Hella offensive voltturn(AKA Offensive Stall)

Hello ladies and gentlemen boys and girls this is a really offensive voltturn team that forces switches and has really fast residual damage
Teambuilding process
I made this team with voltturn in mind,so my first instinct right off the bat was to add scizor,manectric,and rotom-w.After that,I decided I need a bit of presence outside of scizor and manectric,so I put on lando-i.After that,I needed something that would capitalize on switches forced,so Deo-S was slapped on.Finally,I needed something to handle luke,dragons,and heatran,so nape came to town.Sorry if the process is a bit vague,I wanted to get right down to business.
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Scrotom-Wash (Rotom-Wash) @ Chesto Berry
Ability: Levitate
EVs: 252 SDef / 252 HP / 4 SAtk
Calm Nature
- Hydro Pump
- Volt Switch
- Will-O-Wisp
- Rest
Here it is,the standard of all teams.Hydro Pump and Volt Switch for STABs,and the first of the voltturn stuff.Rest is for reliable recover,which is necessary on a voltturn team without hazards(still trying to work that problem out without forretress),and will-o-wisp for burns which add up to more residual damage.Rotom is on every team,and mine is no exception.

Genesect PreBeta (Scizor) @ Choice Band
Ability: Technician
EVs: 252 Atk / 252 HP / 4 SDef
Adamant Nature
- U-turn
- Bullet Punch
- Superpower
- Pursuit
Here it is,the great revenger and bullet puncher,scizor.U-Turn is to maintain momentum(which is what voltturn teams are based on),and to revenge and take out pesky heatrans switching in with superpower.Pursuit is for nifty trapping,and bullet punch is a staple on scizor.EVs are so it can tank as many hits as possible,and dish out as much damage as possible.

Sun Tzu (Infernape) @ Choice Scarf
Ability: Iron Fist
EVs: 252 Spd / 220 SAtk / 36 Atk
Hasty Nature
- Overheat
- U-turn
- Hidden Power [Ice]
- Close Combat
Here it is,the primary revenge killer,infernape.Overheat and close combat are mandatory STAB moves,and u-turn to maintain momentum,as this is a voltturn team.Hidden power ice to take out pesky landos that might want to steal my momentum,and take out gliscors and weakend dragonites/garchomps.EVs are so that CC OHKOes mega luke,and that my special moves have as much power as possible.

Thunderdoge (Manectric) @ Manectite
Ability: Lightningrod
EVs: 252 Spd / 252 SAtk / 4 SDef
Timid Nature
- Volt Switch
- Thunderbolt
- Overheat
- Hidden Power [Ice]
Here it is,the main mega for voltturn teams.Volt switch because voltturn team,and thunderbolt for main STAB.Overheat nabs the KO on Exca,which flamethrower cant do.HP Ice to round off the phenomenal electric-fire coverage,as it nabs a KO on Dragonite with multiscale broken(likely because the only switches not done through U-Turn are scizor and nape,and thats because choice item)and it's a secondary means to KO lando-i if nape is out of the game.

Noodle Arms (Deoxys-Speed) @ Focus Sash
Ability: Pressure
EVs: 252 Spd / 252 HP / 4 SAtk
Timid Nature
- Spikes
- Stealth Rock
- Magic Coat
- Psycho Boost
Here it is,the suspected uber,Deo-S.It sets up hazards to punish switches,which my team forces alot of.Magic coat so I can block taunt and potentially set up a hazard for free.Psycho boost is the main attacking move because it stings off of minimally invested 95 base SpAtk,with its high BP and all.EVs to set up as many hazards as possible,and nature to hit a blistering speed stat of 504.

Landorus-Mommy (Landorus) (M) @ Life Orb
Ability: Sheer Force
EVs: 252 Spd / 252 SAtk / 4 Atk
Naive Nature
- Earth Power
- U-turn
- Sludge Wave
- Hidden Power [Ice]
Here it is,the great wallbreaker,landorus-i.It literally smashes things that arent pink blobs or fat toads.Anyways,u-turn because voltturn team,and earth power to hit a staggering 231 BP after stab,sheer force,and LO.Sludge wave to take out fairies,and HP Ice to kill annoying bats and flying tigers,as well as yellow winged barnies and land sharks.


Threats and problems:
-No hazard control outside of magic coat.This can be problematic as deo-s is a suicide lead.
-Kyurem-Black.This thing is already a threat to most teams,and mine is no exception.
-Volcarona.I rely on hazards to keep it in check,and most smart people bring a defogger/spinner with it.
-Dragonite.Read volcarona.
 
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