SM OU help me build my team pls b0ss

Celesteela @ Leftovers
Ability: Beast Boost
EVs: 252 HP / 4 Def / 28 SpA / 224 SpD
Sassy Nature
- Flamethrower
- Heavy Slam
- Protect
- Leech Seed

Normally my lead. Just a typical Cele from your classic CelePex core. Start in, hopefully find time for a Leech Seed for even more longevity on top of godlike defences. Heavy Slam is to deal big damage with Steela's chunky bod, protect lets me survive an extra turn to get some more healing from seeds and leftovers. Flamethrower is for other steel types mainly, especially ferrothorn because hes also a very common lead. EVs are self-explanatory, max HP and high SpD for as much bulk as i can get,

Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 236 Def / 20 SpD
Careful Nature
IVs: 0 Atk
- Soft-Boiled
- Toxic
- Wish
- Stealth Rock
Clefable lets me heal my other pokemon with wish. I switch out to clefable before switching into the next mon, provided i know i wont die to a STAB poison jab, iron head etc. I also look for oppurtunitys to poison stall opposing mon that land on double toxic spikes or get hit by Clefs own Toxic move. Stealth Rock is an extra hazard for if the opponent runs charizard or other fire or flyings, and soft-boiled is for help in walling. Leftovers and max HP EVs help last a while as well, provided i dont switch into a OHKO

Toxapex @ Black Sludge
Ability: Regenerator
EVs: 252 HP / 176 Def / 80 Spe
Careful Nature
IVs: 0 Atk
- Haze
- Recover
- Toxic Spikes
- Scald

Putting the Pex in CelePex. Will lead with Toxapex if i dont lead with celesteela. Scald has a comfy burn chance to cripple offensive mons that otherwise turn Pex into setup fodder. This is why i run haze as well. Toxic Spikes is always something i try and put down, getting toxic poison on the enemy mon makes it super easy to stall with Pex, Clef or Cele. Recover gives me more time to put spikes down before switching out and healing with regenerator. 252 HP for longevity.

Mawile @ Mawilite
Ability: Intimidate
EVs: 92 HP / 252 Atk / 164 Spe
Adamant Nature
- Sucker Punch
- Play Rough
- Fire Fang
- Thunder Punch

My bulky sweeper and favourite pokemon. Attack stat when shes mega evolved makes me drool, hence why i also run 252 Atkk EV. Sucker Punch is to finish off a mon ive been unsuccessful in stalling that i wont survive a hit from. Play Rough is mawiles most powerful STAB and basically eats through anything other than steel type walls. Fire Fang OHKOs Ferrothorn in particular as well as other steel and grass mon i struggle with. THunder punch does the same for flying types and especially water types.

Tangrowth @ Rocky Helmet
Ability: Regenerator
EVs: 248 HP / 212 Def / 48 SpD
Relaxed Nature
- Giga Drain
- Knock Off
- Sleep Powder
- Hidden Power [Fire]

Tangrowth exists to nullify opposing mons with sleep powder, with evs in hp and defence that (hopefully) make it bulky enough to withstand a hit or more before dying, giving me the chance to switch out and use it later because it heals with Regenerator. Giga Drain supports this strat as another heal option. Knock Off is always useful on a team and i didnt have it anywhere else. Sometimes it lacks the speed to get the Giga Drain STAB on reninja for example, which is why i run thunder punch on mawile.

Starmie @ Waterium Z
Ability: Analytic
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Ice Beam
- Scald
- Recover
- Rapid Spin
Starmie is my rapid spinner and the fastest mon on the team. He was my best water STAB with Hydro Vortex the water Zmove. Scald is a nice move and 30% is a good chance to cripple offensive mons. Recover lets me survive long enough to actually Spin and remove hazards. Ice beam is good against grass or dragon types that i strggle with. Ive thought about replacing recover with psyshock though, because i dont have a STAB to beat fighting types and i can always heal from Clefs wish.
 
Last edited by a moderator:
Hi, I’d like to make suggestions to improve this team as I think it’s pretty flawed.

Major Changes:

171055
—->
171054

Tapu Fini over Toxapex gives an actual Ash Greninja and Heatran measure who can effectively Defog and still form a great core with Celesteela. Toxapex can’t check Heatran and it can’t remove Ash Greninja’s spikes, which makes dealing with it very hard once they’re up. And it compresses Clefable and Toxapex’s purposes as walls in one slot.

171052
—->
171069

Ash Greninja over Starmie gives better base speed for the team, priority, and spikes which work amazingly with Mega Mawile and what makes them such a devestating core. Also, with Tapu Fini now doing Defog, hazard removal is covered. And beyond that, Starmie is just not viable in OU.

171065
—->
171056

Garchomp over Clefable grants an offensive Stealth Rock setter that can pressure many of Mawile and Greninja’s checks and walls that still has defensive utility and provides a Ground-type to block Electric-type attacks. For an offensive team like this, many slow Pokemon like Clefable can slow momentum to a halt.

171064
—->
171068

Landorus-T over Tangrowth provides speed control, intimidate, another Ground-type and ground immune all in one slot while grabbing momentum very easily with U-Turn and can even sweep late-game once it’s measures have been weakened.

Minor Changes:
171063
Celesteela’a EVs are better as 248 hp / 104 def / 156 sp def with a relaxed nature to better check otherwise problematic pokemon like Mega Scizor and Mega Pinsir while still taking 2 HP Fires from Tapu Lele if Stealth Rock isn’t up.

Threats:
171066
Mega Medicham: Only 3 Pokemon on the team outspeed this thing and Mawile needs Medicham to take a layer of spikes 3 times for it to kill with sucker punch while Medicham takes a kill or severe chip every time it comes in. Tapu Fini takes over half from Zen Headbutt and 44 from HJK. Try to pressure this thing as much as possible with doubles and such.

171057
Garchomp: Is only outsped by 3 members once again, Mawile needs 2 switch-ins with stealth rock and 3 spikes up worth of chip to kill with sucker punch, can get up Stealth Rock relatively easily, and if SD, can take a kill with +2 z stone edge. If helmet, can Toxic Landorus since terrain doesn’t protect it. Try to pressure this thing as much as you can.

171058
Kartana: Is only outsped by 3 pokemon again, needs 1 switch-in with stealth rock and 3 spikes worth of chip to kill with sucker punch, Celesteela, banded Kartana is absolutely terrifying as it can Knock Off Celesteela, crippling it severely and having no switch-ins outside of that. And scarf can outspeed everything. Just try to pivot around the choice-locked attacks and don’t let Celesteela get knocked off.

171061
Magearna: Shift Gear Magearna with Thunderbolt and or Ice Beam absolutely destroys you, especially since most Shift Gear Magearnas are z move so they can break past Mawile. Don’t give this thing free set-up and get it in range of Sucker Punch and Water Shuriken should it set up.

171062
Tapu Koko: Despite having 2 Ground-types, Tapu Koko can still be quite annoying with U-Turn or Volt Switch. Also, if it predicts HP Ice correctly twice, you’re in trouble. Keep the Groubd-types in the back as Volt Switch deterrents and try to get it in range of priority.

171067
Tornadus-T: Despite having Celesteela and Tapu Fini, this thing is super annoying as it can Knock Off everything which cripples everything and can spam U-Turn as well as Defog your hazards. And only 3 Pokemon outspeed, although getting it in range of Mawile’s sucker punch is way easier.

Import: https://pokepast.es/5919ac0676eb2ba9

Hope I can help and you consider these options!
 
Thanks so much dude, I’ll definitely be using your suggestions as a new foundation

Hi, I’d like to make suggestions to improve this team as I think it’s pretty flawed.

Major Changes:

View attachment 171055—->View attachment 171054
Tapu Fini over Toxapex gives an actual Ash Greninja and Heatran measure who can effectively Defog and still form a great core with Celesteela. Toxapex can’t check Heatran and it can’t remove Ash Greninja’s spikes, which makes dealing with it very hard once they’re up. And it compresses Clefable and Toxapex’s purposes as walls in one slot.

View attachment 171052—->View attachment 171069
Ash Greninja over Starmie gives better base speed for the team, priority, and spikes which work amazingly with Mega Mawile and what makes them such a devestating core. Also, with Tapu Fini now doing Defog, hazard removal is covered. And beyond that, Starmie is just not viable in OU.

View attachment 171065—->View attachment 171056
Garchomp over Clefable grants an offensive Stealth Rock setter that can pressure many of Mawile and Greninja’s checks and walls that still has defensive utility and provides a Ground-type to block Electric-type attacks. For an offensive team like this, many slow Pokemon like Clefable can slow momentum to a halt.

View attachment 171064—->View attachment 171068
Landorus-T over Tangrowth provides speed control, intimidate, another Ground-type and ground immune all in one slot while grabbing momentum very easily with U-Turn and can even sweep late-game once it’s measures have been weakened.

Minor Changes:
View attachment 171063Celesteela’a EVs are better as 248 hp / 104 def / 156 sp def with a relaxed nature to better check otherwise problematic pokemon like Mega Scizor and Mega Pinsir while still taking 2 HP Fires from Tapu Lele if Stealth Rock isn’t up.

Threats:
View attachment 171066Mega Medicham: Only 3 Pokemon on the team outspeed this thing and Mawile needs Medicham to take a layer of spikes 3 times for it to kill with sucker punch while Medicham takes a kill or severe chip every time it comes in. Tapu Fini takes over half from Zen Headbutt and 44 from HJK. Try to pressure this thing as much as possible with doubles and such.

View attachment 171057Garchomp: Is only outsped by 3 members once again, Mawile needs 2 switch-ins with stealth rock and 3 spikes up worth of chip to kill with sucker punch, can get up Stealth Rock relatively easily, and if SD, can take a kill with +2 z stone edge. If helmet, can Toxic Landorus since terrain doesn’t protect it. Try to pressure this thing as much as you can.

View attachment 171058Kartana: Is only outsped by 3 pokemon again, needs 1 switch-in with stealth rock and 3 spikes worth of chip to kill with sucker punch, Celesteela, banded Kartana is absolutely terrifying as it can Knock Off Celesteela, crippling it severely and having no switch-ins outside of that. And scarf can outspeed everything. Just try to pivot around the choice-locked attacks and don’t let Celesteela get knocked off.

View attachment 171061Magearna: Shift Gear Magearna with Thunderbolt and or Ice Beam absolutely destroys you, especially since most Shift Gear Magearnas are z move so they can break past Mawile. Don’t give this thing free set-up and get it in range of Sucker Punch and Water Shuriken should it set up.

View attachment 171062Tapu Koko: Despite having 2 Ground-types, Tapu Koko can still be quite annoying with U-Turn or Volt Switch. Also, if it predicts HP Ice correctly twice, you’re in trouble. Keep the Groubd-types in the back as Volt Switch deterrents and try to get it in range of priority.

View attachment 171067Tornadus-T: Despite having Celesteela and Tapu Fini, this thing is super annoying as it can Knock Off everything which cripples everything and can spam U-Turn as well as Defog your hazards. And only 3 Pokemon outspeed, although getting it in range of Mawile’s sucker punch is way easier.

Import: https://pokepast.es/5919ac0676eb2ba9

Hope I can help and you consider these options!
Hi, I’d like to make suggestions to improve this team as I think it’s pretty flawed.

Major Changes:

View attachment 171055—->View attachment 171054
Tapu Fini over Toxapex gives an actual Ash Greninja and Heatran measure who can effectively Defog and still form a great core with Celesteela. Toxapex can’t check Heatran and it can’t remove Ash Greninja’s spikes, which makes dealing with it very hard once they’re up. And it compresses Clefable and Toxapex’s purposes as walls in one slot.

View attachment 171052—->View attachment 171069
Ash Greninja over Starmie gives better base speed for the team, priority, and spikes which work amazingly with Mega Mawile and what makes them such a devestating core. Also, with Tapu Fini now doing Defog, hazard removal is covered. And beyond that, Starmie is just not viable in OU.

View attachment 171065—->View attachment 171056
Garchomp over Clefable grants an offensive Stealth Rock setter that can pressure many of Mawile and Greninja’s checks and walls that still has defensive utility and provides a Ground-type to block Electric-type attacks. For an offensive team like this, many slow Pokemon like Clefable can slow momentum to a halt.

View attachment 171064—->View attachment 171068
Landorus-T over Tangrowth provides speed control, intimidate, another Ground-type and ground immune all in one slot while grabbing momentum very easily with U-Turn and can even sweep late-game once it’s measures have been weakened.

Minor Changes:
View attachment 171063Celesteela’a EVs are better as 248 hp / 104 def / 156 sp def with a relaxed nature to better check otherwise problematic pokemon like Mega Scizor and Mega Pinsir while still taking 2 HP Fires from Tapu Lele if Stealth Rock isn’t up.

Threats:
View attachment 171066Mega Medicham: Only 3 Pokemon on the team outspeed this thing and Mawile needs Medicham to take a layer of spikes 3 times for it to kill with sucker punch while Medicham takes a kill or severe chip every time it comes in. Tapu Fini takes over half from Zen Headbutt and 44 from HJK. Try to pressure this thing as much as possible with doubles and such.

View attachment 171057Garchomp: Is only outsped by 3 members once again, Mawile needs 2 switch-ins with stealth rock and 3 spikes up worth of chip to kill with sucker punch, can get up Stealth Rock relatively easily, and if SD, can take a kill with +2 z stone edge. If helmet, can Toxic Landorus since terrain doesn’t protect it. Try to pressure this thing as much as you can.

View attachment 171058Kartana: Is only outsped by 3 pokemon again, needs 1 switch-in with stealth rock and 3 spikes worth of chip to kill with sucker punch, Celesteela, banded Kartana is absolutely terrifying as it can Knock Off Celesteela, crippling it severely and having no switch-ins outside of that. And scarf can outspeed everything. Just try to pivot around the choice-locked attacks and don’t let Celesteela get knocked off.

View attachment 171061Magearna: Shift Gear Magearna with Thunderbolt and or Ice Beam absolutely destroys you, especially since most Shift Gear Magearnas are z move so they can break past Mawile. Don’t give this thing free set-up and get it in range of Sucker Punch and Water Shuriken should it set up.

View attachment 171062Tapu Koko: Despite having 2 Ground-types, Tapu Koko can still be quite annoying with U-Turn or Volt Switch. Also, if it predicts HP Ice correctly twice, you’re in trouble. Keep the Groubd-types in the back as Volt Switch deterrents and try to get it in range of priority.

View attachment 171067Tornadus-T: Despite having Celesteela and Tapu Fini, this thing is super annoying as it can Knock Off everything which cripples everything and can spam U-Turn as well as Defog your hazards. And only 3 Pokemon outspeed, although getting it in range of Mawile’s sucker punch is way easier.

Import: https://pokepast.es/5919ac0676eb2ba9

Hope I can help and you consider these options!
My only concern is the type coverage, theres two fairy, wo water, two ground, two flying and two ground, is that a major worry or not?
 
Back
Top