Help a noob out here, will ya?

Below is one of my draft OU teams.

=== [ou] Untitled 1 ===

Mjolnir (Landorus-Therian) @ Choice Scarf
Ability: Intimidate
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature
- Knock Off
- U-turn
- Stone Edge
- Earthquake
Function: A revenge killer with great coverage. Its huge base 145 attack can leave considerable damage in anything that isn't invested in defense. It's also quite bulky, and can take quite a hit as well as knocking off any useful items including Toxic orb gliscor, Eviolite Chansey, and remove that useful lefties recovery.
Problems: Walled by ferrothorn, while taking bad damage through iron barbs in the process. Can knock off rocky helmet, but still takes damage. Essentially, if my opponent switches into ferrothorn, i'll be forced out. (more to be added)

Jaeger (Greninja) (M) @ Life Orb
Ability: Protean
Shiny: Yes
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Hydro Pump
- Ice Beam
- Dark Pulse
- Extrasensory
Function: Fast special sweeper. Extrasensory to live a close combat though Protean, and dent fighting types in the process.
Problems: Despite it's ability to change types, it is incredibly frail. Nothing can take an SE attack from greninja to well, but if they can, greninja's pretty much gone. Also destroyed by ferrothorn.

Anjuna (Noivern) @ Life Orb
Ability: Infiltrator
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
- Taunt
- Hurricane
- Flamethrower
- Dragon Pulse
Function: A lead. Can destroy ferrothorn with flamethrower, taunt Skarmory and Blissey, Taunt baton passers and dent anything else before dying. I use this primarily because few people seem to see Noivern running taunt, so the unpredictability can come in handy.
Problems: Despite it's unpredictability as a lead, Noivern is countered by focus sash galvantula, who can KO it with HP ice. It's Hurricane is powerful, if it hits. And it usually doesn't.

Bastion (Forretress) @ Leftovers
Ability: Sturdy
EVs: 252 HP / 252 Def / 4 SAtk
Bold Nature
- Stealth Rock
- Spikes
- Rapid Spin
- Volt Switch
Function: Sent in a bit after Noivern or Landy-T has taken out any potential Spinners/defoggers/bouncers/etc, or switch into an outrage, and setup. Slow volt switch to retain some momentum and allow a nice, damage-less switch.
Problems: Easy setup bait (is that the right term? ._.) and has no good attacking options. Considering adding Gyro ball.

Brinstar (Rotom-Wash) @ Leftovers
Ability: Levitate
EVs: 252 HP / 4 SAtk / 252 SDef
Calm Nature
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split
Function: Special wall of the team. Can switch into an ice type/water type move intended for landy-T, or a T-wave intended for anyone. Can stop Paraflinch Jirachi and take an iron head from Aegislash, burning both too. It can then volt switch into fortress or Landy depending on the attacker. Pain split for recovery, dents those blisseys pretty well.
Problems: Perhaps one of the most reliable on the team. Countered decently by blissey, however, who can badly poison it, heal bell off burns, and wall it to death with softboiled.

Shiva (Medicham-Mega) @ Medichamite
Ability: Pure Power
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature
- Bulk Up
- Drain Punch
- Psycho Cut
- Bullet Punch
Function: Perhaps the most deadly physical sweeper. Mega Medicham can force a lot of mons out and predict into a bulk up, making it even more deadly. It's got a decent speed, and a sky high attack, and can KO most threats such as Conkledurr, Gengar, and even some blissey and chansey depending on EV investment. As for priority, I'm not sure whether to choose between fake out or bullet punch, but for now I run bullet punch.
Problems: For such a powerhouse, it's so, so frail. ;~; It's current moveset results in it being walled by aegislash.

I am aware that this team looks and sounds extremely average, as I am relatively new to competitive battling. Would you please help out a noob here .__.
 
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Nice team you have here. I have a few small suggestions; first off, I would recommend trying High Jump Kick over Drain Punch on Mega-Medicham, it is around the same as a boosted Drain Punch and it OHKOes most thing in this meta. This would also allow you to change Bulk Up to Ice Punch which takes care of a lot of the common checks to Medicham like that Lati@s, Landorus Family, Gliscor and Dragonite. I would also recommend running Taunt Gyarados over Noivern since it fills the same niche and is more viable in other aspects. Here is the set I recommend:

Gyarados @ Leftovers
Ability: Moxie
EVs: 252 Spd / 252 Atk / 4 HP
Adamant Nature
- Dragon Dance
- Taunt
- Waterfall
- Earthquake/Ice Fang/Outrage

If you use Outrage do Lum Berry instead of Leftovers.
 
^ outrage on gdos, u are kidding? And that is a megados set, the normal form runs bounce.


Shiva (Medicham-Mega) @ Medichamite
Ability: Pure Power
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature
- Substitute
- Drain Punch
- Psycho Cut
- Bullet Punch

Why bulk up? U have already 200 atk, u can tank some hit only after 6 bulk up. With substitute u can even fuck talonflame. With is dual stab can force the switch of megasaur, chansey, Ttar. U go with a sub, so u have 2 hit to kill what the the opponent brings in. And u are safe against wow/t-wave. I don't raccomand HJK for who don't know the meta. Even with protect u lost 50% of health. Bullet punch can be an optional for fairys. U can even consider rock slide or any elemental punch. Fake out is the worst move ever.

Use this spread for rotom: 252 HP / 212 Def / 44 Spd for outspeed jolly bellyjet azumarill.

Run Draco Meteor cover D pulse. Hurricane can miss too much: rain teams are almost dead, u cannot use the opponent rain. U can think to run superfang for surprise chansey/sylveon on the switch or boomburst.
 
Vroony you'll also want at least three or more descriptive sentences on all the mons, not just a couple.
Read through this to help fix your RMT here and in the future.
http://www.smogon.com/forums/threads/rules-read-before-making-an-rmt.3490983/

Dalai_Dama basically mentioned the important stuff with things like M-Cham and Noivern. I would consider running Gyro Ball on Forretress over Spikes since it takes several turns to set up the optimal amount and is easily taken out with Defog, a common hazard clearing move in the OU meta. With Gyro Ball at least then you'll have a decently strong move on Forretress instead of having it be a sitting duck in terms of offensive power.
 
Dalai Drama's and AM145's suggestions were mostly spot on. A MegaCham behind a sub is scary shit. I'd suggest the use of Fire Punch > Bulk Up though, as Aegislash walls it hard. I would also try out Focus Blast > Hurricane on Noivern to nail those Heatran and Tyranitar.
 
Vroony you'll also want at least three or more descriptive sentences on all the mons, not just a couple.
Read through this to help fix your RMT here and in the future.
http://www.smogon.com/forums/threads/rules-read-before-making-an-rmt.3490983/

Dalai_Dama basically mentioned the important stuff with things like M-Cham and Noivern. I would consider running Gyro Ball on Forretress over Spikes since it takes several turns to set up the optimal amount and is easily taken out with Defog, a common hazard clearing move in the OU meta. With Gyro Ball at least then you'll have a decently strong move on Forretress instead of having it be a sitting duck in terms of offensive power.

Sorry. Should I change it? Because I'm not really sure what else to add.
As for Gyro ball on Forry... eh. My intention is to wipe out potential defoggers, spinners and setup mons with Noivern and THEN send out forry. Should I replace Volt Switch with Gyro ball?
 
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Sorry. Should I change it? Because I'm not really sure what else to add.
As for Gyro ball on Forry... eh. My intention is to wipe out potential defoggers, spinners and setup mons with Noivern and THEN send out forry. Should I replace Volt Switch with Gyro ball?
I would just add some more description to what you're stating. You should play enough with the team so that the details pour right out and bring up any apparent issues you've been having with those individual mons. Also I understand the idea you're going for as I tend to use the same with one of my teams but generally it's difficult to pull off. The tips given are usually the most optimal and also by the time you get to the point of taking out their defogger/spinner it will already be mid-late game, a point in time where you may not have time to set up hazards. As I stated you're not the only one thinking of that strategy so they'll be doing the same.

If anything I would make two versions of the team, your original and one with the suggestions, play enough matches to come to a conclusion for both, and make your own decisions. It's the best way to learn and see what works. Finally I wouldn't replace volt switch with gyro ball. Forretress' slow speed allows you to switch out with Volt Switch without the cost of switching into another mon and having them take the brunt of the damage or move used.
 
Dalai Drama's and AM145's suggestions were mostly spot on. A MegaCham behind a sub is scary shit. I'd suggest the use of Fire Punch > Bulk Up though, as Aegislash walls it hard. I would also try out Focus Blast > Hurricane on Noivern to nail those Heatran and Tyranitar.

Fire punch sounds nice, but sometimes I need that bulk up boost. I remember getting walled by a +1 DD garchomp once. The guy I went up against even gave me his EV spread and some calculations:
252 Atk Pure Power Mega Medicham Bullet Punch vs. 4 HP / 0 Def Garchomp: 76-90 (21.2 - 25.1%) -- 0% chance to 4HKO.

Dude actually predicted into the bullet punch, set up another DD, and went on the rek my team.
+1 medi can also set up on sucker punch users, live some physical attacks (if not barely), dent blissey/chansey/skarmory a lot more than you'd expect and it sorta needs all the bulk it can get, it can't live shit anyway.
Sub, however, sounds great! I should run that a bit.
I've been considering Focus Blast or boomburst on Noivern anyway. Hurricane rarely hits, but when it does, it reks. Maybe that'll grant it a spot on my rain team.
 
I would just add some more description to what you're stating. You should play enough with the team so that the details pour right out and bring up any apparent issues you've been having with those individual mons. Also I understand the idea you're going for as I tend to use the same with one of my teams but generally it's difficult to pull off. The tips given are usually the most optimal and also by the time you get to the point of taking out their defogger/spinner it will already be mid-late game, a point in time where you may not have time to set up hazards. As I stated you're not the only one thinking of that strategy so they'll be doing the same.

If anything I would make two versions of the team, your original and one with the suggestions, play enough matches to come to a conclusion for both, and make your own decisions. It's the best way to learn and see what works. Finally I wouldn't replace volt switch with gyro ball. Forretress' slow speed allows you to switch out with Volt Switch without the cost of switching into another mon and having them take the brunt of the damage or move used.

How is it now? Added the problems for some of them. Maybe that'll help.
Also, how do I call up the sprites for each mon? Is there some command for that? Or do I have to manually copy/paste it from my files or some site?
 
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^ outrage on gdos, u are kidding? And that is a megados set, the normal form runs bounce.


Shiva (Medicham-Mega) @ Medichamite
Ability: Pure Power
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature
- Substitute
- Drain Punch
- Psycho Cut
- Bullet Punch

Why bulk up? U have already 200 atk, u can tank some hit only after 6 bulk up. With substitute u can even fuck talonflame. With is dual stab can force the switch of megasaur, chansey, Ttar. U go with a sub, so u have 2 hit to kill what the the opponent brings in. And u are safe against wow/t-wave. I don't raccomand HJK for who don't know the meta. Even with protect u lost 50% of health. Bullet punch can be an optional for fairys. U can even consider rock slide or any elemental punch. Fake out is the worst move ever.

Use this spread for rotom: 252 HP / 212 Def / 44 Spd for outspeed jolly bellyjet azumarill.

Run Draco Meteor cover D pulse. Hurricane can miss too much: rain teams are almost dead, u cannot use the opponent rain. U can think to run superfang for surprise chansey/sylveon on the switch or boomburst.

Super fang... that's a great option. i'll consider it. Thanks a lot! But can it learn hyper fang tho?
 
Below is one of my draft OU teams.

=== [ou] Untitled 1 ===

Mjolnir (Landorus-Therian) @ Choice Scarf
Ability: Intimidate
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature
- Knock Off
- U-turn
- Stone Edge
- Earthquake
Function: A revenge killer with great coverage. Its huge base 145 attack can leave considerable damage in anything that isn't invested in defense. It's also quite bulky, and can take quite a hit as well as knocking off any useful items including Toxic orb gliscor, Eviolite Chansey, and remove that useful lefties recovery.
Problems: Walled by ferrothorn, while taking bad damage through iron barbs in the process. Can knock off rocky helmet, but still takes damage. Essentially, if my opponent switches into ferrothorn, i'll be forced out. (more to be added)

Jaeger (Greninja) (M) @ Life Orb
Ability: Protean
Shiny: Yes
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Hydro Pump
- Ice Beam
- Dark Pulse
- Extrasensory
Function: Fast special sweeper. Extrasensory to live a close combat though Protean, and dent fighting types in the process.
Problems: Despite it's ability to change types, it is incredibly frail. Nothing can take an SE attack from greninja to well, but if they can, greninja's pretty much gone. Also destroyed by ferrothorn.

Anjuna (Noivern) @ Life Orb
Ability: Infiltrator
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
- Taunt
- Hurricane
- Flamethrower
- Dragon Pulse
Function: A lead. Can destroy ferrothorn with flamethrower, taunt Skarmory and Blissey, Taunt baton passers and dent anything else before dying. I use this primarily because few people seem to see Noivern running taunt, so the unpredictability can come in handy.
Problems: Despite it's unpredictability as a lead, Noivern is countered by focus sash galvantula, who can KO it with HP ice. It's Hurricane is powerful, if it hits. And it usually doesn't.

Bastion (Forretress) @ Leftovers
Ability: Sturdy
EVs: 252 HP / 252 Def / 4 SAtk
Bold Nature
- Stealth Rock
- Spikes
- Rapid Spin
- Volt Switch
Function: Sent in a bit after Noivern or Landy-T has taken out any potential Spinners/defoggers/bouncers/etc, or switch into an outrage, and setup. Slow volt switch to retain some momentum and allow a nice, damage-less switch.
Problems: Easy setup bait (is that the right term? ._.) and has no good attacking options. Considering adding Gyro ball.

Brinstar (Rotom-Wash) @ Leftovers
Ability: Levitate
EVs: 252 HP / 4 SAtk / 252 SDef
Calm Nature
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split
Function: Special wall of the team. Can switch into an ice type/water type move intended for landy-T, or a T-wave intended for anyone. Can stop Paraflinch Jirachi and take an iron head from Aegislash, burning both too. It can then volt switch into fortress or Landy depending on the attacker. Pain split for recovery, dents those blisseys pretty well.
Problems: Perhaps one of the most reliable on the team. Countered decently by blissey, however, who can badly poison it, heal bell off burns, and wall it to death with softboiled.

Shiva (Medicham-Mega) @ Medichamite
Ability: Pure Power
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature
- Bulk Up
- Drain Punch
- Psycho Cut
- Bullet Punch
Function: Perhaps the most deadly physical sweeper. Mega Medicham can force a lot of mons out and predict into a bulk up, making it even more deadly. It's got a decent speed, and a sky high attack, and can KO most threats such as Conkledurr, Gengar, and even some blissey and chansey depending on EV investment. As for priority, I'm not sure whether to choose between fake out or bullet punch, but for now I run bullet punch.
Problems: For such a powerhouse, it's so, so frail. ;~; It's current moveset results in it being walled by aegislash.

I am aware that this team looks and sounds extremely average, as I am relatively new to competitive battling. Would you please help out a noob here .__.

Ok so here's my rate :)

Firstly, I'm not really sure why you have a Choice Scarf Lando-T. You label it as a revenge killer, but you already have two really fast 'mons in Noivern and Greninja. I also feel like you're really lacking any defensive Pokemon to take on BirdSpam teams. As such, as feel as though running Standard Defensive Lando-T. With it, you now have a way to actually deal with threats such as Mega Pinsir, Talonflame, and Staraptor. Technically Rotom-W can handle these as well, but since you're opting for a Specially Defensive spread, it won't be able to help as much.

Secondly, Noivern seems like an odd choice on this team to me. It's very weak for an offensive Dragon-type, and doesn't really do much as a lead except Taunt and then die. As such, I think a powerful choice would be better in this spot. For this, I'd recommend Nasty Plot Thundurus-I > Noivern. This give you a more powerful option that can support your team easily with Prankster Thunder Wave. It's also very fast, and much more powerful than Noivern.

Next, I'm not liking Forrtress on this team. It can't spin vs Aegislash, is walled by literally everything, and I find it to just be a dead weight a lot of the time. Not only that, but literally everything on your team has some offensive merit except for Forretress. As such, I think running Excadrill in place of Forrtress. Excadrill ha a nice defensive typing, and it also gives you some actual offensive presence. Not only that, but it can actually BEAT Aegislash with Earthquake. It also supports your new Talonflame very nicely, who hates Stealth Rock.

Finally, your Medicham set is really weird. I don't really understand why you would run a move such as Bulk Up on a Pokemon even you listed as frail. You also choose moves such as Drain Punch and Psycho Cut, which are really weak moves for a Pokemon who's supposed to function mainly as a wallbreaker. As such, I'd change Medicham to Substitute Attacker with more powerful moves. If instead of Drain Punch and Psycho Cut, you opt for High Jump Kick and Zen Headbutt, you will be able to do much more damage against stall teams, which is what Medicham is supposed to do. Substitute also makes it really hard for Stall teams to kill you, as they have to break past a Substitute to even get to you.

Anyways, here are the sets:

Landorus-Therian (M) @ Leftovers
Ability: Intimidate
EVs: 248 HP / 4 Spd / 16 Atk / 240 Def
Impish Nature
- Earthquake
- Stone Edge
- Stealth Rock
- U-turn

Thundurus (M) @ Leftovers
Ability: Prankster
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Thunderbolt
- Nasty Plot
- Hidden Power [Ice]
- Thunder Wave

Excadrill @ Air Balloon
Ability: Mold Breaker
EVs: 252 Atk / 4 SDef / 252 Spd
Adamant Nature
- Earthquake
- Rock Slide
- Iron Head
- Stealth Rock

Medicham @ Medichamite
Ability: Pure Power
EVs: 252 Spd / 252 Atk / 4 SDef
Jolly Nature
- High Jump Kick
- Zen Headbutt
- Fire Punch
- Substitute

Anyways I hope this helps! :)
 
Ok so here's my rate :)

Firstly, I'm not really sure why you have a Choice Scarf Lando-T. You label it as a revenge killer, but you already have two really fast 'mons in Noivern and Greninja. I also feel like you're really lacking any defensive Pokemon to take on BirdSpam teams. As such, as feel as though running Standard Defensive Lando-T. With it, you now have a way to actually deal with threats such as Mega Pinsir, Talonflame, and Staraptor. Technically Rotom-W can handle these as well, but since you're opting for a Specially Defensive spread, it won't be able to help as much.

Secondly, Noivern seems like an odd choice on this team to me. It's very weak for an offensive Dragon-type, and doesn't really do much as a lead except Taunt and then die. As such, I think a powerful choice would be better in this spot. For this, I'd recommend Nasty Plot Thundurus-I > Noivern. This give you a more powerful option that can support your team easily with Prankster Thunder Wave. It's also very fast, and much more powerful than Noivern.

Next, I'm not liking Forrtress on this team. It can't spin vs Aegislash, is walled by literally everything, and I find it to just be a dead weight a lot of the time. Not only that, but literally everything on your team has some offensive merit except for Forretress. As such, I think running Excadrill in place of Forrtress. Excadrill ha a nice defensive typing, and it also gives you some actual offensive presence. Not only that, but it can actually BEAT Aegislash with Earthquake. It also supports your new Talonflame very nicely, who hates Stealth Rock.

Finally, your Medicham set is really weird. I don't really understand why you would run a move such as Bulk Up on a Pokemon even you listed as frail. You also choose moves such as Drain Punch and Psycho Cut, which are really weak moves for a Pokemon who's supposed to function mainly as a wallbreaker. As such, I'd change Medicham to Substitute Attacker with more powerful moves. If instead of Drain Punch and Psycho Cut, you opt for High Jump Kick and Zen Headbutt, you will be able to do much more damage against stall teams, which is what Medicham is supposed to do. Substitute also makes it really hard for Stall teams to kill you, as they have to break past a Substitute to even get to you.

Anyways, here are the sets:

Landorus-Therian (M) @ Leftovers
Ability: Intimidate
EVs: 248 HP / 4 Spd / 16 Atk / 240 Def
Impish Nature
- Earthquake
- Stone Edge
- Stealth Rock
- U-turn

Thundurus (M) @ Leftovers
Ability: Prankster
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Thunderbolt
- Nasty Plot
- Hidden Power [Ice]
- Thunder Wave

Excadrill @ Air Balloon
Ability: Mold Breaker
EVs: 252 Atk / 4 SDef / 252 Spd
Adamant Nature
- Earthquake
- Rock Slide
- Iron Head
- Stealth Rock

Medicham @ Medichamite
Ability: Pure Power
EVs: 252 Spd / 252 Atk / 4 SDef
Jolly Nature
- High Jump Kick
- Zen Headbutt
- Fire Punch
- Substitute

Anyways I hope this helps! :)

Wow! This helped a lot! But I still have a few doubts...
1. How good does AV tank Landorus sound? I've wanted to see how good that does.
2. High jump kick, despite powerful, is rekt by ghost type switch, though that is sort of remedied by the presence of fire punch for Aegi. Yet, it feels a bit strange not having some form of recovery, especially since Medi will be subbing a lot. So I may keep drain punch.
3. Nasty plot Thundy tho. I've tried him a little bit in ubers, and he works pretty well. But I feel a bit strange not having taunt on him. What do I replace for taunt, just in case?
 
Wow! This helped a lot! But I still have a few doubts...
1. How good does AV tank Landorus sound? I've wanted to see how good that does.
2. High jump kick, despite powerful, is rekt by ghost type switch, though that is sort of remedied by the presence of fire punch for Aegi. Yet, it feels a bit strange not having some form of recovery, especially since Medi will be subbing a lot. So I may keep drain punch.
3. Nasty plot Thundy tho. I've tried him a little bit in ubers, and he works pretty well. But I feel a bit strange not having taunt on him. What do I replace for taunt, just in case?

1. I'd honestly say this would be a great set, but then you'd have to give up both Leftovers recovery (Lando-T's only form of Recovery) and Stealth Rock. It really isn't worth it.
2. That's fine, just know you'll be missing out on a lot of wallbreaking power.
3. If you really want Taunt, it can go over Thunder Wave. I personally prefer Thunder Wave > Taunt to stop set-up sweepers from, well, sweeping me if they get to many boost. Taunt is definitely helpful, though, so I can understand why you'd want to run it.
 
1. I'd honestly say this would be a great set, but then you'd have to give up both Leftovers recovery (Lando-T's only form of Recovery) and Stealth Rock. It really isn't worth it.
2. That's fine, just know you'll be missing out on a lot of wallbreaking power.
3. If you really want Taunt, it can go over Thunder Wave. I personally prefer Thunder Wave > Taunt to stop set-up sweepers from, well, sweeping me if they get to many boost. Taunt is definitely helpful, though, so I can understand why you'd want to run it.
I guess I'll have to rely on Excadrill for rocks.
As for medi, ehh. I'll have to run your suggestion and see how it goes. Same for Thundy.
But thanks a lot! You've been very helpful!
 
I guess I'll have to rely on Excadrill for rocks.
As for medi, ehh. I'll have to run your suggestion and see how it goes. Same for Thundy.
But thanks a lot! You've been very helpful!

Ehh I REALLY wouldn't be running Rock on Excadrill, it need EdgeQuake, and Iron Head is your main, if not your only option against Fairy-types. Also no recovery on Lando-T really sucks :( but try it out if you'd like...

But yeah, glad I could help :)
 
Fire punch sounds nice, but sometimes I need that bulk up boost. I remember getting walled by a +1 DD garchomp once. The guy I went up against even gave me his EV spread and some calculations:
252 Atk Pure Power Mega Medicham Bullet Punch vs. 4 HP / 0 Def Garchomp: 76-90 (21.2 - 25.1%) -- 0% chance to 4HKO.

Dude actually predicted into the bullet punch, set up another DD, and went on the rek my team.
+1 medi can also set up on sucker punch users, live some physical attacks (if not barely), dent blissey/chansey/skarmory a lot more than you'd expect and it sorta needs all the bulk it can get, it can't live shit anyway.
Sub, however, sounds great! I should run that a bit.
I've been considering Focus Blast or boomburst on Noivern anyway. Hurricane rarely hits, but when it does, it reks. Maybe that'll grant it a spot on my rain team.
I'm pretty sure Garchomp doesn't get DD lol. That's probably SD Garchomp which are quite rare tbh because there are a lot of faster threats. Anyway, Garchomp is bound to outspeed MegaCham since Chomp has base 102 Speed while MegaCham has 100. You shouldn't be staying in on those kinds of stuff unless you have Sticky Web or something.

Don't run Boomburst on Noivern. It's kinda redundant with Infiltrator. Run Focus Blast or Super Fang (if it gets it).

Good luck with your team!!
 
I'm pretty sure Garchomp doesn't get DD lol. That's probably SD Garchomp which are quite rare tbh because there are a lot of faster threats. Anyway, Garchomp is bound to outspeed MegaCham since Chomp has base 102 Speed while MegaCham has 100. You shouldn't be staying in on those kinds of stuff unless you have Sticky Web or something.

Don't run Boomburst on Noivern. It's kinda redundant with Infiltrator. Run Focus Blast or Super Fang (if it gets it).

Good luck with your team!!

Ohh, what a dumbfuck I am. True, rewatched the replay recently, he used SD. Some good predicts he did. Thanks anyway ^_^
 
How is it now? Added the problems for some of them. Maybe that'll help.
Also, how do I call up the sprites for each mon? Is there some command for that? Or do I have to manually copy/paste it from my files or some site?
Very good, straight to point and helps the readers get a better understanding. Also you would have to pull up the sprites from other sites/google. Most of the time you can just drag and drop the images into the thread you're creating. It's also not always necessary as your descriptions and sets are enough. Good job.
 
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