alot of moves commonly used against Rotom. As a bonus, Landorus' weaknesses are covered by Rotom, who is a U-Turn away. The Rocky Helmet is used to put pressure on U-turn users and typing prevents simple Volt-Switching. In the event of a switch, Landorus can use that gap to set up a healthy set of Stealth Rocks. Earthquake is used to hit anything with a STAB move and Knock Off hits everything else. Landorus usually isn't required far past setting up rocks, but can still be useful for both Intimidate and just damage.
Keldeo-Resolute
@ Choice Specs
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 30 SpA
- Hydro Pump
- Scald
- Secret Sword
- Icy Wind
Keldeo is my heavy hitter in the special world. Before Heatran, I ran a choice scarf on this pretty pony but sorely noticed the lack of extra damage, so i switched back to Specs. Basically, the set allows keldeo to hit as hard as possible and outspeed the majority of the tier. I run both Hydro Pump and Scald just for situational coverage.
Scizor
@ Scizorite
Ability: Technician
EVs: 252 HP / 60 Atk / 196 SpD
Adamant Nature
- Bullet Punch
- Knock Off
- Defog
- Bug Bite
This penny cutting Mega Evolution combines utility with strength. With Technician, both BP and Bug Bite hit hard. Knock Off should be used to destroy walls by removing whatever item the may be using. Defog is run on this Scizor over Roost simply because I needed Defog on something for reasons to be explained a little later. Plain and simple, Scizor is a monster.
Latios
Life Orb
Ability: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Hidden Power [Fighting]
- Roost
I use this sexy beast over his sister simply because I have always been a more offensive player (as you can probably tell so far). Latios Hits extremely hard with all of his moves and HP Fighting insures a move to take out pesky Bisharp. Defog was originally on Latios, but was removed to make room for Roost to insure a little bit of longevity, hence the Defog Mega Scizor. Latios is really just powerful and breaks down most walls including Chansey.
Heatran
@ Choice Scarf
Ability: Flash Fire
EVs: 8 Atk / 248 SpA / 252 Spe
Hasty Nature
- Fire Blast
- Stone Edge
- Earth Power
- Flash Cannon
Here he is, the X-Factor, the game changer, the Ace in my sleeve. Heatran Beats Talonflame and Zard Y easily with this EV spread. He resists/absorbs all common Zard Y moves and with 8 attack EVs Stone Edge OHKOs both Talonflame and Zard. I run Fire Blast simply because of power, but Flamethrower and even Heat Wave are also acceptable options. Scarfed Heatran also outspeeds Zard Y and a decent amount of the tier including Excadrill. Earth Power is used to beat other Heatrans and such threats. Fire Blast would OHKO Skarmory if it weren't for Sturdy, but it dies to rock damage anyways.
Well, that's the team that got me to 1600 in OU, please feel free to be as brutal (or positive) as you wish. Thank you all!
Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- Hydro Pump
- Pain Split
- Will-O-Wisp
- Volt Switch
Rotom-W is my usual lead, hitting other leads such as Lando-T hard with Hydro Pump. Along with it's capability to switch out on a whim using volt switch, Rotom-W is also a great user of Will-O-Wisp. I don't need to tell you how nice a burn can be against any defensive/physical threat on a team. Finally, Pain Split provides a somewhat reliable form of recovery when coupled with Leftovers. I use Rotom to beat most ground types and to put a handicap on most offensive threats. He is also a great wall to most special attackers and can take at least one special attack from most threats.
Landorus-Therian
@ Rocky Helmet
Ability: Intimidate
EVs: 252 HP / 252 Def / 4 Spe
Impish Nature
- Stealth Rock
- Earthquake
- U-turn
- Knock Off
Landorus-T is my Rotom's partner in crime so to speak. It forms a solid U-tur/Volt Switch core with Rotom as well as covering alot of moves commonly used against Rotom. As a bonus, Landorus' weaknesses are covered by Rotom, who is a U-Turn away. The Rocky Helmet is used to put pressure on U-turn users and typing prevents simple Volt-Switching. In the event of a switch, Landorus can use that gap to set up a healthy set of Stealth Rocks. Earthquake is used to hit anything with a STAB move and Knock Off hits everything else. Landorus usually isn't required far past setting up rocks, but can still be useful for both Intimidate and just damage.
Keldeo-Resolute
@ Choice Specs
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 30 SpA
- Hydro Pump
- Scald
- Secret Sword
- Icy Wind
Keldeo is my heavy hitter in the special world. Before Heatran, I ran a choice scarf on this pretty pony but sorely noticed the lack of extra damage, so i switched back to Specs. Basically, the set allows keldeo to hit as hard as possible and outspeed the majority of the tier. I run both Hydro Pump and Scald just for situational coverage.
Scizor
@ Scizorite
Ability: Technician
EVs: 252 HP / 60 Atk / 196 SpD
Adamant Nature
- Bullet Punch
- Knock Off
- Defog
- Bug Bite
This penny cutting Mega Evolution combines utility with strength. With Technician, both BP and Bug Bite hit hard. Knock Off should be used to destroy walls by removing whatever item the may be using. Defog is run on this Scizor over Roost simply because I needed Defog on something for reasons to be explained a little later. Plain and simple, Scizor is a monster.
Latios
Life Orb
Ability: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Hidden Power [Fighting]
- Roost
I use this sexy beast over his sister simply because I have always been a more offensive player (as you can probably tell so far). Latios Hits extremely hard with all of his moves and HP Fighting insures a move to take out pesky Bisharp. Defog was originally on Latios, but was removed to make room for Roost to insure a little bit of longevity, hence the Defog Mega Scizor. Latios is really just powerful and breaks down most walls including Chansey.
Heatran
@ Choice Scarf
Ability: Flash Fire
EVs: 8 Atk / 248 SpA / 252 Spe
Hasty Nature
- Fire Blast
- Stone Edge
- Earth Power
- Flash Cannon
Here he is, the X-Factor, the game changer, the Ace in my sleeve. Heatran Beats Talonflame and Zard Y easily with this EV spread. He resists/absorbs all common Zard Y moves and with 8 attack EVs Stone Edge OHKOs both Talonflame and Zard. I run Fire Blast simply because of power, but Flamethrower and even Heat Wave are also acceptable options. Scarfed Heatran also outspeeds Zard Y and a decent amount of the tier including Excadrill. Earth Power is used to beat other Heatrans and such threats. Fire Blast would OHKO Skarmory if it weren't for Sturdy, but it dies to rock damage anyways.
Well, that's the team that got me to 1600 in OU, please feel free to be as brutal (or positive) as you wish. Thank you all!