Below is one of my draft OU teams.
=== [ou] Untitled 1 ===
Mjolnir (Landorus-Therian) @ Choice Scarf
Ability: Intimidate
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature
- Knock Off
- U-turn
- Stone Edge
- Earthquake
Function: A revenge killer with great coverage. Its huge base 145 attack can leave considerable damage in anything that isn't invested in defense. It's also quite bulky, and can take quite a hit as well as knocking off any useful items including Toxic orb gliscor, Eviolite Chansey, and remove that useful lefties recovery.
Problems: Walled by ferrothorn, while taking bad damage through iron barbs in the process. Can knock off rocky helmet, but still takes damage. Essentially, if my opponent switches into ferrothorn, i'll be forced out. (more to be added)
Jaeger (Greninja) (M) @ Life Orb
Ability: Protean
Shiny: Yes
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Hydro Pump
- Ice Beam
- Dark Pulse
- Extrasensory
Function: Fast special sweeper. Extrasensory to live a close combat though Protean, and dent fighting types in the process.
Problems: Despite it's ability to change types, it is incredibly frail. Nothing can take an SE attack from greninja to well, but if they can, greninja's pretty much gone. Also destroyed by ferrothorn.
Anjuna (Noivern) @ Life Orb
Ability: Infiltrator
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
- Taunt
- Hurricane
- Flamethrower
- Dragon Pulse
Function: A lead. Can destroy ferrothorn with flamethrower, taunt Skarmory and Blissey, Taunt baton passers and dent anything else before dying. I use this primarily because few people seem to see Noivern running taunt, so the unpredictability can come in handy.
Problems: Despite it's unpredictability as a lead, Noivern is countered by focus sash galvantula, who can KO it with HP ice. It's Hurricane is powerful, if it hits. And it usually doesn't.
Bastion (Forretress) @ Leftovers
Ability: Sturdy
EVs: 252 HP / 252 Def / 4 SAtk
Bold Nature
- Stealth Rock
- Spikes
- Rapid Spin
- Volt Switch
Function: Sent in a bit after Noivern or Landy-T has taken out any potential Spinners/defoggers/bouncers/etc, or switch into an outrage, and setup. Slow volt switch to retain some momentum and allow a nice, damage-less switch.
Problems: Easy setup bait (is that the right term? ._.) and has no good attacking options. Considering adding Gyro ball.
Brinstar (Rotom-Wash) @ Leftovers
Ability: Levitate
EVs: 252 HP / 4 SAtk / 252 SDef
Calm Nature
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split
Function: Special wall of the team. Can switch into an ice type/water type move intended for landy-T, or a T-wave intended for anyone. Can stop Paraflinch Jirachi and take an iron head from Aegislash, burning both too. It can then volt switch into fortress or Landy depending on the attacker. Pain split for recovery, dents those blisseys pretty well.
Problems: Perhaps one of the most reliable on the team. Countered decently by blissey, however, who can badly poison it, heal bell off burns, and wall it to death with softboiled.
Shiva (Medicham-Mega) @ Medichamite
Ability: Pure Power
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature
- Bulk Up
- Drain Punch
- Psycho Cut
- Bullet Punch
Function: Perhaps the most deadly physical sweeper. Mega Medicham can force a lot of mons out and predict into a bulk up, making it even more deadly. It's got a decent speed, and a sky high attack, and can KO most threats such as Conkledurr, Gengar, and even some blissey and chansey depending on EV investment. As for priority, I'm not sure whether to choose between fake out or bullet punch, but for now I run bullet punch.
Problems: For such a powerhouse, it's so, so frail. ;~; It's current moveset results in it being walled by aegislash.
I am aware that this team looks and sounds extremely average, as I am relatively new to competitive battling. Would you please help out a noob here .__.
=== [ou] Untitled 1 ===
Mjolnir (Landorus-Therian) @ Choice Scarf
Ability: Intimidate
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature
- Knock Off
- U-turn
- Stone Edge
- Earthquake
Function: A revenge killer with great coverage. Its huge base 145 attack can leave considerable damage in anything that isn't invested in defense. It's also quite bulky, and can take quite a hit as well as knocking off any useful items including Toxic orb gliscor, Eviolite Chansey, and remove that useful lefties recovery.
Problems: Walled by ferrothorn, while taking bad damage through iron barbs in the process. Can knock off rocky helmet, but still takes damage. Essentially, if my opponent switches into ferrothorn, i'll be forced out. (more to be added)
Jaeger (Greninja) (M) @ Life Orb
Ability: Protean
Shiny: Yes
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Hydro Pump
- Ice Beam
- Dark Pulse
- Extrasensory
Function: Fast special sweeper. Extrasensory to live a close combat though Protean, and dent fighting types in the process.
Problems: Despite it's ability to change types, it is incredibly frail. Nothing can take an SE attack from greninja to well, but if they can, greninja's pretty much gone. Also destroyed by ferrothorn.
Anjuna (Noivern) @ Life Orb
Ability: Infiltrator
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
- Taunt
- Hurricane
- Flamethrower
- Dragon Pulse
Function: A lead. Can destroy ferrothorn with flamethrower, taunt Skarmory and Blissey, Taunt baton passers and dent anything else before dying. I use this primarily because few people seem to see Noivern running taunt, so the unpredictability can come in handy.
Problems: Despite it's unpredictability as a lead, Noivern is countered by focus sash galvantula, who can KO it with HP ice. It's Hurricane is powerful, if it hits. And it usually doesn't.
Bastion (Forretress) @ Leftovers
Ability: Sturdy
EVs: 252 HP / 252 Def / 4 SAtk
Bold Nature
- Stealth Rock
- Spikes
- Rapid Spin
- Volt Switch
Function: Sent in a bit after Noivern or Landy-T has taken out any potential Spinners/defoggers/bouncers/etc, or switch into an outrage, and setup. Slow volt switch to retain some momentum and allow a nice, damage-less switch.
Problems: Easy setup bait (is that the right term? ._.) and has no good attacking options. Considering adding Gyro ball.
Brinstar (Rotom-Wash) @ Leftovers
Ability: Levitate
EVs: 252 HP / 4 SAtk / 252 SDef
Calm Nature
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split
Function: Special wall of the team. Can switch into an ice type/water type move intended for landy-T, or a T-wave intended for anyone. Can stop Paraflinch Jirachi and take an iron head from Aegislash, burning both too. It can then volt switch into fortress or Landy depending on the attacker. Pain split for recovery, dents those blisseys pretty well.
Problems: Perhaps one of the most reliable on the team. Countered decently by blissey, however, who can badly poison it, heal bell off burns, and wall it to death with softboiled.
Shiva (Medicham-Mega) @ Medichamite
Ability: Pure Power
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature
- Bulk Up
- Drain Punch
- Psycho Cut
- Bullet Punch
Function: Perhaps the most deadly physical sweeper. Mega Medicham can force a lot of mons out and predict into a bulk up, making it even more deadly. It's got a decent speed, and a sky high attack, and can KO most threats such as Conkledurr, Gengar, and even some blissey and chansey depending on EV investment. As for priority, I'm not sure whether to choose between fake out or bullet punch, but for now I run bullet punch.
Problems: For such a powerhouse, it's so, so frail. ;~; It's current moveset results in it being walled by aegislash.
I am aware that this team looks and sounds extremely average, as I am relatively new to competitive battling. Would you please help out a noob here .__.
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