It's a really interesting idea to me so I wanted to experiment on that a bit.
There are 2 possible leads, that makes you unpredictable in a way and this is the main idea behind this team
ItsRainingMen (Pelipper) (F) @ Damp Rock
Ability: Drizzle
Shiny: Yes
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Roost
- U-turn
- Hurricane
- Scald
Nothing to say here, just a bulky pelipper to set up rain and switch out with U-turn
MetallicA (Corviknight) @ Leftovers
Ability: Mirror Armor
EVs: 252 HP / 48 Def / 208 SpD
Careful Nature
- Brave Bird
- Defog
- Roost
- Body Press
Classic staller, defog's cool but I think I could replace it with another pokemon
CrazyFrog (Seismitoad) (M) @ Life Orb
Ability: Swift Swim
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Stealth Rock
- Earth Power
- Scald
- Sludge Bomb
A fast threat with swift swim as well as a hazard setter to annoy those who use protect
KingCrimson (Excadrill) (M) @ Focus Sash
Ability: Sand Rush
Shiny: Yes
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Brick Break
- Earthquake
- Iron Head
- X-Scissor
The other fast threat, brick break to destroy screens and X-Scissor against psychic type
Sandman (Hippowdon) (M) @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Iron Head
- Slack Off
- Stone Edge
- Whirlwind
bulky sand setter, whirlwind to break the opponents rythm
Soft&Wet (Dracovish) @ Rocky Helmet
Ability: Strong Jaw
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Fishious Rend
- Outrage
- Rock Slide
- Psychic Fangs
Too bad sand rush is banned, other than that he's still useful
the synergy is a bit strange I know, plus You could end up weakening your own team but I like the idea nonetheless and would like some suggestions to improve the team even though it's far from being the best one.
pls help.
There are 2 possible leads, that makes you unpredictable in a way and this is the main idea behind this team
ItsRainingMen (Pelipper) (F) @ Damp Rock
Ability: Drizzle
Shiny: Yes
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Roost
- U-turn
- Hurricane
- Scald
Nothing to say here, just a bulky pelipper to set up rain and switch out with U-turn
MetallicA (Corviknight) @ Leftovers
Ability: Mirror Armor
EVs: 252 HP / 48 Def / 208 SpD
Careful Nature
- Brave Bird
- Defog
- Roost
- Body Press
Classic staller, defog's cool but I think I could replace it with another pokemon
CrazyFrog (Seismitoad) (M) @ Life Orb
Ability: Swift Swim
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Stealth Rock
- Earth Power
- Scald
- Sludge Bomb
A fast threat with swift swim as well as a hazard setter to annoy those who use protect
KingCrimson (Excadrill) (M) @ Focus Sash
Ability: Sand Rush
Shiny: Yes
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Brick Break
- Earthquake
- Iron Head
- X-Scissor
The other fast threat, brick break to destroy screens and X-Scissor against psychic type
Sandman (Hippowdon) (M) @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Iron Head
- Slack Off
- Stone Edge
- Whirlwind
bulky sand setter, whirlwind to break the opponents rythm
Soft&Wet (Dracovish) @ Rocky Helmet
Ability: Strong Jaw
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Fishious Rend
- Outrage
- Rock Slide
- Psychic Fangs
Too bad sand rush is banned, other than that he's still useful
the synergy is a bit strange I know, plus You could end up weakening your own team but I like the idea nonetheless and would like some suggestions to improve the team even though it's far from being the best one.
pls help.