Hello, second post here, hope i do it well
http://replay.pokemonshowdown.com/smogondoublescurrent-192936230 Clutch 1
http://replay.pokemonshowdown.com/smogondoublescurrent-192940238 clutch 2
http://replay.pokemonshowdown.com/smogondoublescurrent-192939432 thrash
Quagsire @ Rindo Berry
Ability: Unaware
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Waterfall
- Ice Punch
- Earthquake
- Curse
Quagsire is a all rounder, he can dish out a lot and take about as much, waterfall and EQ are Stab, ice punch is for coverage and curse is to bulk up further.
Sylveon @ Light Clay
Ability: Cute Charm
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- Reflect
- Light Screen
- Psych Up
- Draining Kiss
The tank and wall. Job is to stay alive as long as possible while other pokemon deal out.
Metagross @ Assault Vest
Ability: Clear Body
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Meteor Mash
- Bullet Punch
- Zen Headbutt
- Earthquake
Just a heavy hitter that can tank.
Kingdra @ Damp Rock
Ability: Swift Swim
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Rain Dance
- Hydro Pump
- Dragon Pulse
- Flash Cannon
The game opener, set up with rain dance, hydro pump enemies to oblivion with swift swim speed and up in water power.
Heracross-Mega @ Heracronite
Ability: Skill Link
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Arm Thrust
- Bullet Seed
- Pin Missile
- Rock Blast
The underdog. People don't understand how good this thing is, can one attack everything it is super on and has amazing coverage
Togekiss @ King's Rock
Ability: Serene Grace
EVs: 252 HP / 4 Atk / 252 SpA
Modest Nature
- Air Slash
- Aura Sphere
- Extreme Speed
- Dazzling Gleam
Just a flincher unsure whether to give togekiss more speed.
Main battle tactics: open with sylveon and kingdra, use light screen/ reflect accordingly with kingdra setting the rain dance. Use other barrier move and get to work with hydro pump, if either or both get knocked out send in hitters based on types on field.
There.
Thanks.
Midge
http://replay.pokemonshowdown.com/smogondoublescurrent-192936230 Clutch 1
http://replay.pokemonshowdown.com/smogondoublescurrent-192940238 clutch 2
http://replay.pokemonshowdown.com/smogondoublescurrent-192939432 thrash
Quagsire @ Rindo Berry
Ability: Unaware
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Waterfall
- Ice Punch
- Earthquake
- Curse
Quagsire is a all rounder, he can dish out a lot and take about as much, waterfall and EQ are Stab, ice punch is for coverage and curse is to bulk up further.
Sylveon @ Light Clay
Ability: Cute Charm
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- Reflect
- Light Screen
- Psych Up
- Draining Kiss
The tank and wall. Job is to stay alive as long as possible while other pokemon deal out.
Metagross @ Assault Vest
Ability: Clear Body
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Meteor Mash
- Bullet Punch
- Zen Headbutt
- Earthquake
Just a heavy hitter that can tank.
Kingdra @ Damp Rock
Ability: Swift Swim
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Rain Dance
- Hydro Pump
- Dragon Pulse
- Flash Cannon
The game opener, set up with rain dance, hydro pump enemies to oblivion with swift swim speed and up in water power.
Heracross-Mega @ Heracronite
Ability: Skill Link
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Arm Thrust
- Bullet Seed
- Pin Missile
- Rock Blast
The underdog. People don't understand how good this thing is, can one attack everything it is super on and has amazing coverage
Togekiss @ King's Rock
Ability: Serene Grace
EVs: 252 HP / 4 Atk / 252 SpA
Modest Nature
- Air Slash
- Aura Sphere
- Extreme Speed
- Dazzling Gleam
Just a flincher unsure whether to give togekiss more speed.
Main battle tactics: open with sylveon and kingdra, use light screen/ reflect accordingly with kingdra setting the rain dance. Use other barrier move and get to work with hydro pump, if either or both get knocked out send in hitters based on types on field.
There.
Thanks.
Midge