Help a n00b out please:

Team at a glance:
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Tyranitar (M) @ Choice Scarf
Ability: Sand Stream
EVs: 10 HP/252 Atk/248 Spd
Hasty nature (+Spd, -Def)
- Stone Edge
- Earthquake
- Fire Blast
- Ice Beam

--- A pretty effective lead imo the only thing I feel that is lacking is it's SAtk punch as it fails to ohko Skarm with FBlast(doing 70% iirc). So I'll need help adjusting the EVs the speed EVs along with the Scarf boost generates 363 Speed just above +natured base 115s. Allowing me to outspeed the majority of lead pokemon not named ScarfGar(which sadly is kinda common).

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Claydol @ Leftovers
Ability: Levitate
EVs: 236 HP/180 Def/94 SAtk
Relaxed nature (+Def, -Spd)
- Rapid Spin
- Ice Beam
- Stealth Rock
- Explosion

---My physical wall I chose him over Zong mainly for the fight and ground resist and for spinning which my team struggles without. Maxing out at 320 HP for max leftovers recovery the SAtk investment in SAtk is to give Ice beam a tiny additional punch but I'm thinking of putting it on Atk instead for a stronger Kaboom.

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Shuckle (M) @ Leftovers
Ability: Gluttony
EVs: 252 HP/6 Atk/252 SDef
Sassy nature (+SDef, -Spd)
- Knock Off
- Encore
- Toxic
- Rest

---My main SWall I used to run a couple of Atk evs but quickly realized it was pointless since Knock Off still did 0-1% on most opposing pokemon. Max SDef with a nature boost ends up with a 921 SDef stat in the sand so it's really durable. Also I figured Shuckle needed as many HP EVs as possible so I maxed it out as well.

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Lucario (M) @ Life Orb
Ability: Steadfast
EVs: 6 HP/252 Atk/252 Spd
Adamant nature (+Atk, -SAtk)
- Swords Dance
- Extremespeed
- Close Combat
- Crunch

---Need I explain him? Standard SDOrb'd Luke hits things really hard, the nice list of resistances make up for his lack luster defenses. I'm thinking about replacing Crunch for BPunch to help with Gar(I believe an SD BPunch ohko's most Gars especially the Hasty ones).

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Garchomp (M) @ Yache Berry
Ability: Sand Veil
EVs: 6 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Swords Dance
- Outrage
- Earthquake
- Fire Fang

---No introductions needed here max speed to outspeed other Jolly Chomps that run the 16/252/240 spread. Yache Berry ensures survival against most ice attacks that I've faced(I've yet to be OHKO'd by an Ice move with Yache Berry on). I opted Fang over Blast cause it benefits from the SD boost.

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Jirachi @ Leftovers
Ability: Serene Grace
EVs: 236 HP/138 Atk/136 Def
Adamant nature (+Atk, -SAtk)
- Wish
- Zen Headbutt
- Body Slam
- Cosmic Power

---A set I thought of a few days ago. HP EVs maxes leftovers recovery and the Def EVs give it a nice rounded 270 stat to take hits before CPing up. Sadly Heatran still messes with him even after two CPs -_-;. Body Slam and Zen Headbutt abuses Jirachi's ability.

I can't really think of any super weaknesses at the moment but I'm pretty sure I missed some threats. Well RMT please :D.
 
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