I'm a bit of a beginner so if any of my explanations are bad or don't make sense then that is why, they are mainly reasons why I think they're useful and good.
Urshifu-Rapid-Strike @ Choice Band
Ability: Unseen Fist
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Surging Strikes
- Close Combat
- Aqua Jet
- U-turn
fast attacker that can do a lot of damage and deal with mons like heatran, what else do you need?
Clefable @ Life Orb
Ability: Magic Guard
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Moonblast
- Psychic
- Thunderbolt
- Flamethrower
bulky special sweeper that can deal with high def tanky mons, plus that thunderbolt and flamethrower sure does surprise a lot of ppl
Excadrill @ Leftovers
Ability: Mold Breaker
EVs: 4 Atk / 252 SpD / 252 Spe
Jolly Nature
- Earthquake
- Iron Head
- Toxic
- Stealth Rock
Dragapult @ Leftovers
Ability: Cursed Body
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Dragon Darts
- Phantom Force
- Substitute
I know that choice specs build is probably better, but NOTHING feels better than getting that substitute off and being able to dragon dance until nothing can stop you
Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Power Whip
- Leech Seed
- Protect
- Spikes
this is the one I would most want to change, I feel like corviknight could work better but so far this has been working. plus its nice against water and rock types
Zeraora @ Life Orb
Ability: Volt Absorb
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Plasma Fists
- Close Combat
- Grass Knot
- Knock Off
same reason I have urshifu on the team, fast attacker that beats out a lot of stuff
so anything I should change up? Would appreciate any criticism
Urshifu-Rapid-Strike @ Choice Band
Ability: Unseen Fist
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Surging Strikes
- Close Combat
- Aqua Jet
- U-turn
fast attacker that can do a lot of damage and deal with mons like heatran, what else do you need?
Clefable @ Life Orb
Ability: Magic Guard
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Moonblast
- Psychic
- Thunderbolt
- Flamethrower
bulky special sweeper that can deal with high def tanky mons, plus that thunderbolt and flamethrower sure does surprise a lot of ppl
Excadrill @ Leftovers
Ability: Mold Breaker
EVs: 4 Atk / 252 SpD / 252 Spe
Jolly Nature
- Earthquake
- Iron Head
- Toxic
- Stealth Rock
Dragapult @ Leftovers
Ability: Cursed Body
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Dragon Darts
- Phantom Force
- Substitute
I know that choice specs build is probably better, but NOTHING feels better than getting that substitute off and being able to dragon dance until nothing can stop you
Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Power Whip
- Leech Seed
- Protect
- Spikes
this is the one I would most want to change, I feel like corviknight could work better but so far this has been working. plus its nice against water and rock types
Zeraora @ Life Orb
Ability: Volt Absorb
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Plasma Fists
- Close Combat
- Grass Knot
- Knock Off
same reason I have urshifu on the team, fast attacker that beats out a lot of stuff
so anything I should change up? Would appreciate any criticism