Introduction
By all accounts, I should be better at team building than I really am. I've been playing competitive Pokémon since late Generation IV, and I like to think that I know what's good and what isn't. However, my actual teams often aren't too good. In Generation IV, my best team utilized a Grass/Fire/Water core of Celebi/Heatran/Swampert (the one which, combined, resists every type). I decided to try a similar concept again, and this is what I came up with.
I use standard sets, because I'm a noob and don't know any better. As such, I have no idea what some of these EV combinations are supposed to do. Normally, I start out with standard sets and try to make a few changes later on, but they usually don't work. Don't be surprised if my team has some horrible, glaring flaws that I haven't seen yet. I haven't tested it much, but I win with it more often than not, with a few very close comebacks.
Now, onto the team!
At a Glance






A Closer Look

Name: Rotom-W
Item: Choice Specs
Ability: Levitate
Nature: Timid (+Spe, -Atk)
EV's: 252 SpA / 4 SpD / 252 Spe
Moveset:
- Thunderbolt
- Hydro Pump
- Hidden Power Fire
- Trick
Considering:
- Using a Modest nature (+SpA, -Atk), to increase damage output and turn a couple of 2HKO's into OHKO's.
- Changing the Hidden Power type to Fighting, for a more accurate 2HKO on Tyranitar while maintaining coverage against Ferrothorn.

Name: Breloom
Item: Toxic Orb
Ability: Poison Heal
Nature: Adamant (+Atk, -SpA)
EV's: 12 HP / 252 Atk / 244 Spe
Moveset:
- Spore
- Substitute
- Focus Punch
- Seed Bomb
Focus Punch vs. Nasty Plot Thundurus: 60% - 71%
Focus Punch vs. Offensive Latios: 53.64% - 63.25%
Focus Punch vs. 252 HP / 252 Def Volcarona: 36.9% - 43.58%
Seed Bomb vs. Gengar: 41.38% - 48.66%
As you can see, there's not much that can switch into this guy. Few other Pokémon are so good at staying alive while dealing such tremendous damage.
Considering:
- Using a SubSeed set.
- Dropping Substitute in favor of a third attack.

Name: Volcarona
Item: Life Orb
Ability: Flame Body
Nature: Timid (+Spe, -Atk)
EV's: 252 SpA / 4 SpD / 252 Spe
Moveset:
- Quiver Dance
- Bug Buzz
- Fiery Dance
- Hidden Power Rock
Considering:
- Running a Modest nature for more damage output.
- Using a ChestoRest set. This would help against opposing Breloom and also allow for potentially more Quiver Dances.

Name: Tentacruel
Item: Life Orb
Ability: Liquid Ooze
Nature: Bold (+Def, -Atk)
EV's: 252 HP / 240 Def / 16 Spe
Moveset:
- Toxic Spikes
- Rapid Spin
- Surf
- Hex
Liquid Ooze is just a fantastic ability. This Tentacruel handles Drain Punch Conkeldurr very well and makes Whimsicott think twice about using Leech Seed.
Considering:
- Replacing Hex with Ice Beam, for better coverage.
- Making Tentacruel specially defensive, instead of physically defensive.

Name: Gliscor
Item: Toxic Orb
Ability: Poison Heal
Nature: Impish (+Def, -SpA)
EV's: 252 HP / 184 Def / 72 Spe
Moveset:
- Swords Dance
- Earthquake
- Ice Fang
- Protect
Gliscor plays an important role in keeping Tentacruel alive, not caring at all about Ground and Electric attacks aimed at the venomous jellyfish, while Tentacruel in turn takes Water and Ice attacks for the flying scorpion.
It should be noted that both Breloom and Gliscor are immune to status after Toxic Orb has been activated, and since I generally have trouble dealing with status, this is very helpful to me.
Considering:
- Investing more in Attack.
- Running a set consisting of Fling / Acrobatics / Earthquake / Swords Dance. Sometimes I feel that Ice Fang doesn't do quite enough damage, and Acrobatics would probably be more effective on most things. However, Fling might not have much use, as I have Toxic Spikes support already, but poisoning Latios and other things with Levitate is always nice.

Name: Jirachi
Item: Leftovers
Ability: Serene Grace
Nature: Careful (+SpD, -SpA)
EV's: 252 HP / 224 SpD / 32 Spe
Moveset:
- Thunder Wave
- Iron Head
- Wish
- Stealth Rock
Considering:
- Dropping Thunder Wave in exchange for another support move or attack, such as Light Screen or one of the elemental punches.
- Replacing Jirachi with a spinblocker, in order to keep Toxic Spikes on the field.
Conclusion
So, there you have it. That's how it is so far, and I need help from you to make this team better. Only have time for one comment? Go ahead and leave it! Want to dish out extremely harsh criticism? No problem! I'm happy with literally any help you can provide. Thanks for taking the time to read, and even more so for your comments! :D