It's not the best team around... it's not even my best team. But this is hell fun to use.
There it goes:
My lead:
Ursaring@Toxic Orb
Evs:252 atk/252 spd/6 hp
Jolly
Ability: Quick Feet
Swprds Dance
Facade
Close Combat
Crunch
Yeah, this bad boy here is my lead. And he works great.
Why? Let's see:
Trick users: are going to get badly poisoned.
Thunder Wave/Yawn users: a free SD. Facade is going to hurt anything not ghost... Crunch is there for that.
Stealth Rock users: a free SD again.
Unfortunately, he loses to Ambipom and Froslass(if they have Destiny Bond), both of them are top leads.
The BP users:
Scyther@Lum Berry
252 hp/252 spd/6 atk
Jolly
Ability:Technician
Swords Dance
Aerial Ace
Baton Pass
Roost
Though he hates Stealth Rock, it's still the fastest SD passer in UU. And he hits decently hard even without attack evs. The hp evs and Roost works wonders for Scyther, who can grab more Swords Dances against some weak SE attack. With Lum Berry, anything tryind to status you will fail, letting you do a free SD to pass on.
Leafeon@Leftovers
252 atk/252 spd/6 hp
Jolly
Ability:Leaf Guard
Swords Dance
Baton Pass
Leaf Blade
Double-Edge
SD+2 attacks. He was chosen for lack of speedy SD passers. But he still manages to pass SD quite nicely, and it works as a water counter. Double Edge is better than Return here, since the lack of Life Orb and the presence of Leftovers just tells you.
The receivers
Aggron@Life Orb
252 atk/252 spd/6 hp
Adamant
Ability: Rock Head
Rock Polish
Head Smash
Aqua Tail
Magnet Rise
This thing hits like a truck. And it's drawback free(probably the most powerful drawback free attack in UU).
Magnet Rise does wonders against some ground pokes. The most powerful receiver of SD in the team, although he's hard to bring in. But without Mach Punch/Aqua Jet/Vacuum Waved/Scarfer and with Rock Polish and a SD passed to it, it's basically GG for the adversary.
Arcanine@Leftovers
252 atk/252 spd/6 hp
Adamant
Ability:Flash Fire
Flare Blitz
Extremespeed
Thunder Fang
Iron Head
Leftovers? WTF?
I know, but LO anf Flare Blitz meand his life is gonna be too short. Maybe i'll switch into Muscle Band or something...
The status bait number 1. Any Will-o-Wisp coming and i BP to him, raising Flare Blitz power to insane levels. And any fire attacks directed to both BP users, Arcanine comes.
Why Arcanine?
Simple: Extremespeed. Otherwise Blaziken would be better for the ability of taking Rhyperior? Rock pokes better while Arcanine has to rely on Iron Head. But anything faster than Blaziken will kill it, while Arcanine has the swweet Extremespeed to deal with them.
Nidoking@Muscle Band
252 atk/252 spd/6 hp
Adamant
Ability:Rivalry
Earthquake
Stone Edge
Megahorn
Sucker Punch
The status bait number 2. Immune to both Thunder Wave and Toxic and boosted by Muscle Band and Rivalry(even if Rivalry sometimes bites me in the ass) means he's going to ko lots of stuff.
For example: if Milotic is male, he's OHKOed by a SD Earthquake with the Muscle Band extra power. Slowbro is OHKOed by Megahorn. If Uxie took any king of damage, he's OHKOed too.
Sucker Punch takes faster things out.
There's not much that can take Nido boosted attacks. He often sweeps for me. I didn't opt for Life Orb since Muscle Band little boost is enough to OHKO everything it needs to. And Life Orb is bad if Nido is low at hp.
That's it. Now it's 5 AM and i'm sleepy lol. So feel free to rate it ang give advices to my team. Any help will be appreciated.
Note: Nidoking and Aggron stays in the team. I'm not gonna change them.
There it goes:
My lead:

Evs:252 atk/252 spd/6 hp
Jolly
Ability: Quick Feet
Swprds Dance
Facade
Close Combat
Crunch
Yeah, this bad boy here is my lead. And he works great.
Why? Let's see:
Trick users: are going to get badly poisoned.
Thunder Wave/Yawn users: a free SD. Facade is going to hurt anything not ghost... Crunch is there for that.
Stealth Rock users: a free SD again.
Unfortunately, he loses to Ambipom and Froslass(if they have Destiny Bond), both of them are top leads.
The BP users:

252 hp/252 spd/6 atk
Jolly
Ability:Technician
Swords Dance
Aerial Ace
Baton Pass
Roost
Though he hates Stealth Rock, it's still the fastest SD passer in UU. And he hits decently hard even without attack evs. The hp evs and Roost works wonders for Scyther, who can grab more Swords Dances against some weak SE attack. With Lum Berry, anything tryind to status you will fail, letting you do a free SD to pass on.

252 atk/252 spd/6 hp
Jolly
Ability:Leaf Guard
Swords Dance
Baton Pass
Leaf Blade
Double-Edge
SD+2 attacks. He was chosen for lack of speedy SD passers. But he still manages to pass SD quite nicely, and it works as a water counter. Double Edge is better than Return here, since the lack of Life Orb and the presence of Leftovers just tells you.
The receivers

252 atk/252 spd/6 hp
Adamant
Ability: Rock Head
Rock Polish
Head Smash
Aqua Tail
Magnet Rise
This thing hits like a truck. And it's drawback free(probably the most powerful drawback free attack in UU).
Magnet Rise does wonders against some ground pokes. The most powerful receiver of SD in the team, although he's hard to bring in. But without Mach Punch/Aqua Jet/Vacuum Waved/Scarfer and with Rock Polish and a SD passed to it, it's basically GG for the adversary.

252 atk/252 spd/6 hp
Adamant
Ability:Flash Fire
Flare Blitz
Extremespeed
Thunder Fang
Iron Head
Leftovers? WTF?
I know, but LO anf Flare Blitz meand his life is gonna be too short. Maybe i'll switch into Muscle Band or something...
The status bait number 1. Any Will-o-Wisp coming and i BP to him, raising Flare Blitz power to insane levels. And any fire attacks directed to both BP users, Arcanine comes.
Why Arcanine?
Simple: Extremespeed. Otherwise Blaziken would be better for the ability of taking Rhyperior? Rock pokes better while Arcanine has to rely on Iron Head. But anything faster than Blaziken will kill it, while Arcanine has the swweet Extremespeed to deal with them.

252 atk/252 spd/6 hp
Adamant
Ability:Rivalry
Earthquake
Stone Edge
Megahorn
Sucker Punch
The status bait number 2. Immune to both Thunder Wave and Toxic and boosted by Muscle Band and Rivalry(even if Rivalry sometimes bites me in the ass) means he's going to ko lots of stuff.
For example: if Milotic is male, he's OHKOed by a SD Earthquake with the Muscle Band extra power. Slowbro is OHKOed by Megahorn. If Uxie took any king of damage, he's OHKOed too.
Sucker Punch takes faster things out.
There's not much that can take Nido boosted attacks. He often sweeps for me. I didn't opt for Life Orb since Muscle Band little boost is enough to OHKO everything it needs to. And Life Orb is bad if Nido is low at hp.
That's it. Now it's 5 AM and i'm sleepy lol. So feel free to rate it ang give advices to my team. Any help will be appreciated.
Note: Nidoking and Aggron stays in the team. I'm not gonna change them.