Heavy Rain

Hello, I'm ThatMadeMyDay and I'm completely fresh to competetive battling, having started out a week ago and having played a grand total of 6 hours or less. However, I wanted to try to do well, and have seen decent results so far, though nothing outstanding, about 1200 points on the Smogon server at Pokemon Online. I chose a rain-based team for my first and now I need some assistance tweaking it for the DW OU I've been trying my luck in.

And to show my appreciation, I'll try to make this post look fancy even though I have no clue what I'm doing.

The Strategy


Use rain, don't lose. My only experience is in trouncing the Elite Four from RBY to ADV, and watching youtube videos. The team therefore wasn't made with a specific purpose in mind. I've eventually begun playing it like an escalating team, beginning with weather and rocks while clearing the way for a Hurricane sweep, or Thunder if my Hurricane user goes down first. That said my team can claw it's way to victory without these attacks if I can weaken the opposition sufficently. Keeping hazards away is one of my most important objectives, as these have proven my greatest downfall so far.


Without further ado, the team:


Toad​

Politoed-1.jpg


Toad (Politoed)@ Choice Specs
Trait: Drizzle
EVs: 252 SAtk / 4 SpD / 252 Spe
Modest Nature (+SAtk, -Atk)
- Hydro Pump
- Ice Beam
- Focus Blast
- Hidden Power [Grass]

Obviously the crux of my team, Politoed is the weather inducer and a very powerful special attacker with the aid of his own rain. Polited is generally the first into the fray, and works very well as a lead. It is slower than most Ninetales and so sets up it's rain and it has good special bulk for a Pokemon without any Special Defense investment apart from 4 leftover EVs. It's main move is Hydro Pump, which is used at least 80% of the time, and it has an impressive range OHKOs. This includes essentially all Fire types and most other targets weak to Water, in addition to foes like Metagross, Scizor, Forretress bar Sturdy, and Physical Skarmory(cannot speak for Special variants). And these are just the Steels. Politoed generally gets at least one kill through either surprise against opponents underestimating him, or by sheer power against frailer teams. He works wonders as long as I don't make mistakes with him.


Metallica


ferrothorn.jpg



Metallica (Ferrothorn)@Leftovers
Trait: Iron Barbs
EVs: 252 HP / 48 Def / 208 SpD
Relaxed Nature (+Def, -Spe)
- Stealth Rock
- Leech Seed
- Gyro Ball
- Power Whip

No surprises here. Ferrothorn is my main tank, capable of taking hits like a champ and dish it out against waters and very fast pokemon. Shell Smashers beware! Ferro can wall Dragon, in addition to the Water and Electric attacks that become so dangerous in rain. He is very sturdy and can easily Leech Seed on the switch, getting more recovery and residual damage on the opponent. Due to the rain he can take Fire better than normal, but both of his weaknesses are easily dealth with by the rest of the team, while Ferro deals with his teammates' weaknesses, making for great synergy. Being both a decent attacker, a wall, a Stealth Rocker and immune to Toxic and sometimes appreciative of Thunder Wave, Metallica the Ferrothorn is one of the most important members of the team.


Conkrete


Conkeldurr.png


Conkrete (Conkeldurr)@Leftovers
Trait: Guts
EVs: 120 HP / 252 Atk / 136 SpD
Brave Nature (+Atk, -Spe)
- Bulk Up
- Drain Punch
- Mach Punch
- Payback​

The Fighting type of the team, Conkrete is charged with demolishing Hail teams, revenge killing with Mach Punch and dealing with Tyranitar sets dangerous to the rest of the team and shoving Excadrills s*it in, along with threatening Steels and Special walls like Blissey. Even without a boost Drain Punch hits for massive damage against the right target and heals the hulk using it, while his Mach Punch is envied as a priority move by all bar Scizor and Extremespeed users. Payback works very well with such a slow Pokemon, allowing for massive damage against Psyshics and Ghost-types. Guts turns status moves into a boon by granting an Attack boost, which often means something is about to go down hard.

Admittedly, though, I'm unsure about him. He has his weaknesses and I feel I get too few opportunities to Bulk Up safely, and there have been times where I've wished for another Pokemon in his place. He also lacks any direct advantage from the rain which all his teammates enjoy. He might be replaced shortly.​


Fantôme


jellicent.jpg



Fantôme (Jellicent)@Leftovers
Trait: Water Absorb
EVs: 248 HP / 216 Def / 44 Spe
Bold Nature (+Def, -Atk)
- Surf
- Taunt
- Will-O-Wisp
- Recover​

My second wall, Jellicent deals excetionally well with the rain-boosted Water attacks by being entirely immune, and he can also happily ignore Fighting and Normal, allowing him to easily switch into Fighting types or Focus Blasters wishing to do Metallica harm. Once on the field he can Taunt to prevent setup, WoW to apply residual damage and cripple physical attackers and then he can Recover stall or just use it on a switch to regain his health. A perfect counter to Choice locked Fighting moves. Surf is also surprisingly powerful when boosted by rain and STAB, and while it won't make a huge impact on it's own it's a solid offenive move for a wall. Jellicent has great synergy with Ferrothorn, easily dealing with Ferro's weaknesses while the barb wire can deal with Jelli's weaknesses with little problem. A very useful member, he can be a little outclassed against certain teams he makes up for it against others.


Typhoon Tim​


shiny_tornadus__dreamworld_art_by_muums-d3hng7a.png


Typhoon Tim (Tornadus)@Choice Specs
Trait: Defiant
EVs: 4 Atk / 252 SAtk / 252 Spe
Timid Nature (+Spe, -Atk)
- Hurricane
- Focus Blast
- Hidden Power Ice
- U-turn

The main sweeper and ugly as all hell, Tim may be a UU but his Specs Hurricanes absolutely wreck in the rain. The other three moves are largely filler, Hurricane is often all I need. Tim does bring an unfortunate Stealth Rock weakness, but he is immune to Earthquakes and has immense power, having 6-0ed several teams with no setup other than rain. These were obviously not teams carrying worthwile special walls but hey, a sweep is a sweep. Tornadus is very fast with Timid and max speed, rarely finding the opponent to outpace him. Few things barring Blissey or Eviolite Chansey likes switching into this monster, and he has saved me at several occasions by means of brute force. He isn't perfect and has his checks and counters like any other, but he is still frighteningly powerful once the walls are weakened and the ball starts rolling.



El Pájaro


Zapdos.jpg.png



El Pájaro (Zapdos)@Leftovers
Trait: Lightningrod
EVs: 192 HP / 64 Def / 252 Spe
Timid Nature (+Spe, -Atk)
- Substitute
- Toxic
- Roost
- Thunder​


Another UU, another Ground immunity, another SR weakness, this time in a good-looking package. Zapdos is the only member to be added after the teams's formation replacing a random Salamence which was essentially put in for no other reason than it was a Dragon and I hadn't decided how to round out my team. With Salamence gone I got rid of an Electric neutrality and gained an immunity and power up from such attacks, which was sorely needed as Ferrothorn used to be my only Electric sponge. With him gone enemy Thunders would wreck me all day long. In Zapdos I gained another fairly bulky member, I got Substitute, Toxic, additional recovery and a Thunder user all in one. Zapdos is often the second thing my opponent sees if he plans to counter Toad with Electric attacks, I switch in, grab a fre boost and proceed to Sub or Toxic on the switch, or Thunder if it seems beneficial. With 125 Special Attack a Thunder at +1 can do heaps of damage even though I run no investment, and Zapdos is fast enough to use his moves effectively. When checks and counters have been weakened he can act as a less overpowering version of Tornadus, and he has swept on several occations. Overall a far better member than Salamence ever was.


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So there you have it, my very first team, decent but not quite as successful as I would have liked. Of course, it might just be me. Any contributions to how it can be improved are welcome, but try not to mock anything if it looks out of place in your experienced eyes. Also, please tell me how good this is for a beginner, good for a first or pretty mediocre?

As is easily visible I have no Rapid Spinner which bites me in the ass against stall, which is why i cited hazards as my greatest weakness earlier. I'd really like a spinner but I'm not sure what to use. I could go for Starmie, but I already have two Water types. Politoed can't be replaced for obvious reasons and Jellicent is an important part of my main defensive duo. This is where I really need help, alternatively tips on how to make do without a spinner.

Other than that, excuse me if I've broken any rules I haven't noticed, and please ignore any spelling errors or grammatical inconsistencies. I have the patience to spend 2 hours on writing this, but not to spend a couple minutes proofreading, hehe.

Have a nice day.
 
First off, welcome to smog on.
My Amin thought is jellicent seems kind of out of place. Conkeldurr can break stall teams pretty well and jelly makes this team very electric weak. Use something else there or use toxicroak over Conklin, he is generally better in rain
 
Well, that's my little dilemma. What do I use instead of Jellicent? And what Toxicroak set is the best replacement for my Conkeldurr?

And why is Jellicent so out of place anyway? I do have a pretty major Electric weakness, but I also have a very sturdy resist and an immunity. Jellicent is also very important for covering Ferrothorn's weaknesses, something has to take all those Fire and Fightning moves. It can also spinblock, which can be quite important for my rocks.
 
Well, that's my little dilemma. What do I use instead of Jellicent? And what Toxicroak set is the best replacement for my Conkeldurr?

And why is Jellicent so out of place anyway? I do have a pretty major Electric weakness, but I also have a very sturdy resist and an immunity. Jellicent is also very important for covering Ferrothorn's weaknesses, something has to take all those Fire and Fightning moves. It can also spinblock, which can be quite important for my rocks.


Tentacruel could be a good replacement, especially on a rain team. His rain dish acts as a pseudo-recovery move. He also takes fire type attacks really well, though he is known to fall to powerful physical fighting moves.

He also lays tspikes, which is always nice. Rapid Spin will also really help your team as you have two weak to rock, in tornadus and zapdos.
 
Tentacruel could be a good replacement, especially on a rain team. His rain dish acts as a pseudo-recovery move. He also takes fire type attacks really well, though he is known to fall to powerful physical fighting moves.

He also lays tspikes, which is always nice. Rapid Spin will also really help your team as you have two weak to rock, in tornadus and zapdos.

But who will take the fighting moves? I cannot repedeatly switch either of my fliers into Conkeldurrs and Focus Punches.
 
Hey there, I'm not the best rater, and I'm not all that familiar with DW OU, but seeing as your fairly new I'll try to give you the best input I can. First off
I feel jellicent is holding you back. Sure he covers Ferro well and can spin block, but I feel you could be doing more with a defensive Latias, who provides more bulk and an electric resist. I would Highly reccomend the following set

Latias @soul dew (I'm 99% sure it's legal in DW)
252hp/252speed/4spdef
nature: timid, item: leftovers
-calm mind
-roar/refresh
-dragon pulse
-recover

Roar let's you phaze out stuff like reuniclus but refresh let's you muscle through chansey with ease. Latias provides the resiatances of Jellicent with more bulk, and let's you play with Parallel sweepers. It can weaken all of tornadus's counters considerably, and vice versa.

You also mention replacing Conkeldurr, and wanting Rapid spin, in it's place you could use hitmontop which would provide you with a somewhat similar poke wgile attaining rapid spin, which will be a huge boon to Torn and Zapdos. If you make this change I would use scarf politoed to better manage excadrill.
 
Unfortunately, Soul Dew is banned in DW too, if it wasn't I'd have a Lati@s already, with that item they're way too good to pass up. I've tried a Leftovers Latias though, and it's working well, but it's not really that much of an improvement over Jellicent, it's just different. I've yet to try a Hitmontop, but It'll see some testing.

I've also tried Toxicroak. I thought the SubPunch set seemed interesting, but it's a bit hit or miss. I'll try a Swords Dance or Bulk Up set soon.

I also noticed Thundurus is legal in DW so I tried replacing Zapdos for him, but it hasn't worked too well thus far. He's a bit too similar to Tornadus.
 
Okay, I've made a few adjustments to the team.

Politoed now has a Choice Scarf rather than Specs, meaning I now have a scarfer. He stil doesn't outspeed everything, but it's great to outspeed things like Gengars thinking they're safe and OHKO with Hydro Pump. I don't miss the power that much, but I can't send it in with Ninetales at the beginning of the match anymore, as I'm slower and lose the weather war. Overall a slight improvement, at least it seems so for now.

Conkeldurr has been switched for a Toxicroak. the set is:

Toxicroak@Leftovers
Trait: Dry Skin
EVs: 244 HP / 252 Atk / 12 Def
Adamant Nature (+Atk, -SAtk)
- Substitute
- Bulk Up
- Drain Punch
- Sucker Punch

Takes Fighting fairly well, and is amazing once set up. With Dry Skin, Leftovers and a Bulk Up boosted Drain Punch he recovers tons of health every round, and can therefore set up subs all day long. I also kept priority, although Sucker Punch requires the opponent to attack, which can be problematic. Can still smack around Blissey & Co, and is a very good set overall. Will keep him, but possibly in a Swords Dance form.

Jellicent got replaced with Nubagator's set, only with Leftovers and Roar over the Refresh option. Good set, although not as reliable a Fighting resist as Jellicent. I'm a bit warmer to the set than I used to, though, mostly because she's not Electric weak like Jelli. Might stay. Downside is that she's like Conkeldurr, she doesn't benefit from rain at all.

Finally, I noticed something cool, Thundurus isn't banned in DW! Since I got another Electric resist now I could scrap Zapdos and go with this:

Thundurus@Choice Specs
Trait: Defiant
EVs: 4 Atk / 252 SAtk / 252 Spe
Timid Nature (+Spe, -Atk)
- Thunder
- Focus Blast
- Hidden Power Ice
- U-turn

The exact same set as Tornadus, just with Thunder. It probably isn't too great an idea to have two so similar Pokemon, but it's worked well till now.

Now, I've lost my Toxic stalling component and I lost WoW on Jelli, so I now have no status moves, other than Paralysis chances from Thunder. It hasn't cost me anything yet, but it might later.

The new version of the team hits harder on the special side than before, but I only have one dedicated physical attacker. If i lose Toxicroak early on i need to play around Blissey and other spec walls, which can be problematic. I am at her mercy when it comes to the status she deals out. Still, I managed to beat two Blisseys today and only lost to one, so it went well overall. This is largely due to the fact that special walls can't really beat Ferro in even three hits, so he can Leech Seed and possibly hit with a couple Power Whips.

Further, I have three choiced pokemon. This can be trouble at times, and it doesn't help that I only have one priority move, one which needs the opponent to attack to be effective. Still it has worked against the guys I met today. I am also even more reliant on my rain, which isn't too good if I need to compete with Tyranitars. Without Specs I can't fight them well at all in sand and can be OHKOed by Stone Edge. I can usually win out against it, though.

Think I hit 1300 points before I had to quit for the day, which I think is fairly decent. Liking he team a bit better now.

Thoughts?
 
I've got quite a good grasp of my team now, thanks for your help. I'm currently ranked #18, think I was in the top 15 for a little while.

Still if anyone has any more to add, go ahead. I'm happy for all help.
 
first off, ur team if pretty similar to mine =P

i would suggest u to change that jellicent for a tentacurel. u need a spinner cuz tornadus is choice specs, which means ull have to be bring him back and out, and sr will wore him down.

good luck =)
 
I've now done further testing and the current team (Politoed / Ferrothorn / Toxicroak / Latias / Tornadus / Thundurus) has been performing better than I thought with the two almost identical special sweepers. I'm still going to have to make some alterations, though. Although both the genies are very powerful and I've won a few games by the two of them making for a good tag team for cleaning up, they overlap roles. Thundurus was thrown in mainly for fun, but I now see that even though I like him I'm either going to have to make him Nasty Plot or switch him out, probably getting Zapdos back. I've noticed some troubles, though.

1.) Riolu.

This little pest is beyond annoying. The enemy will abuse my lack of a spinner, cram my side full of hazards, spin away my rocks to preserve the sash, then send him in. The Focus Sash means I can't kill him while he roars me out and then he can use Copycat to use it again, only at +1 priority due to Prankster. My only priority is Sucker Punch, so I'm helpless if he sets up. Rocks + three Spike layers are a complete bitch to deal with, and if I survive all 20(!) Copycat Roars I'll have a bloodied and battered team where only Toxicroak is likely to live due to Dry Skin. Sableye and Whimsicott have nothing on this guy in pure trolling.

2.) Genesect

This guy is common, and the scarfers own me. Thunder/Thunderbolt, Ice Beam, Flamethrower and Bug Buzz make for insane coverage, and I'm forced to predict correctly to go into a counter, but this will always take damage. There's also the risk of paralysis, burn or freeze. Many of them carry U-turn over Bug Buzz for both hitting hard with STAB and scouting. My only hope of killing it is really to have Toxicroak come in on something else, Sub, hit it with a Drain Punch as he breaks the sub and see what I do from there. If I get taken by surprise by a non-scarfed set something dies. Hate this guy.


These are standouts, but there's several smaller threats too, and Toxicroak is my only physical powerhouse. Oh, and I was 1 point from entering the top 10 today! Then I went ahead and lost thrice in a row...curses! At least I'm still hovering around 1300 points.
 
Hey ThatMadeMyDay,

Interessting Rain you got there, but I have a few suggestions about it. First thing, why Zapdos ? You already have a Flying type Pokémon, known as Tornadus, and you don't have any Spinner in your Team, so I think Zapdos is the weak link of the Team.
You got a Rain Team but no one can really abuse of it, I mean, only Tornadus or of course Politoed can use the Rain to help it. Why not using a Rotom-W or a Starmie ? Since your Team is probably built around Tornadus, Starmie is here really important because it Spins and does an incredible Rain Abuser, attracting especially Tyranitar. Rotom-W can of course be played but Starmie is for me better than Rotom-W, but it gives you an incredible Sweeper with a powerfull Thunder, Hydropump and an annoying Voltswitch (I mean the ScarfSet, better in Rains).

121.gif


Starmie @ Leftovers
Trait: Natural Cure
EVs: 4 PV / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Rapid Spin
- Thunder
- Ice Beam
- Hydropump

With that, you got a Standard Rain Team but you have a Conkeldurr, that's not a bad idea at all, but I think you can something else instead of it. I know you have Tornadus and Starmie, but watch out with Virizion it can predict you without using Calm Mind and it can be a problem. That's why I'll suggest you to use a Latios@Psyshockor a Scizor, because both help you against Celebi and Virizion. Scizor gives you a nice Switch to Tyranitar, RK for Terrakion or Landorus, Reuniclus, etc. Latios gives you another switch to Rotom-W which could be annoying and it attracts Blissey and Tyranitar which is good for your Tornadus because it has trouble against Tyranitar and Blissey. Psyshock is 2HKO and Surf is a 3HKO, so with Stealth Rock and other little damage, it will be good to finish it off.

212.gif



Scizor (M) @ Choice Band
Trait: Technician
EVs: 252 HP / 40 Atk / 216 SDef
Adamant Nature (+Atk, -SAtk)
- Pursuit
- U-Turn
- Bullet Punch
- Superpower

381.gif


Latios (M) @ Life Orb / Expert Belt
Ability: Levitate
EVs: 4 HP / 252 SpA / 252 Spd
Timid Nature (+Spd, -Atk)
- Draco Meteor
- Surf
- Recover
- Psyschock

Gg and GL with this Team !
 
Hey ThatMadeMyDay,

Interessting Rain you got there, but I have a few suggestions about it. First thing, why Zapdos ? You already have a Flying type Pokémon, known as Tornadus, and you don't have any Spinner in your Team, so I think Zapdos is the weak link of the Team.
You got a Rain Team but no one can really abuse of it, I mean, only Tornadus or of course Politoed can use the Rain to help it. Why not using a Rotom-W or a Starmie ? Since your Team is probably built around Tornadus, Starmie is here really important because it Spins and does an incredible Rain Abuser, attracting especially Tyranitar. Rotom-W can of course be played but Starmie is for me better than Rotom-W, but it gives you an incredible Sweeper with a powerfull Thunder, Hydropump and an annoying Voltswitch (I mean the ScarfSet, better in Rains).

121.gif


Starmie @ Leftovers
Trait: Natural Cure
EVs: 4 PV / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Rapid Spin
- Thunder
- Ice Beam
- Hydropump

With that, you got a Standard Rain Team but you have a Conkeldurr, that's not a bad idea at all, but I think you can something else instead of it. I know you have Tornadus and Starmie, but watch out with Virizion it can predict you without using Calm Mind and it can be a problem. That's why I'll suggest you to use a Latios@Psyshockor a Scizor, because both help you against Celebi and Virizion. Scizor gives you a nice Switch to Tyranitar, RK for Terrakion or Landorus, Reuniclus, etc. Latios gives you another switch to Rotom-W which could be annoying and it attracts Blissey and Tyranitar which is good for your Tornadus because it has trouble against Tyranitar and Blissey. Psyshock is 2HKO and Surf is a 3HKO, so with Stealth Rock and other little damage, it will be good to finish it off.

212.gif



Scizor (M) @ Choice Band
Trait: Technician
EVs: 252 HP / 40 Atk / 216 SDef
Adamant Nature (+Atk, -SAtk)
- Pursuit
- U-Turn
- Bullet Punch
- Superpower

381.gif


Latios (M) @ Life Orb / Expert Belt
Ability: Levitate
EVs: 4 HP / 252 SpA / 252 Spd
Timid Nature (+Spd, -Atk)
- Draco Meteor
- Surf
- Recover
- Psyschock

Gg and GL with this Team !


Thanks for he imput, but it seems you haven't read past the first post. I should probably update it, but my current setup is:

Toad (Politoed)@Choice Scarf
Trait: Drizzle
EVs: 252 SAtk / 4 SpD / 252 Spe
Timid Nature (+Spe, -Atk)
- Hydro Pump
- Ice Beam
- Focus Blast
- Hidden Power [Grass]

-------------------------------------------------------------------

Metallica (Ferrothorn)@Leftovers
Trait: Iron Barbs
EVs: 252 HP / 48 Def / 208 SpD
Relaxed Nature (+Def, -Spe)
- Stealth Rock
- Leech Seed
- Gyro Ball
- Power Whip

-------------------------------------------------------------------

Crook (Toxicroak)@Leftovers
Trait: Dry Skin
EVs: 244 HP / 252 Atk / 12 Def
Adamant Nature (+Atk, -SAtk)
- Substitute
- Bulk Up
- Drain Punch
- Sucker Punch

-------------------------------------------------------------------

Draconia (Latias)@Leftovers
Trait: Levitate
EVs: 252 HP / 252 SpD / 4 Spe
Timid Nature (+Spe, -Atk)
- Calm Mind
- Roar
- Dragon Pulse
- Recover

-------------------------------------------------------------------

Typhoon Tim (Tornadus)@Choice Specs
Trait: Defiant
EVs: 4 Atk / 252 SAtk / 252 Spe
Timid Nature (+Spe, -Atk)
- Hurricane
- Focus Blast
- Hidden Power Ice
- U-turn

-------------------------------------------------------------------

AC/DC (Thundurus)@Choice Specs
Trait: Defiant
EVs: 4 Atk / 252 SAtk / 252 Spe
Timid Nature (+Spe, -Atk)
- Thunder
- Focus Blast
- Hidden Power Ice
- U-turn

-------------------------------------------------------------------



As is obvious, Thundurus and Tornadus are far too similar. I've used them like this for fun, but I need some difference. Currently they fill largely the same role, the only difference is that sometimes Hurricane is my best bet, other times it's Thunder. Thundurus has more options, si either I'll change his set or I'll swap him for another Thunder user.

I wrote some concerns last post I'd like some help with:

I've now done further testing and the current team (Politoed / Ferrothorn / Toxicroak / Latias / Tornadus / Thundurus) has been performing better than I thought with the two almost identical special sweepers. I'm still going to have to make some alterations, though. Although both the genies are very powerful and I've won a few games by the two of them making for a good tag team for cleaning up, they overlap roles. Thundurus was thrown in mainly for fun, but I now see that even though I like him I'm either going to have to make him Nasty Plot or switch him out, probably getting Zapdos back. I've noticed some troubles, though.

1.) Riolu.

This little pest is beyond annoying. The enemy will abuse my lack of a spinner, cram my side full of hazards, spin away my rocks to preserve the sash, then send him in. The Focus Sash means I can't kill him while he roars me out and then he can use Copycat to use it again, only at +1 priority due to Prankster. My only priority is Sucker Punch, so I'm helpless if he sets up. Rocks + three Spike layers are a complete bitch to deal with, and if I survive all 20(!) Copycat Roars I'll have a bloodied and battered team where only Toxicroak is likely to live due to Dry Skin. Sableye and Whimsicott have nothing on this guy in pure trolling.

2.) Genesect

This guy is common, and the scarfers own me. Thunder/Thunderbolt, Ice Beam, Flamethrower and Bug Buzz make for insane coverage, and I'm forced to predict correctly to go into a counter, but this will always take damage. There's also the risk of paralysis, burn or freeze. Many of them carry U-turn over Bug Buzz for both hitting hard with STAB and scouting. My only hope of killing it is really to have Toxicroak come in on something else, Sub, hit it with a Drain Punch as he breaks the sub and see what I do from there. If I get taken by surprise by a non-scarfed set something dies. Hate this guy.


These are standouts, but there's several smaller threats too, and Toxicroak is my only physical powerhouse. Oh, and I was 1 point from entering the top 10 today! Then I went ahead and lost thrice in a row...curses! At least I'm still hovering around 1300 points.

And last, any weird choices in my team other than those mentioned I should look at? Natures, movesets, EV spreads or anything else, really.

EDIT: One more thing, Choice items. I currently have 3. Thundurus will lose his soon, but I don't know if I need a Bander for more Choice, or a physical setup sweeper, a special one, something mixed or whatever. I'm fairly sure I want something offensive, though.

Once again, thank you all.
 
For anyone else wondering, Thundurus is legal in the DW OU tier, just to get that out of the way.

I'm going to switch him out and take back Zapdos though. I'll see what I'm going to do from there.

By the way, is there any reason mono-type teams have been used a lot lately? Recently had a battle with a big Smogon guy, Stone_Cold or something of the sort. He used mono-Dragon, and I've also encountered pure Fire, Steel and Grass. They're fairly simple to deal with, but the Dragon team was too close to beating me. Need to improve either my team or my ability quite drastically if I can't beat mono-type reliably.
 
Hello, this team has a lot of potential seeing as it is a rain team. Might i suggest Spikes over Leech seed on ferrothorn? For a rain team it doesn't put that much pressure on opposing teams especially weather wars. Now with that change HP will be tough to get back from taking hits while setting up, might i suggest switching in a Jirachi in Zapdos's place? It helps wish and Para support allowing the slower member fo your teams to pick up the pace. With that, Conkeldurr is really a random fix on this team, instead might i suggest a Choice Scarfed Terrakion, at Jolly he outspeeds a +2 Dragonite and ko's with a stone edge, and a +2 Scrafty and ko's with a CC. It also helps pull up slack on facing other weather teams. Also might i suggest running more speed in your Jellicent, it helps taunt things it couldnt outspeed before and get of Will-o-Wisps annoying physical based attackers. Hope i helped a little bit! GL
Ferrothorn @ Leftovers
Trait: Iron Barbs
EVs: 252 HP / 48 Def / 208 SpD
Sassy Nature (+Def, -Spe)
- Stealth Rock
- Spikes
- Gyro Ball
- Power Whip

Jellicent @ Leftovers
Trait: Water Absorb
EVs: 252 HP / 136Def / 120 Spe
Bold Nature (+Def, -Atk)
- Scald
- Taunt
- Will-O-Wisp
- Recover

Terrakion @ Choice Scarf
Trait: Justified
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Close Combat
- Earthquake
- Stone Edge
- X-Scissor

Jirachi @ Leftovers
Trait: Serene Grace
EVs: 252 HP / 24 SAtk / 232 SDef
Sassy Nature (+SDef, -Spd)
- Iron Head
- Body Slam/Protect
- Thunder
- Wish
 
Okay, it's fairly obvious by now people don't read the last couple posts, so I'll get around to update the original one as soon as I can. That'll have to wait until tomorrow, though, as I'm going to be away tonight. That said, keep the suggestions coming.
 
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