Hello everyone! Under the advice of iPRODIGY VGC, I have completely redone my team from the ground up. There are now the restricted legends as well as a cloud nine user. The core that I am using contains Ho-Oh, Primal Groudon, and Latios. This core was taken from a discussion thread. I have battled with this team and its won its fair share of battles, but at the same time has also lost its fair share. The main weaknesses that my team has is against Smeargle's Dark Void, sorta Xerneas, and sometimes Primal Kyogre. I do believe there are more, but I cannot remember as of right now. Well, here is my team.
Ho-Oh @ Charcoal
Ability: Pressure
Level: 50
EVs: 132 HP / 252 Atk / 124 Spe
Adamant Nature
- Sacred Fire
- Brave Bird
- Tailwind
- Protect
Ho-Oh is one of my lead Pokemon. I always start off with a tailwind as it usually doesn't get hit with fake out and it slightly increases my team's speed. It's got charcoal to give Sacred Fire that extra boost. Sacred Fire is also boosted with Groudon's Desolate Land and with it's adamant nature so Sacred Fire does a lot of damage. Sometimes it OHKOs some water types. The Ho-Oh had Brave Bird in its set, but I have never had to use it. I always use Tailwind, Sacred Fire, and Protect. It seems like a waste of a move, but I don't know what I would replace it with.
Groudon-Primal @ Red Orb
Ability: Desolate Land
Level: 50
EVs: 180 HP / 252 SpA / 76 Spe
Quiet Nature
- Earth Power
- Overheat
- Rock Slide
- Protect
Groudon is my other lead Pokemon. While Ho-Oh sets up the Tailwind first turn, Groudon protects as it is the main target when the opponent goes for a fake out. This prevents Mega Kangs from getting the double hit and if they go for a Power-up Punch it prevents the double attack boost. It also prevents any slight damage. Earth Power is used mainly to take out other Primal Groudons as well as steel types and the occasional electric type. Rockslide takes out most flying types in about 2 hits as well as hitting both Pokemon and flinching them if fast enough. Sometimes Ho-Oh's Tailwind gives Groudon that little boost. Overheat is my main STAB. Under Desolate Land, it pretty much OHKOs most Pokemon and does great damage to Primal Kyogre.
Latios @ Expert Belt
Ability: Levitate
Level: 50
EVs: 236 SpA / 20 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Psychic
- Grass Knot
- Protect
Latios is the next Pokemon. It switches into Kyogre and goes for Grass Knot. It does decent damage and takes about 3 or 4 of them to knock it out but damage is damage. Draco Meteor is there to check other dragon types as well as do good damage to most Pokemon. Psychic is there for good coverage and does good damage. Protect is self-explanatory. Latinos isn't used as much as it should be. It ends up on the bench a lot of the time.
Golduck (M) @ Focus Sash
Ability: Cloud Nine
Level: 50
EVs: 252 HP / 4 Atk / 252 SpA
Mild Nature
- Ice Beam
- Scald
- Psychic
- Zen Headbutt
Golduck is a good member of the team. Upon suggestion from iPRODIGY VGC, I put a Cloud Nine Pokemon into the team. Rather than have Rayquaza's Air Lock, I went with Golduck. Sending it in on a Primal Groudon, Primal Kyogre, or Mega Rayquaza well negate all effects from the extreme weather conditions. Fire moves can be used while Primordial Sea is active, water moves can be used while Desolate Land is active, etc etc. I had no clue on what good Golduck sets there are so I just threw something together which is why it isn't very good. I've got Ice Beam and Scald and then I figured Psychic would be good. Zen Headbutt was spotted and ended up in its set. The nature and EVs were suggested from the team builder.
Gengar (M) @ Gengarite
Ability: Levitate
Level: 50
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Sludge Bomb
- Sucker Punch
- Shadow Ball
- Knock Off
Gengar is the Mega of my team. I put it on my team to counter Xerneas. I also haven't used it much as Ho-Oh and Groudon usually take care of things. I do use it more than Latios though. I also put this together myself. Sludge Bomb obviously for fairies, STAB, and the chance of poison. Knock Off to get rid of the opponent's item as well as do good damage. Sucker Punch is for priority as it does good damage to some Pokemon. And Shadow Ball is just for some more STAB.
Ferrothorn (M) @ Rocky Helmet
Ability: Iron Barbs
Level: 50
EVs: 252 HP / 4 Atk / 252 Def
Relaxed Nature
- Energy Ball
- Leech Seed
- Gyro Ball
- Protect
The last member of my team is Ferrothorn. I went with the standard Iron Barbs/Rocky Helmet combo as well as the standard moves. Energy Ball for water types and Primal Kyogre, Leech Seed for all pokemon and health gain, Gyro Ball is for fairies. Specifically Xerneas if I choose to throw Ferrothorn in rather than Gengar or if Gengar faints. Protect is to stall for HP gain from Leech Seed or to keep from fainting.
That was my new team! I know that Golduck and Gengar need worked on. I'm not even sure if Gengar should be the mega to be honest. I just thought it'd be good for Xerneas and it has proved to work decently in-game so I gave it a shot. Ferrothorn I feel is kinda on his own in the team, but he does come in handy sometimes. Latios I feel needs to be used more often. Ho-Oh and Groudon steal the show and do very well. I've won a lot of battles 4-0 because of Ho-Oh and Groudon. The biggest weakness my team has is Dark Void Smeargle. It gets me everytime. Sometimes I can power through and make a win, but its really tough. Xerneas I sometimes have problems with and sometimes with Primal Kyogre too. Anyways, please critique my team and help me make it better! Thank you!

Ho-Oh @ Charcoal
Ability: Pressure
Level: 50
EVs: 132 HP / 252 Atk / 124 Spe
Adamant Nature
- Sacred Fire
- Brave Bird
- Tailwind
- Protect
Ho-Oh is one of my lead Pokemon. I always start off with a tailwind as it usually doesn't get hit with fake out and it slightly increases my team's speed. It's got charcoal to give Sacred Fire that extra boost. Sacred Fire is also boosted with Groudon's Desolate Land and with it's adamant nature so Sacred Fire does a lot of damage. Sometimes it OHKOs some water types. The Ho-Oh had Brave Bird in its set, but I have never had to use it. I always use Tailwind, Sacred Fire, and Protect. It seems like a waste of a move, but I don't know what I would replace it with.

Groudon-Primal @ Red Orb
Ability: Desolate Land
Level: 50
EVs: 180 HP / 252 SpA / 76 Spe
Quiet Nature
- Earth Power
- Overheat
- Rock Slide
- Protect
Groudon is my other lead Pokemon. While Ho-Oh sets up the Tailwind first turn, Groudon protects as it is the main target when the opponent goes for a fake out. This prevents Mega Kangs from getting the double hit and if they go for a Power-up Punch it prevents the double attack boost. It also prevents any slight damage. Earth Power is used mainly to take out other Primal Groudons as well as steel types and the occasional electric type. Rockslide takes out most flying types in about 2 hits as well as hitting both Pokemon and flinching them if fast enough. Sometimes Ho-Oh's Tailwind gives Groudon that little boost. Overheat is my main STAB. Under Desolate Land, it pretty much OHKOs most Pokemon and does great damage to Primal Kyogre.

Latios @ Expert Belt
Ability: Levitate
Level: 50
EVs: 236 SpA / 20 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Psychic
- Grass Knot
- Protect
Latios is the next Pokemon. It switches into Kyogre and goes for Grass Knot. It does decent damage and takes about 3 or 4 of them to knock it out but damage is damage. Draco Meteor is there to check other dragon types as well as do good damage to most Pokemon. Psychic is there for good coverage and does good damage. Protect is self-explanatory. Latinos isn't used as much as it should be. It ends up on the bench a lot of the time.

Golduck (M) @ Focus Sash
Ability: Cloud Nine
Level: 50
EVs: 252 HP / 4 Atk / 252 SpA
Mild Nature
- Ice Beam
- Scald
- Psychic
- Zen Headbutt
Golduck is a good member of the team. Upon suggestion from iPRODIGY VGC, I put a Cloud Nine Pokemon into the team. Rather than have Rayquaza's Air Lock, I went with Golduck. Sending it in on a Primal Groudon, Primal Kyogre, or Mega Rayquaza well negate all effects from the extreme weather conditions. Fire moves can be used while Primordial Sea is active, water moves can be used while Desolate Land is active, etc etc. I had no clue on what good Golduck sets there are so I just threw something together which is why it isn't very good. I've got Ice Beam and Scald and then I figured Psychic would be good. Zen Headbutt was spotted and ended up in its set. The nature and EVs were suggested from the team builder.

Gengar (M) @ Gengarite
Ability: Levitate
Level: 50
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Sludge Bomb
- Sucker Punch
- Shadow Ball
- Knock Off
Gengar is the Mega of my team. I put it on my team to counter Xerneas. I also haven't used it much as Ho-Oh and Groudon usually take care of things. I do use it more than Latios though. I also put this together myself. Sludge Bomb obviously for fairies, STAB, and the chance of poison. Knock Off to get rid of the opponent's item as well as do good damage. Sucker Punch is for priority as it does good damage to some Pokemon. And Shadow Ball is just for some more STAB.

Ferrothorn (M) @ Rocky Helmet
Ability: Iron Barbs
Level: 50
EVs: 252 HP / 4 Atk / 252 Def
Relaxed Nature
- Energy Ball
- Leech Seed
- Gyro Ball
- Protect
The last member of my team is Ferrothorn. I went with the standard Iron Barbs/Rocky Helmet combo as well as the standard moves. Energy Ball for water types and Primal Kyogre, Leech Seed for all pokemon and health gain, Gyro Ball is for fairies. Specifically Xerneas if I choose to throw Ferrothorn in rather than Gengar or if Gengar faints. Protect is to stall for HP gain from Leech Seed or to keep from fainting.