ORAS OU Help me improve my team.

Yo, I've been made fun of not having a water resist or using supposedly "unviable" pokes like regular Aerodactyl and Gengar, so I kinda wanna test an "improved" version of my team, what changes do you guys think would made it better?


Terry (Aerodactyl) (M) @ Focus Sash
Ability: Pressure
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Stealth Rock
- Taunt
- Stone Edge
- Earthquake

I find it a very efficient lead to set up SR and prevent the enemy to do so with taunt, Aero at least grabs some momentum in every battle in one way or another, since my team is hyper offence, even defoging it has its consequences, somehow this thing also has a lot of synergy with Talonflame and Scizor taking in consideration they can make the opposing Lopunny or Landorus a liability, the only time I don't send my obvious lead first is against Sableye, I use Gengar for that thing.



Kazooie (Talonflame) (F) @ Sharp Beak
Ability: Gale Wings
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Brave Bird
- Will-O-Wisp
- Roost
- Flare Blitz

Jolly Talonflame is the bane of a lot of things in the metagame, including other Talonflames, this set is very versatile and somehow it doesn't lack power at all, as a plus it's also fast enough to outspeed scarf Magnezone using flareblitz and move before several priority moves including Weavile's ice shard and for some reason, Bisharp never sees Flareblitz coming, I kid you not, I fainted heatrans with this thing.



Banjo (Tyranitar) (M) @ Smooth Rock
Ability: Sand Stream
EVs: 176 HP / 252 SpA / 80 Spe
Modest Nature
- Earth Power
- Ice Beam
- Thunderbolt
- Hidden Power [Grass]

This is a support most of all, to bring 8 precious turns of sand, the reason it has the EVs of a special tank is because it fits both, with the meta and my team, being able to take on some would-be checks for my entire team like Skarmory, Tangrowth and most importantly Quagsire (Yes, I'm very serious with the HP Grass) this ttar has never really dissapointed me.



Jinjo (Scizor) (M) @ Scizorite
Ability: Light Metal
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
IVs: 7 SpA
- Bullet Punch
- Knock Off
- Superpower
- Swords Dance

The second "carry" of my team is a rather unused Offensive Mega Scizor set with 3 attacks and SD, this thing eats the metagame and sometimes can win a game by itself, no mention it often outspeeds and OKHOes Heatran and Volcanion, too bad most of the time it dies taking out a Rotom-W, Scizor and Excadrill have synergy in that they can deal with each other's checks and counters.



Lord Woo Fak Fak (Gengar) (M) @ Life Orb
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Shadow Ball
- Focus Blast
- Substitute
- Sludge Wave

The only ghost of OU and the eternal OU poke, it's main use is to spinblock but it can completely devastate the OU metagame with shadow ball, caughting the enemy off guard Gengar can basically take over 3 pokes sometimes before going down, really no Idea if I could replace it, hileriously enough, it's secondary role is being used as a sacrifice to gain momentum, and that wins games.


Bottles (Excadrill) (M) @ Life Orb
Ability: Sand Rush
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Iron Head
- Earthquake
- Rock Slide
- Swords Dance

The main "star" of the team is a non rapid spin Adamant Excadrill, its offensive power with life orb and boosted speed in sand are alone BEYOND Uber in power, it' amusing to me how people use the sand rush rapid spin Exca as support for some weakling like Charizard instead of sweeping with itself, it has VERY few checks and my team basically revolves around dealing with them before Exca can in some cases, turn a 1-5 into a 1-0, this thing should be suspected in my opinion but whatever, it's really OP.

In case it isn't obvious, it's a Hyper Offence sand with 3 wincons in Excadrill, Scizor or Talonflame.
 
Last edited by a moderator:
Hey Opgqy, I like really the basis of your team, but having no water resist or Rotom-W switch-in on Sand (and in general) is really exploitable. Stuff like Keldeo can come in against Tyranitar and go for Scald for a free kill, plus match ups against Rain teams are practically unwinnable. You should also never run no hazard removal with Talonflame, Charizard, Volcarona, etc. since it makes it harder for them to set up or switch into stuff like Scizor or Skarmory if needed. Lastly, opposing Sand Rush Excadrill are an enormous threat to your team since your Ground immunities both get OHKO'd by either Rock Slide or Iron Head. Pair that with the fact that your Excadrill is Adamant, doesn't have Air Balloon, and your Tyranitar is Smooth Rock, opposing Excadrill really hard to play around. My rate will fix these issues while still staying true to the offensive nature of your team.

Lead Aerodactyl isn't necessarily unviable, but it only has two niches over lead Terrakion. Those two niches would be that it can lead well against M-Lopunny, and that it has Tailwind to support slower wallbreakers like Diggersby, M-Heracross, Azumarill, Crawdaunt, etc. Lead Terrakion itself isn't all too viable since, just like Lead M-Aerodactyl, it struggles against common leads like M-Sableye and Landorus-T. Meanwhile, Azelf outclasses both of them since it also has a fast Taunt, has access to Skill Swap to get up hazards against M-Sableye and M-Diancie, plus it has Explosion to immediately reset a situation in your favor. Due to this, I recommend in the future to consider running Lead Azelf if you want a Taunt user as your suicide lead.
482.png

Azelf @ Focus Sash
Ability: Leviatate
EVs: 152 HP / 104 Def / 252 Spe
Jolly Nature
- Taunt
- Explosion
- Stealth Rock
- Skill Swap

The point of this spread is to take a Fake Out + Return from M-Lopunny and still be able to get up Stealth Rock, unless both hits end up getting absolute max damage rolls. A max Attack + max speed spread could be used if you don't find this to be necessary.
Will all that being said, I feel like suicide leads in general only fit on hyper offense builds that have non-stop offensive pressure to keep momentum in your favor. While your team does follow that playstyle, Tyranitar and Excadrill sort of mess with that since Tyranitar isn't very strong without a boosting item, is slow, and needs Dragon Dance (or maybe Rock Polish?) to really be an offensive threat a majority of the time, and Excadrill relies very heavily on Sand support to be effective. Due to this, I think you should run Stealth Rock > Earth Power on Tyranitar, and run Dragon Dance Gyarados > Aerodactyl. Gyarados provides you with a Water resist, a win condition, and fits in really well with the team since since M-Scizor can get rid of Rotom-W, and you have ways to bait in and take out Quagsire, Seismitoed, Gastrodon, and Skarmory. From here there are two options you can make with Tyranitar + Gyarados, those being to run Fire Blast instead of either Thunderbolt or Hidden Power Grass on Tyranitar so you can support Gyarados by hitting Ferrothorn. By dropping Thunderbolt you would need to run Chesto Berry + Rest on Gyarados so it can check Talonflame, especially variants that carry Will-O-Wisp, but if you drop Hidden Power Grass instead you could run Substitute + Leftovers on Gyarados. I'll leave imports to both versions of the team below, so don't worry about it.

Since you want to focus your team around Swords Dance Excadrill cleaning late game, you should run Jolly > Adamant on Excadrill to outspeed or speed tie with opposing Excadrill which can pose a huge threat to you. And since you also have Talonflame, and now Gyarados, that are weak to hazards without hazard removal or prevention, you should run Defog Latias > Gengar. While Latias obviously doesn't have the sheer power that Gengar has, hazard removal is a must on teams that carry Talonflame, that way it isn't forced to Roost every time it switches in. Latias also provides Healing Wish to bring back members like M-Scizor back up to full it it takes damage while checking something like Weavile, or Gyarados if it gets burned by Scald or Lava Plume. It also provides you with a switch-in to Keldeo and Rotom-W, can act as a lure to Skarmory by running Thunderbolt, and is an addition Water resist.

Swords Dance + 3 Attacks M-Scizor can indeed take out Rotom-W, but not with the set you're running. You should run Bug Bite > Knock Off on M-Scizor since this provides you with secondary STAB and deals 30%~ more damage than Knock Off (with an item). Also, if you're calling Talonflame of your win conditions, you should have a boosting move on it to take advantage of M-Scizor taking out Rotom-W and Heatran for it. So you should run Swords Dance > Will-O-Wisp on Talonflame to make it be able to form a strong Swords Dance core with Excadrill and M-Scizor. Swords Dance also helps you dent into Zapdos more with +2 Flare Blitz to give M-Scizor a chance at sweeping (or potentially vice versa). If you dropped Hidden Power Grass for Fire Blast on Tyranitar then you should also run Natural Gift + Liechi Berry on Talonflame to provide you with a one time use Base 100 Grass Type move to break through bulky Water types like Quagsire, Gastrodon, Slowbro, Rotom-W, and etc. to support your Swords Dance core. Once again, I'll leave the separate imports right below so you can already have the two separate versions and not have to worry about it.

Latias (F) @ Life Orb
Ability: Levitate
EVs: 72 HP / 184 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Draco Meteor
- Healing Wish
- Defog

Banjo (Tyranitar) (M) @ Smooth Rock
Ability: Sand Stream
EVs: 176 HP / 252 SpA / 80 Spe
Modest Nature
IVs: 0 Atk
- Ice Beam
- Thunderbolt
- Stealth Rock
- Fire Blast

Bottles (Excadrill) (M) @ Life Orb
Ability: Sand Rush
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Iron Head
- Earthquake
- Swords Dance
- Rock Slide

Gyarados @ Leftovers
Ability: Intimidate
EVs: 88 HP / 220 Atk / 4 Def / 196 Spe
Jolly Nature
- Waterfall
- Dragon Dance
- Substitute
- Bounce

Jinjo (Scizor) (M) @ Scizorite
Ability: Light Metal
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Bullet Punch
- Superpower
- Swords Dance
- Bug Bite

Kazooie (Talonflame) (F) @ Sharp Beak
Ability: Gale Wings
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Brave Bird
- Flare Blitz
- Swords Dance
- Natural Gift
380.png
248.png
530.png
130.png
212-mega.png
663.png
Latias (F) @ Life Orb
Ability: Levitate
EVs: 72 HP / 184 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Draco Meteor
- Healing Wish
- Defog

Banjo (Tyranitar) (M) @ Smooth Rock
Ability: Sand Stream
EVs: 176 HP / 252 SpA / 80 Spe
Modest Nature
IVs: 0 Atk / 30 SpA
- Ice Beam
- Hidden Power [Grass]
- Stealth Rock
- Fire Blast

Bottles (Excadrill) (M) @ Life Orb
Ability: Sand Rush
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Iron Head
- Earthquake
- Swords Dance
- Rock Slide

Gyarados @ Chesto Berry
Ability: Intimidate
EVs: 88 HP / 220 Atk / 4 Def / 196 Spe
Jolly Nature
- Waterfall
- Dragon Dance
- Bounce
- Rest

Jinjo (Scizor) (M) @ Scizorite
Ability: Light Metal
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Bullet Punch
- Superpower
- Swords Dance
- Bug Bite

Kazooie (Talonflame) (F) @ Sharp Beak
Ability: Gale Wings
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Brave Bird
- Flare Blitz
- Swords Dance
- Roost
Hope i was able to help!
 
Last edited:
Hey Opgqy, I like really the basis of your team, but having no water resist or Rotom-W switch-in on Sand (and in general) is really exploitable. Stuff like Keldeo can come in against Tyranitar and go for Scald for a free kill, plus match ups against Rain teams are practically unwinnable. You should also never run no hazard removal with Talonflame, Charizard, Volcarona, etc. since it makes it harder for them to set up or switch into stuff like Scizor or Skarmory if needed. Lastly, opposing Sand Rush Excadrill are an enormous threat to your team since your Ground immunities both get OHKO'd by either Rock Slide or Iron Head. Pair that with the fact that your Excadrill is Adamant, doesn't have Air Balloon, and your Tyranitar is Smooth Rock, opposing Excadrill really hard to play around. My rate will fix these issues while still staying true to the offensive nature of your team.

Lead Aerodactyl isn't necessarily unviable, but it only has two niches over lead Terrakion. Those two niches would be that it can lead well against M-Lopunny, and that it has Tailwind to support slower wallbreakers like Diggersby, M-Heracross, Azumarill, Crawdaunt, etc. Lead Terrakion itself isn't all too viable since, just like Lead M-Aerodactyl, it struggles against common leads like M-Sableye and Landorus-T. Meanwhile, Azelf outclasses both of them since it also has a fast Taunt, has access to Skill Swap to get up hazards against M-Sableye and M-Diancie, plus it has Explosion to immediately reset a situation in your favor. Due to this, I recommend in the future to consider running Lead Azelf if you want a Taunt user as your suicide lead.
482.png

Azelf @ Focus Sash
Ability: Leviatate
EVs: 152 HP / 104 Def / 252 Spe
Jolly Nature
- Taunt
- Explosion
- Stealth Rock
- Skill Swap

The point of this spread is to take a Fake Out + Return from M-Lopunny and still be able to get up Stealth Rock, unless both hits end up getting absolute max damage rolls. A max Attack + max speed spread could be used if you don't find this to be necessary.
Will all that being said, I feel like suicide leads in general only fit on hyper offense builds that have non-stop offensive pressure to keep momentum in your favor. While your team does follow that playstyle, Tyranitar and Excadrill sort of mess with that since Tyranitar isn't very strong without a boosting item, is slow, and needs Dragon Dance (or maybe Rock Polish?) to really be an offensive threat a majority of the time, and Excadrill relies very heavily on Sand support to be effective. Due to this, I think you should run Stealth Rock > Earth Power on Tyranitar, and run Dragon Dance Gyarados > Aerodactyl. Gyarados provides you with a Water resist, a win condition, and fits in really well with the team since since M-Scizor can get rid of Rotom-W, and you have ways to bait in and take out Quagsire, Seismitoed, Gastrodon, and Skarmory. From here there are two options you can make with Tyranitar + Gyarados, those being to run Fire Blast instead of either Thunderbolt or Hidden Power Grass on Tyranitar so you can support Gyarados by hitting Ferrothorn. By dropping Thunderbolt you would need to run Chesto Berry + Rest on Gyarados so it can check Talonflame, especially variants that carry Will-O-Wisp, but if you drop Hidden Power Grass instead you could run Substitute + Leftovers on Gyarados. I'll leave imports to both versions of the team below, so don't worry about it.

Since you want to focus your team around Swords Dance Excadrill cleaning late game, you should run Jolly > Adamant on Excadrill to outspeed or speed tie with opposing Excadrill which can pose a huge threat to you. And since you also have Talonflame, and now Gyarados, that are weak to hazards without hazard removal or prevention, you should run Defog Latias > Gengar. While Latias obviously doesn't have the sheer power that Gengar has, hazard removal is a must on teams that carry Talonflame, that way it isn't forced to Roost every time it switches in. Latias also provides Healing Wish to bring back members like M-Scizor back up to full it it takes damage while checking something like Weavile, or Gyarados if it gets burned by Scald or Lava Plume. It also provides you with a switch-in to Keldeo and Rotom-W, can act as a lure to Skarmory by running Thunderbolt, and is an addition Water resist.

Swords Dance + 3 Attacks M-Scizor can indeed take out Rotom-W, but not with the set you're running. You should run Bug Bite > Knock Off on M-Scizor since this provides you with secondary STAB and deals 30%~ more damage than Knock Off (with an item). Also, if you're calling Talonflame of your win conditions, you should have a boosting move on it to take advantage of M-Scizor taking out Rotom-W and Heatran for it. So you should run Swords Dance > Will-O-Wisp on Talonflame to make it be able to form a strong Swords Dance core with Excadrill and M-Scizor. Swords Dance also helps you dent into Zapdos more with +2 Flare Blitz to give M-Scizor a chance at sweeping (or potentially vice versa). If you dropped Hidden Power Grass for Fire Blast on Tyranitar then you should also run Natural Gift + Liechi Berry on Talonflame to provide you with a one time use Base 100 Grass Type move to break through bulky Water types like Quagsire, Gastrodon, Slowbro, Rotom-W, and etc. to support your Swords Dance core. Once again, I'll leave the separate imports right below so you can already have the two separate versions and not have to worry about it.

Latias (F) @ Life Orb
Ability: Levitate
EVs: 72 HP / 184 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Draco Meteor
- Healing Wish
- Defog

Banjo (Tyranitar) (M) @ Smooth Rock
Ability: Sand Stream
EVs: 176 HP / 252 SpA / 80 Spe
Modest Nature
IVs: 0 Atk
- Ice Beam
- Thunderbolt
- Stealth Rock
- Fire Blast

Bottles (Excadrill) (M) @ Life Orb
Ability: Sand Rush
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Iron Head
- Earthquake
- Swords Dance
- Rock Slide

Gyarados @ Leftovers
Ability: Intimidate
EVs: 88 HP / 220 Atk / 4 Def / 196 Spe
Jolly Nature
- Waterfall
- Dragon Dance
- Substitute
- Bounce

Jinjo (Scizor) (M) @ Scizorite
Ability: Light Metal
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Bullet Punch
- Superpower
- Swords Dance
- Bug Bite

Kazooie (Talonflame) (F) @ Sharp Beak
Ability: Gale Wings
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Brave Bird
- Flare Blitz
- Swords Dance
- Natural Gift
380.png
248.png
530.png
130.png
212-mega.png
663.png
Latias (F) @ Life Orb
Ability: Levitate
EVs: 72 HP / 184 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Draco Meteor
- Healing Wish
- Defog

Banjo (Tyranitar) (M) @ Smooth Rock
Ability: Sand Stream
EVs: 176 HP / 252 SpA / 80 Spe
Modest Nature
IVs: 0 Atk / 30 SpA
- Ice Beam
- Hidden Power [Grass]
- Stealth Rock
- Fire Blast

Bottles (Excadrill) (M) @ Life Orb
Ability: Sand Rush
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Iron Head
- Earthquake
- Swords Dance
- Rock Slide

Gyarados @ Chesto Berry
Ability: Intimidate
EVs: 88 HP / 220 Atk / 4 Def / 196 Spe
Jolly Nature
- Waterfall
- Dragon Dance
- Bounce
- Rest

Jinjo (Scizor) (M) @ Scizorite
Ability: Light Metal
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Bullet Punch
- Superpower
- Swords Dance
- Bug Bite

Kazooie (Talonflame) (F) @ Sharp Beak
Ability: Gale Wings
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Brave Bird
- Flare Blitz
- Swords Dance
- Roost
Hope i was able to help!

Yeah thank's, I used to Run Azelf untill everybody knew I was going for skill swap.

Anyway Thank you again for the team, the only reason I made this thread was because I was discussing with some friends about the viability of my team, I, being the stubborn piece of crap I am, told them and I'm pretty sure my team is literally perect in it's core and cannot improve, but I'm more than glad to be proven wrong if that makes me a better player.
I'll test the team u gave me so thank you very much.

But as a final point and because I said this millions of times in ladder, keldeo and rain don't give me much trouble really, facing a rain team isn't "unwinnable" because that would mean I won unwinnable battles 75% of times.

The real threats to my team are actually priority users (all of them), the repetitive Stall team and Ditto.
They hurt me so much more than anything water related.
 
Back
Top