Help in improving my team

Hi everyone, I need some suggestions to help me improve my team as I am not having enough confidence in my team. Any suggestions will be appreciated.
My team:
Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 164 SpA / 68 SpD / 24 Spe
Modest Nature
IVs: 0 Atk
- Magma Storm
- Nature Power
- Taunt
- Earth Power
This is the main counter to stall. Magma storm is for trapping pex and for chip damage. Nature power is to surprise ko pert and hippo in grassy terrain and dnite and other dragons in misty terrain. Taunt is to stop stall and other annoying things. Eart power is for opposing tran and pex. The ev spread makes it both offensive and defensive.

Weavile @ Life Orb
Ability: Pressure
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Triple Axel
- Ice Shard
- Knock Off
This si our main sweeper when it's main checks are gone. Sd is for set up and knock off and t axel is stab. Ice shard is priority. This mon has been doing lots for my team.

Magnezone @ Choice Specs
Ability: Analytic
EVs: 176 Def / 236 SpA / 96 Spe
Timid Nature
IVs: 0 Atk
- Volt Switch
- Body Press
- Thunderbolt
- Flash Cannon
This is our fake trapper as people just think it si a magnet pull one and don't switch. Analytic is important for koing Lando and chomp after rocks and for insane damage output. Volt swith is momentum and tbolt and flash cannon is stab. Body press is to deal with ferro. I have invested some defense into it to make body press hit harder and to better check kart. 96+ speed allows it to outspeed standard heatran and most variants of scizor.

Rillaboom @ Choice Band
Ability: Grassy Surge
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Grassy Glide
- Wood Hammer
- U-turn
- Superpower
This si our main wallbreaker as it pairs really well with zone. Grassy glide is priority and for destroying many sweepers, hail, Rain and sand( mostly). Wood hammer is for koing everything unresisted and 2hkoing resists. U turn is momentum and superpower is for steels.

Hippowdon @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 24 Atk / 232 SpD
Careful Nature
- Stealth Rock
- Slack Off
- Ice Fang
- Earthquake
I chose hippo over Lando for its ability to change weather, better bulk and better checking tran which is a big problem for our team. Rocks is obvious and slack off is for recovery. Ice fang is to surprise damage Lando, chomp, torn.
Tapu Fini @ Choice Scarf
Ability: Misty Surge
EVs: 44 HP / 252 SpA / 212 Spe
Timid Nature
IVs: 0 Atk
- Defog
- Hydro Pump
- Moonblast
- Trick
This is our defogger and scarfer. Pump and moonblast is stab. Trick is to cripple walls. 216+ spd is to outspeed till zeraora.
Overall, it is pretty solid but I think there are still some changes which I am not getting. Thank you for reading.
 
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Ok, there's a lot of work to do with your team. I will try to cover the basics and give you some susgestions that could improve your team and make it better:

Changes on the current team:
1. Heatran
Toxic > Nature Power:
In order to make heatran a stall breaker, its mandatory to use toxic, if not Blissey can handle heatran with ease. I dont know that EV Spread, but i susgest you to use a less random one.

2. Weavile
Heavy Duty Boots > Life Orb:
In the current metagame, weavile is and excelent late game sweeper, in that case is good to have LO, but i do feel is better to use it with HBD, that way you can use it as and wallbreaker and not fear the hazzards.

3. Magnezone
Is so easy to realize you're not trapping by zone, since when it does, in the screen move says if the pokemon is trapped or not. In case you want to use it as and wallbreaker you can use it with analityc, but if you want to trap the steel types (Which i recomend since you have a rillaboom), you can use the following set:
Magnezone @ Leftovers
Ability: Magnet Pull
EVs: 4 HP / 252 Def / 252 Spe
Timid Nature
- Iron Defense
- Body Press
- Thunderbolt
- Substitute

4. Hippowdon
Toxic/Whirwind > Ice Fang:
Seriously, don't use ice fang on this or any other mon in OU.
EVs: You have not a physical wall on your team, and thats the main role on a hippo in general.

5. Fini
This is a very versatil mon, so it can go in a lot of ways, but i dont think you need it to outspeed Zeraora, hippo controls it pretty good, specially if you makes it Physical wall.

Team Counters
Your team is so weak to many threats in the current metagame,: Rillaboom, Weaville, Dnite, Dragapult, just to name a few... So consider to use mons like Corviknight or Buzzwole, also your only counter to volcarona is heatran and since currently lacks of toxic it will be a setup fodder for volca.

I hope to been usefull, wish you the best.
 
Yeah I will give toxic to tran to deal with volc and other forms of stall, however I need nature power to deal with pert, gastro and some dragons so lemme remove eart power for toxic since I have two great tran counters although pex can be problematic so I will see everything about that. I will change boots to vile bit if it is not doing enough damage then I have no choice but to go to Lo again.As you said, I will change magnet pull to zone. I will give hippo toxic and I will make hippo a mixed wall to take both attacks. Finally, I will also make fini a mixed wall for dealing with weather and give it nature's madness to also see some stall. Thanks for your suggestions.
Edit: I have just changed boom to sd boom since it's a little better
 
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Yeah I will give toxic to tran to deal with volc and other forms of stall, however I need nature power to deal with pert, gastro and some dragons so lemme remove eart power for toxic since I have two great tran counters although pex can be problematic so I will see everything about that. I will change boots to vile bit if it is not doing enough damage then I have no choice but to go to Lo again.As you said, I will change magnet pull to zone. I will give hippo toxic and I will make hippo a mixed wall to take both attacks. Finally, I will also make fini a mixed wall for dealing with weather and give it nature's madness to also see some stall. Thanks for your suggestions.
Edit: I have just changed boom to sd boom since it's a little better
You don’t really need nature power, your team deals with pert fine and you don’t need it for dragons. Earth power is way better for other heatrans and neutral dmg on other Pokémon
 
Yeah it is not helpful outside of this niche.
However, I just made some big changes,
Tapu fini- swampert
Heatran-corviknight
Weavile- dragapult
 
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