Heavy Hitters (weatherless OU)

The Heavy Hitters
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I was playing random battles and I happened to get two in a row where I was blessed enough to get a Sub Calm Mind Raikou. Both those games Raikou swept the other guys leading me to 6-0 and 5-0 vicotories. In the first one I had a speedboosting Ninjask as a lead. So I thought to myself, why not actually try to make this into a team. Here is the result. It's current record is 15-12 and I'm having trouble winning a higher percentage.

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Scizor @ Choice Band
Trait: Technician
EVs: 252 Atk / 252 HP / 4 SDef
Adamant Nature
IVs: 30 Atk / 30 Def
- Bug Bite
- Bullet Punch
- Pursuit
- Superpower

I needed a really good revenge killer and something to blast through special walls that would prevent a clean sweep by Raikou. CB Scizor is fantastic at just that. I've even passed boosts from Ninjask to him to wrap up a game. A CB +2 Bug bite did 80% to a Magnezone, which was nice.

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Raikou @ Leftovers
Trait: Pressure
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Substitute
- Calm Mind
- Hidden Power [Ice]
- Thunderbolt

Raikou puts in a lot more work than most people give him credit. If he gets up a sub and has time to work up to +2 he can easily sweep through entire teams with his bolt/beam tandem. A benefit of being and electric type is only having one weakness (ground) and being able to destroy the big bad water-types that plauge OU. If I can pass one or two speed boosts to Raikou after taking out the other teams direct threats to him (there's usually only one) then the game is over.

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Ninjask @ Leftovers
Trait: Speed Boost
EVs: 252 Spd / 252 HP / 4 SDef
Timid Nature
- Baton Pass
- Protect
- Swords Dance
- Substitute

I understand that if it comes down to where Ninjask is my last Pokemon I will lose, every time. However, the speed boosts he grants without having to waste a turn on a move is too good to pass up. I could drop Swords Dance for X-Scissor to prevent him from being worthless, but I like having the chance to get that extra +2 to pass to either Scizor or Salamence.

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Salamence @ Lum Berry
Trait: Moxie
EVs: 252 Spd / 252 Atk / 4 SDef
Jolly Nature
- Dragon Claw
- Outrage
- Earthquake
- Fire Fang

Salamence is a monster. If I pass him a +2 speed boost he will be faster than scarfed Keldeo (and most of the rest of everyone else.) I just have to be mindful to take out their priority users. Normally I run this guy with a choice scarf at the end of the game but I always get frustrated when I'm locked into Outrage and end up putting the whole game on whether or not he'll hit himself in confusion. Once this guy gets his speed boosts the game is almost always over, or it's in such a state of disrepair that Scizor and Raikou will clean it up handily. I went with the Lum Berry because I hate the idea of my Salamence's time being cut short by a poison, his attack being cut in half by a burn, or his speed being less because of paralysis.

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Jirachi @ Choice Scarf
Trait: Serene Grace
EVs: 252 Atk / 252 Spd / 4 SDef
Adamant Nature
- Iron Head
- Stealth Rock
- Trick
- Fire Punch

Now I know this looks weird, but it's been working for what I intend it to do. I use this little devil as my #1 wall breaker. I target the big walls that pose a threat and give them that handy choice scarf and take their leftovers. I can almost always cripple their lead to where they have to switch out and I get my stealth rocks up. If their lead had leftovers I'll take and give them to an attacker then Jirachi has a new item to give to the other teams defensive players. I typically get two tricks off in a game. The Fire Punch trashes Ferrothorn and Scizor quite handily, both pose threats to my end-game sweepers (Raikou and Salamence.)

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Landorus (M) @ Life Orb
Trait: Sheer Force
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Earth Power
- Focus Blast
- Psychic
- Rock Polish

I'll admit this whole team is odd but this guy is probably the strangest on the team. He puts in the least amount of work (on average.) I use him to lure out those nasty special walls that stop Raikou from sweeping. Then I usually just let him get KO-ed. A few times he got the Rock Polish off and got himself 3 KOs. I'd like to put a hidden power on him so he can deal with things like Gliscor or dragons. I feel like with his +2 speed a HP ice would be more helpful.

That's my team, it needs to be better. Can you guys help me out? Also, this is my first RMT so any advice there would also be greatly appreciated.

Importable

Scizor @ Choice Band
Trait: Technician
EVs: 252 Atk / 252 HP / 4 SDef
Adamant Nature
IVs: 30 Atk / 30 Def
- Bug Bite
- Bullet Punch
- Pursuit
- Superpower

Raikou @ Leftovers
Trait: Pressure
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Substitute
- Calm Mind
- Hidden Power [Ice]
- Thunderbolt

Ninjask @ Leftovers
Trait: Speed Boost
EVs: 252 Spd / 252 HP / 4 SDef
Timid Nature
- Baton Pass
- Protect
- Swords Dance
- Substitute

Salamence @ Lum Berry
Trait: Moxie
EVs: 252 Spd / 252 Atk / 4 SDef
Jolly Nature
- Dragon Claw
- Outrage
- Earthquake
- Fire Fang

Jirachi @ Choice Scarf
Trait: Serene Grace
EVs: 252 Atk / 252 Spd / 4 SDef
Adamant Nature
- Iron Head
- Stealth Rock
- Trick
- Fire Punch

Landorus (M) @ Life Orb
Trait: Sheer Force
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Earth Power
- Focus Blast
- Psychic
- Rock Polish
 
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